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Denuo Secus
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Posted - 2008.10.16 22:12:00 -
[1]
Will this Trinity graphics update contain weapon effects?? Missiles flying this way:
---------------*> ---------------*> --------------*> ----------------*> ---------------*> ----------------*>
This would be AWESOME!! I'd be happy with separated flying missiles only. Launcher slots are really not necessary ^^
I'm so glad we get linked weapons and ammo changing by one click but I fear the big glowing ball! :(
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Illwill Bill
Minmatar Genos Occidere Heretic Nation
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Posted - 2008.10.16 22:15:00 -
[2]
Yes, missile swarms like the ones in the Freespace games would look awesome, and fleet battles FRAPS could end up incredibly epic (or laggy), but I fear it would probably cause lag.
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.10.16 22:16:00 -
[3]
there is already a missile effect ... you just need to turn it on silly, you see the missiles travelling to there destination and then there lag braking explosions
op is silly
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Denuo Secus
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Posted - 2008.10.16 22:30:00 -
[4]
Edited by: Denuo Secus on 16/10/2008 22:30:59
Originally by: Armoured C there is already a missile effect ... you just need to turn it on silly, you see the missiles travelling to there destination and then there lag braking explosions
op is silly
Lag lag lag lala :P
Don't understanding and talking about silliness is silly. I'm talking about client side effects. Server doesn't need to know which exact way from ship A to ship B a missile take imo...
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Shard Merchant
Minmatar
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Posted - 2008.10.16 23:11:00 -
[5]
Originally by: Denuo Secus Will this Trinity graphics update contain weapon effects?? 
No. _______________________________________________ CCP CENSORSHIP ALERT: CAN YOU SPOT IT? |

Jay Marshall
Caldari Walks Forever Trade Inc
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Posted - 2008.10.16 23:15:00 -
[6]
As long as the missiles don't do the whole "Robotech/Macross" style of swarm launching and flying, what with the whole swirling and corkscrewing those things did... then again .. that'd look neat! but the lag would be nasty. ------------------------ CEO Walks Forever Trade Inc
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Siona Windweaver
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Posted - 2008.10.16 23:40:00 -
[7]
Edited by: Siona Windweaver on 16/10/2008 23:41:29 I'm really curious about this graphic update. What are they changing? Planets/asteroids/background?
I head they made the background darker on Sisi, any confirmation? Is that the extent of this "update"?
Edit: Any animation on missiles would be client sided, since server just calculates the distance/travel time.
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.10.16 23:54:00 -
[8]
Originally by: Jay Marshall As long as the missiles don't do the whole "Robotech/Macross" style of swarm launching and flying, what with the whole swirling and corkscrewing those things did... then again .. that'd look neat! but the lag would be nasty.
It would be awesome to have such missile effects, even if it was just client side.. I mean, the server calculates the missile as going straight while the client applies some formula to make it look cooler. (which of course could be turned off, like all other effects)
Dey see me trollin, dey hatin, moddin they tryin to catch me postin dirty.. |

Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.16 23:58:00 -
[9]
Originally by: Shard Merchant
Originally by: Denuo Secus Will this Trinity graphics update contain weapon effects?? 
No.
Confirming this, Explorer said so.
It'll probably contain planetary updates, asteroid upgrades, and a few other things __________
Originally by: Tortun Nahme nah, that is the true badge of a forum warrior, to draw the humorous ire of the devs
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Sidus Isaacs
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Posted - 2008.10.17 00:02:00 -
[10]
Originally by: Illwill Bill Yes, missile swarms like the ones in the Freespace games would look awesome, and fleet battles FRAPS could end up incredibly epic (or laggy), but I fear it would probably cause lag.
Fiering all mah lasers at once shows many beams. They should do the same for missiles, seeing one big blob when I fire my missiles simultaniously is a bit of a downside to being a missile user :P
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.10.17 00:12:00 -
[11]
Originally by: Chaos Incarnate It'll probably contain planetary updates, asteroid upgrades, and a few other things
Chriba will be happy then. NEW SHINY VELDSPAR! I, on the other hand, am expecting NEW SHINY KERNITE! - - - Aloriana Jacques - Skill Sheet
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Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
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Posted - 2008.10.17 02:20:00 -
[12]
Originally by: Siona Windweaver Edited by: Siona Windweaver on 16/10/2008 23:41:29 I'm really curious about this graphic update. What are they changing? Planets/asteroids/background?
I head they made the background darker on Sisi, any confirmation? Is that the extent of this "update"?
Edit: Any animation on missiles would be client sided, since server just calculates the distance/travel time.
I know.... things.... regarding this expansion.... however...
but I really can't tell you anything. 
Just keep an eye out for blogs, news etc. You'll find out soon enough. _______________________________________ Sig? where. There's no sig here. |

Faife
Noctiscion
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Posted - 2008.10.17 02:44:00 -
[13]
not really contributing much here but DO WANT MISSILE SWARMZ. in a perfect world assault launchers would auto split into 5 missiles per shot, so a ham drake would literally fill the sky with trails
it'd be awesome. admit it. you'd see that drake and you'd think "loldrake, but man, that looks awesome" --

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Furious Hawk
Caldari Farlight Council
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Posted - 2008.10.17 03:10:00 -
[14]
I always look at the QEN because they throw in speak-peaks at the pretty new graphics.
Looks like prettier planets, and rouge drone structures got an overhaul. -------------------------------------------------- Everyone is entitled to my opinion. |

Jacob Mei
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Posted - 2008.10.17 03:12:00 -
[15]
With grouping of weapons FINALLY being added I certianly hope for missile users that they redo the flight animation to be a swarm. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Mira Thomas
Hell's Armada Frater Adhuc Excessum
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Posted - 2008.10.17 03:13:00 -
[16]
Honestly, there already IS a "seperate missiles" but they all launch from the same point on the ship, so they overlap. Thus, if they launched from seperate locations, it wouldn't create more graphics lag, cuz it is still rendering the same number of missiles. As far as server lag goes, the server is still calculating the path for the same number of missiles. Frater Adhuc Excessum - Main Diplomat |

Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.10.17 07:38:00 -
[17]
People still remember the missile flight path graphic that was there in beta? I don't tbh but you can see it in the early trailers in the video download section over there: <-
It looked awesome because the "smokelines" of missiles stayed in space for a few seconds. That would be awesome too
Originally by: Puupuu dude... your face
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.17 07:41:00 -
[18]
Edited by: Sheriff Jones on 17/10/2008 07:43:01 What always put the "?" on my head was the fact that launchers have several slots yet fire only one.
Logically, you'd fire all of 'em if you could.
Smaller, like rocket launchers, should launch 12/launcher. 6/launcher for missiles, 4/torpedo etc etc.
Big volleys, yet same damage, you know, each swarm calculated like before.
Also plowing towards 30-40 rats in your command ship with missile swarms from all of them whizzing by you and going kablowie while you steady your lasers to get in range...would make me happy in the pants 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Denuo Secus
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Posted - 2008.10.17 07:50:00 -
[19]
Originally by: Chaos Incarnate
Originally by: Shard Merchant
Originally by: Denuo Secus Will this Trinity graphics update contain weapon effects?? 
No.
Confirming this, Explorer said so.
It'll probably contain planetary updates, asteroid upgrades, and a few other things
Damnit But planetary updates would be very great too! Hopefully we get separated missiles later.
Originally by: Mira Thomas Honestly, there already IS a "seperate missiles" but they all launch from the same point on the ship, so they overlap. Thus, if they launched from seperate locations, it wouldn't create more graphics lag, cuz it is still rendering the same number of missiles. As far as server lag goes, the server is still calculating the path for the same number of missiles.
Indeed, I noticed the same. It becomes visible when a target will be destroyed before a bunch of missiles arrives. At this point all missiles in that bunch split up and fly seperate ways.
I think also some "swirling" and "corkscrewing" effects would be exaggerated. Just a bunch of separate flying missiles would be very cool imo. Even if they are started sequentially as a chain (psychological warfare ftw ^^) it would be a nice effect when each missile has it's own way to the target!
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.10.17 07:58:00 -
[20]
I want full ship fires, not just one spot, but back in the beta films they had ships entirely catching on fire and parts (non descript parts but none the less) falling off as they took damage.
Pre Order your Sisters of Eve ship today!!! |

