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Julius Rigel
House Rigel
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Posted - 2008.10.20 11:31:00 -
[31]
/me flogs the dead horse.
Come on everybody! It's fun! 
Frigate racing is fast and fun! |

Esmenet
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Posted - 2008.10.20 11:39:00 -
[32]
Even more fun when you scram a dread in siege before it suddenly disappears into thin air.
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JackofHearts
Together We Form Voltron
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Posted - 2008.10.20 11:45:00 -
[33]
Originally by: Esmenet Even more fun when you scram a dread in siege before it suddenly disappears into thin air.
LOL wow, I just tested this out on the test server and it seems I can lock down and scram my freighter even when I logged off first. So I'm at a loss on how they are pulling this off...
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2008.10.20 11:49:00 -
[34]
Confirming that I have no idea why devs allow this to happen.
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Dmian
Gallente The Scope
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Posted - 2008.10.20 12:01:00 -
[35]
Well, the problem of loggoffski is that it's difficult (if not impossible) for the system to tell a true disconnect from a person abusing the mechanic.
But something could be made in my opinion.
The emergency warp was put there mainly for two reasons: -If you lose your connection -If you need to leave the game in an emergency (say, for example, a relative has an accident in your house or something.)
Let's be honest, the probability that one of those two occurrencies coincides with you just coming through a gate are not that high. After all, your router or modem may fail whenever you are doing anything other than jumping a gate. Same for an emergency you may have.
So, let's assume that you have an emergency or you lose connection just as you have jumped a gate. How many chances you have that that occurs again in the same moment that you just jumped a gate?
So, I think it's safe to say that a person who's emergency warps always occur near a gate as he/she has just jumped (or is within a 30 second timeframe) is abusing the mechanics. How to deal with this problem? Well, just putting a "chicken flag." What's a "chicken flag"?
A "chicken flag" is a flag you have that indicates how many times you have loged-off right after you jumped a gate. The first time you logoffski, it gets the state "1", the second "2," etc.
What does it mean for the player? If the flag is 1, it takes 1 minute to enter emergency warp. If it's 2, it takes 2 minutes. If it's 3 it takes 4 minutes. If it's 4 it takes 8 minutes. If it's 5 or more, it takes 16 (or 15) minutes to enter emergency warp. (I put 16 because I made it binary.) So, the more you logoffski near a gate, the more chances you have to get podded.
If it's a true log-off (a true disconnection or a true emergency) and you're not doing it to avoid a camp, don't worry, because there would be no real threat to you, no matter how long it takes for you to log-off. And it's your first time, it will be business as usual. But if you're abusing logoffski in front of a camp, and it's not your first time... face the consequences.
Also, the flag can go 1 level down every set time, for example go from 4 to three if you don't logoff near a gate for two weeks or something similar. This can be checked when you log into Eve.
The only drawback is that this mechanic involves more proccesing from the server. But I believe it to be quite fair. |

Saint Schala
SniggWaffe
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Posted - 2008.10.20 12:17:00 -
[36]
Edited by: Saint Schala on 20/10/2008 12:18:50 I have played eve for 4 years, and ive never once disconnected at the precise moment of a jump in.
this game mechanic is broken, if i disconnect during a fight (which has happened once or twice) i will remain in space for 15 minuits, more than enough to kill all but the hardest of tankers. Ive then logged back in and proceded to die/win or whatever.
90% of ships that genuinely do get scrammed after a disconnect would have popped anyway, especially freighters
there is a simple solution to this problem if someone is aggroed they have a 15 min timer that STAYS even after a session change, if you have to leave in an emergency/disco then tough cookies. I'm sure the 0.1% of genuine disconnects that do die more than make up for thr 99.9% of logofski shitbags that abuse a game mechanic.
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Stoffl
LFC
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Posted - 2008.10.20 12:27:00 -
[37]
Originally by: gfldex Add DT to the formula and you can make a Titan DD ppl while being completely save. It's disgusting.
Or undocking from a bubbled-to-hell-and-back Station/Outpost with 100% safety.
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Prof Patpending
Bodgit and Scarper Industrial
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Posted - 2008.10.20 12:29:00 -
[38]
Originally by: Le Skunk Edited by: Le Skunk on 20/10/2008 11:10:26
Originally by: Prof Patpending Well the answer to this proble[ctrl+q]
Ship disapeares into thin air is not probable
NEXT!
