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Lusian
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Posted - 2008.10.21 03:54:00 -
[1]
I will have surgical strike V and Medium Blaster specialization V an maybe i will train Medium rail specialization.
Haveing started with that. Is haveing medium blaster spec and surgical strike V make much of a duifference from IV ? Flying everything from cruisers tpo Commandships.
Does anyone that flyy gallantian ships see the extra damage gained from the ships you fly at level V and the skills i just mentioned above at V make much difference ? Considering tat the ships you are attacking have they're resistances to the highest they can get it ?
Can estarte break the tank of a drake ? I am just second guessing tje Affectiveness of my hybrids to be more specific.
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Dyaven
Interstellar Mining and Research
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Posted - 2008.10.21 03:59:00 -
[2]
Imo there's much better things you could be spending your time on. The time spent training those skills to 5 would really not be worth the reward unless you have absolutely nothing better to train, which I really doubt. You could train for two other races HACs in the time it'd take to train those.
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vostok
Minmatar
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Posted - 2008.10.21 04:13:00 -
[3]
Not really worth training the spec to level 5 for a 2% increase to 3 guns.
Also if you're considering training surgical strike to level 5 I hope you have rapid firing to level 5 first since its a 4.2% increase to damage instead of the 3% from surgical strike, not to mention all of the other supporting gunnery skills to level 4.
Talking as somebody who has maxed all support gunnery on 2 characters, I can't say I noticed much difference. And a well fitted drake will almost certainly be able to tank any fieldable astarte fitting you throw at them mostly due to the high kin therm tanks drakes are likely to produce. On the other hand if the drake pilot wants to function in eve he will probably need more skills than a basic astarte pilot to pull off the kinda fitting that could tank an astarte and use hams.
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Lusian
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Posted - 2008.10.21 06:16:00 -
[4]
So then I cant go solo with any Gallantian ship because all shields + shield extenders make impossible for a Gallantian ahip to take down a ship of its size ?
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Lusian
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Posted - 2008.10.21 06:24:00 -
[5]
From this thread. http://oldforums.eveonline.com/?a=topic&threadID=902185
Merin Ryskin
Quote: Blasters: + Highest theoretical max dps (though not by all that much). + Blaster ships generally have good slot layouts for solo PvP.
- Pathetic range. - Poor tracking. - Much lower real-world dps, thanks to the first two. - High cap use. - Solo PvP is dead.
I guess i can only ope to see the patch that is comeing out to that is supposto give a whole new system for dps.
According to what to te Dev's on the recodring they posted not too long agoe.
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Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2008.10.21 06:26:00 -
[6]
It does make a difference, but you'd notice it while soloing above else. In that case every little bit helps, especially in tight match-ups.
Isolated, those 2% won't mean much. Might keep in mind though, that people not training those small % stuff tend not to train(or delay training) not a single skill but an array of them. Such guys would often be found flying 3% hardwirings instead of 5% ones, too.
In the end - those alone rarely make or break a fight. Coupled with other stuff though, you don't want to meet a maxed out person, flying a ship of his choice in your ship that is "almost as effective" 
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Lusian
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Posted - 2008.10.24 07:16:00 -
[7]
Kaileen Starsong
Quote: Isolated, those 2% won't mean much. Might keep in mind though, that people not training those small % stuff tend not to train(or delay training) not a single skill but an array of them. Such guys would often be found flying 3% hardwirings instead of 5% ones, too.
So with med blaster cped V and hardwirteiong plus ship of my choice being the Astarte, Deimos or Ishtar make the diference to break a tank and kill a ship ?
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Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2008.10.24 07:48:00 -
[8]
Originally by: Lusian
So with med blaster cped V and hardwirteiong plus ship of my choice being the Astarte, Deimos or Ishtar make the diference to break a tank and kill a ship ?
Yes, it might be the difference of that scale, but rarely. More often it's about popping target faster, especially true against active-tanked opponent.
Basically that's the choice everyone makes. If you think it's worth speccing more than crosstraining then go for it. If you're doubting whether was it worth the time you've already spent.. don't, that just means you can fly some of your ships a step closer to perfection  |

