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Theladon
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Posted - 2004.06.24 06:46:00 -
[1]
I'm thinking of getting another battleship to play around with.. Already gor an Apoc fitted for NPC hunting (tachs/heavy pulse and armourtanking), but i'd like something where i can play around a bit with missiles and be more PvP oriented. And as I'm already trained for Minmatar BS and have almost no Caldari skills i thought the Typhoon could be a cheap alternative.
I'm thinking something like 4x800mm Autocannons, 4x Siege and armourtanking.
Anyone have any experience with the 'phoon after the patch, any ideas?
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Alowishus
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Posted - 2004.06.24 07:02:00 -
[2]
You'll have a lot more room to fit stuff if you use Dual 425mm Autocannons. They have the same DOT as 800s. This is kind of what I am thinking:
4x Dual 425mm 4x Siege Launcher
1x 100MN MWD 1x Warp Scrambler 1x Webber 1x Cap Recharger
1x Large Armor Repairer 1x Kinetic Hardener 1x Thermal Hardener 1x Explosive Hardener 2x Damage Mod 1x PDU
Raven 4TW! Rank(1) SP: 243745/256000 |

agentsmitty
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Posted - 2004.06.24 07:47:00 -
[3]
I would prefer 800s and cruise launchers(or siege if they fit), but i'm just going on what ive seen in action.
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Ravelin Eb
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Posted - 2004.06.24 08:11:00 -
[4]
800mm with Cruise launchers will just about fit on an armour tank setup. You'll find it very difficult to get Siege Launchers on though. Ravelin Eb
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ActiveX
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Posted - 2004.06.24 08:59:00 -
[5]
Typhoon is a good ship. Don't make me take it from you.  ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Grimveous
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Posted - 2004.06.24 10:16:00 -
[6]
The Typhhon is a very good ship, if set up properly, we demonstrated this the other day when one of our pilots was engaged by 1 person and then 5 of thats person friends warped in. Our pilot managed to sit outside that station for 2 minutes then docked whilst being bashed by 6 bs's in total Although im not gonna give out our preferenc for setup, as Mr active x and co would know  ================================================
I eat bunnies, ich esse hassen, karl tenderises the bunnies before i eat them by sitting on them |

Theladon
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Posted - 2004.06.24 10:59:00 -
[7]
Thanks for the ideas guys.
I got maxed cpu/pg skills so the 800/cruiselauncher/armourtanking setup sounds interresting...
Wish i could get on chaos to test it tho...
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Alowishus
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Posted - 2004.06.24 11:08:00 -
[8]
Originally by: Alowishus You'll have a lot more room to fit stuff if you use Dual 425mm Autocannons. They have the same DOT as 800s. This is kind of what I am thinking:
4x Dual 425mm 4x Siege Launcher
1x 100MN MWD 1x Warp Scrambler 1x Webber 1x Cap Recharger
1x Large Armor Repairer 1x Kinetic Hardener 1x Thermal Hardener 1x Explosive Hardener 2x Damage Mod 1x PDU
For those talking about fitting, with maxed fitting skills the above will leave you with 37tf and 340pg left. I don't see how 800s would fit with Siege Launchers and still have a decent tank.
Raven 4TW! Rank(1) SP: 243745/256000 |

MrJordanIOI
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Posted - 2004.06.24 11:54:00 -
[9]
Not meaning to bash in, but I m currently building a Typhoon and have it up for sale very soon- let me know if you are interested and/or drop an Eve-Mail with what you are willing to pay if I deliver it to you.
Cheers, IOI
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Diana Merris
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Posted - 2004.06.24 12:54:00 -
[10]
The difference between 800s and dual 425s is minimal, the difference between cruise and siege launchers is huge. Use the siege launchers.
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Cruz
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Posted - 2004.06.24 13:10:00 -
[11]
Why doesnt anyone ever use ECCM systems? you do know that a blackbird pilot, hell a griffin pilot could pwn your Typhoon with taht setup? ................. |

fras
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Posted - 2004.06.24 13:26:00 -
[12]
Cruz, in 1v1 situations, 4 siege launchers and a drone bay full of heavies is enough for a scorp, a BB or griffin would be toast in seconds...
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Hotice
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Posted - 2004.06.24 13:43:00 -
[13]
I think 800mm guns are better than dual 420. First, 800mm guns are large turret. Thus ship bonus apply to them. Second, it got longer range than 420mm. When a Blackbird comes in to jamming, they will have to eat a few rounds of 800mm shells along with missiles and torp. Third, Dual 420 guns use up ammo too fast, in turn you have to reload more often.
I think a mix of Siege launcher and cruise missile launcher would be better. Load Torps in Siege and fof cruise missiles in cruiselauncher. If a frigate or cruiser get too close, use fof missiles and drones to deal with them. Typhoon can last a lot longer than any cruisers and frigates. Typhoon got a very good drone bay, use it.
I was going to get a Tempest, but now I'm getting a Typhoon. I just wish Typhoon didn't look like a indy, but oh well...
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Cruz
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Posted - 2004.06.24 13:48:00 -
[14]
Originally by: fras Cruz, in 1v1 situations, 4 siege launchers and a drone bay full of heavies is enough for a scorp, a BB or griffin would be toast in seconds...
drones wouldnt do squat for a jammed typhoon, and a BB with a MWD + AB can outrun Torps easily. Plus with a nosferatu it can suck the Typhoons cap dry so that it cant armor tank. ................. |