SKUNK
EDIT: Think I misread your post it dosent make sense? Anyohw someone will pipe up with a great Probing idea within 15 posts so Ill refer them to this.
I ctrl+q'd in the middle of my answer to all these peoples problems in an attempt at an ironic jibe.
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Dahin
Euphoria Released
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Posted - 2008.10.20 12:31:00 -
[39]
the op's thread makes no sense. Unless they radically changed the game mechanics on logoff he just made some easy to interpred mistakes. And since it's dt and I'm drinking my coffee I'll have a go at em:
1st) Classic, all normal here. If it takes freighter more than 60 seconds to reach a gate and logs off after starting the warp he will never show up on the other end.
2nd) I can't remember about this one, I've heards lots about it. mebbe after coffee
3rd) I really doubt it "warped" when tackled by a hic. the pilot probably pulled the logon/logoff trick to move his logoff spot to 1m km off the gate. You thought you agressed him while logged on when he showed up at the gate when really you were only shooting a logged off freighter with a timer on which probably was down to less than 30 secs. And it did vanish 30 secs later (not warp), under your nose.
I would suggest doing something smarted than camping gates with way too much dps. Sometimes it might work, sometimes not.
Why fly covops? http://www.youtube.com/watch?v=u0WOIwlXE9g |

Myrhial Arkenath
Ghost Festival
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Posted - 2008.10.20 12:32:00 -
[40]
Originally by: Dmian Chicken flag
Like this idea. May need a better name to be taken seriously though 
Diary of a pod pilot |
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Stoffl
LFC
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Posted - 2008.10.20 12:55:00 -
[41]
Originally by: JackofHearts Edited by: JackofHearts on 20/10/2008 11:49:58
Originally by: Esmenet Even more fun when you scram a dread in siege before it suddenly disappears into thin air.
LOL wow, I just tested this out on the test server and it seems I can lock down and scram my freighter even when I logged my freighter off first. So I'm at a loss on how they are pulling this off... Technically the third freighter should not have warped off on us. Unless on the test server they actually fixed this problem rendering this threat as useless. Or they are actually using something like a 3rd party software to get away...
No, you're definately doing something wrong there. Aggro-mechanics on Sisi still are like Tranquility, and it's like ppl stated in this thread, if the Freighter logs off while being jump-cloaked you CAN'T aggress him.
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Stoffl
LFC
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Posted - 2008.10.20 13:22:00 -
[42]
Originally by: Dahin
3rd) I really doubt it "warped" when tackled by a hic. the pilot probably pulled the logon/logoff trick to move his logoff spot to 1m km off the gate. You thought you agressed him while logged on when he showed up at the gate when really you were only shooting a logged off freighter with a timer on which probably was down to less than 30 secs. And it did vanish 30 secs later (not warp), under your nose.
I would suggest doing something smarted than camping gates with way too much dps. Sometimes it might work, sometimes not.
That's most probably what happened in the 3rd freighter incident. :)
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PyjamaSam
Minmatar Vanguard Frontiers Violent-Tendencies
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Posted - 2008.10.20 13:35:00 -
[43]
Posted on behalf of Cdr Foxbat as he doesn't have access from work.
Originally by: Cdr Foxbat
Hey Jack - all good and proper with freighters - but what about when YOU logged off to save your pod last night after I caught you on a gate?
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.20 13:41:00 -
[44]
Edited by: Le Skunk on 20/10/2008 13:42:14
Originally by: Stoffl
Originally by: JackofHearts Edited by: JackofHearts on 20/10/2008 11:49:58
Originally by: Esmenet Even more fun when you scram a dread in siege before it suddenly disappears into thin air.
LOL wow, I just tested this out on the test server and it seems I can lock down and scram my freighter even when I logged my freighter off first. So I'm at a loss on how they are pulling this off... Technically the third freighter should not have warped off on us. Unless on the test server they actually fixed this problem rendering this threat as useless. Or they are actually using something like a 3rd party software to get away...
No, you're definately doing something wrong there. Aggro-mechanics on Sisi still are like Tranquility, and it's like ppl stated in this thread, if the Freighter logs off while being jump-cloaked you CAN'T aggress him.
