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Jarrells
Caldari Shadow Command Tenth Legion
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Posted - 2008.10.08 12:52:00 -
[1]
Ok, I am Caldari and am thinking about flying a curse. I just finished Drone Interfacing V. My question is this:
Is it worth the time to cross train into a curse. I guess I need people that fly a curse to let me know how they like the ship.
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CrayC
Gallente CrayC Inc.
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Posted - 2008.10.08 12:55:00 -
[2]
Is it worth the time? Depends on what you want to DO with it... 
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Jarrells
Caldari Shadow Command Tenth Legion
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Posted - 2008.10.08 12:59:00 -
[3]
Originally by: CrayC Is it worth the time? Depends on what you want to DO with it... 
I want it for use in small gangs and also possibly use it solo to kill ratting reds in 0.0
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CrayC
Gallente CrayC Inc.
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Posted - 2008.10.08 13:14:00 -
[4]
Well, if you want to suck the cap out of your enemies, then it's fine. Until you meet someone who can survive without cap, that is But yes, it is worth it. Most people in this game use cap for something in combat and just about everyone fears the ships designed to suck your cap dry. I am working on getting one for my alt, so it's worth it for me at least 
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Delichon
The First Foundation SOLAR FLEET
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Posted - 2008.10.08 13:24:00 -
[5]
Originally by: Jarrells Ok, I am Caldari and am thinking about flying a curse. I just finished Drone Interfacing V. My question is this:
Is it worth the time to cross train into a curse. I guess I need people that fly a curse to let me know how they like the ship.
Look up a term "Bad timing" in encyclopedia - it probably has screenshot with this post as illustration.
Nano-Curse rocks at the moment and have you asked this question 3-6 months ago - I would say yes (I was in your shoes at that time, crosstrained and managed to get lots of fun in result) Nano-curse is basically everything you want as a Caldari small gang pilot - you control the battlefield, you DPS, you solo. All in one deadly package.
But after nerfing speed Curse may become a very sad ship, since it was very good against nano ships. Like Wolfs dieing when the Rabbit supply is scarce, the Curses may suffer the impending nerf on Rapiers and Vagabonds. It all depends on what will they tell us in their live devblog today. ------------------------------------------ All nerfs are meant to hurt you personally. They will be nerfing you directly next.
EVE A new game every 6 months. (c) Atomos Darksun |

Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2008.10.08 13:42:00 -
[6]
So, as a caldari with good/decent Drone skills, the Question is:
Go for Amarr Cruiser V => Khanid ships like Curse and Sacrilege that could shine with my existing Missile skills and/or Drone skills...
Or
Go for Gallente Cruiser V => Ishtar, Deimos etc that use Drones and Hybrid Weapons, like many Caldari ships...??? The Ishtar cries out for T2 Heavies off course, yet it's an excellent PvP and NPC/Ratting ship with those...
If you are in for serious cross-training = laser weapons etc, the Amarrian path has better options, as the Zealot seams to surpasses the Deimos in both short and long range configurations (ok, at point blank ranges the Deimos is a beast, yet these ranges rarely occur currently), and the Curse is better than the Gallente Options as far as recons and small roaming gang gameplay are concerned. Yet both the Curse and Zealot are currently flown as a nanoed, mid-ranged platforms, so it their characteristics are vastly changed after the announced speed nerf/changes, so will their usage and effectiveness.
BS wise, Amarr have 3x good options, tho all of these require serious time investment for T2 Large Energy Weapons, as all of these are laser based, while the Gallente might offer an easier path if you are close to T2 Heavy drones and already have some Hybrid skills worth mentioning, for both the Domi and the Mega.
You WILL crosstrain a bit deeper than Cruiser V anyways, so you should better plan ahead and pick the path that seams to suit either your existing skill-set, or enables you to explore different aspects of the game in the most efficient way - since the optimal solution is unfortunately dictated in most cases by real-time = training time limitations, Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Terianna Eri
Amarr Scrutari
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Posted - 2008.10.08 14:19:00 -
[7]
Edited by: Terianna Eri on 08/10/2008 14:20:40 The Curse is pretty nice since it pushes over 3km/s, with a t2, unsnaked fit, and it does this while neuting the crap out of everything else which means it's going to be basically the fastest (read: only MWDing) ship on the field.
It can kill anything active tanked, anything passive armor tanked, but passive shield tanked ships will give it a problem.
Also, it relies on drones for DPS, and since it's going to be orbiting 20+km away at ~3km/s, recalling your drones when they're taking fire (from missiles or other drones, since they shouldn't have the cap to do anything else) means that your dps can suffer.
