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Metal Monster
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Posted - 2008.10.06 08:39:00 -
[1]
Edited by: Metal Monster on 06/10/2008 08:40:30 Corp.
The corp. which you want to atack needs to say yes to be atacked or no to not be. In high sec. 100 mil. per week for war while in low sec. everthing is unchanged.
Character information.
Via options you can hide or reveal your entries to the public view.
This can prevent from griefing on "younger" characters. Explane:
- Oh see there, this character has been made few mounths ago, lets make him suffer.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.10.06 09:29:00 -
[2]
Idea 1: Making wars required to be mutual rather defeats the point of having them at all. I do think the current system is broken, but this is not the way to fix it.
Idea 2: Whilst an interesting notion, a lot of this is useful intel for more than just griefing - recruitment for example. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Metal Monster
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Posted - 2008.10.06 09:40:00 -
[3]
Originally by: Astria Tiphareth Idea 1: Making wars required to be mutual rather defeats the point of having them at all. I do think the current system is broken, but this is not the way to fix it.
Idea 2: Whilst an interesting notion, a lot of this is useful intel for more than just griefing - recruitment for example.
Updated and added your suggestion.
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Total Disaster
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Posted - 2008.10.06 12:50:00 -
[4]
Originally by: Metal Monster Edited by: Metal Monster on 06/10/2008 09:39:19 Edited by: Metal Monster on 06/10/2008 08:40:30 Corp.
The corp. which you want to atack needs to say yes to be atacked or no to not be. In high sec. 100 mil. per week for war while in low sec. everthing is unchanged.
Corp - that would totally kill all wars in empire and it would make the second point useless (since mutual wars don't cost a thing iirc)
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Asno Malo
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Posted - 2008.10.06 15:35:00 -
[5]
Edited by: Asno Malo on 06/10/2008 15:36:01 Greetings,
Originally by: Metal Monster The corp. which you want to atack needs to say yes to be atacked or no to not be.
Ummm, no. I am sorry, but war is almost never declared bilaterally. Instead, if my corp declares war on yours, we should be clear to attack yours, after all we are declaring war, not declaring a duel.
Quote: Via options you can hide or reveal your entries to the public view.
What possible value can this provide? Most corps do not have a minimum SP limit as such that means nothing, again most corps do not have a ship requirement, so that does not matter, nor does the contents of your wallet, etc. You can always provide this information to a corp you are joining, but even still, there is no value to this information outside of your relationship with your corp. As such, I have to ask again, what possible value can this provide?
Quote: This can prevent from griefing on "younger" characters.
These proposals will do nothing of the sort.
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Fragito
Dragon's Rage Intrepid Crossing
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Posted - 2008.10.06 20:24:00 -
[6]
Agreed, war is one corporation declaring on another, never an agreement. If you can't handle it, surrender.
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Metal Monster
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Posted - 2008.10.12 07:52:00 -
[7]
Originally by: Total Disaster
Originally by: Metal Monster Edited by: Metal Monster on 06/10/2008 09:39:19 Edited by: Metal Monster on 06/10/2008 08:40:30 Corp.
The corp. which you want to atack needs to say yes to be atacked or no to not be. In high sec. 100 mil. per week for war while in low sec. everthing is unchanged.
Corp - that would totally kill all wars in empire and it would make the second point useless (since mutual wars don't cost a thing iirc)
Players must have an option to choise, "yes or no" to be atacked. This is like geting shoot at, while i dont aprove it in real life....
1st. post updated with minor changes and updates.
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Sir Substance
Minmatar MagiTech Alliance Inc.
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Posted - 2008.10.12 08:42:00 -
[8]
corp- i too think wars are pretty broken, but making it require consent is ******ed. the price rise, i could kinda go for. 2 mil is a drop in the ocean. a 100mil for corp decs and 500mil for alliance might make people think before decing.
name change- no, and never. i know you buy your in game name, thats all i cen ever know you by. if you greif me, i want to know who you are.
even if you stay in my address book under a different name, it will just make me mightily confused. even if you put a "previous names" tab on char info, it will mean excessive pouring over peoples char sheets to find that person whose name you know.
you in game name is who you are to me. allowing it to change in a game where people have to remember and know who you are by that name is a stupid idea. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Abrazzar
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Posted - 2008.10.12 09:38:00 -
[9]
1.) EVE is compulsory PvP, there is no choice by design.
2.) The reputation of a character is very important to keep thieves and spies away and to identify hostile 'neutrals'
So no and no, to your proposals.
-------- Ideas for: Mining
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