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Xaendeau Viriette
Aliastra Gallente Federation
0
|
Posted - 2012.04.01 01:28:00 -
[1] - Quote
Hello, I will be joining some sort of fairly large PvP-type corp in about 2-4 months and I was wondering what kind of direction. skill wise, I would be taking. Currently I'm decently PvP skilled for Gallente & Minmatar Frigates (Inty, Af, and soon to be cloaky and SBer), and BCers ('Cane, Myrm, Brutix) as well as decent skills in drones. I have a bit of experience in eve and have been playing on and off for 4 years. I'm wondering what kind of skills/roles should I be looking for going into a corp fleet PvP role? I don't know what pvp corps want skill wise and I want to be able to bring something to the table
(PS: I'd perfer to stay away from battleships for a while... only basic skills there for Lvl4s) |

Capitol One
Wolfsbrigade Lost Obsession
11
|
Posted - 2012.04.01 02:27:00 -
[2] - Quote
Besides the obvious dps ships (BC, BS, HAC, T3 etc) a pilot that can bring something specialized like a Logistics ship (Guardian, Scimitar, Basilisk, Oneiros) or a Recon (Lachesis/Arazu, Curse/Pilgrim, Huginn/Rapier, Falcon/Rook) will be very much appreciated by those who dabble with pvp in Eve.
Besides that, I would say start out small and find your niche. Once you've found it, you can apply your time to put your Skillpoints and ISK towards getting better at that role.
I just hope you'll stay away from ECM, too many bloody falcons in this game... |

Xaendeau Viriette
Aliastra Gallente Federation
0
|
Posted - 2012.04.01 02:38:00 -
[3] - Quote
yes...annoying ships. Thank you. I would rather not have others dependent on me for living so I will look into recon. (well, all except the caldari ships...hate them with a passion.) |

Iria Ahrens
Holy Arena
9
|
Posted - 2012.04.01 02:49:00 -
[4] - Quote
So far every corp I've joined has a hole somewhere. It might not hurt to ask around and see where that hole is. For example, the average crowd is dps heavy, so a support ship of some type might be good. Then again, the corp could be all about small gang cov ops and recons.
I think it is best to find your own preferred ships to fly, and then find a corp than wants you to fly that ship, rather than giving up the ship you love because your corp hates it. It is much more fun that way. |

Xaendeau Viriette
Aliastra Gallente Federation
0
|
Posted - 2012.04.01 02:55:00 -
[5] - Quote
Any advice on recons? I hear the Gallente ones just suck in general...not sure about Matari ones though. ( I fly Gallente and Minmatar...will get around to doing Ammar v...eventually. I avoid Caldari like the plague) |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
196
|
Posted - 2012.04.01 03:58:00 -
[6] - Quote
Lachesis/Arazu are highly desirable in any kind of long-range fleet doctrine.
Really, it depends on the corp you're looking at and what they like to do. Every corp has their own requirements/recommendations. Being able to fit and fly a competent BC and BS won't hurt you, though. And a lot of corporations cream their pants when they learn you have Logistics V. Sa souvraya niende misain ye. |

Dibblerette
The Phantom Regiment The House Of Cards.
48
|
Posted - 2012.04.01 05:25:00 -
[7] - Quote
Lachesis with a heated shiny point and full bonuses can point out to an absurd range, so you can generally choose which enemy dies. Rapiers are great for tackle and gatecamps, and huginns see some use in fleet settings.
Another thing people always need are Heavy interdictors. The Broadsword packs a hell of a tank for a cruiser AND you can use it to tank the more difficult plexes during ratting time. |

Mfume Apocal
Origin. Black Legion.
384
|
Posted - 2012.04.01 05:40:00 -
[8] - Quote
If you're able to dualbox probing a lot of FCs will suck yo ****. No homo.
The best thing about probing is that it requires foresight moreso than raw skillpoints, so if you're the guy that hears "OK, we'll take the fight on the Oji gate", takes initiative and spits out half AU probes around the gate for a warp-in, you'll be punching far above your SP. The actual time investment to be a perfectly adequate combat prober is not long, perhaps 1 week and you'll be able to probe down pods, if you invest a full month, you'll be able to catch all but "unprobable" setups.
After that is a major SP and isk hurdle (cov ops V, faction launcher and probes, lg-Virtues, three or more Vs in probing skills) but you're able to do big things with 1 or 2 weeks of skilling and maybe 20M isk investment. |

Cyrus Sarn
Red Federation RvB - RED Federation
0
|
Posted - 2012.04.01 06:49:00 -
[9] - Quote
If you just want to learn a bit of pvp without losing a lot of ISK then Red vs. Blue is a good place to gnash your teeth. You can come and go into either corp as you like and there is always good cheap pvp available.
You can really fly what you want on normal days but people typically fly T1 cruisers and below, occasionally BC's and BS's but that isn't the norm.
I can log on, undock my rifter, and usually find a fight within 10 minutes. It's always good spirited and we don't pod each other. Also it'll get you used to losing ships and there is no teacher like experience.
We have pilots several years old and a week old, often in the game fleet or gang. Most fun I've had in EVE so far. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
196
|
Posted - 2012.04.01 08:18:00 -
[10] - Quote
Mfume Apocal wrote:If you're able to dualbox probing a lot of FCs will suck yo ****. No homo.
The best thing about probing is that it requires foresight moreso than raw skillpoints, so if you're the guy that hears "OK, we'll take the fight on the Oji gate", takes initiative and spits out half AU probes around the gate for a warp-in, you'll be punching far above your SP. The actual time investment to be a perfectly adequate combat prober is not long, perhaps 1 week and you'll be able to probe down pods, if you invest a full month, you'll be able to catch all but "unprobable" setups.
After that is a major SP and isk hurdle (cov ops V, faction launcher and probes, lg-Virtues, three or more Vs in probing skills) but you're able to do big things with 1 or 2 weeks of skilling and maybe 20M isk investment.
This man knows what he is talking about. Sa souvraya niende misain ye. |

Elsebeth Rhiannon
Gradient Electus Matari
179
|
Posted - 2012.04.01 08:45:00 -
[11] - Quote
If you know which corporation you will be applying to, best advice is to ask them what they would currently want. There's so many aspects of PvP, and corporations have different situations for what they already got and need more. |

ZANE VOIDSTALKER
Concentrated Evil Mining For Profit Alliance
11
|
Posted - 2012.04.01 16:52:00 -
[12] - Quote
ok first if you already know who your going to join find out what tank there flying shields or armor. one good thing is you mim so can swing both ways with it. next as far as skills get those core tnk skills up you dont have any dps in your pod mate. i cant stresss enough about core skills in large fleet it will be combined dps you dont have to have t2 guhs missles right away just follow your fc orders and you will be fine. next i feel every pilot should be able to tackle fly recon scan and have some rr even if its spiderf tanking rr so work on that. it makes your fleeet more versitile so if someone is not online anyone can slip into that role. with out they proper fleet set up your going to get your ass kicked. next get those skills like sensor dampening weapons disrution up to lvl 4 and get there advanced skills up to. those mods can be very effective with dealing with enemy ships. your new corp trainer should go over when how to best us these mods with his new recuites.
finially and most important is if your new corp is flying mixed fleet no prer for new recruits has lazy attitude about training fleeet formation stc. DONT join them or your going to lose alot ships. there are alot good groups out there who have right stuff. happy hunting mate hope this helped you get started on pvp trail. if you have anymore ??? contact me in game ill help were i can. |

Marsan
Production N Destruction INC.
16
|
Posted - 2012.04.01 17:47:00 -
[13] - Quote
Generally when people talk large pvp group they are talking null sec groups. There are a few largish wormhole and LS groups as well.
Null Sec The problem with a lot of the big boys is that they require carrier and/or T3 skills. That said it's not uncommon for even the elite alliances to be looking for subcap support, but realize you are signing up as cannon fodder, tackle, and bait. In general for these group you want good BC skills, or something like flying interdictors, interceptors, or stealth bombers. A lot of NS groups have a set ship you need to be able to fly. Check the killboards for the corp/alliance you are interested in. Anything they lose a lot of is most likely their main ship for pvp.
LS Low sec tends towards frigs, and BC. If they camp NS gates a lot interdictors are well liked. If they camp mainly LS gates then interceptors are always need. These guys tend to be more accepting of flying mishmashed fleets.
Wormhole Probing, probing probing. If you can't use probes it's not uncommon in a lot of corp to not let you join their roams. At the low end C1-3 BC are very common. It's rare to see frigates in combat in a wormhole. On the high end it's T3s, or cap ship skills required. If you can fly a HIC you'd be in big demand. |

