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Your Host
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Posted - 2008.09.20 22:40:00 -
[1]
Ever see a picture of the space station or any other space satellite in space as it orbits earth? Ever notice how the earth fills up the entire shot and looks so vibrant in color? Why must we orbit so far away from the planets in Eve? And why do they all looks so plain?
Maybe its all just too graphics based. But, wouldn't it be nice..?
-Your Host-

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MotherMoon
Huang Yinglong
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Posted - 2008.09.20 22:43:00 -
[2]
actully there is a sad reason :(
back in 2002 during the making of eve computers didn't really have graphics cards yet. as suchg eve was built to run on computers without graphics cards. A dev said a while back that they are going to look into making planets look bigger, a good example is the EA trailer which using one of the future planet textures in the last part.
basicly if they made the planets any bigger all you would see would be pixels, lots and lots of pixels.
So hopefully they update the graphics to the end of the EA trailer soon (other than explosions duh) and we'll have some real scale.
but the basic answer to your question is the classic graphics couldn't do it.
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Kazuma Saruwatari
Caldari
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Posted - 2008.09.21 00:04:00 -
[3]
Originally by: MotherMoon but the basic answer to your question is the classic graphics couldn't do it.
And in contrast, the Premium Graphics are only half-done as it stands, because only ships, mods, stations and gates were Premium-ed when the Premium graphics client was released.
Having to do everything at once would have set back CCP far longer than everyone would have liked. Heck, if they did so, we'd still be on the classic client to this day!
Expect announcements this Fanfest regarding the issue. If not, well...
*gets out the pitchforks and torches* -
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nails
Caldari Ota Corps
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Posted - 2008.09.21 00:15:00 -
[4]
This was the one and only cool thing about earth and beyond. However everything else was crap. May it rest in peace. --------------
http://nails.otaku.jp/ota-corps/ |

Irongut
M'8'S Frontal Impact
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Posted - 2008.09.21 00:18:00 -
[5]
Originally by: MotherMoon
back in 2002 during the making of eve computers didn't really have graphics cards yet
That's the biggest piece of bull I've heard all week.
PCs have always had graphics cards.
I personally remember fitting the things back in the 80s.
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The future is Black. Brace for Impact! |

