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doctorstupid2
The Accursed
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Posted - 2008.10.20 23:31:00 -
[1]
If you just insist on nerfing webs for some absurd, indefensible reason, at least try to keep meta levels inline with the current stats.
CURRENT TQ WEB STATS: TECH 1 10km 75% 25tf FLEETING 10km 90% 22tf TECH 2 10km 90% 30tf GURISTA 12km 60% 25tf CALDARI 12km 60% 25tf SHADOW 13km 70% 25tf GALLENTE 13km 70% 25tf BLOOD 14km 80% 25tf SANSHA 14km 80% 25tf DOMINATION 15km 90% 18tf
SISI STATS: TECH 1 10km 50% 25tf FLEETING 10km 60% 22tf TECH 2 10km 60% 30tf GURISTA 13km 50% 18tf CALDARI 12km 55% 18tf SHADOW 13km 55% 25tf GALLENTE 14km 60% 25tf BLOOD 14km 55% 18tf SANSHA 15km 55% 25tf DOMINATION 15km 50% 18tf
lolwut? Webs that are currently equal, are suddenly skewed randomly, and the current best becomes the new weakest. It would be nice to see the same sort of hierarchy in place, but I can appreciate distinguishing a navy web from a pirate web, here's what I'm thinking:
GURISTA 12km 60% 25tf CALDARI 12km 55% 18tf SHADOW 13km 60% 25tf GALLENTE 13km 55% 18tf BLOOD 14km 60% 18tf SANSHA 14km 55% 25tf DOMINATION 15km 60% 25tf
Giving the strength edge to pirate faction, and fitting edge to navy at the cost of strength. Between sansha and blood, blood gets higher strength since their ships do indeed get web bonuses so it's fitting their web technology is superior or something. And domination falls inline with the others, if a fleet version were added it would be 15km 55% 18tf as with the above scheme.
There's no reason to randomly throw crap around with the stats, and honestly the shorter range webs on TQ currently being failtacular isn't right either.
Of course the best option is to JUST QUIT ****ING WITH STUFF, CCP.
Abusive | Deadspace | Deadspace2 |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.20 23:35:00 -
[2]
Edited by: Bellum Eternus on 20/10/2008 23:38:44 Nothing to see here... these are not the webs you are looking for... as you were...
Edit:
You bastard. See if I help you with stats any more... 
Bellum Eternus [Vid] L E G E N D A R Y COLLECTION Inveniam viam aut faciam. |

Bobbechk
The Priory
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Posted - 2008.10.21 00:06:00 -
[3]
Agreed.... Minmatar got Web bonused ships, and useless webs? this (as alot of other things in eve) makes no sense....
Just think of Domination spawns after this patch.... they will drop: worse then t2 Armor tank, Sheild tank and webs...... and same as T2 (yeye cap and shit... nwm that still sucks) MWDs on top of that Polycarbs get nerfed (witch is mainly farmed from salvaging Angels)
Hell yeah im lucky im in Doril, imma go hunt those goldmines called Angels right now!!1
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Mioelnir
Minmatar Meltd0wn iPOD Alliance
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Posted - 2008.10.23 23:41:00 -
[4]
And if they insist on the domination web not being the top of the line anymore, then rep fleet webs should finally be introduced, because the gal navy web as argueably best right now on sisi is an LP-store webifier.
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Miriyaka
GoonFleet GoonSwarm
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Posted - 2008.10.23 23:51:00 -
[5]
Adding support to this. There's no reason to change the meta level order of webs, and the current order is nonsensical at best.
As it stands on SISI right now, this would totally and completely destroy the value of Angel faction drops as well, especially in conjunction with no speed boost from faction MWDs. If there is some method behind this madness, please explain what it is. If it's a random change, consider making it not-so-random? |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.24 05:32:00 -
[6]
Originally by: Miriyaka Adding support to this. There's no reason to change the meta level order of webs, and the current order is nonsensical at best.
As it stands on SISI right now, this would totally and completely destroy the value of Angel faction drops as well, especially in conjunction with no speed boost from faction MWDs. If there is some method behind this madness, please explain what it is. If it's a random change, consider making it not-so-random?
So what? Serpentis drops are getting a huge nerf due to the loss of worthwhile pirate implants (Snakes are getting *****d*). The juggling of web stats is nothing in comparision.