fras
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Posted - 2004.06.24 14:50:00 -
[15]
Hotice, dual 425 is a large gun so the bonuses do apply, and it also holds 100 emp while the 800 only holds 40, so you reload less often(it does chew through more ammo though).
Cruz I've got nothing to say, I don't think you are talking from experience... if you think a medium nosferatu is going to drain a Typhoon dry then you should think again. You can't fire fof torps and drones do work when you are jammed.
I have a battleship with 1 launcher and a much smaller drone bay than a typhoon, if you want to play out the scenario and try kill me then drop me an eve-mail.
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Beseb
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Posted - 2004.06.24 17:28:00 -
[16]
Cruz, I don't know what you're talking about. FoF and drones work just dandy when your jammed/dampend. And the Typhoon has the 2nd largest bay in the game and the 2nd most mandatory missle points.
You do the math.
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Alowishus
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Posted - 2004.06.24 19:17:00 -
[17]
Originally by: Cruz
Originally by: fras Cruz, in 1v1 situations, 4 siege launchers and a drone bay full of heavies is enough for a scorp, a BB or griffin would be toast in seconds...
drones wouldnt do squat for a jammed typhoon, and a BB with a MWD + AB can outrun Torps easily. Plus with a nosferatu it can suck the Typhoons cap dry so that it cant armor tank.
You're crazy if you think that will work. Here's exactly what would happen: You'll have four mid slots left over after you fit your AB and MWD. So you'd need to know ahead of time you were fighting a Phoon if you wanted to Jam him. You'd need at least two LADAR jammers and one other Jammer, four multispec Jammers or some weird combo of Jammers that nobody is going to come up with without beforhand knowledge of their opponent. So let's say you go with four multispecs since that would be best for a wider variety of ships. Well guess what, you won't be able to cycle your AB + MWD + Jammers for very long. Additionally, had you decided not to go with Jammers and had shield tanked instead the same thing applies regarding cap.
Let's say you run all Nosferatus, you'd be able to get a few more cycles out of the MWD + AB, wouldn't even dent the Phoon's cap and also not be able to do any damage. So maybe you're running two Nos and two heavy launchers. So now your really not hurting the Phoons cap. You can do some damage but it ain't very much. Eventually you're going to run low on cap, then you get to decide if you turn off your MWD + AB (then the FoF cruise missiles catch you and you die), or you can turn off the jammers (then he opens up on you with his Dual 425s and rips you apart and you die). And eventually you won't have enough cap to do anything except maybe keep your pathetic offense going.
And all this, of course, assumes the drones don't kill you in the first minute.
I don't see a BB winning solo against a Phoon. Ever. Maybe if the Phoon pilot is AFK. So I'm wondering, have you been playing long?
Raven 4TW! Rank(1) SP: 243745/256000 |

Nieda
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Posted - 2004.06.25 16:15:00 -
[18]
Please post some more templates regarding Typhoon and perhaps Tempest.
Being a player who quit a long time ago and returning now, I need to gather some info.
Thanks --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Sanctuari
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Posted - 2004.06.25 16:28:00 -
[19]
4x800, 2xCruise Launchers and 2xSiege work well and leave you enough powergrid for some armor tanking, MWD and webby. If you want to make sure the 800s see some action when you're up against a Scorp or a BB, you can just about fit some ECCM, too.
But if you're using it for missions and not PvP, I'd fit a mixture of 1200/1400s and 425/800s. |