Barbicane
TGUN Industries
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Posted - 2008.09.21 00:44:00 -
[6]
Originally by: MotherMoon actully there is a sad reason :(
back in 2002 during the making of eve computers didn't really have graphics cards yet.
Wrong! I remember playing Doom in '96-'97 when 3d accelerators (3dfx) were starting to become mainstream.
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Yelan Zhou
Amarr PIE Inc.
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Posted - 2008.09.21 01:01:00 -
[7]
Vodoo 3d cards *nods* War. War never changes.
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Reptar Dragon
THE FINAL STAND
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Posted - 2008.09.21 01:08:00 -
[8]
It's not like it matters that you used a voodooFX card or Riva TNT in 2002, the fact of the matter is that if they made planets that a Riva TNT could handle they would still look just as bad as they do now.
Geforce 2, cutting edge card of early 2002, not exactly a graphical powerhouse by our standards today.
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Wet Ferret
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Posted - 2008.09.21 02:39:00 -
[9]
EVE is just full of really small planets.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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kestrael nanahara
Caldari Royal Hiigaran Navy
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Posted - 2008.09.21 03:45:00 -
[10]
You guys are silly
Every Manned space station humanity has built has been in a low earth orbit
Most satellites are in a geosynchronous earth orbit and this is much better for a variety of reasons and is presumably where most space stations will be built. (that and Lagrange points)
Low earth orbit is between 160 - 2000 km geostationary orbits (for earth) are 36,000 km from the surface
so to be fair the planet and moons in eve are probably about 2/3rds what the actual size should look like.
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Captain Organs
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Posted - 2008.09.21 03:46:00 -
[11]
They're all the size of Pluto. So technically they cannot be classified as planets. Eve has no planets. Just bigger rocks.
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Tellenta
Gallente Invicta.
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Posted - 2008.09.21 03:57:00 -
[12]
have you ever tried right clicking to warp to somewhere at a station with a large moon next to it? no it would not be nice.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.09.21 04:08:00 -
[13]
Edited by: Veldya on 21/09/2008 04:08:17
Originally by: Irongut
Originally by: MotherMoon
back in 2002 during the making of eve computers didn't really have graphics cards yet
That's the biggest piece of bull I've heard all week.
PCs have always had graphics cards.
I personally remember fitting the things back in the 80s.
In the 80s and up to mid 90s you had crap like CGA, EGA, VGA cards, etc but their capabilities were limited.
It was in 96 I think that 3dfx came out with the voodoo cards, but they were all fairly limited, I think my first voodoo card had something gay like 4mb of ram on it. Was fine for Doom and stuff but EVE is a bit beyond that.
By the time you got the decent standard EVE was already out.
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Morgan Brykein
Gallente Aliastra
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Posted - 2008.09.21 06:39:00 -
[14]
All the planets are not the size of Pluto...
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.09.21 07:01:00 -
[15]
Ever consider that in the future, like in Eve, we may not need to be in low orbit? I'm not saying the engine is perfect, but assuming that a station built by people who have warp drives and jump gates needs to be placed close to a planet it silly.
Yes, some of them should be in near-planet orbit, but not all must.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Illectroculus Defined
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Posted - 2008.09.21 07:16:00 -
[16]
Yes there are two main reason why the space stations have been in low earth orbit, the first is that it reduces the fuel requirements needed to reach them. But more importantly, the Earth is surrounded by the Van Allen radiation belts which is not a good environment.
Now, the biggest problem with low earth orbit is that the atmospheric drag means that the space station needs rocket boosts to stay in orbit.
By the time EVE rolls around they've solved the two problems which encourages stations in LEO, so they've probably moved them into more distant orbits.
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Eran Laude
Gallente The Aduro Protocol
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Posted - 2008.09.21 07:26:00 -
[17]
I would really, really love for planets to get the overhaul that they're due. I still look at ships and go "wow" almost a year on from Trinity, but then I look at stuff like roids, planets and mission props and it ruins the immersion somewhat.
Even if EVE wouldn't be able to run such incredibly hi-res planets as X3 without some ridiculous lag, CCP should at least look at the scale of planets there as an example of what needs to be done in EVE 
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.09.21 09:50:00 -
[18]
Originally by: Wet Ferret EVE is just full of really small planets.
No, they just look that way due to how CCP spawned the planets versus the warp to zero points.
From the system I just happen to be in:
Planet Planet Radius Orbit Distance (WTZ) 1 3,172 km 5,977 km 2 2,008 km 5,461 km 3 5,199 km 7,027 km 4 5,150 km 7,003 km 5 27,986 km (big!) 21,986 km (doesn't look big) 6 4,620 km 6,717 km 7 21,261 km 16,861 km 8 22,432 km 17,599 km 9 8,547 km 8,966 km
Given the above info, one could assume that planet 2 should look like a dwarf when compared to planet 5. However, when I do a reset camera at both 0 points (to ensure camera perspective the same), planet 2 takes up about a quarter of my screen and planet 5 takes up about 4/5. So there is a visible difference, just not one that slaps you in the face and makes you say, "Holy Graphics Card, Batman! That's a big planet roight thar!"
It's the distances from the planets at the WTZ point that homogenizes them all appearance wise.
Having said all that, it's still a bit of a "well... so what?" from a players perspective. The end result is that there is a noticeable lack of dramatic size differences in planetary bodies. Us as players, don't really care why it is. We just want CCP to "fix it!"
But, like usual, we don't know what we're asking for. If they fixed it, it would probably mean the WTZ points would have to change. That would lead to massive crying from people who have secure cans at system X planet Y, etc.
tl;dr version:
CCP obviously used some sort of formula to create the warp in points to planets versus the planet's size. End result is even if they reskin planets with sexier textures, they still won't look "big". And changing all those WTZ points probably isn't an option given that players probably have stuff stored all over at them.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.09.21 10:22:00 -
[19]
Originally by: Roy Batty68
But, like usual, we don't know what we're asking for. If they fixed it, it would probably mean the WTZ points would have to change. That would lead to massive crying from people who have secure cans at system X planet Y, etc.
Now that I've had my coffee, I realize this doesn't make for an impossible situation. CCP could move all player dropped stuff relative to the move of the WTZ points if they wanted...
Maybe there's other factors I haven't thought of. /shrug
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

MotherMoon
Huang Yinglong
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Posted - 2008.09.21 10:34:00 -
[20]
Originally by: Barbicane
Originally by: MotherMoon actully there is a sad reason :(
back in 2002 during the making of eve computers didn't really have graphics cards yet.
Wrong! I remember playing Doom in '96-'97 when 3d accelerators (3dfx) were starting to become mainstream.
you guys :P you know what I'm talking about, computer had graphics chips but for the most part people didn't have full blown cards. wether or not it's true this is why CCP went this route as to not push away people without them.
eve classic runs on computers with nothing but onboard graphics ships.
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