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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.10.21 11:34:00 -
[61]
So, now people will not spawn 20km like normal gates, or 30-35km like minmatar gates, now we'll have people comming out of gate cloak at 50km ? Good luck catching them before they warp off ;-)
Just playing the devils advocate here :D
/Riv
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Daelin Blackleaf
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Posted - 2008.10.21 15:26:00 -
[62]
That's a depressingly good point.
Also I'd like to request Gallente gate screenies.
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Irida Mershkov
Gallente War is Bliss
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Posted - 2008.10.21 23:53:00 -
[63]
Originally by: Daelin Blackleaf That's a depressingly good point.
Also I'd like to request Gallente gate screenies.
This, moar Gallente Screenies!
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Solomon XI
Hoist The Colors. Pirate Coalition
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Posted - 2008.10.22 05:30:00 -
[64]
Originally by: Irida Mershkov
Originally by: Daelin Blackleaf That's a depressingly good point.
Also I'd like to request Gallente gate screenies.
This, moar Gallente Screenies!
Moar, Moar, Moar!
/Signed.
*** ~Solo Hoist The Colors. (CEO) Pirate Coalition (Yar?) |

Davik Rendar
Open All Hours
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Posted - 2008.10.22 09:59:00 -
[65]
There's actually only 1 new gallente gate, the border gate, this gate will be the new highway gate.
I'll get the rest of the gates rendered out and uploaded tomorrow now that EVE-Files is back up. I'll post them all in a new thread to make them easier to find.
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Daelin Blackleaf
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Posted - 2008.10.22 10:16:00 -
[66]
Originally by: Davik Rendar There's actually only 1 new gallente gate, the border gate, this gate will be the new highway gate.
I'll get the rest of the gates rendered out and uploaded tomorrow now that EVE-Files is back up. I'll post them all in a new thread to make them easier to find.
Much appreciated.
I suppose the Gallente always did have an extra gate, and it was imo the best looking gate in the game despite being splattered all over 0.0. Perhaps now we'll see some more variety around.
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Sgt Napalm
Synergy Evolved
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Posted - 2008.10.22 15:12:00 -
[67]
Good catch Elisa! Hope all is well with you.
You all do know what the Orca is a replacement for right? Remember that carrier nerf awhile back where they wanted to completely remove the 'pocket knife' effect of carriers? I bet this will be the carrier used for hauling and logistics. They'll follow up with the carrier nerf shortly after. 
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Patty Loveless
Dawn of a new Empire The Initiative.
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Posted - 2008.10.22 17:17:00 -
[68]
Originally by: Sgt Napalm Good catch Elisa! Hope all is well with you.
You all do know what the Orca is a replacement for right? Remember that carrier nerf awhile back where they wanted to completely remove the 'pocket knife' effect of carriers? I bet this will be the carrier used for hauling and logistics. They'll follow up with the carrier nerf shortly after. 
Seeing as how they have (fairly) clearly said it will not be a 'capital' ship and not have a jump drive... I'm wondering what you are basing this on.
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Katana Seiko
Gallente
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Posted - 2008.10.22 18:30:00 -
[69]
Wow... Those pictures are great! Thanks alot! --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |

Sgt Napalm
Synergy Evolved
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Posted - 2008.10.22 20:24:00 -
[70]
Originally by: Patty Loveless
Originally by: Sgt Napalm Good catch Elisa! Hope all is well with you.
You all do know what the Orca is a replacement for right? Remember that carrier nerf awhile back where they wanted to completely remove the 'pocket knife' effect of carriers? I bet this will be the carrier used for hauling and logistics. They'll follow up with the carrier nerf shortly after. 
Seeing as how they have (fairly) clearly said it will not be a 'capital' ship and not have a jump drive... I'm wondering what you are basing this on.
That is not my understanding of it.
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KustoMKilleR
Caldari Nexus Consortium
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Posted - 2008.10.22 23:31:00 -
[71]
i just want to know skill requirements so i know what i have to train if anything
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Davik Rendar
Open All Hours
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Posted - 2008.10.23 01:19:00 -
[72]
Sorry, no skill requirements released yet as far as I know...
But...
The Orca prototype is almost completed Orca Orca 2
And I also found the new Concord station model Wrecked Concord Station
It also looks like they are going to be rebuilding the Caldari station that the Nyx flew into, although the model is a bit buggy atm, so no renders sorry.
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Jason Edwards
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Posted - 2008.10.23 01:51:00 -
[73]
I have a feeling you will need Capital Ships 2 and Capital Industrial 1-2
Unlikely to have jumpdrive. As it will have very similar cargo space as the jump freighters and the jump freighters are 4.5 billion and no slots. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Amy Wang
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Posted - 2008.10.23 15:00:00 -
[74]
Edited by: Amy Wang on 23/10/2008 15:02:16
Originally by: Jason Edwards I have a feeling you will need Capital Ships 2 and Capital Industrial 1-2
Unlikely to have jumpdrive. As it will have very similar cargo space as the jump freighters and the jump freighters are 4.5 billion and no slots.
most likely it wont need the 500m skill the Rorqual needs but a much cheaper new skill maybe 50-100m, also I doubt it will have anything close to a Jump freighter's cargo space, it will have less then a Rorqual I recon
pretty much unlikely to have a jump drive though, there I agree ;)
but you know what would be really neat? if it had a ship hangar for all ship types (not just barges/haulers, meh) big enough to carry a single rigged BS in it, I would totally buy it then just for that even though I have never mined except in my newbie days and dont intend to ever again |

Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.10.24 01:41:00 -
[75]
So we now know that we're getting the Orca, and a slew of new stargates, has anyone managed to find anything else new, graphic-wise? |

BuBu Engenheiro
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Posted - 2008.10.25 02:40:00 -
[76]
i read just too fast, but why they dont do that: create something like heavy industrial 100k m3 ships and small freighter 350k m3, there is a gap in industrial career, 1mil ship to 800mil ship
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Stoehovve Scheo
SLS Holdings
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Posted - 2008.10.25 04:38:00 -
[77]
Edited by: Stoehovve Scheo on 25/10/2008 04:38:43
Originally by: Amy Wang Edited by: Amy Wang on 23/10/2008 15:02:16
Originally by: Jason Edwards I have a feeling you will need Capital Ships 2 and Capital Industrial 1-2
Unlikely to have jumpdrive. As it will have very similar cargo space as the jump freighters and the jump freighters are 4.5 billion and no slots.
most likely it wont need the 500m skill the Rorqual needs but a much cheaper new skill maybe 50-100m, also I doubt it will have anything close to a Jump freighter's cargo space, it will have less then a Rorqual I recon
pretty much unlikely to have a jump drive though, there I agree ;)
but you know what would be really neat? if it had a ship hangar for all ship types (not just barges/haulers, meh) big enough to carry a single rigged BS in it, I would totally buy it then just for that even though I have never mined except in my newbie days and dont intend to ever again
As per sisi, use the market (despite the memory leak), and search for orca
Primary Skills are:
Industrial Command Ships I Spaceship Command V Mining Barge V Atrogeology III Science IV Mining IV Industry V Mining Forman III Leadership I
Secondary Skills are:
Mining Barge III Astrogeology III Science IV Mining IV Industry V
Description right out of the ship info:
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.
The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Role Bonus: 250% bonus to tractor beam range 100% bonus to tractor beam velocity 500% bonus to survey scanner range 99% reduction in CPU need for Gang Link modules
Industrial Command Ship Skill Bonus: 5% bonus to cargo capacity per level 3% bonus to effectiveness of mining foreman gang links per level
Fittings:
CPU 430 PG 940 Calibration 400
2 low 3 med 3 high 3 hard points.
other attributes:
46 Structure HP 30k m3 cargo cap 50 m3 drone 25 Mbit drone bandwidth 250m kg mass 10,250,000 m3 (500,000 m3 packaged) volumn 0.16 intertial mult. 0/0/0/0 structure resists
6900 armour HP 50/10/35/35 resists
9750 shield HP 800 sec recharge 0/50/40/20 resists
2800 capacitor 150 second recharge
60km targeting range 5 locked targets 75 mm scan res 115 points mag sensor strength 550 m sig rad
"shared facilities"
30k m3 corp hanger 400,000 m3 SMA
60 m/sec and warps at 2.7 AU/s
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