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Death Sam
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Posted - 2008.09.24 01:29:00 -
[1]
ok, I have a chimera. I have spent alot of isk on it and before I use it for battle I want to get some voices. At the moment it can tank 9355 damage a second, but it only lasts for about 13 minutes.. I can change on mod on it for another would would make it tank 6640 damage a sec for 27 minutes..
what would survive more battles?
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AstroPhobic
Minmatar
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Posted - 2008.09.24 01:31:00 -
[2]
Edited by: AstroPhobic on 24/09/2008 01:31:13
Okay What you Need to do Is to get a new Carrier. The Chimera Isn't very good because It's obviously way too small And can be mistaken for the Rokh. As for the tanks, you should probably Go with whichever one costs more. ISK is The answer to all soulutions when dealing with Capital ships. Officer mods basically mean you don't die.
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Death Sam
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Posted - 2008.09.24 01:34:00 -
[3]
Edited by: Death Sam on 24/09/2008 01:35:02 OK.. well im looking for helpful answers, not jackoffery. Thank you moving on..
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Aleus Stygian
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Posted - 2008.09.24 01:39:00 -
[4]
Edited by: Aleus Stygian on 24/09/2008 01:44:44 Carriers warp too. Tactical presence is key; warp out, then come back.
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Death Sam
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Posted - 2008.09.24 02:02:00 -
[5]
^ cheap but does work, but prefer some thought into what Im asking
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.24 02:32:00 -
[6]
Allow me to do something constructive here:
[Chimera, CPR T2 only] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Photon Scattering Field II Sensor Booster II Sensor Booster II
Siege Warfare Link - Shield Harmonizing Drone Control Unit I Drone Control Unit I Capital Shield Transporter I Khanid Navy Large EMP Smartbomb
Capacitor Control Circuit II Capacitor Control Circuit II Capacitor Control Circuit I
Replace high slots to suit your preferences.
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Arvald
Caldari Ninjas N Pirates
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Posted - 2008.09.24 02:34:00 -
[7]
Originally by: Merin Ryskin Allow me to do something constructive here:
[Chimera, CPR T2 only] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Photon Scattering Field II Sensor Booster II Sensor Booster II
Siege Warfare Link - Shield Harmonizing Drone Control Unit I Drone Control Unit I Capital Shield Transporter I Khanid Navy Large EMP Smartbomb
Capacitor Control Circuit II Capacitor Control Circuit II Capacitor Control Circuit I
Replace high slots to suit your preferences.
my god, hes actually not trolling this time 
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AstroPhobic
Minmatar
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Posted - 2008.09.24 02:58:00 -
[8]
Edited by: AstroPhobic on 24/09/2008 03:03:04
Originally by: Aleus Stygian Edited by: Aleus Stygian on 24/09/2008 01:44:44 Carriers warp too. Tactical presence is key; warp out, then come back.
I'm pretty sure I just spent about 45 seconds counting the syllables on my hands. 
real fake edit: Nobody's going to complete my pyramid? 
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Wayson
Minmatar Trans Nebula Inc. FOUNDATI0N
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Posted - 2008.09.24 03:45:00 -
[9]
Edited by: Wayson on 24/09/2008 03:46:22
Originally by: Merin Ryskin Allow me to do something constructive here:
[Chimera, CPR T2 only] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Photon Scattering Field II Sensor Booster II Sensor Booster II
Siege Warfare Link - Shield Harmonizing Drone Control Unit I Drone Control Unit I Capital Shield Transporter I Khanid Navy Large EMP Smartbomb
Capacitor Control Circuit II Capacitor Control Circuit II Capacitor Control Circuit I
Replace high slots to suit your preferences.
Are you sure that T2 rigs are a good idea? If this were a mom then that would be sensible, but... it's a carrier. Losing two T2 CCC is like half the cost of the ship.
EDIT: submitted post before I was done  ___
Originally by: Tishlin Veredici CONCORD is like the UN. Their entire job is to do nothing until its too late.
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Talia Windheart
Minmatar GALAXIAN
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Posted - 2008.09.24 03:51:00 -
[10]
Mothership: 16-20bill Carrier: 900mill..
should u care not to spend enough to fit 10 Carriers with mods and t2 rigs. on a single mothership.. just an idea
KNC4LIFE |

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.09.24 04:02:00 -
[11]
Edited by: Felix Dzerzhinsky on 24/09/2008 04:02:30 for starters, drop the Drone control units. . .then drop the damage control. . .then we are getting somewhere. ----
GO BLUE!! |

Merin Ryskin
Peregrine Industries
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Posted - 2008.09.24 04:21:00 -
[12]
Originally by: Felix Dzerzhinsky Edited by: Felix Dzerzhinsky on 24/09/2008 04:02:30 for starters, drop the Drone control units.
