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Biscuit0
GoonFleet GoonSwarm
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Posted - 2008.10.14 01:14:00 -
[91]
A concept I can get behind.  |

Marlona Sky
Caldari Astroglide X
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Posted - 2008.10.14 03:56:00 -
[92]
Lots of 'thumbs up' from goons to a goon idea. So you know this is a horrible idea.
THUMBS DOWN !!!
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islador
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Posted - 2008.10.14 05:12:00 -
[93]
supported! One catch though, I'm tired of bringing down a tower's shields and not being to un-anchor the *****. If i somehow stumble across one of this pirate hideouts/fobs, i want to be able to bookmark it, grab a hauler and pull this sucker to a station, hack it and loot whatevers inside!
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Saraah Leeown
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Posted - 2008.10.14 10:05:00 -
[94]
Originally by: Marlona Sky Lots of 'thumbs up' from goons to a goon idea. So you know this is a horrible idea.
THUMBS DOWN !!!
Stupid reason not to vote for something that is actually a cool idea.
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Cornette
Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.10.14 12:25:00 -
[95]
Excellent idea. Gets my support.
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Suitonia
interimo
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Posted - 2008.10.14 12:38:00 -
[96]
This idea is awesome.
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Marlona Sky
Caldari Astroglide X
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Posted - 2008.10.15 03:06:00 -
[97]
Originally by: Saraah Leeown
Originally by: Marlona Sky Lots of 'thumbs up' from goons to a goon idea. So you know this is a horrible idea.
THUMBS DOWN !!!
Stupid reason not to vote for something that is actually a cool idea.
Its goons, what good can come from it?
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Miriyaka
GoonFleet GoonSwarm
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Posted - 2008.10.24 01:03:00 -
[98]
Fueling sounds fine. The only other limitation this thing needs to be found is a very small cloaking radius. A small group of us have used GSCs like this in the past, and it's amazingly how easily we've been probed out at them several times, despite only being uncloaked near them for several seconds.
A determined enemy will be able to easily capitalize on mistakes such as ships drifting outside the field, or momentary disruptions in the cloak that might happen when a new ship enters it or when too much ship mass is present inside it. Perhaps allow probes to narrow it to within snoop range (5AU) while it's cloaked, so that it is possible to pick up ships when (not if) they make these mistakes. A lazy enemy should not be handed their locations on a silver platter at X interval just because they have Sov level Y. Just as the anchoring corp/alliance should have to work a bit to keep them running, you should have to work a bit and exercise a bit of patience and thought to find them.
Carrier-level capacity with no SMA seems balanced, as does the ability to refit. GSC capacity is rather small, and would be filled by any normal successful PVP operations within a day or two.
Remember that this is a game, and requiring fueling interactions on a 24hr basis would be unrealistic and make them too vulnerable. Sometimes people don't play absolutely every single day. 3-4 days is a realistic fueling timeframe.
Alliance-wide covert cyno beacon is an excellent idea, and would let a determined small group set up a network of these in enemy space to quickly move around with Black Ops.
One question I'm not sure about is accessibility; making their location knowable by anyone in the alliance seems like it might limit their usefulness, given how easy it is to simply get a spy character into most alliances. On the other hand, being only accessible by bookmark doesn't sound so great either. Maybe link their visibility on the solar system map to corp roles? |

