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Sestron II
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Posted - 2004.06.20 13:43:00 -
[1]
Edited by: Sestron II on 20/06/2004 13:44:46 I am trying to find a good Pvp fitting since days now... but the crusader seems to have to little CPU and PG for any fitting i try.
Imo a Malediction is much easier and better to fit.
Any suggestions how to fit a Crusader are welcome.
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Sestron II
Caldari Deep Core Mining Inc.
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Posted - 2004.06.20 13:43:00 -
[2]
Edited by: Sestron II on 20/06/2004 13:44:46 I am trying to find a good Pvp fitting since days now... but the crusader seems to have to little CPU and PG for any fitting i try.
Imo a Malediction is much easier and better to fit.
Any suggestions how to fit a Crusader are welcome.
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Cadman Weyland
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Posted - 2004.06.20 15:07:00 -
[3]
I am testing both and am having a hard job fitting the Crusader out with all lasers. Managed to mix lasers and projectiles. Im trying 4 small lasers but its a struggle.
I can fit the malediction out with 2 snall med pulse and its quite nasty, that and a smart bomb. Just tried a kill mission vs 3 8k Merc rookies and had the crusader wasted. It didnt hit and they were peppering me.
I guess with an mwd u just move to fast to hit and yer now lit up like a ballon for sig radius. Any help would be handy.
Director of Empire Ops and Chief Carebear |

Cadman Weyland
Millennium E.R.A
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Posted - 2004.06.20 15:07:00 -
[4]
I am testing both and am having a hard job fitting the Crusader out with all lasers. Managed to mix lasers and projectiles. Im trying 4 small lasers but its a struggle.
I can fit the malediction out with 2 snall med pulse and its quite nasty, that and a smart bomb. Just tried a kill mission vs 3 8k Merc rookies and had the crusader wasted. It didnt hit and they were peppering me.
I guess with an mwd u just move to fast to hit and yer now lit up like a ballon for sig radius. Any help would be handy.
Director of Bubbles and Noobs |

Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2004.06.20 16:12:00 -
[5]
My Crusader has reaped a terrible harvest in the past few weeks. I find one setup above all is most effective:
HIGHSLOTS:
3x Medium Modulated Pulse Energy Beam I with Multifreq/IR 1x Dual Modulated Light Pulse Laser I with Gamma/Microwave
MEDSLOTS:
1x Microwarp Drive 1x Fleeting Progressive Warp Scrambler
LOWSLOTS:
1x Micro Auxilliary Power Core 3x Capacitor Power Relay
This setup gives you nigh-infinite energy supply even while using multifreqs, crazy speed, and huge damage up close with a ranged option if you want to avoid a scrambler.
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Istvaan Shogaatsu
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Posted - 2004.06.20 16:12:00 -
[6]
My Crusader has reaped a terrible harvest in the past few weeks. I find one setup above all is most effective:
HIGHSLOTS:
3x Medium Modulated Pulse Energy Beam I with Multifreq/IR 1x Dual Modulated Light Pulse Laser I with Gamma/Microwave
MEDSLOTS:
1x Microwarp Drive 1x Fleeting Progressive Warp Scrambler
LOWSLOTS:
1x Micro Auxilliary Power Core 3x Capacitor Power Relay
This setup gives you nigh-infinite energy supply even while using multifreqs, crazy speed, and huge damage up close with a ranged option if you want to avoid a scrambler.
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lash
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Posted - 2004.06.20 17:14:00 -
[7]
Ive found that one of the keys to the crusader to maintaining your rad/ps orbit around the ship without them track you but you tracking them is difficult. But can be done succesfully. First off you need tracking out the ass. Thats apparent. TO do so you need to sacrifice fire power and dot for tracking. The crusader has 4 guns and a dmg mod so always fitting medium beams and pulses is not nessisary at all. In fact the crusader is easyer to operate with small dual beams and pulses. As tracking is better on these wepons, the hits that you will give will be more accurate and should provide you with a higher DOT than the medium beams and pulses too when fitted to the crusader.
A setup that i have been toying around with so far has been: High- 4x dual modulated beams or similar quality named dual wepons Med- 1x 1mn mwd 1x Mid slot tracking enhancer Low- Fitting reqs that you will need (should only be a single micro auxilary power core and possibly a cpu) 1x Low slot named tracking enhancer ~x capacitor power relays
Now how to make it work. What you need to find is a optimal range of between 5km and 7.5 km. This means no multi crystals or radio. A good spread would be either microwave, ultraviolet, or x-ray. If you want to go close, use gamma. When you approach you need to go as fast as possible as you want to take as little dmg as possible. A good way to do so is to fire your mwd and to close in using orbit and randomly tossing your direction in the opposite orbit path. The goal is to make the larger guns have a hard time tracking you. What you do not want to do is fly directly toward the ship buring your mwd. That like painting a huge target on your side and asking them to blow you up. Once you reach orbit status, manually slow your ship down to half speed while maintaining a 5 to 7.5 km orbit. With good navigation skills you should be going around 1500 m/s. Enable your tracking mods, and lay havoc. Now you may be wondering where all the ew, webs, and so forth are. Well those you need to have on a friend in a malediction. The malediction is the stopper and holder, the crusader is the axe to do the chopping. With a good setup you should be able to cut down most ships with no problems. The only threat you may have would be possible ew, drones , and maybe fast moving missiles. But any turret larger than what you are using wont be able to touch you when you generate that many rads per second.
Now if you run low on cap, toggel two guns off, and close your distance to 5km orbit. Raise your speed and set your mwd to manual and phase fire around the ship conserving cap. Usually this wont be too much of a problem with the new crystal changes to capacitor useage, the ships bonus, and the cap power relays fitted.
Hope this helps. -not scanned for typos
-------------- "You ever hear of the Seattle Seven? That was me. And, um, six other guys." |