Trinkets friend
Obstergo Persona Non Gratis
280
|
Posted - 2012.04.02 05:28:00 -
[14] - Quote
Iria Ahrens wrote:So far every corp I've joined has a hole somewhere.
Generally it is this hole which most corps want to keep other pilots OUT of. Which means that you'll never go short of friends with logistics skills.
In reply to the OP, my opinion is this: What people want most of all is skill in front of the keyboard. When I FC wormhole pew pew I want people who understand when not to jump and ruin a gank; I want people who understand what their ship is good at, and how to avoid losing it; I want people who know how to get the most DPS from their ships, via proper application of Optimals, falloff, transversal, EWAR.
I want people who can understand the tactics we are playing; the cheetah bait, the scare-to-bubble, the baitdrake. People who understand what is going on, no matter what ship they fly, will be able to contribute.
Example, you are in a blackbird. When someone says warp to zero on a target in a belt, do you actually warp your squishy ECM boat to zero? No. You warp at 70, maybe 100. When he says warp to zero on a wormhole, you probably warp to zero so you can jump through if primaried (depends whats lurking the other side). Same with a sniper ship - why warp to zero when you'll just die?
These are the things you gain via experience, questioning and reading up on tactics, learning your ship and your fit, and playing the game. No one's perfect, but the skill of the player outweighs the skill of the toon, in my opinion, in many cases. Its why people who buy toons so often end up losing so often for months on end despite being 30, 40, 60M SP Gods.
So, my advice, download the SiSi launcher and go train for 30-60 minutes a week on Singularity. In a few months, you'll be well ahead of the curve and ready. Then join RvB to get used to getting shot, get used to the adrenaline and used to losing, and you'll then be ready to react in a calm way in the heat of battle. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Spy 21
Lonetrek Exploration and Salvage
16
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Posted - 2012.04.02 14:28:00 -
[15] - Quote
Be able to fit the following T2 Modules (Bare Min): Invuln Fields Shield Extenders Damage Control Weapons Upgrades
Be able to rig your ships and fit remote rep if called for (both shield and armor)
Be able to probe
Be able to fly Cruisers and Battlecruisers... T2 Guns/Missiles strongly advised... Hurricane strongly advised although for Null Sec the Drake will fit into many situations.
For specialty ships... Logi will get you looked at for null sec (unless your name includes the word Spy :) ) Interceptors are desired also. Note the comments on Recon's but that's a large skill train and not needed for entry level in my opinion.
Did I say T2 guns?
And remember, you are looking for an Entry Level position. You will need to fit/bring to fleets what you are told to vs what you want to.
And T2 guns are nice.
Good luck
S
The proper use of dual monitors with the eve client. http://img848.imageshack.us/img848/2821/img0275jr.jpg |

Luba Cibre
Global Song Setup
94
|
Posted - 2012.04.02 14:45:00 -
[16] - Quote
There's only one advice i can give you: Forget about all the race sh.it.
When everyone flies a PermaMWD Drake you DO NOT WANT TO BE THE GUY IN A NANOCANE. |

FloppieTheBanjoClown
The Skunkworks
1262
|
Posted - 2012.04.02 14:56:00 -
[17] - Quote
Luba Cibre wrote:There's only one advice i can give you: Forget about all the race sh.it.
When everyone flies a PermaMWD Drake you DO NOT WANT TO BE THE GUY IN A NANOCANE.
In other words, find a crew that flies what you fly, or doesn't have enough fleet doctrine to bother with everyone flying the same thing.
Diverse gangs are far more fun. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Lady Ayeipsia
Morskoj Industries
61
|
Posted - 2012.04.02 17:00:00 -
[18] - Quote
My experience for large gangs:
Logi, scimitar or guardian. And large fleet needs logistic, these are the two main choices. No one will say no to another logi pilot.
Tackle: intercepters, HICs, and dics. You will lose your ship, but mist every fleet needs this for Lmao of support. Dictors are less useful in low and hi sec, but in nul, proper bubble-fu is a must.
If you can fly either types of ship groups, you will fit in any fleet. You may be on a gate watching for hostiles instead of with the capital ships shooting the station, but you will be helpful. |

Purple Madness
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.04.02 19:20:00 -
[19] - Quote
I lol'd when I saw all the people listing ships.
What corps look for are people that are not a) spies, b) thieves, c) generally annoying faggots, in that order. Which explains why there are so many annoying fuckbats in corps these days as finding someone who satisfies all three is quite difficult.
Skills, ingame and out, can be trained, but you can't train someone to not spy on you, not jack your ****, and not be annoying to play with. |

Holy One
sNiggwaffe EVE Corporation 123566322353
175
|
Posted - 2012.04.03 04:02:00 -
[20] - Quote
Cyrus Sarn wrote:If you just want to learn station games and welping without losing a lot of ISK then Red vs. Blue is a good place to gnash your teeth.
Fixed that for you. |

