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Krystal Demishy
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Posted - 2008.09.23 20:31:00 -
[1]
I seriously think that the Arazu needs to be fixed. People say that with the speed patch it will get a boost, but i do not agree.
The reason is that Arazu's role should be to damp other ships, while the patch will increase his effectiveness in scrambling ships (mwd deactivation).
I think that we got a lot of ships able to do that way better, so why hidden ourselves behind that "side effect"?
What i would like to see is the Arazu doing the work it was designed for, so to get a better bonus for dampeners or other ways to improve that.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.23 20:38:00 -
[2]
If Arazus can 2-point scram and kill MWD out to 18.5Km (faction scram) then that's all the fix anyone needs.
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Coriander Rinne
Federal Navy Academy
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Posted - 2008.09.23 20:38:00 -
[3]
you'd better get off that platform you're standing on. looks likely to collapse.
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LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.09.23 21:42:00 -
[4]
Originally by: Malcanis If Arazus can 2-point scram and kill MWD out to 18.5Km (faction scram) then that's all the fix anyone needs.
Yeah thats going to be reallllly handy when you cannot even damp a bc's lockingrange below 20km
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Xori Ruscuv
The Scope
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Posted - 2008.09.23 21:43:00 -
[5]
Originally by: Malcanis If Arazus can 2-point scram and kill MWD out to 18.5Km (faction scram) then that's all the fix anyone needs.
That's IF the speed nerf goes in as planned.
And it assumes that anyone wanting to fly an Arazu has omgwtf isk laying around for a faction scram.
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Krystal Demishy
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Posted - 2008.09.24 09:11:00 -
[6]
Why other recons can be effective with t2 fitting and i should fit it with faction mods? And btw try to damp ships at 18km............ then you will understand what is the fix i'm talkin'about.
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Will Barton
NorCorp Security Southern Cross Alliance
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Posted - 2008.09.24 11:30:00 -
[7]
As an Arazupilot with alot of skills invested to support damp i agree with the above poster . Doesnt matter that i can turn off a mwd at 18,5km while the bastard still rip me apart. There is absolutly no way to tank this ship capwise (armor), and forget about shieldtanking. Those slots are for damps . Speedtanking are useless because even with 2 polyrigs you arnt going fast enough for proper tanking.
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Krystal Demishy
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Posted - 2008.09.24 13:53:00 -
[8]
Originally by: Will Barton As an Arazupilot with alot of skills invested to support damp i agree with the above poster . Doesnt matter that i can turn off a mwd at 18,5km while the bastard still rip me apart. There is absolutly no way to tank this ship capwise (armor), and forget about shieldtanking. Those slots are for damps . Speedtanking are useless because even with 2 polyrigs you arnt going fast enough for proper tanking.
this man speaks the truth 
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Joh Lan
Caldari
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Posted - 2008.09.24 14:00:00 -
[9]
The Arazu is already OP. Just take a look at the number of Arazu alts. 
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Krystal Demishy
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Posted - 2008.09.24 16:50:00 -
[10]
Originally by: Joh Lan The Arazu is already OP. Just take a look at the number of Arazu alts. 
OP? If you mean overpowered then you are clearly making confusion with the falcon 
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.09.24 17:04:00 -
[11]
Originally by: Krystal Demishy
Originally by: Joh Lan The Arazu is already OP. Just take a look at the number of Arazu alts. 
OP? If you mean overpowered then you are clearly making confusion with the falcon 
Dont be ridiculous who has Falcon alts, its Arazu alts all the way, boy I dont know how many times I've heard people curse (not the ship) over some guy decloakin his Arazu alt on them
Taking that into account I think Arazus maybe do need a buff...they are pretty underwhelming at the moment, I was about to train for one before damp nerf now its a complete waste of time -----------------
My EvE Comic
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Callib Gor'Karrithe
Minmatar
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Posted - 2008.09.24 19:23:00 -
[12]
I really don't see any problem with the Arazu. Sure, it sucks badly if you don't have the proper support skills, but that's the same with any other ship. Shamefully, yes, you have to choose between targetting time, or targetting range for damping, but all it takes is a bit of adaptation. Plus, you're a Force Recon ship... when you're out there, you should only be picking fights you want to win, unless you're just trying to get a quick ride on the Pod Express.
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.09.24 19:38:00 -
[13]
What is it exactly you want an Arazu to do?
