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Thread Statistics | Show CCP posts - 1 post(s) |

Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2008.09.21 15:15:00 -
[31]
Next on the list, only odd-numbered turrets can be activated, to reduce system lag.
The week after that, mandatory alt-account synchronization, so that when it gets busy, your alts get autologged out.
---
"PT, you are a complete and total jerk."
Yes. Yes I am.
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rocka
The Collective Against ALL Authorities
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Posted - 2008.09.21 15:15:00 -
[32]
Edited by: rocka on 21/09/2008 15:15:39 standing applaus for an idiotic idea there used to be a time in this game when fleet fights where fun becose u could actually do something, its gone now |

GulletSplitter
Minmatar Maasai Tribal Products Independent Faction
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Posted - 2008.09.21 15:16:00 -
[33]
Linkage
From CCP Wrangler
Quote: The player limit should only affect Jita, unless of course you go out of your way to abuse it. But that's also why we'll have extra GMs tonight.
Ah....out of luck...the came out and said Jita only. I was kinda looking forward to the carnage... |

Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2008.09.21 15:17:00 -
[34]
If ever there was a reason to convince people to join 0.0 alliances, this ain't it.
---
"PT, you are a complete and total jerk."
Yes. Yes I am.
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Sith8
The Collective Against ALL Authorities
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Posted - 2008.09.21 15:18:00 -
[35]
Sorry Wrangler, but this is total rubbish.
File a stuck petition? cant log in in "full"system???
Tell you what, if I get "Stargate denies you blah blah" while trying to defend/attack or basically just tryin to play the "endgame" alliance level Eve-Online..... it will be the same moment as I cancel my subs and find something different to do with my money and my time.
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the Poet
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.09.21 15:20:00 -
[36]
limiting game play is not the answer CCP
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Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2008.09.21 15:22:00 -
[37]
All it's going to do is create a few regional Jitas for a few weeks, then it'll be back to normal. Oh wait, they have this brave new permanent feature coming...which will promptly be exploited like the current 'features'.
---
"PT, you are a complete and total jerk."
Yes. Yes I am.
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Fantome
Section XIII Tau Ceti Federation
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Posted - 2008.09.21 15:23:00 -
[38]
Originally by: CCP Wrangler This change affects all systems currently, but I'd like to emphasize that this is a temporary fix, not a permanent one. Creating a better solution is top priority and we're working very hard to make it, test it and deploy it in the very near future.
Very near future is like soon, only without the trademark.
and then now
Originally by: CCP Wrangler The player limit should only affect Jita, unless of course you go out of your way to abuse it. But that's also why we'll have extra GMs tonight.
It's me or all that stuff seems a bit confused from CCP ???
Si Vis Pacem, Para Bellum. Last TCF 's IRL meeting |

Eacham Graeme
Caldari AWE Corporation Intrepid Crossing
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Posted - 2008.09.21 15:25:00 -
[39]
Nice CCP, you've implemented your own exploit!
Well done.
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Myz Toyou
Rionnag Alba Triumvirate.
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Posted - 2008.09.21 15:26:00 -
[40]
Normally I¦m not allowed to post here due to corp rules, but sorry Dan, I will bend over later 
@ CCP
Till today I tought that this is the most disgusting thing comming from Island, CCP proved me wrong, sadly  -------------------------------------------------------------------------------- [gold]Your signature image exceeds the maximum allo |

Belial02
Amarr The Collective Against ALL Authorities
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Posted - 2008.09.21 15:28:00 -
[41]
Wow, just wow... I mean the game, go play it ppl! 
Originally by: Omeega diplomacy is f1, f2, f3, really...
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Vecila
Live and Learn Inc.
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Posted - 2008.09.21 15:31:00 -
[42]
This is genius, first ppl in system win, ppl who put more ppl in system first win, ppl with more alts win.
Srsly what's not to like, just loosing space and stopping the primary selling point of the game (fleet/lag battles).
So, how do you define too many ppl?
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Vecila
Live and Learn Inc.
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Posted - 2008.09.21 15:32:00 -
[43]
Originally by: Eacham Graeme
Nice CCP, you've implemented your own exploit!
Well done.
This man wins the thread 
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.09.21 15:32:00 -
[44]
Words can not begin to express how bad this is. You, CCP needs to pour resources into this problem instead. It's your biggest challenge to increase the appeal and broaden the playerbase. Yet you choose the shitties solution of all by trying to make EVE the same as any instanced piece of crap game.
Solve this problem instead of shutting the door on it and you'll be rewarded. --- "Cutting Edge 4 Life" |