Herping yourDerp
Federal Navy Academy Gallente Federation
451
|
Posted - 2012.04.03 05:30:00 -
[21] - Quote
everybody loves a curse. drones, tracking disruption, neuts basically your only fear will be drakes. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
163
|
Posted - 2012.04.03 05:35:00 -
[22] - Quote
or you come out to low-sec in FW country were all you need to get in is a hard on for pew-pew and the ability to lose ships 23/7. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Unimaginative Guy
Dutch Squad Chained Reactions
6
|
Posted - 2012.04.04 11:54:00 -
[23] - Quote
Just dont be a **** and dont sound like a dying rat on Teamspeak and most pvp corps would be willing to take you if you show that you care. Oh and that you can fit t2 modules for any BC including weapons. |

Tinu Moorhsum
Royal Scientific Research Enterprise
89
|
Posted - 2012.04.04 12:13:00 -
[24] - Quote
Xaendeau Viriette wrote:Hello, I will be joining some sort of fairly large PvP-type corp in about 2-4 months and I was wondering what kind of direction. skill wise, I would be taking. Currently I'm decently PvP skilled for Gallente & Minmatar Frigates (Inty, Af, and soon to be cloaky and SBer), and BCers ('Cane, Myrm, Brutix) as well as decent skills in drones. I have a bit of experience in eve and have been playing on and off for 4 years. I'm wondering what kind of skills/roles should I be looking for going into a corp fleet PvP role? I don't know what pvp corps want skill wise and I want to be able to bring something to the table
(PS: I'd perfer to stay away from battleships for a while... only basic skills there for Lvl4s)
Individual ships don't matter to me as much as being willing to train for whatever fleet doctrine we're using. As time goes by you'll find that your underlying skills will make that easier as you go. Your RL person and skills with the eve client are far more interesting to me as a recruiter than which ships your character can fly.
That said, your character needs to have somewhere to start or you won't be getting in fleets.... To start with, if I can find new recruits who can fly, in addtion to whatever else, both a guardian and a scimitar then they're pretty much set. With those two ships you'll be welcome in pretty much any fleet and it will give you time to train for whatever else you need.
I see from your replies that you like the idea of flying recons. My main can fly most things including all of the recons and all of the logistics ships and I spend *far* more time flying logistics than recons. There's simply more need for them in fleets.
T- |

Xaendeau Viriette
Aliastra Gallente Federation
0
|
Posted - 2012.04.04 18:21:00 -
[25] - Quote
Thank you all for your replies! I have learned a lot from these posts. |

Andrea Griffin
225
|
Posted - 2012.04.04 19:25:00 -
[26] - Quote
Interceptors. Not so important in the Big Blobs with hundreds of people to a side, but for smaller warfare a GOOD interceptor pilot is a godsend. The kind that can decloak reliably, point stuff and not die, is willing to NOT engage on a gate and wait for targets to jump to the other side.
The Big Plus for flying interceptors is that they're relatively easy to get in (frigate to 5, then train interceptors) and unlike recons, T3 ships, Logistics, etc., they're not particularly expensive.
Being a good interceptor pilot is hard. It's a lot more complicated than "Point, press the Orbit button."
But perhaps the most important thing that people look for in fleet members: Listen, follow orders, and be reliable. CCP Sreegs is my favorite developer. |

Sevena Black
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.04.05 13:21:00 -
[27] - Quote
The following makes you a usefull and appreciated member of any EVE gang:
Being online Joining fights
Everything else is a bonus |

Elsebeth Rhiannon
Gradient Electus Matari
218
|
Posted - 2012.04.05 13:49:00 -
[28] - Quote
Not going to name names, but people exist who are more useful to a gang when they do not turn up or join the fleet... |

X Gallentius
Quantum Cats Syndicate Villore Accords
154
|
Posted - 2012.04.05 23:15:00 -
[29] - Quote
Start with a triple Remote Sensor Boosting Celestis (easy fit, anybody can get into one very quickly). Everybody in your gang will love you. Work your way up from there.  |

Reppyk
The Black Shell
84
|
Posted - 2012.04.06 17:38:00 -
[30] - Quote
X Gallentius wrote:Start with a triple Remote Sensor Boosting Celestis (easy fit, anybody can get into one very quickly). Everybody in your gang will love you. Work your way up from there.  < Advanced celestis pilot here The celestis is not the best example. You'll improve your efficiency a lot if you get the damp skill to 4 then the spec to 3. Also, I fly my celestis with an excel on another screen, that's the best way to know "eh, he has a sebo, so with 3 damps he's f\/cked and I can use my forth one on another scrub".
Not saying that it's ~elite pvp~, but flying a blackbird is a bit easier (you will not see that much difference with/without the 'dispersion" skill, and well otherwise it's just about using the yellow jammer on the yellow ship). |
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