Lusian
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Posted - 2008.10.24 08:03:00 -
[9]
Quote: Basically that's the choice everyone makes. If you think it's worth speccing more than crosstraining then go for it. If you're doubting whether was it worth the time you've already spent.. don't, that just means you can fly some of your ships a step closer to perfection
Well said.
I can fir all neutrons on my Astarte and one Ion at lvl III advanced weapon upgrade. Just need to see if i get more dps out of a row of ions since they fire faster.
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.10.24 08:14:00 -
[10]
I would spend the time training another races cruiser 5 rather than waste that month for a 2% increase in damage, it is a waste of a month to train to lvl 5 |

Lusian
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Posted - 2008.10.24 09:25:00 -
[11]
typically with the way CCP is nerf batting everything i havent the clue on what race to train next.
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The Djego
Minmatar merovinger inc
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Posted - 2008.10.24 09:46:00 -
[12]
Edited by: The Djego on 24/10/2008 09:48:10
Originally by: Lusian
Quote: Basically that's the choice everyone makes. If you think it's worth speccing more than crosstraining then go for it. If you're doubting whether was it worth the time you've already spent.. don't, that just means you can fly some of your ships a step closer to perfection
Well said.
I can fir all neutrons on my Astarte and one Ion at lvl III advanced weapon upgrade. Just need to see if i get more dps out of a row of ions since they fire faster.
Should be possible, depends a bit on the Fitting but the general Drake yes. Neutrons allwasys do more Damage even with lower ROF, also save Amno, and proviede more Range for a slight reduced Tracking. Normaly Im in the Mega and I didnŠt meet a Drake yet that was actualy able to survive more than 60-90 Seconds. With Implants that increase the Damage it is even possible to break heavy tanked Tier 3 BS so, yes Damage makes a diffrence and itŠs the main point to fly a Blastership in the end.
Since I skilled Large Blaster spec to 5 well I kind of like Blasters Gneez, thats it.  |

Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.10.24 11:23:00 -
[13]
Originally by: Lusian typically with the way CCP is nerf batting everything i havent the clue on what race to train next.
train them all, be nerf proof.
Originally by: The Djego Since I skilled Large Blaster spec to 5 well I kind of like Blasters Gneez, thats it. 
ofc if you put that much time into training a rank 8 skill to 5, then your gonna want to make use of that ship as much as possible, but it also makes you very vulnerable to the nerf/boost/change cycles CCP does to game balance, for example, the new 60% webs on sisi, your maxed out blasters are gonna have some trouble tracking stuff
but ofc to each their own, in my eyes its a waste but many would not consider it so. |

RedSplat
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Posted - 2008.10.24 11:32:00 -
[14]
Originally by: Lusian typically with the way CCP is nerf batting everything i havent the clue on what race to train next.
Train Minmatar |

Kebast
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Posted - 2008.10.24 13:35:00 -
[15]
Originally by: Gneeznow I would spend the time training another races cruiser 5 rather than waste that month for a 2% increase in damage, it is a waste of a month to train to lvl 5
I went the crosstrain route and am happy with it. I left all gun spec skills at level 4 and spent the time on other race frig, cruiser, and gun systems. Now I can fly every ship up to BC and 3 race's BS. Can fit every T2 weapon through med except Hybrid. Really gives a lot of options and keeps me from getting bored :). |

InsanlyEvlPerson
Gallente Night-Stalkers
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Posted - 2008.10.24 13:42:00 -
[16]
Originally by: Kebast
Originally by: Gneeznow I would spend the time training another races cruiser 5 rather than waste that month for a 2% increase in damage, it is a waste of a month to train to lvl 5
I went the crosstrain route and am happy with it. I left all gun spec skills at level 4 and spent the time on other race frig, cruiser, and gun systems. Now I can fly every ship up to BC and 3 race's BS. Can fit every T2 weapon through med except Hybrid. Really gives a lot of options and keeps me from getting bored :).
i made the mistake of cross training first. i am only now speccing out, after forever, and am glad to be doign it, i can actually make a few ships work very well now. however, in a couple situations, i have been able to switch from an arbi that i lost to a ruppy that totally suprised the guys i was fighting. cross training is fun, but not effective outside of situations liek that. however, lvl 5 wep spec skills is just silly. |