Gnulpie
Minmatar Miner Tech
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Posted - 2008.09.21 15:35:00 -
[45]
What is the yelling about?
Did CCP mention any numbers so far?
Maybe it is 1000 people? Can't see any problem with such a cap. A 500 vs 500 fleet battle would be anyway unplayable. But a limit of 1000 or 900 people might help Jita a bit.
Also it is a temporary quick-fix as they already said.
I wonder though ... wasn't there a GM setting already a hard cap when BoB defended their capital shipyard with the titan in it? So, what's the fuzzy about it ... especially by BoB?
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Apple Boy
Gallente Dirty Deeds Corp. Axiom Empire
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Posted - 2008.09.21 15:35:00 -
[46]
http://oldforums.eveonline.com/?a=topic&threadID=879169 ^^ real discussion thread
all systems are capped, system cap is "WAY over 500", or in other words "all systems are capped, but the cap is so high that the only system that will be affected is jita, unless you get so many alts idling in a system where a fleet battle is about to take place that you manage to hit some number WAY over 500". Usual lag issues not solved.
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HostageTaker
Black Nova Corp Band of Brothers
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Posted - 2008.09.21 15:50:00 -
[47]
We are the 18% of EvE consumer base! Basically we are the "back of the bus/back burner" crowd! Our gripes mean shit to them, as long as the Empire mission runners are happy, everything is cool and A-OKAY with CCP.

>>> EvE-Online Wallpapers <<< |

Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.09.21 15:52:00 -
[48]
oh ccp, what won't you ruin -----------
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.09.21 15:53:00 -
[49]
-----------
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WhiteSnake
Wreckless Abandon G00DFELLAS
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Posted - 2008.09.21 15:55:00 -
[50]
wouldnt be easier to file a petition under "lock that xxx system" will save time and logistics to move blobs to the desired system.
with this new feature, you apply which system you want to lock down, you dont have to move your character but your character will be "temp locked" till you make new petition to "unlock" system so your character gets unlocked. with this feature,the more locked down systems, the more temp locked chars, so the less "free-to-move" chars into space, the less workload, finally the less lag.
you could also make a skill for this feature, with high cost, 3-5 bils so you get more gtc's sold in game.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.09.21 15:55:00 -
[51]
This may be pretty stupid. But the SirMolle tears make this all worthwhile.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Ur235
Tides Of Terror
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Posted - 2008.09.21 15:56:00 -
[52]
Originally by: Bonita Ramirez Brilliance. Next move to decrease lags and avoid desyncs will be creating standalone servers for GBC and NC? 
CCP can't say a trust: current game architecture can't serve huge fleet battles and they don't want to rewrite game core because of huge amount of work. "Useless" work that wouldn't affect to increase subscribers numbers and even would to bring to temporary financial losses.
People screaming 5 years: - Remove lags! - We brings you new features! - Remove lags! - We brings you new graphic! - Remove lags! - We brings you faction warfare! - REMOVE LAGS! - We brings you station walks! - REMOVE LAAAAGGGGSS! - Mkk... We bring you our new shiny limits! - OMFG. Let's play WarH...
LOl quotin this for awesomeness
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Ampoliros
Shadow Company Axiom Empire
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Posted - 2008.09.21 16:17:00 -
[53]
Originally by: Odda Looks like ALL 0.0 system just crashed!
We had a Gloriys nice fleet figth in m-o, over 200-300 pepole there, LAg was max 30sec to 1 min! realy realy nice!
Then all of the suden the server crashed! And now i can't log on 
Have been checking the map - m-o isn't congested apart from 1 ship waiting to jump, although the systems around it that are completely empty have been shut down. You've probably got the normal lag, unfortunately ----------------------------- Signature for sale :o |