On the other hand, Curses are obnoxiously difficult to kill. I can't think of a single ship in the game that can have a curse dropped onto it (at range, not at 0km) and think "awesome, free kill"... but this could be a disadvantage, as what idiot is going to willingly engage it?
EDIT: Its performance after the nano-nerf will be suspect. Don't expect to get over 2km/s, so missiles will suck for you - but missile boats are somewhat problematic right now anyway. Still, you'll still be faster than, oh, everything else, since you have a MWD and they.. do not. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.08 16:44:00 -
[8]
Curse will die after nano nerf. Don't train it. My advice to you. ----------------------------------------- [Video] Support Barrage |

ArmyOfMe
Developmental Neogenics Amalgamated
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Posted - 2008.10.08 17:00:00 -
[9]
Originally by: Lyria Skydancer Curse will die after nano nerf. Don't train it. My advice to you.
curse will still be a great ship. training recon 5 now just to enjoy my curse more, and ive never nanoed mine
oh, and get a low grade talisman set, they are only 150mill but well worth it
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.08 17:07:00 -
[10]
Originally by: ArmyOfMe
Originally by: Lyria Skydancer Curse will die after nano nerf. Don't train it. My advice to you.
curse will still be a great ship. training recon 5 now just to enjoy my curse more, and ive never nanoed mine
oh, and get a low grade talisman set, they are only 150mill but well worth it
Yes, it will still have some group applications of killing tanks but it wont have the solo ability it had after the speed nerf. For solo a hac will prolly be more deadly because curse wont be able to tank and neut for a long time and it will need a tank after the nerf because it will get hit by drones and missiles. In gangs I would personally prefer a falcon in 9/10 situations. The only reason curse didnt end up unused like pilgrim is because it had speed as tank. Now that it cant tank with speed and has to tank with cap its almost in the same situation as the pilgrim. It still has range but no cov ops cloak. But lets see after the changes kick in. I havent seen great uses in non nano curses. Battleships can neut well enough and other recons are simply more useful if youre not going to nano the curse. ----------------------------------------- [Video] Support Barrage |

Stab Wounds
Caldari State Protectorate
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Posted - 2008.10.08 17:17:00 -
[11]
nanocurse is overpowered failure. don't listen to these nano***s, try something skill based like umm tanking.
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ArmyOfMe
Developmental Neogenics Amalgamated
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Posted - 2008.10.08 18:47:00 -
[12]
Originally by: Stab Wounds nanocurse is overpowered failure. don't listen to these nano***s, try something skill based like umm tanking.
let me guess, your a drake pilot right??
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2008.10.08 18:59:00 -
[13]
Tracking disrupting still makes Curse pretty good against turret ships. Against missiles, best just run. ----------------------
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.10.08 19:13:00 -
[14]
Originally by: Lyria Skydancer
Originally by: ArmyOfMe
Originally by: Lyria Skydancer Curse will die after nano nerf. Don't train it. My advice to you.
curse will still be a great ship. training recon 5 now just to enjoy my curse more, and ive never nanoed mine
oh, and get a low grade talisman set, they are only 150mill but well worth it
Yes, it will still have some group applications of killing tanks but it wont have the solo ability it had after the speed nerf. For solo a hac will prolly be more deadly because curse wont be able to tank and neut for a long time and it will need a tank after the nerf because it will get hit by drones and missiles. In gangs I would personally prefer a falcon in 9/10 situations. The only reason curse didnt end up unused like pilgrim is because it had speed as tank. Now that it cant tank with speed and has to tank with cap its almost in the same situation as the pilgrim. It still has range but no cov ops cloak. But lets see after the changes kick in. I havent seen great uses in non nano curses. Battleships can neut well enough and other recons are simply more useful if youre not going to nano the curse.
Nothing to do with knocking off over 1000 cap at 44Km then?
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Lance Mercer
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Posted - 2008.10.08 19:20:00 -
[15]
Originally by: ArmyOfMe
Originally by: Lyria Skydancer Curse will die after nano nerf. Don't train it. My advice to you.
curse will still be a great ship. training recon 5 now just to enjoy my curse more, and ive never nanoed mine
oh, and get a low grade talisman set, they are only 150mill but well worth it
One of the smartest pilots ive seen in awhile.
A great non nano curse setup:
Lows- 4x CPR'sII mids- MWD,Point,TDII, invul,2x LSE highs- 2x Med Nos, 2x Med Nuets, 1x small nuet Drones- valkeriesII
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.08 19:49:00 -
[16]
Originally by: Malcanis
Nothing to do with knocking off over 1000 cap at 44Km then?
