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BorisHotch
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Posted - 2008.09.21 11:34:00 -
[1]
As I help a lot of people out on missions, I think it would be good to be able to do the following:
If you're in a mission as part of a fleet and someone comes in to grief / pirate someone, then all members of the mission runners fleet should be able to fight against the intruder as assistance. This is how things would work in the real world in theory, not just having to sit around watching your mate getting attacked.
This would also enable a mission runner a chance to get some assistance if he was being held to ransome by asking in his local (or other channels) for help, getting a fleet up and running and having backup coming in.
I think this would make missioning more safer (and fun), and increase the options available for people who aren't in ships suitable for fighting a pvp ganking ship.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.09.21 13:15:00 -
[2]
Mission piracy? Are you in highsec when this is happening? How are they fighting - suicide gank? ------------------ Fix the forums! |

BorisHotch
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Posted - 2008.09.21 14:53:00 -
[3]
Yep, been cases where griefers come in and demand ransoms etc and things like that.
It could also be used for when people steal miners ore etc.
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Mister Xerox
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Posted - 2008.09.21 20:54:00 -
[4]
A fleet can engage the hostile, but they have to flag themselves hostile to him first... generally this is accomplished by remote-repping/supporting the target.
The aggressor will eather enjoy the increased target pool, or get frustrated that he can't break the target and exit the mission.
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Sin Fae
Income Redistribution Service
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Posted - 2008.09.22 04:44:00 -
[5]
Edited by: Sin Fae on 22/09/2008 04:45:10 It is not griefing, it is called piracy silly.
It is for your protection, as a decent pirate will whoop your ass even 5 to 1.
Quote: "Justice..is in the hands of those who wish to take it"
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Drake Draconis
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Posted - 2008.09.22 16:47:00 -
[6]
Im a firm believer in any acts of theft or piracy should grant kill rights to the fleet for as long as your a member of that fleet... and definitely the corp.
Not a bloody 15 minute timer.
They have it waaaay to easy.... we want to fight back just as much as they want to pirate.
I don't have a problem with someone attempting to gank or pirate...so long as we get our chance for blood for more than a paltry 15 minutes...how about 24 hours.
: O P

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Reptar Dragon
THE FINAL STAND
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Posted - 2008.09.23 00:24:00 -
[7]
It's not just for mission piracy dude. It's an issue with all fleet aggressions. Me and my corporation are all flashy -10s.
If we're aggressed one at a time in low-sec by non-flashies (basically all people trying to kill pirates) we either have the choice of running or dying 1 by 1. There's absolutely no way we can help out our corpmates.
It's a problem that's impossible to fix for various balance reasons.
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Megumi Satomi
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Posted - 2008.09.23 20:22:00 -
[8]
I think its enough that your corp can help you out, there is alot of scope for abuse here, IE agreement that most people in mission hubs form fleet and kill the hell out of pirates. Pirates are enjoying the game how they want to, just like everyone else. And the core of this game is pvp
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.09.23 20:55:00 -
[9]
Originally by: Drake Draconis Im a firm believer in any acts of theft or piracy should grant kill rights to the fleet for as long as your a member of that fleet... and definitely the corp.
Not a bloody 15 minute timer.
They have it waaaay to easy.... we want to fight back just as much as they want to pirate.
I don't have a problem with someone attempting to gank or pirate...so long as we get our chance for blood for more than a paltry 15 minutes...how about 24 hours.
: O P

LOL yea I think what you are referring to is called a war dec. Then you have all the time in the world to get your "Blood".
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Drake Draconis
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Posted - 2008.09.23 21:10:00 -
[10]
Edited by: Drake Draconis on 23/09/2008 21:15:11 What does war dec'ing have to do with this discussion?
If I was talking about War Dec's... I'd bring up War Dec's.
So either your on drugs... or your trolling.
I'll just assume your on drugs. 
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.09.23 21:33:00 -
[11]
Neither actually. I was reffering to your post of wanting more time to get your "Blood"
However to the topic on hand...just becareful what you ask for, This by the way is the same way can flipping started. Miners wanted their "Blood". And they got it.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.23 21:40:00 -
[12]
So what the OP wants is flaggings to transfer in gang?
I.E People hiring mercs A-Team style on the fly to help out before the flaggin ends? --
Billion Isk Mission |

Drake Draconis
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Posted - 2008.09.23 22:06:00 -
[13]
Originally by: Farrqua Neither actually. I was reffering to your post of wanting more time to get your "Blood"
However to the topic on hand...just becareful what you ask for, This by the way is the same way can flipping started. Miners wanted their "Blood". And they got it.
If you can list me a set of reasons why it would be "bad" to ask for such a thing.... that is lengthening the amount of aggression time someone has to retaliate.... say enough time to gather up a posse to go after the pirate/can tipper while allowing said pirate/can tipper to continue to do such actions without completely messing up the balance???? Be my guest!
PS: Its nothing personal... I just think you tend to be a bit of a bully at times : O )
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.09.23 22:20:00 -
[14]
Well Drake if my opposition of your views is some kind of Bullying. Well then so be it.
As for the OP in the thread, he is asking for immediate reaction to an aggressive act in which it includes his gang mates. So its an immediate response not 24hrs to russell up some dudes to blob your target. He is directing his proposal to "GANG MATES" not how long the aggression timer is. He asking for Kill rights to immediately transfer over to the rest of his mates. So his entire gang can attack the aggressor.
Now I do believe this can be bad and very abusive in terms of game play. And the pirate in this case will not be on the short end of the stick.
What you are asking for is to get enough players together to hunt down the culprit way after the fact the act has happened which has little to do with what the OP has proposed really.
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Drake Draconis
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Posted - 2008.09.23 22:30:00 -
[15]
Allright.... so instead of 24 hours... 1 hour at most would be at least enough time.
As for the pirate getting the short end of the stick... the same coudl be said for the victim can it not?
Its a 2 way street here... and I always see people pushing one side harder than the other. If your going to be a pirate... then one would suppose there is a consequence for said actions.
I also pointed out that you have to be a member of the fleet to even get in...if your not at the time... you won't get anywhere...adding others wouldn't help either....
If its a corp mate situation... then they can get in within the 1 hour count down or something to that effect.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.09.23 22:45:00 -
[16]
I said the pirate will NOT be on the short of the stick. The OP is asking for Members in local to come assist him and by joining his gang and having the rights transferred to the incoming help that was not even apart of the act.
And you are asking for the same thing. A mob vigilante so to speak. You want to get players together that was never involved in the first place. You are asking for the ability to essentially war dec a single player by involving a bunch of people that has absolutely nothing in common except the fact they happen to be in local. You want to transfer kill rights to someone that has no reason to participate short of you asking them to.
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BorisHotch
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Posted - 2008.09.25 18:42:00 -
[17]
Thats sort of what i'm getting at.
The idea is more on the lines of getting some back up from friends, who might not necessarily be in your corp.
It would also be sort of like being able to have an alliance for missioners etc, as they are definately vulnerable against someone who is in a pvp ship compared to the missioner who can be effectively helpless in a mission setup ship.
The way it is now, a fleet member could be being attacked, and theres not much that anyone can do about it apart from sitting there watching him die 
I just think this would make it a bit more even for the carebear, instead of being a sitting duck.
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Padanemi
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Posted - 2008.10.08 10:44:00 -
[18]
Edited by: Padanemi on 08/10/2008 10:44:40 How about the aggression flag being set on for all fleet members in same system?
If a pilot joins in that fleet AFTER the aggression, no aggression flag.
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