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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.10.08 17:53:00 -
[1]
Here is a thought. Why not make missiles act more towards the laws of physics. Instead of them having a velocity give them an acceleration.
Currently a heavy missile has a 10 second flight time with a velocity around 4k. Instead give it a 1.5km/s/s acceleration.
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Venkul Mul
Gallente
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Posted - 2008.10.08 18:33:00 -
[2]
Physics will make them harder to steer after they have reached higher velocities, so giving them a chance to miss, if they would overshot a target thanks to the maneuvering on the target side they will be capable of turning back only after a long time, after acceleration end they will lose any maneuvering capability so again they will miss almost automatically and so on and on.
Then there is the server reason: an acceleration without top speed require a lot more calculations, missiles are already hard for the server, don't make them worse.
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.10.08 19:09:00 -
[3]
Edited by: Tarron Sarek on 08/10/2008 19:09:39
If you're aiming towards realism, do not forget obstacles.
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.10.08 19:12:00 -
[4]
I was thinking more about how to make them effective against very fast ships with a minimal of changes.
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Archiaron
Gallente Midnight Enterprises Alternative Realities
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Posted - 2008.10.08 23:39:00 -
[5]
There are aircrafts in real life that can outrun rockets. Why would it be unrealistic in space. Then the only real unrealistic thing would be if the ship perhaps accelerated faster then the missles but I'm not really sure about that seeing as neither of there mass would have any great impact on acceleration.
Maybe CCP could implement a long range web that would look more like an amarrian laser. There are no ships in EVE going faster then light(sub-warp) far as I know.
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