LordSwift
INTERSTELLAR ENTERPRISE Final Retribution Alliance
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Posted - 2008.10.17 08:26:00 -
[21]
Originally by: Nova Fox I want full ship fires, not just one spot, but back in the beta films they had ships entirely catching on fire and parts (non descript parts but none the less) falling off as they took damage.
Hell yeah. Would be awesome. ship damage is heavily shown in the short storys and The Empyrean Age novels as well. be awesome to see it happen in EVE. Nothing to exact just damage showing on ship when taking hits. Also seperate missiles ftw, i would love that. I personally hit each fire button seperately so the missiles are shot seperately. looks wicked. Drakes do have visable missile slots so i dont see why that would be hard to show
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.17 08:33:00 -
[22]
One thing would be a "optional" cinematic to larger/important ships being destroyed.
Say a mission, kill some Jazzy Jeff the Meanie, when Jazzys ship destroys, maybe a 2-3 second animation of a missile blowing the ship to bits, laser cutting it in half, or minnie weapons whipping it with wet towels 
Also if you blow up a battleship, capital, TITAN.
Note: optional.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Eran Laude
Gallente The Aduro Protocol
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Posted - 2008.10.17 08:44:00 -
[23]
Not sure if it's intentional or just a bug with the current Sisi deployment, but here's what a Gallente station interior looks like right now:
Station Interior I Station Interior II Station Interior III Station Interior IV
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Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.10.17 08:59:00 -
[24]
Originally by: Sheriff Jones One thing would be a "optional" cinematic to larger/important ships being destroyed.
Say a mission, kill some Jazzy Jeff the Meanie, when Jazzys ship destroys, maybe a 2-3 second animation of a missile blowing the ship to bits, laser cutting it in half, or minnie weapons whipping it with wet towels 
Also if you blow up a battleship, capital, TITAN.
Note: optional.
Why does this remind me of Mortal Kombat finishing moves? 
Originally by: Puupuu dude... your face
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Emperor Ryan
Amarr Imperial Syndicate Forces
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Posted - 2008.10.17 09:46:00 -
[25]
I would be Happy with some Asteroid Upgrades there way overdue, And ores such as Jaspet and ones similar to these, Look , Fake, They need an upgrade
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.10.17 09:50:00 -
[26]
Originally by: Illwill Bill Yes, missile swarms like the ones in the Freespace games would look awesome, and fleet battles FRAPS could end up incredibly epic (or laggy), but I fear it would probably cause lag.
It's client-side, so not a big lag issue. The server-side lag is what CCP needs to fix.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Denuo Secus
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Posted - 2008.10.17 09:53:00 -
[27]
Originally by: Sheriff Jones One thing would be a "optional" cinematic to larger/important ships being destroyed.
Say a mission, kill some Jazzy Jeff the Meanie, when Jazzys ship destroys, maybe a 2-3 second animation of a missile blowing the ship to bits, laser cutting it in half, or minnie weapons whipping it with wet towels 
Also if you blow up a battleship, capital, TITAN.
Note: optional.
Oh yes 
Also imagine prettier effects on ships which are still alive ^^ - such as shield effects! If a missile swarm hits a ships shield and they explode in a shiny way right on that shild barrier :)
Note: long-run imo.
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