| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rejit Arjs
|
Posted - 2008.09.26 22:53:00 -
[1]
Those graphs look impressive CCP ( if they are indeed true ;p ). Can we talk about a major fix in big fleets? Well i doubt but i hope it will at least fix some big ( but not fleet ) roaming gangs.
And wtf is this stacklessIO, ive searched the internet for info on the subject and couldn't find anything. Is this like stacklessIO (tm)?
|

MotherMoon
Huang Yinglong
|
Posted - 2008.09.26 23:03:00 -
[2]
try posting here for a dev reply. http://oldforums.eveonline.com/?a=topic&threadID=883386
|

Irongut
M'8'S Frontal Impact
|
Posted - 2008.09.27 02:59:00 -
[3]
StacklessIO is CCP's devs' name for their rewritten network code so you won't find mention of it anywhere on the internet other than here.
--
The future is Black. Brace for Impact! |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.09.27 03:18:00 -
[4]
Originally by: Rejit Arjs Well i doubt but i hope it will at least fix some big ( but not fleet ) roaming gangs.
Thats the hcp/infiniband project scheduled for SoonÖ.
inappropriate signature. ~WeatherMan |

Beltantis Torrence
|
Posted - 2008.09.27 06:21:00 -
[5]
If I understand them right it appears to the rest of the program as if it is behaving as the old wrapper worked while actually correctly processing commands rather than getting hung up on a single long-running transaction (or large payload? I'm not really sure what was getting hung up before based on the description).
It seems pretty impressive. Glad to see some progress made on the lag front.
|

Jim McGregor
|
Posted - 2008.09.27 06:45:00 -
[6]
Well, I guess a "good work" is in order here.  ---
Originally by: Roguehalo Can you nano Titans?
|

Malcanis
RuffRyders Axiom Empire
|
Posted - 2008.09.27 07:30:00 -
[7]
Originally by: Zeba
Originally by: Rejit Arjs Well i doubt but i hope it will at least fix some big ( but not fleet ) roaming gangs.
Thats the hcp/infiniband project scheduled for SoonÖ.
IIRC, CCP said that profitably implementing the hardware requires the code to be fixed first. Which is fair enough. A straight up 100% boost from hardware won't really do much. Oh, hey, my 10 minute module lag is only 5 minutes now! Great!
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |