Erdren Merat
Alpha Arms and Manufacturing BROTHERHOOD OF DESTRUCTION
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Posted - 2012.04.17 02:30:00 -
[1] - Quote
The issue is that it takes too long to train EVERY skill in the game. This is true yes, it dose take a very long time to train EVERY skill in the game.
However why do you need every skill in the game? You should be in a corp. that supports what you are trying to do.
If you want to pvp you should join a pvp corp. that has the support of indy characters supplying the ships and ammo and other supplies you and the other pvpers need. So now you do not need any of the indy skills.
Next you need to fill a role in the fleet of that pvp corp. Lets say you are going to be their electronic warfare pilot. You only need to train up to that ship and the skills to make that ship the best. On average this takes about a week to two weeks to get into the T1 version and then about a month to get into the T2 version and about three or four months to get into the T3
Yes there are the few options ship wise that take well over 100 days to train not including the fit, but most of the stuff needed for that you will have gotten while flying lesser ships over time, and those ships cost a lot of ISK too. You work your way up to those ships while playing the game. Or you buy a character some one trained for you. (I frown on this
If you are so willing to spend time and ISK/Money rather consider having multiple accounts; one that dose indy one that is trained for pvp/pve combat, and one that dose what ever else there is to do. Then when each one reaches a point you like them to be at, (ie. Indy in a Hulk for mining and Orca for ore hauling and freighter for trucking, ect.), you merge it to one of the other accounts. In the end you have one account with three characters; two of which are specialized in a role that you may only use once or twice a week and then your main you continue to train and play most of the time.
Rather a better option than making training faster or active is to give the option to remap your skill points. Not on a 24 hour CD or one week CD but on a one or two time a year base and charge 1 PLEX. True this dose not speed up how fast you train but it helps new players that may not have had any idea what they were doing or how long it would actually take to train things and went off on a tangent trying to train everything. (Me) It would also allow a player that has been doing indy for the last two years not have to basically start almost from scratch if they want to go into combat
This dose not break the game in any way and can not be exploited because of the long CD on being able to do it and the fact that you still had to train all those SP in the first place. The only thing this may effect would be the value of a character being sold. The value would no longer be what was trained rather how many skill points it had, but what was trained would still be valid. |