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Elise Randolph
Slacker Industries
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Posted - 2008.09.18 18:17:00 -
[1]
In factional warfare, there are systems to fight over. For those who are not well acquainted with this, here's how it goes down. A pilot scans a system with the onboard scanner until a complex appears (complexes are not always there, and sometimes there are several), and then you fly into the complex (there are four different sized ones), and there are NPCs there. If you are defending a system the NPCs help, if you are conquering a system the NPCs attack you. While there, you have to be withing range of a "button" which starts a count-down timer for anywhere between 15minutes and an hour. After capturing enough of these complexes, the system becomes vulnerable and you attack a bunker and the system is yours.
I haven't done the appropriate legwork, but it seems like one needs to capture about 20 of these complexes. Mind you, if someone from the opposing militia finds a complex and defends it, it's one more complex that you have capture as the attacker.
Basically, it's a pain in the ass. Surely there must be some reward for this, right? Wrong. There is no reward, not even a minor one. I actually benefit by not running the complexes, because they are ship-limiting arenas that people can fight in.
So, my idea: a militia member cannot dock in a system with hostile occupancy. It would give a tangible benefit to occupancy, and it wouldn't be entirely crippling. Or, if that is too severe, then replace "cannot dock" with "cannot use services".
---------- I need a good sig, someone make one for me. |

Elise Randolph
Slacker Industries
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Posted - 2008.09.18 18:17:00 -
[2]
In factional warfare, there are systems to fight over. For those who are not well acquainted with this, here's how it goes down. A pilot scans a system with the onboard scanner until a complex appears (complexes are not always there, and sometimes there are several), and then you fly into the complex (there are four different sized ones), and there are NPCs there. If you are defending a system the NPCs help, if you are conquering a system the NPCs attack you. While there, you have to be withing range of a "button" which starts a count-down timer for anywhere between 15minutes and an hour. After capturing enough of these complexes, the system becomes vulnerable and you attack a bunker and the system is yours.
I haven't done the appropriate legwork, but it seems like one needs to capture about 20 of these complexes. Mind you, if someone from the opposing militia finds a complex and defends it, it's one more complex that you have capture as the attacker.
Basically, it's a pain in the ass. Surely there must be some reward for this, right? Wrong. There is no reward, not even a minor one. I actually benefit by not running the complexes, because they are ship-limiting arenas that people can fight in.
So, my idea: a militia member cannot dock in a system with hostile occupancy. It would give a tangible benefit to occupancy, and it wouldn't be entirely crippling. Or, if that is too severe, then replace "cannot dock" with "cannot use services".
---------- I need a good sig, someone make one for me. |

Somealt Ofmine
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Posted - 2008.09.18 18:28:00 -
[3]
Edited by: Somealt Ofmine on 18/09/2008 18:31:19
Cannot dock is right. The faction should reward the capsuleer "privateers" for securing the system too (in isk and "war booty"). There should also be an "end-game" where, after a faction secures a certain percentage of the contestable systems, the other faction is forced to capitulate (with antoher big payoff for the players in the winning faction) and the whole thing resets starts again.
This would make it fun, and give it urgency and a sense of accomplishment. I'm sure CCP is gun-shy about doing it, though, because it's exploitable, and there are certain entities in the game who wouldn't be above exploiting it, and are big enough to do it.
As it sits it's just a license to PvP in low sec without having to pay for a war-dec or take sec hits. *Yawn*.
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Somealt Ofmine
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Posted - 2008.09.18 18:28:00 -
[4]
Edited by: Somealt Ofmine on 18/09/2008 18:31:19
Cannot dock is right. The faction should reward the capsuleer "privateers" for securing the system too (in isk and "war booty"). There should also be an "end-game" where, after a faction secures a certain percentage of the contestable systems, the other faction is forced to capitulate (with antoher big payoff for the players in the winning faction) and the whole thing resets starts again.
This would make it fun, and give it urgency and a sense of accomplishment. I'm sure CCP is gun-shy about doing it, though, because it's exploitable, and there are certain entities in the game who wouldn't be above exploiting it, and are big enough to do it.
As it sits it's just a license to PvP in low sec without having to pay for a war-dec or take sec hits. *Yawn*.
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Shad0wsFury
Slacker Industries
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Posted - 2008.09.18 19:08:00 -
[5]
I endorse this idea because it is good.
Seriously, let's get SOME kind of reward going for capturing systems. NPCs sitting in plexes shooting people that go in them is not a reward to be spoken of. NPCs sitting on the gates? Maybe better, but still pretty lame and kinda defeats the purpose of lowsec (a non-patrolled area).
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Zak Zerachiel
Caldari Slacker Industries
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Posted - 2008.09.23 22:46:00 -
[6]
Bump.
We need something like this. Anything.
Incentives (other than killmails) make pewpew fun.
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Ankhesentapemkah
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Posted - 2008.09.25 10:32:00 -
[7]
Edited by: Ankhesentapemkah on 25/09/2008 10:32:37 Yes for tangible rewards and meaningful consequences to FW plexing.
CCP already said somewhere that deny docking rights is technically difficult to implement but that deny service use is an option.
But that does not solve the problem that FW currently only cost a lot of money for the participating players, with no actual reward besides the one-time standing boosts for promotion and any tags the players might snatch from the NPCs. It would be nice if the militia would offer a sustainable playstyle.
I'd like to see some more discussion on the possible rewards and consequences before I bring up this issue. ---
Thanks for all that supported me. Let me know if there's anything I can do for you.
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2008.09.25 10:49:00 -
[8]
Originally by: Ankhesentapemkah CCP already said somewhere that deny docking rights is technically difficult to implement but that deny service use is an option.
How come conquerable stations have this implemented?
A possible option could be that can use station services for free or have reduced costs when your faction owns the system. |

