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Thread Statistics | Show CCP posts - 19 post(s) |
Easy Tiger
Caldari
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Posted - 2008.09.26 20:03:00 -
[31]
OK that is damn impressive
Have to say I've noticed a difference around Jita. Mad props to all involved
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Idara
Caldari Failure Corp
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Posted - 2008.09.26 20:04:00 -
[32]
Edited by: Idara on 26/09/2008 20:03:44 That's hot. --- Failure Corp [FAILD] - Failing to fail first
in EVE - Idara |
Solomon XI
Hoist The Colors.
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Posted - 2008.09.26 20:05:00 -
[33]
I've noticed an improvement lately but have yet to put it to a true test. I <3 Tech dev-blogs, though. ~Solo Hoist The Colors. (CEO) |
Syekuda
Caldari Perkone
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Posted - 2008.09.26 20:18:00 -
[34]
Questions for the devs here: I've been thinking after I read your wonderful blog. Is the improvement only in the node or cluster where Jita is ? Also, if not which means its everywhere, will the effects (the final stats) be the same in a system which is empty and then all of a sudden, you see 300 ships using the jump gate ?
I was wondering since I don't know much about the network infrastructure that Eve uses, but is the "limitations" the same with an 0.0 system. In case you don't understand or its really not clear lets say the cluster in Jita as 32gig of ram because its always busy. Would there be the same in a 0.0 system or a system thats not normaly busy ?
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CCP Atlas
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Posted - 2008.09.26 20:53:00 -
[35]
Edited by: CCP Atlas on 26/09/2008 20:54:46
Originally by: Syekuda Questions for the devs here: I've been thinking after I read your wonderful blog. Is the improvement only in the node or cluster where Jita is ? Also, if not which means its everywhere, will the effects (the final stats) be the same in a system which is empty and then all of a sudden, you see 300 ships using the jump gate ?
I was wondering since I don't know much about the network infrastructure that Eve uses, but is the "limitations" the same with an 0.0 system. In case you don't understand or its really not clear lets say the cluster in Jita as 32gig of ram because its always busy. Would there be the same in a 0.0 system or a system thats not normaly busy ?
This is a performance boost to all solar systems in that requests you make will reach the server more quickly. The effect is mostly noticeable where the node is heavily loaded and thus Jita has been used as an example.
This will not allow the node to process your requests more quickly though once it reaches the application layer, but you shouldn't have to wait 5 minutes for a module to activate.
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Jakus Cemendur
Caldari Federal Defence Union
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Posted - 2008.09.26 20:56:00 -
[36]
Edited by: Jakus Cemendur on 26/09/2008 20:56:26 *Gives all the core team devs a big hug for the sheer awesomeness of the blog*
*and buys beers for those strange people who won't want hugs* ------
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porkbelly
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Posted - 2008.09.26 20:58:00 -
[37]
Originally by: Bartholomeus Crane The results certainly look promising, but I would like to know what StacklessIO actually does...
Ah, yes. As the dev primarily responsible I should probably write a technical blog about it. Meanwhile IŠll offer that StacklessIO is a framework that allows us to make things such as asynchronous IO and work that is spawned off to worker threads appear as regular, blocking operations for tasklets in Stackless Python. We then use this to perform asynchronous Winsock operations using IO completion ports. The semantics are not new, but the scheduling framework and the lightweight winsock layer we use are. What it is! |
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Komen
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.26 21:42:00 -
[38]
And this is why I continue to play this game. In the space of a week, multiple improvements and changes all directed towards reducing lag - some towards Jita specifically, and then this one which ought to significantly reduce lag everywhere in Eve.
Kudos, dev team.
You've secured another year-long subscription from me. (okay, it's not actually due for renewal 'til February or so, but still).
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Reptzo
Channel 4 News Team
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Posted - 2008.09.26 21:43:00 -
[39]
Originally by: porkbelly
Originally by: Bartholomeus Crane The results certainly look promising, but I would like to know what StacklessIO actually does...