Did a quick test on SISI
1) Freighter Jumped In 2) Freighter Logs 3) I tackle and attack 4) Freighter disappears into thin air, not on scan 5) log freighter back in 6) Log freighter back off 7) Freighter remains on scan and probable for at least 12 mins 8) Freighter is probed and shot at
So it disappears, but even though i didn't aggro it the first time it logged back in it remained on scan (remembered my aggro?)
However the log off log on log off log on still moves the warp in point each time.
Jumping through into a new system resets the aggro as usual.
SKUNK
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Stoffl
LFC
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Posted - 2008.10.20 13:48:00 -
[45]
Originally by: Le Skunk Edited by: Le Skunk on 20/10/2008 13:42:14
Originally by: Stoffl
Originally by: JackofHearts Edited by: JackofHearts on 20/10/2008 11:49:58
Originally by: Esmenet Even more fun when you scram a dread in siege before it suddenly disappears into thin air.
LOL wow, I just tested this out on the test server and it seems I can lock down and scram my freighter even when I logged my freighter off first. So I'm at a loss on how they are pulling this off... Technically the third freighter should not have warped off on us. Unless on the test server they actually fixed this problem rendering this threat as useless. Or they are actually using something like a 3rd party software to get away...
No, you're definately doing something wrong there. Aggro-mechanics on Sisi still are like Tranquility, and it's like ppl stated in this thread, if the Freighter logs off while being jump-cloaked you CAN'T aggress him.
Did a quick test on SISI
1) Freighter Jumped In 2) Freighter Logs 3) I tackle and attack 4) Freighter disappears into thin air, not on scan 5) log freighter back in 6) Log freighter back off 7) Freighter remains on scan and probable for at least 12 mins 8) Freighter is probed and shot at
So it disappears, but even though i didn't aggro it the first time it logged back in it remained on scan (remembered my aggro?)
However the log off log on log off log on still moves the warp in point each time.
Jumping through into a new system resets the aggro as usual.
SKUNK
That's really odd and contrary to what happens on Tranquility. 
At work atm, could someone confirm this Sisi-test ?
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.20 13:50:00 -
[46]
Edited by: Le Skunk on 20/10/2008 13:54:55
Originally by: PyjamaSam Posted on behalf of Cdr Foxbat as he doesn't have access from work.
Originally by: Cdr Foxbat
Hey Jack - all good and proper with freighters - but what about when YOU logged off to save your pod last night after I caught you on a gate?
After many petitions, threads, whines, rants, and constructive criticisms (including this ANOTHER thread about cheating in eve) I have startted logging off if it benefits me.
Theres only so much pointing out of the obvious to CCP, so much logical argument, and so much stating the obvious you can do.
So my advice, log off if it will save your ship.
MAKE SURE YOU KNOW THE MECHANISMS BEFORE YOU DO
Take some time to learn the loopholes CCP wont shut. Its not cheating, the makers of the game say so.
Profit
So far ive logged off twice, and saved 1 dominix and 1 abaddon so a nice 400mill saved.
I was lazy, didnt scout my ship properly, jumped into a camp who had done a good job trapping me, had spent the last 2 hours getting into positions
I HIT CTRL-Q
Watched my ship disapeer into thin air at about 70% armor with an alt.
LOLOLOLOLOLOLOL
Whilst I feel sorry for the peeps who have put in a lot of time to try to catch me, and had it wasted - its not my fault its not against the rules. They should speak to CCP.
Start a thread, send a petition, bump a thread, contact their CSM member, stop paying for an alt to hurt CCPs wallet.
Many things you can do, but in the meantime start using it to your advantage.
SKUNK
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Alex Salas
BROTHERHOOD OF SPARTA Pupule 'Ohana
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Posted - 2008.10.20 13:56:00 -
[47]
Originally by: Prof Patpending Well the answer to this proble[ctrl+q]
to quote bitters much sig "ctrl-q is no system i ever heard of."  ___ EVE lies...rotating FTL!!!
http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=99
On the Serenity server, skills no longer train when the owning account is deactivated. Tranqu |

Warrio
Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.10.20 14:09:00 -
[48]
Remove the mechanic. If your frail old bint of a granny falls over or your router dies (verbs are interchangeable between the nouns in this sentence) then you deserve to lose your shit.