Mutius
Tribal Liberation Force
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Posted - 2008.09.25 15:40:00 -
[9]
Without other potential gains for capturing systems, locking your enemies out of a system (by limiting docking/services) becomes less of a reward towards your faction, but more of a panalty against your enemy (especially vs neutrals to fw), and in the long run might lead to your faction virtually locking down all your enemies (epecially an outnumbered ones) systems for good.
Besides having occupancy influence docking rights/station services, introducing faction specific LP store items and LP awards for capturing plexes/systems would seem like a nice touch.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.25 17:55:00 -
[10]
I've said this before in other threads, but I'll repeat it. Here's a simple, easy-to-implement method to make system capture more fun for RPers, and more profitable for everyone:
1) Remember those COSMOS sites with trade agents that demand various ancient landfill products in exchange for rewards? Recycle the code, and create FW 'bases' with similar agents. For the Matari, these would be "re-education camps" for freed slaves (to be re-asimilated into NPC society), and agents would accept slaves in exchange for LPs. For the Amarrians, these would be "heathen religious camps" for captured Matari (to be enslaved), and agents would accept refugees in exchange for LPs. (No cash, just LPs.)
2) Re-use the cosmic anomaly code to create "FW civilian sites" that would drop slaves (in Amarrian sites) or refugees (in Matari sites). Possibilities for these anomalies might include colonies, slave pens, cripples transports, etc. The creation of these sites would be triggered by the capture of complexes -- each complex might spawn one or two of these sites, while system capture might generate enough to require industrials to transport the slaves/refugees. For system capture, make some of the sites spawn immediately, plus more periodically over the course of several days.
3) Come to think of it, make it so that both factions reward the return of both slaves and refugees. This would create a new 'commodity' to fight over, as is the aftermath of a system capture both sides race to take/recover/free/protect slaves or freemen.
Note that this is not in place of Elise's idea, but in addition to. I like the idea of each faction not having access to services in hostile stations.
/supported
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |

Astria Tiphareth
24th Imperial Crusade
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Posted - 2008.09.29 11:37:00 -
[11]
Supporting occupancy rewards/disadvantages by some form. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Another Forum'Alt
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Posted - 2008.09.30 12:35:00 -
[12]
Exploitable idea is exploitable. Large alliances all join minmatar FW, take over amarr space, recieve reward, repeat, ???, profit |

Ugleb
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.09.30 19:34:00 -
[13]
I think that docking/services limitations depending on who is in control of the system is a good concept and makes sense from a storyline point of view.
If you are in FW then losing docking rights is a penalty for failure. And I think more immersive.
I don't agree with someone else's suggestion of an 'end game' big payout, that encourages people to blob up on one side and farm it. But that wasn't the OP's suggestion anyway.
Contact the Sarz'na Khumatari |

Mutius
Minmatar Tribal Liberation Force
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Posted - 2008.09.30 19:42:00 -
[14]
Originally by: Another Forum'Alt Exploitable idea is exploitable. Large alliances all join minmatar FW, take over amarr space, recieve reward, repeat, ???, profit
"Large alliances"... "Profit" ?!! WTF! Noone in their right mind would ever suggest introducing lp store items unbalanced enough to make "taking over" FW by your "large alliances" worthwhile. The idea is having any kind of rewards at all, NOT some overpowered nonsense...
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Irongut
M'8'S Frontal Impact
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Posted - 2008.10.01 06:33:00 -
[15]
I can think of two rewards for capturing FW systems currently. Those shiny medals you get on your character sheet and the knowledge that your cause is winning the war. Surely you don't need more than that? If you fight for rewards you're mercenaries, not militia members.
That said I do like your ideas. Preventing militia members using station services when the opposing faction contests the system makes good sense and is similar to the situation if you find yourself in a captured outpost in 0.0.
--
The future is Black. Brace for Impact! |
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