deathfighter
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Posted - 2004.07.03 05:32:00 -
[20]
high slots: 1x800, 2x1200, 1x1400 + 2 siege, 1 cruise and 1 heavy launchers with defenders med slots 1 tracking comp II a must, 1 ab, 1 cap recharger II, and i use a tracking link II for my friends(optional)
low 1 named armor plate,3 armor hardener, 1 large repair 1 cap relay and 1 damage mood. Very good armor tank 8880 total armor and when all the haredeners are active every statistic is above 55.5% can take a ****load of damage. it's efficent cap wise considering that anything bothers u except the large armor repair. u might want to put 1 more med armor rep II for a uber tank setup but have to let smthelse go:) this is npc setup havent tried pvp with it yet. prefer to use my rifter:)
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deathfighter
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Posted - 2004.07.03 05:32:00 -
[21]
high slots: 1x800, 2x1200, 1x1400 + 2 siege, 1 cruise and 1 heavy launchers with defenders med slots 1 tracking comp II a must, 1 ab, 1 cap recharger II, and i use a tracking link II for my friends(optional)
low 1 named armor plate,3 armor hardener, 1 large repair 1 cap relay and 1 damage mood. Very good armor tank 8880 total armor and when all the haredeners are active every statistic is above 55.5% can take a ****load of damage. it's efficent cap wise considering that anything bothers u except the large armor repair. u might want to put 1 more med armor rep II for a uber tank setup but have to let smthelse go:) this is npc setup havent tried pvp with it yet. prefer to use my rifter:)
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Zoneh
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Posted - 2004.07.03 06:36:00 -
[22]
So youre saying that Typhoon can wtf pwn Tempests damage and tanking? Or just tanking? Bedcause i'm a Tempest user but you cant Tank tempest well..
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Zoneh
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Posted - 2004.07.03 06:36:00 -
[23]
So youre saying that Typhoon can wtf pwn Tempests damage and tanking? Or just tanking? Bedcause i'm a Tempest user but you cant Tank tempest well..
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Demos Q'algryph
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Posted - 2004.07.03 07:51:00 -
[24]
heh, I can run 2 large armor reps on a tempest, with 3 hardners almost forever. Sub 200 cap recharge. And do some kickass damage in that setup. I dont see ANY typhoon stright up wtfpning a well setup tempest.
On a side note, Im kitting out a ranged typhoon with 4 1400s, 2 tracking comp II's, 2 Sensor booster II's, a mix of gyrostab II's, and low slot tracking-sensor boosting mods. I want to see exactly how far I can get decent dmg with proton or other high range ammo in that setup. Goal will to be to camp gates, long range, with friends. Should be able to get enough range that poor little interceptors wont have enough speed to make tracking relevant, and it would really put the 10% optimal range per mini bs lvl to good use. |

Demos Q'algryph
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Posted - 2004.07.03 07:51:00 -
[25]
heh, I can run 2 large armor reps on a tempest, with 3 hardners almost forever. Sub 200 cap recharge. And do some kickass damage in that setup. I dont see ANY typhoon stright up wtfpning a well setup tempest.
On a side note, Im kitting out a ranged typhoon with 4 1400s, 2 tracking comp II's, 2 Sensor booster II's, a mix of gyrostab II's, and low slot tracking-sensor boosting mods. I want to see exactly how far I can get decent dmg with proton or other high range ammo in that setup. Goal will to be to camp gates, long range, with friends. Should be able to get enough range that poor little interceptors wont have enough speed to make tracking relevant, and it would really put the 10% optimal range per mini bs lvl to good use. |

Zoneh
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Posted - 2004.07.03 10:30:00 -
[26]
So you armor tank with 800mm and cruise missle launchers maybe? I dont see 1400mm and armor tanking with 2 large armor repairers and 3 hardners.. You have only one slot for RCU or PDU. How can you do that i have Weapon Upgrades on lvl4,Electronics lvl 5,Enginerring lvl5.
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Zoneh
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Posted - 2004.07.03 10:30:00 -
[27]
So you armor tank with 800mm and cruise missle launchers maybe? I dont see 1400mm and armor tanking with 2 large armor repairers and 3 hardners.. You have only one slot for RCU or PDU. How can you do that i have Weapon Upgrades on lvl4,Electronics lvl 5,Enginerring lvl5.
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Subedai
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Posted - 2004.07.03 13:12:00 -
[28]
4x turret 4x nosferatu who needs 8 weapons when they cant even run their hardeners :P
neways for npcs i go 4 800s, 4 cruise launchers 100mn ab, 3 cap recharger 2 cpr, named large rep, med II rep, exp/kin/therm hardeners enough firepower to solo 1mil npcs and 250 second cap recharge means it can tank a few of them fairly ok. The cruise launchers arent too bad, only about 3 seconds behind a standard siege - all I want now is for npcs to drop named cruise launchers :)
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Subedai
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Posted - 2004.07.03 13:12:00 -
[29]
4x turret 4x nosferatu who needs 8 weapons when they cant even run their hardeners :P
neways for npcs i go 4 800s, 4 cruise launchers 100mn ab, 3 cap recharger 2 cpr, named large rep, med II rep, exp/kin/therm hardeners enough firepower to solo 1mil npcs and 250 second cap recharge means it can tank a few of them fairly ok. The cruise launchers arent too bad, only about 3 seconds behind a standard siege - all I want now is for npcs to drop named cruise launchers :)
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Zoneh
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Posted - 2004.07.03 13:39:00 -
[30]
hmm that 4 nosferatus. Thats like 250mw more pg usage that siege launchers or 1000mw !! more than Cruise missle launhcers...
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