See above about "change high slots to suit your preferences." There are arguments for DCUs. There are arguments for other things. It all depends on exactly what you're doing with your carrier.
Quote: then drop the damage control
Why would you do that? Un-stacked shield resists are far more useful than extra cap on a setup that already perma-runs either personal or remote tank.
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Ben Booley
M. Corp Mostly Harmless
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Posted - 2008.09.24 05:13:00 -
[13]
Faster jump out, more sustainability under neuting, better ability to run both self and remote tank. marginal tank addition via DCU is worse than more cap, which is generally how caps die. They either cap out, or get blobbed. A 400 DPS difference will not save you from the blob, having 100 cap/sec more than you need to run will help protect you from neuts. Depending on the use I'd drop the sensor boosters for another SBA and a cap recharger, more cap = good.
The NEW M.Corp Data Hub - Check it out! |

Merin Ryskin
Peregrine Industries
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Posted - 2008.09.24 05:36:00 -
[14]
Originally by: Ben Booley Faster jump out, more sustainability under neuting, better ability to run both self and remote tank. marginal tank addition via DCU is worse than more cap, which is generally how caps die. They either cap out, or get blobbed. A 400 DPS difference will not save you from the blob
It's actually a 650 dps difference, or an 18% increase in personal tank AND the effectiveness of remote shield boosting. And since the best way to keep a carrier alive is several other carriers with remote shield boosters, I'll take the damage control and laugh at attempts to neut me.
Jump out time is arguable, but the 3x CPR setup has a pretty quick jump out time as it is.
Quote: Depending on the use I'd drop the sensor boosters for another SBA and a cap recharger, more cap = good.
Which would be suicide. You need the sensor boosters to lock targets in a reasonable amount of time (friendly or hostile) and avoid being made into a billion-isk paperweight by a random Celestis. Switching one or both to ECCM in the current metagame is arguable, but you need at least some counter-ewar or you might as well just sit at a POS and assign fighters.
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2008.09.24 06:49:00 -
[15]
[Chimera, Main] Internal Force Field Array I True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay
Shield Boost Amplifier II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Heat Dissipation Field II Photon Scattering Field II Capital Shield Booster I
Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Large EMP Smartbomb II Capital Energy Transfer Array I Capital Shield Transporter I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Templar x10
If you want to fit a utility midslot (sensor booster or eccm) drop the specific hardeners for another invul and use the extra slot. ________
My views represent the views of my corp, deal with it. |

Ralara
Caldari D00M.
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Posted - 2008.09.24 06:52:00 -
[16]
Originally by: AstroPhobic Edited by: AstroPhobic on 24/09/2008 01:31:13
Okay What you Need to do Is to get a new Carrier. The Chimera Isn't very good because It's obviously way too small And can be mistaken for the Rokh. As for the tanks, you should probably Go with whichever one costs more. ISK is The answer to all soulutions when dealing with Capital ships. Officer mods basically mean you don't die.
Hmm, well, anyway, the Chimera's model was fixed ages ago, it's now the proper size :) --
Ralara - Technical CSM Candidate for the 08/09 Council |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.09.24 07:24:00 -
[17]
Edited by: Sokratesz on 24/09/2008 07:24:09
Originally by: Merin Ryskin
Originally by: Felix Dzerzhinsky Edited by: Felix Dzerzhinsky on 24/09/2008 04:02:30 for starters, drop the Drone control units.
See above about "change high slots to suit your preferences." There are arguments for DCUs. There are arguments for other things. It all depends on exactly what you're doing with your carrier.
Drone control units are NEVER a good choice. I repeat, NEVER. Salvagers have more merit tbfh.
Quote: then drop the damage control
Why would you do that? Un-stacked shield resists are far more useful than extra cap on a setup that already perma-runs either personal or remote tank.
For the love of god drop the damage control. Your own tank doesn't matter for squat, all you need is loads of cap. And with it, you can NOT permarun 2 remote reps.
Originally by: BiggestT the wyvern is the single hottest cap ship in existence.
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.24 07:31:00 -
[18]
Originally by: Sokratesz Drone control units are NEVER a good choice. I repeat, NEVER. Salvagers have more merit tbfh.
Or not. The setup I posted is for small-gang fights. The extra dps is more useful than a second remote rep when a single remote rep can deal with all the damage from the targets my fleet will be engaging.
Obviously your needs may be different, that's why I said "change high slots to suit your preferences".