Ah, yes. Crazy Server VooDoo magic.
Fixed it for you.
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Shadoo
North Eastern Swat Pandemic Legion
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Posted - 2008.09.26 21:47:00 -
[40]
Wow -- a teched up devblog that isn't watered down with too much marketing talk.
Well done (on both the blog and the significant advancements deployed).
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Jumfat Kohlah
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Posted - 2008.09.26 21:52:00 -
[41]
Fantastic stuff
Would be intensely interested to see if you have affected or changed the network/transport layers (ISO 7 layer model)... and how did you arrive at this... MOAR detail pls :)
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Alek Row
Silent Step
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Posted - 2008.09.26 22:13:00 -
[42]
Impressive. Congratulations!!!
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Hyren
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.09.26 22:15:00 -
[43]
A.W.E.S.O.M.E.
________________________________________________ "It is better to keep your mouth shut and appear stupid, than to open it and remove all doubt." - Mark Twain |
Barwinius
Ars ex Discordia
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Posted - 2008.09.26 22:35:00 -
[44]
Congratulations on the victory. |
Schneiderr
Asgard Schiffswerften Ev0ke
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Posted - 2008.09.26 22:44:00 -
[45]
interesting, i like those little tech blogs. keep up the good work!
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Vaal Erit
Science and Trade Institute
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Posted - 2008.09.26 22:58:00 -
[46]
Edited by: Vaal Erit on 26/09/2008 23:02:31
Originally by: Dev Blog This new network layer reduces network latency and improves performance in high-volume situations, e.g., in fleet-fights
MOAR MOAR MOAR.
*edit* When you click on dev blogs in the left hand control panel, it seems to think it is Oct and you have to go to archive to find the current blog. *edit* --
http://desusig.crumplecorn.com/sigs.html
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Taedrin
Gallente 24th Imperial Crusade
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Posted - 2008.09.26 23:19:00 -
[47]
Originally by: porkbelly
Originally by: Bartholomeus Crane The results certainly look promising, but I would like to know what StacklessIO actually does...
Ah, yes. As the dev primarily responsible I should probably write a technical blog about it. Meanwhile IŠll offer that StacklessIO is a framework that allows us to make things such as asynchronous IO and work that is spawned off to worker threads appear as regular, blocking operations for tasklets in Stackless Python. We then use this to perform asynchronous Winsock operations using IO completion ports. The semantics are not new, but the scheduling framework and the lightweight winsock layer we use are.
Words in this post that I did not understand:
"tasklets" "Winsock operations" "IO completion ports"
I look forward to that devblog of yours, hopefully you'll be able to showcase all this new tech you guys have been working on. I know I love tech blogs the most, and I'm sure that there's plenty more who do too.
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mechtech
Deep Space Productions
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Posted - 2008.09.26 23:22:00 -
[48]
Yep, I love the tech blogs as well, the eve server is an amazing thing.
GOOD JORB GUYS!
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MotherMoon
Huang Yinglong
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Posted - 2008.09.26 23:23:00 -
[49]
CCP FIX THE LAG!
why can we only have 1400 people in one fleet battle!
(with much love wrangler don't kill me but someone had to say it :P)
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Blyghme
Gallente Strohl Munitions
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Posted - 2008.09.26 23:27:00 -
[50]
"It was not uncommon that client requests could take up to 1-2 minutes to reach the service layer on the server, and the requests would be delayed seemingly randomly since for two requests in succession then the first one could be delayed for minutes while the second one would get a response almost immediately. From a player's perspective this would manifest itself in lag and strange client behaviour as requests were delayed and completed by the server much out-of-order."
OK, I know that this was referring to Jita, but doesn't it also sound a lot like the symptopms of desync?