If your getting d/c'd at ever gate then maybe it's time to upgrade from dial-up and join the century. sXe |

Aarin Wrath
Caldari
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Posted - 2008.10.20 14:48:00 -
[49]
Originally by: Warrio Remove the mechanic. If your frail old bint of a granny falls over or your router dies (verbs are interchangeable between the nouns in this sentence) then you deserve to lose your shit.
If your getting d/c'd at ever gate then maybe it's time to upgrade from dial-up and join the century.
Hah. You say that ... but the 1st time you loose your boat due to a DC from your DSL or Cable modem dying ... you will cry like a a babe.
Sorry mate, EVE is harsh ... but not that harsh.
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Cpt Branko
Surge.
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Posted - 2008.10.20 15:03:00 -
[50]
Originally by: Le Skunk
After many petitions, threads, whines, rants, and constructive criticisms (including this ANOTHER thread about cheating in eve) I have startted logging off if it benefits me.
Theres only so much pointing out of the obvious to CCP, so much logical argument, and so much stating the obvious you can do.
So my advice, log off if it will save your ship.
MAKE SURE YOU KNOW THE MECHANISMS BEFORE YOU DO
Take some time to learn the loopholes CCP wont shut. Its not cheating, the makers of the game say so.
Profit
So far ive logged off twice, and saved 1 dominix and 1 abaddon so a nice 400mill saved.
I was lazy, didnt scout my ship properly, jumped into a camp who had done a good job trapping me, had spent the last 2 hours getting into positions
I HIT CTRL-Q
Watched my ship disapeer into thin air at about 70% armor with an alt.
LOLOLOLOLOLOLOL
Whilst I feel sorry for the peeps who have put in a lot of time to try to catch me, and had it wasted - its not my fault its not against the rules. They should speak to CCP.
Start a thread, send a petition, bump a thread, contact their CSM member, stop paying for an alt to hurt CCPs wallet.
Many things you can do, but in the meantime start using it to your advantage.
SKUNK
I've started doing the same. There is no reason to gimp myself if it's legitimate game mechanics, after all.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Cpt Branko
Surge.
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Posted - 2008.10.20 15:05:00 -
[51]
Originally by: Aarin Wrath
Originally by: Warrio Remove the mechanic. If your frail old bint of a granny falls over or your router dies (verbs are interchangeable between the nouns in this sentence) then you deserve to lose your shit.
If your getting d/c'd at ever gate then maybe it's time to upgrade from dial-up and join the century.
Hah. You say that ... but the 1st time you loose your boat due to a DC from your DSL or Cable modem dying ... you will cry like a a babe.
Sorry mate, EVE is harsh ... but not that harsh.
You mean, "due to a DC from your DSL or cable modem dying just when you jumped into a camp"... heh.
You're trying to say that disconnecting will kill you in a situation where not disconnecting would kill you too, which is somehow extra harsh compared to just dying while connected? 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Faife
Noctiscion
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Posted - 2008.10.20 15:20:00 -
[52]
Originally by: Saint Schala Edited by: Saint Schala on 20/10/2008 12:18:50 I have played eve for 4 years, and ive never once disconnected at the precise moment of a jump in.
not saying it's not broken, but almost every single time i had a client crash it was either at jump in, or warp in grid load --

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Caldrion Dosto
Svea Rike Vanguard.
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Posted - 2008.10.20 15:46:00 -
[53]
There is a 15 min aggro timer if you get shoot or shoot.
But there is a way aropund it, but that is indeed an exploit. (so this might be edited)
If you log of and then log on an alt the ship disapears instantly regardless of aggro i have been told, but this is if im not mistaken a bannable offense.
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clone 1
Laughing Leprechauns Corporation
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Posted - 2008.10.20 15:51:00 -
[54]
CCP Unofficial Future DevBlog
A long overdue and much needed change will be put in place with the Wednesday, 15 October 2012 patch. Logging, the skill of CTRL-Q, saving your ship no matter the circumstances - will no longer function after Wednesday, 15 October 2012. This practice upsets the balance of the game, and capsuleers who actively put their time and energy into working on their targets will no longer be unfairly affected by those few who have logged.
