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Novo DuPont
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Posted - 2004.06.22 19:34:00 -
[1]
I have tried and tried to find some common occurance for this put it seems to be a totally random event that occurs ALOT.
If you target a NPC and shoot at it, but haven't destroyed it yet, and turn off your weapons some will remain on and not shut off. They will only shut off when the target gets destroyed, or your weapon runs out of ammo.
Modules , except shield boosters and armor repairers, will stay stuck on until you activated and warp away to another spot.
Armor Repairers and Shield Boosters will only shut off when stuck by docking and undocking or logging off then back on.
If anyone has ANY clue as to some common occurance for this PLEASE LIST IT. I have been unable to find one at all 
"To succeed greatly one must sacrifice greatly"
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Mr nStuff
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Posted - 2004.06.22 19:55:00 -
[2]
I think I only get this when my nervous twitch makes me double click on the module (or hotkey) twice.
Hasn't happened to me for a while now. And I have also not gotten that message that says, "an attempt to activate this module is already underway" which comes up when you accidentally press the button twice.
Used to only happen with my MWD, and I think maybe only when I press Ctrl+2 twice followed by that warning message.
But still it's a bug.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Wilber
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Posted - 2004.06.22 21:16:00 -
[3]
ive had guns get stuck again since this patch....it happens during auto reload it seems and it continuously flashes like it is trying to reload but never does and takes a relog to fix...
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Wizard
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Posted - 2004.06.22 21:30:00 -
[4]
I had exactly this yesterday, lost an appoc in a npc bs spawn cos of this, none of my modules would turn on, my ship was going 0 m/s with my mwd on and warp drive was active for more than 60 secxs but i did not warp out, all the npcs were more than 30km away. If they were nearer then maybe i might of thought they had some uber module rendering my ship a cabbage.
Yes there was some lagg but not enuff to worry me normally.
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Soulstinger
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Posted - 2004.06.22 23:35:00 -
[5]
Has happened to me in PvP, engage an enemy pilot, warp scramble and web him, then after the combat is over I go to check the can/grab corpse, start picking through the loot, and watch my warp scrambler and webifyer trigger, shooting off into nowhere, and yes it was costing me cap, not just a graphics bug.
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Novo DuPont
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Posted - 2004.06.23 03:23:00 -
[6]
Yes like I said this is a activation bug so the weapons/mpdules stay on AND use up cap .... which is no fun if A X-Large Shield booster or Large Armor Repairer stays on 
"To succeed greatly one must sacrifice greatly"
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