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Plaude Pollard
Aliastra Gallente Federation
19
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Posted - 2012.04.01 09:44:00 -
[1] - Quote
There are probably other threads like this one, but I couldn't find an answer anywhere... So I'll just try asking all my questions in one thread.
1: Is there a fixed Respawn-Timer on DED-plexes?
2: If yes to 1, does anyone know how long it takes for a Serpentis Drug Outlet to respawn the building dropping Deadspace-modules.
3: Do scanned down Deadspace-plexes (Unknown-sites) also drop Deadspace-modules? I've only seen them drop Faction Modules, so I'm just curious.
4: Is it worth the bother to just camp in the final pocket in a Serpentis Drug Outlet?
Thanks for the answers in advance... |
Czeris
Wildly Inappropriate Goonswarm Federation
48
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Posted - 2012.04.01 09:47:00 -
[2] - Quote
Plaude Pollard wrote:There are probably other threads like this one, but I couldn't find an answer anywhere... So I'll just try asking all my questions in one thread.
1: Is there a fixed Respawn-Timer on DED-plexes?
2: If yes to 1, does anyone know how long it takes for a Serpentis Drug Outlet to respawn the building dropping Deadspace-modules.
3: Do scanned down Deadspace-plexes (Unknown-sites) also drop Deadspace-modules? I've only seen them drop Faction Modules, so I'm just curious.
4: Is it worth the bother to just camp in the final pocket in a Serpentis Drug Outlet?
Thanks for the answers in advance...
1) If you're talking about the fixed plexes (which you are) then: Yes 2) I don't remember because LOL hisec plexes. 3) Yes 4) Not unless you are a bot. Are you a bot? |
Plaude Pollard
Aliastra Gallente Federation
19
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Posted - 2012.04.01 09:49:00 -
[3] - Quote
Czeris wrote:Plaude Pollard wrote:There are probably other threads like this one, but I couldn't find an answer anywhere... So I'll just try asking all my questions in one thread.
1: Is there a fixed Respawn-Timer on DED-plexes?
2: If yes to 1, does anyone know how long it takes for a Serpentis Drug Outlet to respawn the building dropping Deadspace-modules.
3: Do scanned down Deadspace-plexes (Unknown-sites) also drop Deadspace-modules? I've only seen them drop Faction Modules, so I'm just curious.
4: Is it worth the bother to just camp in the final pocket in a Serpentis Drug Outlet?
Thanks for the answers in advance... 1) If you're talking about the fixed plexes (which you are) then: Yes 2) I don't remember because LOL hisec plexes. 3) Yes 4) Not unless you are a bot. Are you a bot? I'm not a bot. I don't even respect bots, so being a bot myself would be hypocritical... But thanks for the answers anyway. |
Hungry Ghost
War Tactical Groups SOLAR FLEET
7
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Posted - 2012.04.01 10:31:00 -
[4] - Quote
Regarding 3 - there is two types of scanned unknown plexes. DED rated sites drop OPE and deadspace loot from target in last pocket. Expedition plexes can trigger expedition chain and/or spawn faction rat which drop faction loot. Final stage of expedition can drop both faction and deadspace loot. All loot is chance based. Only guaranteed thing is OPE from DED plexes.
1,2 and 4 only concerns static plexes - as mentioned before they are probably better left to bots, or ppl who behave like one. |
0Lona 0ltor
Red Sky Morning BricK sQuAD.
22
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Posted - 2012.04.29 14:16:00 -
[5] - Quote
There are bots that camp the last pocket in DED 2 complex's. Normally they fit a cloak fly out of range of rats cloak slow boat back in at a given speed then when faction spawns they will decloak pop it scoop fly back and repeat. You can catch them if you fly into pocket in a cloaky frig yourself and wait for them to decloak to scoops the loots. You then get 10 faction drops yourself :) |
Zhilia Mann
Tide Way Out Productions
451
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Posted - 2012.04.30 00:43:00 -
[6] - Quote
Hungry Ghost wrote:Regarding 3 - there is two types of scanned unknown plexes. DED rated sites drop OPE and deadspace loot from target in last pocket. Expedition plexes can trigger expedition chain and/or spawn faction rat which drop faction loot. Final stage of expedition can drop both faction and deadspace loot. All loot is chance based. Only guaranteed thing is OPE from DED plexes.
1,2 and 4 only concerns static plexes - as mentioned before they are probably better left to bots, or ppl who behave like one.
Here's your answer. To clarify, DED sites require scan probes -- they are not the same as the things that just appear on system scan automagically. The unknowns referred to above are the same way.
If you just want to warp to sites that appear on system scan, they can have a faction ship that will drop faction loot. They can also (very rarely) escalate, which will give a chance at deadspace loot. |
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