You want to damp someone so they can't lock you back - yet fly fast enough so they can't hope to catch up to you? You want dps so you can kill them?
Not sure what Gallente Recon pilots want that wouldn't make sensor damps OP like they were a year ago.
To be honest I don't think you can have sensor damps and ECM in this game - they step on each other's toes.
I have limited experience with SD outside of stealth bombers - so I'm curious what the Gallente Recon pilots hope to achieve while maintaining balance.
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Liang Nuren
No Salvation
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Posted - 2008.09.24 19:44:00 -
[14]
Edited by: Liang Nuren on 24/09/2008 19:45:15
Originally by: Omarvelous I have limited experience with SD outside of stealth bombers - so I'm curious what the Gallente Recon pilots hope to achieve while maintaining balance.
TBH, the ability to "remove" at least one target from the fight would be appreciated. As it stands, we can't remove any targets from a fight that happens in disruptor range. That said (to those proclaiming a huge Arazu boost by virtue of the scram): utilizing the new scram boost will require you to fit a faction scram + faction web + shield tank. Just give up on the damps and under no circumstances engage anything that does damage at range.
-Liang
Ed: By at least one, I mean remove one entirely from the fight (even if they are a battleship, and even if the fight is happening inside web range to them), and partially disable another.
As it stands, a single bonused damp (even at 100% effectiveness) really is all but useless except in "support support" mode of lock time scripts to cover up falcon ****ups. --
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Krystal Demishy
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Posted - 2008.09.24 19:52:00 -
[15]
Edited by: Krystal Demishy on 24/09/2008 19:53:54
I don't want it to be a solo pwnmobile, but the actual Arazu is a shame. I don't want firepower, i wouldn't care if it had no weapon slots at all and i don't want it to be a nano ship. I simply would like it to be an effective Recon Ship. What you described there looks more like a Falcon: disable multiple ships, stay away so cannot be hit and if things turn bad just fly away.
The Arazu is able to do nothing, and while doing this beautiful nothing you are not able to fly away neither, if thing go wrong, so basically you are cannon fodder.
Edit: I agree with Liang Nuren and btw a possible solution could be the change of the second (useless) bonus: the Arazu is not a tackler...... we got plenty of ships for that purpose.
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Will Barton
NorCorp Security Southern Cross Alliance
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Posted - 2008.09.24 22:02:00 -
[16]
Edited by: Will Barton on 24/09/2008 22:03:27 Agree with the 2 lads above me.
Just want this damn ship to be able to fill one role properly. Either as a damp ship that actually can damp stuff on the battlefield. As it stands now even 3 damps (as i fly with) or 4 damps as some fly with are not efficient. OR make it a efficient tackler with some sort of e-war protection. Doesnt help me squat to tackle a battlecruiser at 47km today when that battlecruiser will rip me a new hole in my body.
Edit: And i am heavily involved in this skillwise. ALL relevant skills are at 4 or 5 (most at 5)
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Maverick 52
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.09.25 02:45:00 -
[17]
Originally by: Omarvelous What is it exactly you want an Arazu to do?
You want to damp someone so they can't lock you back - yet fly fast enough so they can't hope to catch up to you? You want dps so you can kill them?
Not sure what Gallente Recon pilots want that wouldn't make sensor damps OP like they were a year ago.
To be honest I don't think you can have sensor damps and ECM in this game - they step on each other's toes.
I have limited experience with SD outside of stealth bombers - so I'm curious what the Gallente Recon pilots hope to achieve while maintaining balance.
I think what most gallente recon pilots want, is their old recon back. It could remove 1, or possibly 2 ships from the fight but it still tanked like a wet paper bag, was too slow/cap intensive to nano, and only had moderate DPS thanks to it's drones.
Also keep in mind, they nerfed the Arazu at about the same time the Falcon got boosted. I find it hilarious that the falcon does the same job the Arazu did, only 100% better. The only thing the Arazu had over the current Falcon was that RSD's work 100% of the time(unless in falloff), and that drone DPS.
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.09.25 03:59:00 -
[18]
Id be fine with an Arazu knocking out 1 ship completely given the limitations you say the ship has. Arazu would have 100% guarantee on 1 ship, and the falcon is random but can potentially affect multiple ships.
I only saw arazus as a noob over a year ago - and they were frustrating to deal with when I had limited support and limited skills to counter with. 