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Jordan Musgrat
H A V O C
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Posted - 2008.09.26 23:31:00 -
[51]
What you say is true, market requests and general response in Jita has been absolutely beautiful the past few days. If you can keep this up, and it applying in all systems, then you have done something that we have not seen in years-- reduce what noobs like us call "lag" in a big and significant way. Thank you CCP, now if you can only keep going in this direction, and take a look at the mechanics that cause server limitations to become apparent in the first place, eve will be running on happily for years yet. -----------
Primary is family values, secondary is 0.0... |
Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.09.26 23:32:00 -
[52]
Can't really say anything about Jita, only use it a few times a month, and no matter by how much you increase the limit, people will max it out.
However, I am looking forward to see if this effects fleet fights, good work CCP :)
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CCP Explorer
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Posted - 2008.09.26 23:34:00 -
[53]
We did a lot of work last year in improving the client/server communication on the physics simulation. The old network technology could possibly have caused or contributed to instances of desync. StacklessIO will help in all circumstances.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Kyguard
Forged from Fire
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Posted - 2008.09.27 00:10:00 -
[54]
Excellent work - very pleased -
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Blyghme
Gallente Strohl Munitions
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Posted - 2008.09.27 00:39:00 -
[55]
Thanks for the quick reply.
Excellent work on the new network stack :)
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Gun Hog
Caldari Ardent Industrial Hydra Alliance
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Posted - 2008.09.27 02:21:00 -
[56]
All in all, these are pure golden improvements!
Enjoy the reduced lag...while it lasts! In about a month of two, people who avoided Jita are going to start going, and you shall have the same problem again. Local is going to exceed 2K, pilots are going to have more fights outside of 4-4, and market scams will plague the local chat at a whole new level.
The problem, sadly, is not that the node cannot handle the load...it is because people keep increasing the load until lag and crashes happen! I suppose it is the same as the theory that says that if you expand a heavily used highway, you could end up making the congestion worse. _______________________________________________ The Original Ultranoob 0.0 Carebear!!
Originally by: CCP Wrangler
I think I just trolled against my own company though...
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Todd Overbeck
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Posted - 2008.09.27 02:49:00 -
[57]
Originally by: Taedrin
Originally by: porkbelly
Originally by: Bartholomeus Crane The results certainly look promising, but I would like to know what StacklessIO actually does...
Ah, yes. As the dev primarily responsible I should probably write a technical blog about it. Meanwhile IŠll offer that StacklessIO is a framework that allows us to make things such as asynchronous IO and work that is spawned off to worker threads appear as regular, blocking operations for tasklets in Stackless Python. We then use this to perform asynchronous Winsock operations using IO completion ports. The semantics are not new, but the scheduling framework and the lightweight winsock layer we use are.
Words in this post that I did not understand:
"tasklets" "Winsock operations" "IO completion ports"
I look forward to that devblog of yours, hopefully you'll be able to showcase all this new tech you guys have been working on. I know I love tech blogs the most, and I'm sure that there's plenty more who do too.
A "tasklet" is a single unit of computation in stackless python.
"Winsock operations" and "IO completion ports" refer to Windows NT TCP/IP programming interface internals. Basically he's talking about a method of having the windows kernel notify the software with a window message when a request is completed, instead of the software having to A) poll periodically to see if it was completed (aka "blocking"), or B) check if it was completed or not before attempting to send another message. (aka "non blocking")
In short, a more efficient way of doing things.
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Athanasios Anastasiou
The Illuminati. Pandemic Legion
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Posted - 2008.09.27 02:57:00 -
[58]
Edited by: Athanasios Anastasiou on 27/09/2008 02:58:53 Asynchronous stuff with threads sounds like a pain to get stable, especially for something this complex. GJ CCP.
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Karbowiak
Caldari coracao ardente Triumvirate.
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Posted - 2008.09.27 03:21:00 -
[59]
So, this must be why i hardly felt any lag in JU- tonight with ~300 in system doing battle..
epic.. :D
FLEET BATTLES HERE I COME \o/
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Jacob Goods
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Posted - 2008.09.27 05:19:00 -
[60]
One of the more interesting articles I've read in very long time. Thanks!
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