Now a single player that CRTL-Q on the servers may not weigh heavily on our database infrastructure, just as a single snowflake isn't that heavy, hardly a measurable quantity. But it's hard not to notice an avalanche if it hits you. And that's what was starting to happen in our database. But recently we have seen a surge in this behavior in a way that we were essentially saving the players ships, That's not fair towards CCP as a service provider and it's not fair towards other players that don't make use of this bug.
We can look at this from a variety of angles, but it all comes down to:
1. There was a way to saving your ship, no matter the hostile conditions 2. CCP noticed a surge in the trend and decided to fix the leak 3. Players now have to loose their ships when they log under those circumstances
We understand that this is a hot topic amongst players, and request that you discuss this necessary change without breaking the forum rules.
We truly hope that the community will understand our actions and continue to enjoy playing EVE as much as we enjoy making it.
Regards CCP RadioaciveMan
-------------------------------------------------- The Angels Have the Phone Box |

RedSplat
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Posted - 2008.10.20 16:05:00 -
[55]
Originally by: clone 1
CCP Unofficial Future DevBlog
Correct, excepting that the next one in this style will be regarding GTC selling.
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TheEndofTheWorld
Republic Military School
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Posted - 2008.10.20 16:19:00 -
[56]
It took me 3 years to realize.
CCP does not care. Period. End of the discussion.
Saying other than that is just silly.
CCP does not care.
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Solomon XI
Hoist The Colors. Pirate Coalition
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Posted - 2008.10.20 16:42:00 -
[57]
Originally by: Malcanis
Post a CSM suggestion that the log-off timer be increased to 2-3 minutes and see who objects.
It will be instructive for you.
For the sake of argument and out of sheer selfish curiosity ... please click here to vote.
*** ~Solo Hoist The Colors. (CEO) Pirate Coalition (Yar?) |

HaaulerAlt 182654813
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Posted - 2008.10.20 17:10:00 -
[58]
Edited by: HaaulerAlt 182654813 on 20/10/2008 17:10:51 There's nothing wrong with ewarp/ship disappears in theory but the way it's implememnted is too easily exploitable. 1 simple change would atleast reduce the problem.
Change the server to check for aggression at the end of the 30sec timer before the ship disappears. That way if you are disconnected and not tackled/engaged you disappear just the same as you do now. Where as if you pull a logoffski just as you are about to be tackled the aggressors will have however long it takes for you to get into ewarp <30 sec to aggress you.
If the timer was longer than the gate jump decloak timer as well it would get rid of logoffs when jumping through gates as well.
edit: wrong damn char ><
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.10.20 17:22:00 -
[59]
The amusing thing is that Chribba told you the best way to nail that Freighter, however the main contributors to this thread refuse to understand what he is trying to say.
Chribba did NOT mean that you have your little non-blinky frig start smart bombing the gate trying to vainly hit the still cloaked freighter after he jumps into a system. That would be patently silly.
No. Your innocuous looking frig is sitting or slowly approaching the gate and it waits until the Freighter pilot decides its safe in this system, decloakes, and begins the laborious process of aligning. This is the moment your sacrificial smart-bombing lamb has been waiting for. He MWD's directly at the freighter, activates smartbombs in range, and with any luck inflicts some sort of damage on the freigher, at which point the freighter pilot is aggressed and (if you play your cards right after this)hosed. By the way, you certainly CAN smartbomb around stargates, you just can't do it within 5K of the gate. Your target will be decloaking between 10-15k from the gate as usual.
At this point, if he logs while in this system, he dies as you will have plenty of time to probe him out. However you must keep him from leaving system, which means you need to have a heavy tackler somewhere very close by to grab him before he can enter warp to the other gate. Obviously if he is using a webber frigate to help him into warp this becomes much more difficult, but people can (and often do) get lazy.
Anyway, in lowsec, thats one way to skin a cagey freighter pilot.
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Lady Karma
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Posted - 2008.10.20 17:30:00 -
[60]
Originally by: Caldrion Dosto
If you log of and then log on an alt the ship disapears instantly regardless of aggro i have been told, but this is if im not mistaken a bannable offense.
This is not true anymore, go test it yourself.
The reason the ship doesn't get aggro is because it logs under gate cloak. This was pointed out on the first page, and in countless other threads.
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