If you're willing to give up dps - I say they should make signal distortion amps affect SD too. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Krystal Demishy
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Posted - 2008.09.25 13:45:00 -
[19]
Some good points here. Now the question is... is CCP reading this thread? :P Is CCP working to analyze/fix Arazu's performances in future? :P It would be nice to know.
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Commander Jocke
5tar Constructions
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Posted - 2008.10.07 09:19:00 -
[20]
bump 
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.10.07 11:32:00 -
[21]
Originally by: Maverick 52 I think what most gallente recon pilots want, is their old recon back. It could remove 1, or possibly 2 ships from the fight but it still tanked like a wet paper bag, was too slow/cap intensive to nano, and only had moderate DPS thanks to it's drones.
Also keep in mind, they nerfed the Arazu at about the same time the Falcon got boosted. I find it hilarious that the falcon does the same job the Arazu did, only 100% better. The only thing the Arazu had over the current Falcon was that RSD's work 100% of the time(unless in falloff), and that drone DPS.
That's correct, bar one thing, which is quite important; a Falcon utilizes range to his/her advantage, so it can't/doesn't have scramb/disruptor. The Arazu does, and also happens to be doing that part really good.
I'd love a boost to the Arazu - or rather dampeners in it's current state - but people got to remember that as long as the +range on the scrambling is there, it's going to affect a potential change on the dampening as well. I have a cheap fitted Arazu with faction disruptor that can utilize the dampener bonus thanks to the range it gets on the disrupt. A potential speednerf will make this ship a helluva lot better. It does, however, operate in team with other recons. Without them it would be poo. Guess, what? So would the Falcon. I'd love to see the Falcon fly around with disruptor and try tank things while killing it off..
As I see it, we need a buff to dampeners, that'd help the Arazu as well.
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Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2008.10.07 11:56:00 -
[22]
First of all, these Arazu buff threads all seem to focus on the Falcon while ignoring the rapier and pilgrim. Both of them need to engage at close range and are very vulnerable while doing so. Especially after the speed change the Rapier will be a sitting duck. So no, you aren't inherently entitled to being able to engage safely. If 3/4 of the ships in a class are one way then the logical conclusion is that the 1/4 should be brought into line with the rest, not that you should change the other 3 to match the 1.
Similarly with ewar, you complain that an Arazu can't completely shut down targets, well neither can the rapier or the pilgrim. What the Arazu excels at is supporting ecm ships. A few scan resolution damps tossed around makes any ecm ships in your fleet much more powerful because they can wait longer in between jams on those ships, spreading their ecm around more.
I know you might want the Arazu to be a Falcon, but it isn't going to be one. The Falcon is the aberration of the group, not the standard.
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Cautet
Celestial Apocalypse Resurgency
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Posted - 2008.10.07 12:17:00 -
[23]
Originally by: Christina Bamar First of all, these Arazu buff threads all seem to focus on the Falcon while ignoring the rapier and pilgrim. Both of them need to engage at close range and are very vulnerable while doing so. Especially after the speed change the Rapier will be a sitting duck. So no, you aren't inherently entitled to being able to engage safely. If 3/4 of the ships in a class are one way then the logical conclusion is that the 1/4 should be brought into line with the rest, not that you should change the other 3 to match the 1.
Similarly with ewar, you complain that an Arazu can't completely shut down targets, well neither can the rapier or the pilgrim. What the Arazu excels at is supporting ecm ships. A few scan resolution damps tossed around makes any ecm ships in your fleet much more powerful because they can wait longer in between jams on those ships, spreading their ecm around more.
I know you might want the Arazu to be a Falcon, but it isn't going to be one. The Falcon is the aberration of the group, not the standard.
The arazu is actualy more dependent on range than the Falcon.
The Hugin/Rapier and Curse (pilgrim is a very different ship to every other recon atm) are closer range BUT they have ewar that protects them against ships that come too close. With the Arazu (and to a lesser extent the Falcon) once you get close they become much much weaker. The Arazu has no defence at all to a close range ship. Compare that for a second with the Curse or Hugin and you see why suggesting the Arazu is more like the close range recons is completely wrong.
Also, damps really don't work that well against many ships anymore. Most notably, they don't work at all against the closer ranged recons.
This doesn't mean Arazu/Lach is useless, but it does mean that they really could do with a nice boost.