Cain Fortea
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Posted - 2008.10.24 07:10:00 -
[99]
Edited by: Cain Fortea on 24/10/2008 07:10:23 Or maybe another way to go about it, is it to make it a module that can only be fit by a blackops BS. You hit the module, and 10 minutes later your BS is transformed into this pirate base and your pod is ejected. Anyone with the skill to activate the module can re-enter and turn off the module. Give it a cycle time of a couple of days so you still have interaction, with some small volume, high expense fuel that powers it.
I like the idea of the base itself not being probable. But as ships "dock" with it, it's scan res goes up. Doing it this way gives the enemy who's space you are in the oportunity of probing out and stealing the ships/material, instead of just blowing it up.
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Ar'tee
DarkStar 1 GoonSwarm
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Posted - 2008.10.24 11:30:00 -
[100]
Originally by: westyx To stop people from deploying from within their own territory, you could make it so it can only be deployed in constellations that are owned by a wartarget of yours. Soon as the war ends or soveignty changes, the cloak drops and they're probeable.
How about simply making it impossible to deploy them if your alliance has sov (any level) in that system. And make them only accessible to the alliance that placed it, so that you couldn't use a "fake neutral" corp to place it in your own space.
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Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2008.10.24 16:05:00 -
[101]
Edited by: Zhula Guixgrixks on 24/10/2008 16:04:59 similar idea : http://oldforums.eveonline.com/?a=topic&threadID=741515
basically I do not care about name (pirate base sounds cool), or detailed stats, but I'm sure Eve needs this kind of structure.
Eve pretends to be a sandbox, but we have only a few possibilities to exists in 0.0 space. Most oft them require huge power blocks and insane logistics. This do not feel like a sandbox at all.
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Agramen
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Posted - 2008.10.24 16:17:00 -
[102]
Let me preface this. Fueling POSs sucks. Srsly. It's a black hole that eats time and isk better spent elsewhere, having fun. With that, I had an idea on balancing fueling vs the infinite unbalanced utility of such a thing.
Give it a tiny fuel bay, that could be easily, cheaply filled by something like a Black Ops or two. The fuel would power a "long range sensor dampening / cloaking field" for 30 days of dormancy. While dormant it'd be insanely hard to probe out (not impossible though), and be a visual shimmer / distortion, similar to a cloaked ship, but bigger. Maybe make it completely un-probable 55 minutes out of an hour; It'd be a "sensor anomaly" that appears and disappears at random.
To use it, you'd fly up to it, switch it to an "active mode" and it's fuel requirements would increase tenfold. When active, you can access whatever services the thing provides and it'll cloak any small ships within a 5km bubble or so. Hell, instead of 10x fuel costs, tie the increased fuel needs while active to the amount of mass it has to cloak. Give the transition from dormant to active a one to five minute warm up time too, so the quick and the smart could probe you out, and the slow, stupid, or lazy get caught trying to abuse this thing.
If kept fairly cheap and disposable, this would give small operations a means to survive in deep space by stealth rather than raw force of arms, or give larger groups more options for outposts.
One other thing of note, making something that's only discoverable / killable by metagaming means is not only a bad precedent to set, but very unhealthy for any game.
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Pirc Balar
Destruction Reborn
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Posted - 2008.10.25 05:42:00 -
[103]
Edited by: Pirc Balar on 25/10/2008 05:46:54
Originally by: Thair Edited by: Thair on 10/10/2008 00:33:53 I love the idea, but I think a BlackOps BS should be required to maintain it with something like a warfare link module. Have the BlackOps BS Capacitor maintain the shield. When you activate the module from outside the cloak it will take half your capacitor and regenerate the shield for X hours. This gives you a chance to both probe the Base by probing the BlackOps BS fueling it but also stops the attacker from having to bring fuel in. Fueling stuff sucks.
Only allow a Blackops BS carry one of these by having it be a launchable item from the Module that only a BlackOps BS can fit. That would put more of those ships at risk and have a larger risk/reward to deploying one of these.
I think this is a very interesting idea. Perhaps one way to connect this to the small scale gangs idea is to make an explicit role for the Black Ops ship.
Perhaps the mini-structure could be cloaked as described, but for it to 'hide' vessels a Black Ops ship with a specialized gang module would be needed. Such a set up could create another way to reveal the hidden ships (take out the Black Ops ship) rather than relaying only on meta-gaming.
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Ris Dnalor
Ex Cruoris Libertas
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Posted - 2008.11.09 07:43:00 -
[104]
outstanding idea
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Scagga Laebetrovo
Evil Bastards
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Posted - 2008.11.09 14:04:00 -
[105]
Support the concept, want to discuss details. Scagga is running for the CSM, see his campaign thread to know of his standpoints! |

Kadoes Khan
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Posted - 2008.11.09 23:52:00 -
[106]
Edited by: Kadoes Khan on 09/11/2008 23:51:52 The general concept is interesting but there's a few things...
Is there a way for the defending corp of detecting and stopping one of these from going up within a reasonable time frame? If you can just pop one up without recourse that could prove to be over the line.
I'd also like to see if there is a set limit on how long the cloak can last. Being able to refuel it for as long as you please would create some problems. There's enough complaints about lone AFK cloakers sitting in a system to scare people away, what's going to happen when they know there's a base somewhere in the system that can have a bunch of black ops/recon ships just jump into at any time? If you add a limit say once per week the cloak dies for 12hrs, or perhaps a system wide notification once per 1 hour about when it will go down and only go down for 1-2hrs so it could be defended reasonably and not have people sitting around for 12hrs with their fingers up their butts. During that time it becomes probable and destructible this would allow people to counter them but give at least 1 week for harassment.
You mention metagame espionage as a way of countering this which I very much disagree with especially considering your target for people that will use this are smaller corps that usually operate in very tight nit groups that never recruit. Also making these same people who likely do not have the logistics capability to possibly make daily trips to maintain is simply weird. It seems made for the "elite" of huge corps to use not really for small corps at all. I think you need to flesh out the whole vision more and what it's for. If it's for small corps then you need to make it simple to maintain but short lived so you only do general greifing ops and not staging a prolonged offensive(which I think you could with the current iteration) that would be likely from most merc corps. If it's for big corps then fuel costs should be extremely high to drain resources at a high rate so that it forces you to commit a non-negligible amount of resources to kicking people in the shins. -=^=- "Someday the world will recognize the genius in my insanity." |

ISpydeRI
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Posted - 2008.11.11 00:57:00 -
[107]
Edited by: ISpydeRI on 11/11/2008 01:02:39 How about make it only appear on scans, both directional and probe, and uncloack to refuel for like 5 minutes at varying intevals, maximum four times minimum once, a day at random, that way some jerk can't just see it on scan and have some on come and probe it then next day or when convenient that day. As for the problem with things being cloaked inside it: simple! Give it like 7500-10,000 m3 corp hangar, have it have a 600,000 ship maint bay, and make it take like .75m worth of strontium clathrates per day. Ships that warped to it could use their cloaks in its special like say 12km bubble, so they could maintain covertness if they weren't idiots.
Also I like these names: Dark Blood Covert Fleet Support Substructure (instead of superstructure because its relatively small) Ofcourse you would also have the different pirate names there, and maybe you would only be able to get them through faction rat drops or loyalty points for 0.0 NPCs?
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Siebenthal
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Posted - 2008.11.11 02:00:00 -
[108]
I'm loving the concept but not the details.
- No ships should be cloaked while using it, only the base itself. Giving a group of ships an autocloaked safespot is too much.
- The fueling requirement should not be materially based. What about giving the Black Ops and the Blockade Runner new roles that enable them to interface their capacitors to the bases and reload them?
- The bases should be capable of allowing a ship to refit as long as the base is exposed during the ship's refitting.
- No defenses...no reinforcement period. If it gets found it dies.
- The technology that allows that thing to sit there cloaked should be expensive.
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