Bellum Eternus
Inveniam viam aut faciam.
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Delichon
The First Foundation SOLAR FLEET
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Posted - 2008.10.24 06:28:00 -
[7]
Bellum - so you have already made a stock of Gall Navy webs on TQ, have you? :) ------------------------------------------ All nerfs are meant to hurt you personally. They will be nerfing you directly next.
EVE A new game every 6 months. (c) Atomos Darksun |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.24 06:47:00 -
[8]
Originally by: Delichon Bellum - so you have already made a stock of Gall Navy webs on TQ, have you? :)
TS webs, but yeah. 
Bellum Eternus
Inveniam viam aut faciam.
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Varrakk
Phantom Squad
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Posted - 2008.10.24 09:56:00 -
[9]
Why have Officer Web ranges been turned to ****? Tobias from 40km to 20km Gotan from 35km to 19km Hakim from 30km to 18km Mizuro from 25km to 17km
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Cookie Snatcher
Gallente Center for Advanced Studies
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Posted - 2008.10.24 10:53:00 -
[10]
officer web nerf is totally not needed. It just kills their price and i want refund for it!
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sliver 0xD
exiles. The Kadeshi
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Posted - 2008.10.24 13:36:00 -
[11]
Edited by: sliver 0xD on 24/10/2008 13:40:14 i agree with the OP.
ballance it the other way around.
where serpentis/gal want range and not strenght to make sure that the target at 15km will end up closer into blaster range.
minimitar might want strength and no range becouse there range is increased already and they only need strength.
drops or value is not of importance. prices will shift no mather what and drop value from all races is about the same then. domination just gets a big hit becouse they dont drop the best mods anymore. witch is only fair becouse other races aren't the bomb eighter.
(we should also compare the warp scramblers and disruptors with the webs. they are all 3 important. )
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Varrakk
Phantom Squad
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Posted - 2008.10.24 14:38:00 -
[12]
For more variation, different overheat on faction webs. Effect on minmatar related and range on gallente.
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Musashibou Benkei
Caldari Combined Imperial Fleet
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Posted - 2008.10.24 15:14:00 -
[13]
Edited by: Musashibou Benkei on 24/10/2008 15:21:49 Let's be honest:
- We all hate the new web nerfs. They completely screw up the purpose of the disruptors/scramblers disabling MWD's - CCP likes to annoy people. I think they can be put in the category of "dev griefers" :P - CSM doesn't seem to accomplish much. If they have, I'd like to know about it. Are the volunteer's spare time given up for improving the game actually justified? |

Mag's
MASS
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Posted - 2008.11.09 23:02:00 -
[14]
Makes you wonder why CCP asked us for comments and suggestions, when the stats first appeared on sisi doesn't it. Especially as their minds were already made up.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Gronnik
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Posted - 2008.11.10 11:04:00 -
[15]
Edited by: Gronnik on 10/11/2008 11:05:28
Originally by: Musashibou Benkei Edited by: Musashibou Benkei on 24/10/2008 15:21:49 Let's be honest:
- We all hate the new web nerfs. They completely screw up the purpose of the disruptors/scramblers disabling MWD's -
Speak for yourself, if you make the effort to look at these changes without thinking about your cookiecutter setups not working as they used to anymore, youll see that the changes will allow alot more ships to be used effectively and to be flown in different ways then now.
Id prefer the webs to work like the shorter the range, the stronger the web - but those stats will work as well.
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Yuleth Gix
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Posted - 2008.11.10 20:34:00 -
[16]
Edited by: Yuleth Gix on 10/11/2008 20:34:09 How is the bonus on the marauders skill applied?
Going by SISI with Marauders 5 (10% per level max lvl with 50%)
75.0% - TECH 1 10km 50% 25tf 90.0% - FLEETING 10km 60% 22tf 90.0% - TECH 2 10km 60% 30tf 75.0% - GURISTA 13km 50% 18tf 82.5% - CALDARI 12km 55% 18tf 82.5% - SHADOW 13km 55% 25tf 90.0% - GALLENTE 14km 60% 25tf (Best) 82.5% - BLOOD 14km 55% 18tf 82.5% - SANSHA 15km 55% 25tf 75.0% - DOMINATION 15km 50% 18tf
Is this correct?
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