lash
Amarr The Vehement
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Posted - 2004.06.20 17:14:00 -
[8]
Ive found that one of the keys to the crusader to maintaining your rad/ps orbit around the ship without them track you but you tracking them is difficult. But can be done succesfully. First off you need tracking out the ass. Thats apparent. TO do so you need to sacrifice fire power and dot for tracking. The crusader has 4 guns and a dmg mod so always fitting medium beams and pulses is not nessisary at all. In fact the crusader is easyer to operate with small dual beams and pulses. As tracking is better on these wepons, the hits that you will give will be more accurate and should provide you with a higher DOT than the medium beams and pulses too when fitted to the crusader.
A setup that i have been toying around with so far has been: High- 4x dual modulated beams or similar quality named dual wepons Med- 1x 1mn mwd 1x Mid slot tracking enhancer Low- Fitting reqs that you will need (should only be a single micro auxilary power core and possibly a cpu) 1x Low slot named tracking enhancer ~x capacitor power relays
Now how to make it work. What you need to find is a optimal range of between 5km and 7.5 km. This means no multi crystals or radio. A good spread would be either microwave, ultraviolet, or x-ray. If you want to go close, use gamma. When you approach you need to go as fast as possible as you want to take as little dmg as possible. A good way to do so is to fire your mwd and to close in using orbit and randomly tossing your direction in the opposite orbit path. The goal is to make the larger guns have a hard time tracking you. What you do not want to do is fly directly toward the ship buring your mwd. That like painting a huge target on your side and asking them to blow you up. Once you reach orbit status, manually slow your ship down to half speed while maintaining a 5 to 7.5 km orbit. With good navigation skills you should be going around 1500 m/s. Enable your tracking mods, and lay havoc. Now you may be wondering where all the ew, webs, and so forth are. Well those you need to have on a friend in a malediction. The malediction is the stopper and holder, the crusader is the axe to do the chopping. With a good setup you should be able to cut down most ships with no problems. The only threat you may have would be possible ew, drones , and maybe fast moving missiles. But any turret larger than what you are using wont be able to touch you when you generate that many rads per second.
Now if you run low on cap, toggel two guns off, and close your distance to 5km orbit. Raise your speed and set your mwd to manual and phase fire around the ship conserving cap. Usually this wont be too much of a problem with the new crystal changes to capacitor useage, the ships bonus, and the cap power relays fitted.
Hope this helps. -not scanned for typos
-------------- "You ever hear of the Seattle Seven? That was me. And, um, six other guys." |