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Triksterism
Gallente Frozen Corpse Inspection Services United Federation of Capsuleers
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Posted - 2008.10.07 12:41:00 -
[24]
Edited by: Triksterism on 07/10/2008 12:41:51 I dunno what all the fuss is about. The Arazu is a wonderful ship at the moment. If you're solo, choose your targets wisely. 3 damps w/ range scripts and the right fit will get you about 250 dps which, on paper, doesn't seem like much, but then again, you're not going out to solo a 2x rep hyperion are you?
But of course, if you do happen to meet something you can't kill, it surely isn't going anywhere (unless, suddenly falcon alt), so have some buddies on call. ---------------------------------------
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.07 12:44:00 -
[25]
Originally by: Malcanis If Arazus can 2-point scram and kill MWD out to 18.5Km (faction scram) then that's all the fix anyone needs.
This. /thread ----------------------------------------- [Video] Support Barrage |

LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.10.07 12:46:00 -
[26]
Originally by: Lyria Skydancer
Originally by: Malcanis If Arazus can 2-point scram and kill MWD out to 18.5Km (faction scram) then that's all the fix anyone needs.
This. /thread
Bullshit. You dont have to say crap like this because your bitter ccp still didnt fixed the pilgrim? I fly both, and if one of them needs a boost harder than the other, its definately the arazu. -- Sig:
NARF FALCONS!!! |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.07 12:52:00 -
[27]
Originally by: LadyLubU2
Bullshit. You dont have to say crap like this because your bitter ccp still didnt fixed the pilgrim? I fly both, and if one of them needs a boost harder than the other, its definately the arazu.
How about you let the patch changes kick in and see how it goes for the arazu instead of trying to overboost it? ----------------------------------------- [Video] Support Barrage |

Delichon
The First Foundation SOLAR FLEET
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Posted - 2008.10.07 12:58:00 -
[28]
Ok, let's get it straight.
You can't compare Arazu with Falcon because Falcon is OP. You can't compare it with Piligrim, because Piligrim is "a very special ship" (sounds like saying "Johnny is a very special boy" - cut the cute talk, the boy is simply ******ed) You can't compare it to Curse, because Curse is ATM solopwnmobile and will stop being that after the nano-nerf (and armor Curse will probably suck) Rook is a Falcon wannabe so you can't compare Arazu with it.
Which leaves us with Rapier and Huginn for comparison. Both being recons that have 1 sucky bonus and 1 good bonus, that together with the ability to nano effectively makes them viable in PVP.
And than they say that Arazu will be able to control range through shuting down everybody else's MWD and damps will still suck.
Well, I think I see a pattern here :))) ------------------------------------------ All nerfs are meant to hurt you personally. They will be nerfing you directly next.
EVE A new game every 6 months. (c) Atomos Darksun |

LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.10.07 13:01:00 -
[29]
Originally by: Lyria Skydancer
Originally by: LadyLubU2
Bullshit. You dont have to say crap like this because your bitter ccp still didnt fixed the pilgrim? I fly both, and if one of them needs a boost harder than the other, its definately the arazu.
How about you let the patch changes kick in and see how it goes for the arazu instead of trying to overboost it?
How about logging on sisi and try out the proposed changes before they come in effect?
Fixing the secondairy 'ew' on the arazu is pointless. Damps need a buff, only because they completely suck. Period. -- Sig:
NARF FALCONS!!! |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2008.10.07 13:35:00 -
[30]
Originally by: Liang Nuren
TBH, the ability to "remove" at least one target from the fight would be appreciated. As it stands, we can't remove any targets from a fight that happens in disruptor range. That said (to those proclaiming a huge Arazu boost by virtue of the scram): utilizing the new scram boost will require you to fit a faction scram + faction web + shield tank. Just give up on the damps and under no circumstances engage anything that does damage at range.
-Liang
Ed: By at least one, I mean remove one entirely from the fight (even if they are a battleship, and even if the fight is happening inside web range to them), and partially disable another.
As it stands, a single bonused damp (even at 100% effectiveness) really is all but useless except in "support support" mode of lock time scripts to cover up falcon ****ups.
So who told you Arazu is supposed to remove ships from the fight? Maybe it's supposed to point ppl as it's other bonus suggests? By bonuses and modules it's intended use is like this - it points someone from 40 km, damps to below 40km targeting(2 damps even for BS), sits there at 40 laughing at target who can't do anything, even run away. No more solopwnmobile from pre-damper nerf times for you, bring a gang to kill target. Setup from pre-nerf in case someone forgot what was it like 
_____________ I don't care what is nerfed, as long as it's not my "undock" button. |
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