Fantome
Section XIII Tau Ceti Federation
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Posted - 2008.09.21 16:17:00 -
[54]
Originally by: Omeega I fricking hope my character is getting scarlet johanson's legs if not I'll be quitting!
hum hum.. can i have your stuff ??? 
Si Vis Pacem, Para Bellum. Last TCF 's IRL meeting |

Goberth Ludwig
eXceed Inc. Triumvirate.
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Posted - 2008.09.21 16:22:00 -
[55]
Ahah *****as ccp knows you will keep playing the game regardless anyways.
I remember when ccp changed SAS's corp name a while and they protested by spamming jita in shuttles. They got their name back.
- Gob
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Talitana
GoonFleet GoonSwarm
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Posted - 2008.09.21 16:22:00 -
[56]
yo CCP can you give me my money back cause this is seriously ******ed.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.09.21 16:22:00 -
[57]
Originally by: Waagaa Ktlehr It's a classic mistake made by MMO producers. They think we are only 18% of the EVE player base, but we are that part of the player base that generates the content that makes this game stand out.
0.0 alliances, believe it or not are the key marketing tool of CCP for this game. The end-game of all MMOs tends to only cater 10-20% of the player base, but the moment an MMO designer stops caring about the end-game is the moment the game starts to get into a downwards spiral.
80% of the player base is CCP's bread and butter, but 20% of the player base guarantees for CCP that they have that 80% that makes sure they have food on the table every night.
Before you continue your rant. Can I have a couple of answers?
What is the hard cap on systems, that is, how many people are allowed at maximum?
Are you affected by that cap in any way?
Did you understand that this is a temp cap to fix Jita with its 1200+ people?
Unless you can answer these questions, you are just trolling. I thought your posts were of higher quality in the past, backed up with numbers and solid references. |

slip66
Black Nova Corp Band of Brothers
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Posted - 2008.09.21 16:25:00 -
[58]
Originally by: SirMolle @CCP
Stop adding new features to the game you have, until you have fixed the basic flaw with stupendous lags and loadtimes in heavily loaded systems.
4 years ago, we had BETTER loadtimes, LESS lag when doing 100vs100 then we have today. We have ghostships, ships loading in limbo, invisible ships etc. We have desyncs making it impossible to see where your ship REALLY is.
We all love this game, and play it because we do love it, but seriously, this is getting old.
Personally, i could care less about getting my character legs, when im not able to get him to do what he is supposed to properly.
So for the love of the game, STOP adding ANYTHING new, until you have fixed the flaws that are there. Redirect ALL resources to get this baby to run as it should. Heck, get the marketing people inte playing and testing, get the accountants to verify bugs, get the artists to test and check loadtimes, get the flipping postman to go to Jita on a sunday afternoon.
And this fix, however temporary it is, is horrendously wrong for a multitude of reasons i wont even touch upon.
They don't listen everyone has been saying this for years but they keep adding...
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Rumpelstilski
Caldari Black Rabbits
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Posted - 2008.09.21 16:26:00 -
[59]
Gnulpie, it just seems that the limit is on the node and not on the system and that a bunch of 0.0 systems get shut down if some system on the same node gets overcrowded. I intended to go roam Querious a bit but seeing a dozen random systems in Querious aren't operative I won't be doing that today
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.21 16:28:00 -
[60]
Originally by: SirMolle @CCP
Stop adding new features to the game you have, until you have fixed the basic flaw with stupendous lags and loadtimes in heavily loaded systems.
4 years ago, we had BETTER loadtimes, LESS lag when doing 100vs100 then we have today. We have ghostships, ships loading in limbo, invisible ships etc. We have desyncs making it impossible to see where your ship REALLY is.
We all love this game, and play it because we do love it, but seriously, this is getting old.
Personally, i could care less about getting my character legs, when im not able to get him to do what he is supposed to properly.
So for the love of the game, STOP adding ANYTHING new, until you have fixed the flaws that are there. Redirect ALL resources to get this baby to run as it should. Heck, get the marketing people inte playing and testing, get the accountants to verify bugs, get the artists to test and check loadtimes, get the flipping postman to go to Jita on a sunday afternoon.
And this fix, however temporary it is, is horrendously wrong for a multitude of reasons i wont even touch upon.
/signed
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