lord sky
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Posted - 2004.06.21 09:55:00 -
[9]
Edited by: lord sky on 21/06/2004 10:00:59 awesome post Iash. and it helps alot :)
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lord sky
Caldari Burning Crusade
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Posted - 2004.06.21 09:55:00 -
[10]
Edited by: lord sky on 21/06/2004 10:00:59 awesome post Iash. and it helps alot :)
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KR SUN
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Posted - 2004.06.22 11:11:00 -
[11]
Disclamer: I have no experience with ceptors at all!
But, if you want to try something, try this:
4xGartlings lasers.
10mw AB 7.5km scramler
1-2 ax. power cores 1-2 cap relays 0-1 heatsink (not sure u can fit it)
Logic behind:
a) You need speed to get close/orbit fast/ outrun missles. But mwd will make sig too big so they will hit u with guns. And you waste not only your best advantage - low sig, but also cap which is ur life.
b) Tactics will be orbiting at insane speed as close as your own guns can track. So range is not an issue but tracking is, gartlings have best tracking possible. They fit nicely, have low damage mod, but fire rapidly, so ur dot will be ok.
c) When only enemy will have u orbiting him at 3km and shooting, he will try to flee, so scrambler is a must if you want to destroy them.
d) You need 1-2 ax. cores to fit all the goods, and cap relays, well, no argument there.
Possibly drop scramlber for 1mw burner, speed is everything for u, ouruning missles and getting into your range at 3-5km. Chances are that your 4 gartilings with +25% damage + heatsink + skills will waste enemy so fast that you wont need a scramler.
PS On a second thought heat sink will be pretty much useless with gartlings, drop it.
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KR SUN
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Posted - 2004.06.22 11:11:00 -
[12]
Disclamer: I have no experience with ceptors at all!
But, if you want to try something, try this:
4xGartlings lasers.
10mw AB 7.5km scramler
1-2 ax. power cores 1-2 cap relays 0-1 heatsink (not sure u can fit it)
Logic behind:
a) You need speed to get close/orbit fast/ outrun missles. But mwd will make sig too big so they will hit u with guns. And you waste not only your best advantage - low sig, but also cap which is ur life.
b) Tactics will be orbiting at insane speed as close as your own guns can track. So range is not an issue but tracking is, gartlings have best tracking possible. They fit nicely, have low damage mod, but fire rapidly, so ur dot will be ok.
c) When only enemy will have u orbiting him at 3km and shooting, he will try to flee, so scrambler is a must if you want to destroy them.
d) You need 1-2 ax. cores to fit all the goods, and cap relays, well, no argument there.
Possibly drop scramlber for 1mw burner, speed is everything for u, ouruning missles and getting into your range at 3-5km. Chances are that your 4 gartilings with +25% damage + heatsink + skills will waste enemy so fast that you wont need a scramler.
PS On a second thought heat sink will be pretty much useless with gartlings, drop it.
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Kamath
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Posted - 2004.06.22 11:39:00 -
[13]
Hi,
when i fly alone i use
3 dual pulse 1 small smartbomb
1 1MN MWD 1 scambler 7,5k or statis
cap relay in low slot
if i fly in a gang
4 dual pulse
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Kamath
Gallente Destructive Influence Band of Brothers
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Posted - 2004.06.22 11:39:00 -
[14]
Hi,
when i fly alone i use
3 dual pulse 1 small smartbomb
1 1MN MWD 1 scambler 7,5k or statis
cap relay in low slot
if i fly in a gang
4 dual pulse
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Tjarish
Amarr
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Posted - 2006.09.09 22:56:00 -
[15]
Edited by: Tjarish on 09/09/2006 22:58:43 umm do any of you accually use a crusade for pvp?! hehe
the best i have found is (now just with non faction, to get the price down)
4*t2 gatling
1* t2 tracking computer (or a scrambler. depend on what your doing) 1*t2 af
1*t2 armour repairer 1*t2 tracking enhancer 1-2* resist boost (however you like it, normally i go for exsplosive or kenetic, becouse missiles are the most to worry about in my opinion, and mostly these are used against amarr) 0-1*capacitor power relay
i found this very usefull becouse it almost always hits anything, and have a decend tank (considering it IS a inty) and do around 100dps. (remember it is not normally a inty that is trying to take out a ship soloing Okey, and around 100dps is enough to take out most t2frigs and cruiser.)
but YER its quit hard to get a decend setup for the amarr inty's O.o
(and yer this is not a setup for capturing innocent people that don't wonna fight (but if you can fit a mdw and not make your cap die and still be efective, tell me how:P ) ______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both. |

DeadlyBob
Minmatar The Short Bus Squad
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Posted - 2006.09.09 23:01:00 -
[16]
4 T2 Gat Pulse conflag/mult/scorch 1 T1 MWD/1 scram or web 1 internal force feild/2 cap relays/1 T2 small armor rep
depending on your skills both in game and as a pilot this should serve you well. Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Polydectes
Destructive Influence Band of Brothers
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Posted - 2006.09.10 03:07:00 -
[17]
Edited by: Polydectes on 10/09/2006 03:08:43 Those setups are strange.... I can fit this one, but i think you need advanced weapon upgrades 5 for that extra bit of grid
4 dual light beam II
1 1mn mwd II 1 20km disruptor (named)
1 Small armor rep II 2 Capacitor power relays 1 Power diagnostic (named)
Cap holds well, and keeps you from having to waste a low on a MAPC. There should be no trouble running the guns, mwd and warp disruptor together. -------------------------------------------------
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Litus Arowar
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Posted - 2006.09.10 11:13:00 -
[18]
Originally by: Polydectes Edited by: Polydectes on 10/09/2006 03:08:43 Those setups are strange....
that's cause Tjarish resurrected a thread that's over 2 years old, without mentioning anything about that small fact...
FOUNDER: Maya Rkell Official Fan Club cytomatrix> Try sitting inside a big frickin ball filled up with glue and tubes stuck up your nose and your arse. Then compare RL and Eve. |
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