Well, imo there arent many uses for a non nano curse. How are you intending to use it? Give me an example of a gang with a curse in it and I can bet I can modify it by replacing the curse with another ship and making the gang possibly better even.
The problem with the non nano curse is that it is not mobile enough for anti falcon work and it is too fragile to be in the slugfest with the battleships using neuts on targets while fueling them with nos from another ship or CBs AND its own tank (even tanked isnt nearly enough to absorb the dps of one BS long enough). If you need someone to stop mwding a rapier (wich can scout also; curse isnt fast enough to burn back to gates anymore) is better. If you need someone to disrupt the enemy you'll use a falcon instead (wich can scout aswell and probe). If you want to neut active tanks youll fit neuts on your battleships instead, BS neut enough to kill mwds and tanks in gangs together. There really is no REAL use for a curse if you dont nano it. You may all not agree, but you will see the non existance of curses after the nano nerf. ----------------------------------------- [Video] Support Barrage |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.10.08 20:01:00 -
[17]
Originally by: Lyria Skydancer
Originally by: Malcanis
Nothing to do with knocking off over 1000 cap at 44Km then?
Well, imo there arent many uses for a non nano curse. How are you intending to use it? Give me an example of a gang with a curse in it and I can bet I can modify it by replacing the curse with another ship and making the gang possibly better even.
The problem with the non nano curse is that it is not mobile enough for anti falcon work and it is too fragile to be in the slugfest with the battleships using neuts on targets while fueling them with nos from another ship or CBs AND its own tank (even tanked isnt nearly enough to absorb the dps of one BS long enough). If you need someone to stop mwding a rapier (wich can scout also; curse isnt fast enough to burn back to gates anymore) is better. If you need someone to disrupt the enemy you'll use a falcon instead (wich can scout aswell and probe). If you want to neut active tanks youll fit neuts on your battleships instead, BS neut enough to kill mwds and tanks in gangs together. There really is no REAL use for a curse if you dont nano it. You may all not agree, but you will see the non existance of curses after the nano nerf.
What battleship is gonna do much to a Curse at 40Km? Raven maybe I guess. Anything else is in trouble. 60% tracking disruptors...
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.08 20:05:00 -
[18]
Edited by: Lyria Skydancer on 08/10/2008 20:05:08
Originally by: Malcanis
What battleship is gonna do much to a Curse at 40Km? Raven maybe I guess. Anything else is in trouble. 60% tracking disruptors...
Amarr battleships would tear a curse apart at that range. It just isnt protected enough considering the relatively small benefit it gives compared to other ships you could have instead. And if you havent noticed, there are alot of amarr and caldari battleships out in space lately. The curse is a coffin. ----------------------------------------- [Video] Support Barrage |

Lubomir Penev
Section XIII Tau Ceti Federation
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Posted - 2008.10.08 20:12:00 -
[19]
Originally by: Lyria Skydancer
Originally by: Malcanis
Nothing to do with knocking off over 1000 cap at 44Km then?
Well, imo there arent many uses for a non nano curse. How are you intending to use it? Give me an example of a gang with a curse in it and I can bet I can modify it by replacing the curse with another ship and making the gang possibly better even.
I think they will be very nice in RR gangs, especially with Guardians to feed them cap. Bringing cap warfare, tackling and tracking disruption.
Never saw so many Amarr ships in space so tracking disruption have never been hotter... A Curse can easily disable a few of your anti-support Zealots hanging 50km from the fight. -- I'm done whining about AFs, it looks like they are making them right \o/ |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.08 20:15:00 -
[20]
Originally by: Lubomir Penev
I think they will be very nice in RR gangs, especially with Guardians to feed them cap. Bringing cap warfare, tackling and tracking disruption.
Yes, this is the only use I can see that is effective enough to consider. To plate the curse and use it together with guardians. But without the guardians I dont really see a point in using a curse. ----------------------------------------- [Video] Support Barrage |

Lubomir Penev
Section XIII Tau Ceti Federation
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Posted - 2008.10.08 20:50:00 -
[21]
Originally by: Lyria Skydancer
Yes, this is the only use I can see that is effective enough to consider. To plate the curse and use it together with guardians. But without the guardians I dont really see a point in using a curse.
Logistics will actually keep all t2 cruisers in the game I think, those who where too dumb to counter nanos will cry facing spidertanks of doom. -- I'm done whining about AFs, it looks like they are making them right \o/ |

Spartan dax
eXceed Inc. Triumvirate.