Quote: For the love of god drop the damage control. Your own tank doesn't matter for squat, all you need is loads of cap. And with it, you can NOT permarun 2 remote reps.
You assume that permarunning two remote reps is my goal. It isn't.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.09.24 07:34:00 -
[19]
Edited by: Sokratesz on 24/09/2008 07:34:43 Edited by: Sokratesz on 24/09/2008 07:34:17
Originally by: Merin Ryskin
Originally by: Sokratesz Drone control units are NEVER a good choice. I repeat, NEVER. Salvagers have more merit tbfh.
Or not. The setup I posted is for small-gang fights. The extra dps is more useful than a second remote rep when a single remote rep can deal with all the damage from the targets my fleet will be engaging.
Just No. If losing HALF the effectiveness of the role your ship was DESIGNED FOR is worth gaining 10% D-P-S where the p stands for pathetic, you need to sort your bloody life out. (courtesy of twinkeyÖ)
Originally by: Merin Ryskin
Quote: For the love of god drop the damage control. Your own tank doesn't matter for squat, all you need is loads of cap. And with it, you can NOT permarun 2 remote reps.
You assume that permarunning two remote reps is my goal. It isn't.
Then you fail and shouldn't be in a carrier. Fit some more drone control units while we hotdrop you k?
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2008.09.24 07:40:00 -
[20]
He's right.. DCU's really are useless, fighters are pretty and all but 100 more dps is shit compared to what you could do with the last high. I personally like a heavy tank as I'm usually in a very very small gang where I can choose between two remote shield or a 1/1 between shield and cap transfers and don't have to worry much about permarunning them, in a fleet situation your life depends on your resists, your ability to run remotes for an extended period, and your fleet members using either broadcast or fitting solid buffer tanks.
If your fleet dies you get killed in the face. ________
My views represent the views of my corp, deal with it. |

Merin Ryskin
Peregrine Industries
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Posted - 2008.09.24 07:43:00 -
[21]
Originally by: Sokratesz Just No. If losing HALF the effectiveness of the role your ship was DESIGNED FOR is worth gaining 10% D-P-S where the p stands for pathetic, you need to sort your bloody life out. (courtesy of twinkeyÖ)
WTS: Literacy I
What part of "one remote rep already handles all incoming dps" do you not understand? Permarunning two remote reps is about as useful to me as a civilian railgun.
Originally by: Merin Ryskin Then you fail and shouldn't be in a carrier. Fit some more drone control units while we hotdrop you k?
Yes, because my main concern in EVE is getting hotdropped by major alliances.
Here's a hint: I understand enough of the game mechanics to know that if someone with a real cap fleet wants me dead, it doesn't matter what I fit. So fitting to survive a hotdrop I can't survive anyway is not something I'm too worried about. I have no intention of going anywhere near cap blob fights... been there, done that, got bored of it with much better alliances than yours.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.09.24 07:49:00 -
[22]
Originally by: Merin Ryskin
WTS: Literacy I
What part of "one remote rep already handles all incoming dps" do you not understand? Permarunning two remote reps is about as useful to me as a civilian railgun.
What part of 'being a logistics ship' do you not understand? Given the unpredictability of combat situations in eve your approach will prove fatal at some point in the not-so-distant future.
Originally by: Merin Ryskin
Here's a hint: I understand enough of the game mechanics to know that if someone with a real cap fleet wants me dead, it doesn't matter what I fit. So fitting to survive a hotdrop I can't survive anyway is not something I'm too worried about. I have no intention of going anywhere near cap blob fights... been there, done that, got bored of it with much better alliances than yours.
I wasn't exactly trying to get you to survive the hot drop but rather to prevent you from becoming another comedy kill mail.
There is no excuse ever to not fit a carrier the way it's supposed to, as a logistics ship. A t1 battleship does more DPS, a t1 hauler has more cargo space. They are nothing but logistics ships on steroids, with a jump drive.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.24 11:47:00 -
[23]
Edited by: BiggestT on 24/09/2008 11:47:11 Merin trolling others about their setups...200k isk Sok trolling others for their setups...300k isk..
Sok and Merin trolling eachother about their setups..priceless.
For everything else theirs isk-sellers :P
P.S On a serious note, sok. is win for large fleet battles, however for smaller pvp merins cld be more handy (However, when the hell are u gonna use a carier in small pvp? So id tend to just always use sok's fit..)
edit: typo Awesome EVE history
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.24 12:03:00 -
[24]
EFT is a tool you need to use very carefully. Carrier is a capital ship, which is to be used with a great deal of tactical thinking to aid your operation. Its not a drake in a mission - pure tanking is not the first and last characteristic of this.
You should talk to your FC and/or other members of your capital operations to figure out what you really need - more fighters, better remote assistance ability, faster recharge to do timely jumping or a very strong tank to hold until reinforcements arrive, and what timeframe is relevant.
This is the only way to optimize setup for a capital ship - hell, for any ship that is used in group PvP.
Unless you are trying to use the carrier solo or in small gang for hotdropping - then think of situations yourself.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.09.24 12:07:00 -
[25]
Originally by: Saietor Blackgreen
You should talk to your FC and/or other members of your capital operations to figure out what you really need - more fighters, better remote assistance ability, faster recharge to do timely jumping or a very strong tank to hold until reinforcements arrive, and what timeframe is relevant.
While that sounds very romantic and all, it bears little relevance to eve combat. You will seldom have time to adjust your set-up for a certain situation, therefore, it's best to go with one that will do the things that a carrier should, best.
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.24 13:25:00 -
[26]
Edited by: Saietor Blackgreen on 24/09/2008 13:25:48
Originally by: Sokratesz While that sounds very romantic and all, it bears little relevance to eve combat. You will seldom have time to adjust your set-up for a certain situation, therefore, it's best to go with one that will do the things that a carrier should, best.
If I have time to ask my 20ppl roaming gang FC what he would like to see on my Rapier - more shieldbuffer or better locktime/scrambler/painter, and he always has time to answer, I see no reason why a capital group commander cant do the same.
Also, this doesnt need to be figured out 1 minute before undock - FC usually has (or should have!) a general idea, how capital ships are going to be used used, which dictate the fit, that capital pilots have to know in advance, so that the fleet doesnt become a horde. I mean, you dont ask for "a BS" for the operation - you ask specifically for RR BS, Sniper BS or general tank-gank close range BS. Same is 10 times more important for capitals.
And if its such a hurry, then it doesnt matter whatsoever, and question stated in OP is irrelevant - you are going blind into unknown fight, so both variants are most likely bad, as there are multiple situations where "maximum tank" setup will be suboptimal.
EDIT: Just to add to your comment - there are MULTIPLE things that carrier can do very good, and tanking is not necessarily the "best".
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.09.24 13:34:00 -
[27]
Originally by: Saietor Blackgreen
EDIT: Just to add to your comment - there are MULTIPLE things that carrier can do very good, and tanking is not necessarily the "best".
I don't think my view of carriers is what you think it is. When I say best application for a carrier I mean optimally fitted for rr, as that is the only thing a carrier can do significantly better than any other T1 ship. Damage on them is a given pretty much, 10 fighters each, and local tank matters very little.
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General Sadistis
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Posted - 2008.09.24 13:41:00 -
[28]
LOL just a thought passive shieldtank dat ***** lol <-- is obsessed with passive shield tanks
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Lubomir Penev
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Posted - 2008.09.24 14:12:00 -
[29]
Originally by: Merin Ryskin Allow me to do something constructive here:
[Chimera, CPR T2 only] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Photon Scattering Field II Sensor Booster II Sensor Booster II
Siege Warfare Link - Shield Harmonizing Drone Control Unit I Drone Control Unit I Capital Shield Transporter I Khanid Navy Large EMP Smartbomb
Capacitor Control Circuit II Capacitor Control Circuit II Capacitor Control Circuit I
Replace high slots to suit your preferences.
The capital shield booster are not affected by shield boost penalty from the CPRs?
If they are he's way better off with Beta CPR... Your t2 fetish striking again?  -- I'm done whining about AFs, it looks like they are making them right \o/ |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.24 14:18:00 -
[30]
Edited by: BiggestT on 24/09/2008 14:18:18
Originally by: Lubomir Penev
Originally by: Merin Ryskin Allow me to do something constructive here:
[Chimera, CPR T2 only] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Caldari Navy Shield Boost Amplifier Invulnerability Field II Invulnerability Field II Photon Scattering Field II Sensor Booster II Sensor Booster II
Siege Warfare Link - Shield Harmonizing Drone Control Unit I Drone Control Unit I Capital Shield Transporter I Khanid Navy Large EMP Smartbomb
Capacitor Control Circuit II Capacitor Control Circuit II Capacitor Control Circuit I
Replace high slots to suit your preferences.
The capital shield booster are not affected by shield boost penalty from the CPRs?
If they are he's way better off with Beta CPR... Your t2 fetish striking again? 
The net gain from the recharge for cap is more of an advantage over the shield loss as a disadvantage. And besides, the penalty to shield for each successive cpr is less of a penalty % wise, while the cap recharge benfit keeps going up Awesome EVE history
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