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Posted - 2008.10.08 20:51:00 -
[22]
Go for it! I've tried both the nano version and the tank version and I liked them both. It's a great addition to any small gang and the TD's will mess up any turret BS so bad you'll wonder why you ever bothered with ECM.
And while you fly around in the Curse and Sacriliedge you can train lasers for the Zealot. And then it gets really fun!
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Derek Sigres
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Posted - 2008.10.08 21:34:00 -
[23]
Originally by: ArmyOfMe
Originally by: Stab Wounds nanocurse is overpowered failure. don't listen to these nano***s, try something skill based like umm tanking.
let me guess, your a drake pilot right??
A drake pilot should not fear a curse.
Even if you can't hurt it (and at 3km/s at 20km that means if you aren't armed with HML's you can't hurt it) you can rapidly deplete their drone bay. Once their out of drones what does a curse have left? Maybe one gun?
The drake on the other hand can be armed with 5 light drones, any of which will catch and eventually kill the curse.
Now, if I wasn't in a ship that handily erases drones even without cap I'd be really really worried when I see a curse.
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Spartan dax
eXceed Inc. Triumvirate.
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Posted - 2008.10.08 22:16:00 -
[24]
Very true, a Drake is not a favoured target for any curse and that is just fine, intended and what not. Allthough a Curse should never have to fear 5 puny light drones, they'll go down faster than Kate Moss on a handmirror with a razor blade beside it. FOF's ftw.
I have to say though, the Curse is the only ship I've successfully used defenders with . Helped me tank that HML Drake until he gave up and jumped back through a gate onto my corpmates that just arrived.
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Tefkros
The Dead Pod Society Chain of Chaos
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Posted - 2008.10.09 07:01:00 -
[25]
Originally by: Lyria Skydancer
Originally by: Lubomir Penev
I think they will be very nice in RR gangs, especially with Guardians to feed them cap. Bringing cap warfare, tackling and tracking disruption.
Yes, this is the only use I can see that is effective enough to consider. To plate the curse and use it together with guardians. But without the guardians I dont really see a point in using a curse.
You mean this is the first use someone pointed out that your pathetic min/max brain can't find anything to argue against. Guess how many more there are, you just never seem to be able to think a few steps ahead.
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Kadoes Khan
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Posted - 2008.10.09 07:43:00 -
[26]
I fly a non-nano curse, I love the damn thing, it's not the best tank but turret ships don't stand a chance. Really only need to beware of long range missile boats. As a curse you are faster than everything else because you can actually use your MWD while your opponent cannot. -=^=- "Someday the world will recognize the genius in my insanity." |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.10.09 09:37:00 -
[27]
Originally by: Spartan dax Go for it! I've tried both the nano version and the tank version and I liked them both. It's a great addition to any small gang and the TD's will mess up any turret BS so bad you'll wonder why you ever bothered with ECM.
And while you fly around in the Curse and Sacriliedge you can train lasers for the Zealot. And then it gets really fun!
3 more weeks till T2 lasers you goddamb tease!
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Neo Rainhart
Caldari Leela's Lamas
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Posted - 2008.10.09 11:40:00 -
[28]
Originally by: Stab Wounds nanocurse is overpowered failure. don't listen to these nano***s, try something skill based like umm tanking.
Nerdrage On
Do you even have the slightest idea how much skill you need to fly a nano curse?..its not all about pressing orbit. If you fight against multiple targets you need to estimate their moves, while managing drones and your cap, and estimating what ship will give you cap and wich one you need to neut. And also keep an eye on local for more "skilled" tankers like you to come to the aid in taking you down. It may sound easy but doing all that while having a whoopiedoo adrenaline rush is harder than you think.
Also, in this day and age you need at least as much SP for a speed tank as for a shield or armor tank.
grrr. Nerdrage Off..
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Jarrells
Caldari Shadow Command Tenth Legion
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Posted - 2008.10.09 14:23:00 -
[29]
Well, I guess I am going to just train for it. I am not happy about CCP wanting to nerf med drones tho, seems that will mess with the DPS of the Curse.
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Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.10.09 17:31:00 -
[30]
the only effective way iv found to fly the curse is snakes + nano + permarunning 2 neuts
Iv tried the tanking setup - died fast to anything, almost lost it to a vexor rofl
Iv tried the lse setup - again without speed you almost instapop
iv tried the tracking disruptor idea - its hard to find anything thats not a drake or raven, and even then it is only effective on blasters and rails, lasers track way too good
Eagles may soar, but weasels dont get sucked into jet engines |
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