Cpt Branko
Surge.
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Posted - 2008.10.24 14:03:00 -
[17]
Originally by: InsanlyEvlPerson lvl 5 wep spec skills is just silly.
Lies.
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kessah
Suicidal Tendencies Ltd
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Posted - 2008.10.24 14:25:00 -
[18]
Edited by: kessah on 24/10/2008 14:27:23 Have you tryed training for large t2 blasters yet or even gall bs 5? fair enough if you dont want to fly them, but astartes arent cheap, most command ships arent even worth there price tag.
Your very vunerable to neuts, dampening, your slow, astartes tanks mostly pathetic and your screwed at ranges over 5km and the dps isnt credible enough for the 150 odd mil the ship costs.
I get the feeling ive gone alittle off track, but my point is simple if you can sum up 3 decent reasons for choosing an Astarte over a Domi or Megathron other than the 3seconds of quicker align time il gladly smile and give you credit for your time on Med Blaster spec 5.
Ive only just started training those highly specific skills now and im over 70m sp's.
No hostility bud, but i find you limiting yourself by training skills that probably would have been better spend getting into Battleships or even cross training.
Like i said fair enough if your not into Battleships, still the Harbingers good 
Originally by: Cpt Branko
Originally by: InsanlyEvlPerson lvl 5 wep spec skills is just silly.
Lies.
Not so silly if you never want to fly capital ships and have nearly all races trained up. Its the last stand to become god in those said ships  |

Lana Lanee
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Posted - 2008.10.24 14:29:00 -
[19]
Originally by: InsanlyEvlPerson however, lvl 5 wep spec skills is just silly.
so what should i train next? this is me.. |

kessah
Suicidal Tendencies Ltd
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Posted - 2008.10.24 14:33:00 -
[20]
Originally by: Lana Lanee
Originally by: InsanlyEvlPerson however, lvl 5 wep spec skills is just silly.
so what should i train next? this is me..
Shield operation V shield management V
Cybernetics V < v important imho
thermodynamics V
Another Race, Recon V etc etc theres alot there bud for you to train before id go for the lvl 5 specs. |

Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2008.10.24 14:36:00 -
[21]
Originally by: Lana Lanee
Originally by: InsanlyEvlPerson however, lvl 5 wep spec skills is just silly.
so what should i train next? this is me..
Controlled Bursts 5 and then Trajectory Analysis 5. :) |

eXtas
Atomic Battle Penguins
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Posted - 2008.10.24 14:39:00 -
[22]
if you fly one ship mostly like astarte I would train the spec to 5, but first after maxing everything else and geting 5% HW implants... it does make a difference.. but like many other pointed out you probobly have more fun training up a other race then going full spec.
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kessah
Suicidal Tendencies Ltd
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Posted - 2008.10.24 14:39:00 -
[23]
Originally by: Waagaa Ktlehr
Originally by: Lana Lanee
Originally by: InsanlyEvlPerson however, lvl 5 wep spec skills is just silly.
so what should i train next? this is me..
Controlled Bursts 5 and then Trajectory Analysis 5. :)
Trajectory Analysis 5 is only useful for players that use long range weapons, i personally wouldnt waste time on a skill that adds 300metres to my lasers range.
Burst V tho defo if ur Gallente! |

Lana Lanee
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Posted - 2008.10.24 14:50:00 -
[24]
and after that? cuz as i see it it's either another race or blaster specs to 5....>.< |

Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2008.10.24 15:48:00 -
[25]
Originally by: kessah
Originally by: Waagaa Ktlehr
Originally by: Lana Lanee
Originally by: InsanlyEvlPerson however, lvl 5 wep spec skills is just silly.
so what should i train next? this is me..
Controlled Bursts 5 and then Trajectory Analysis 5. :)
Trajectory Analysis 5 is only useful for players that use long range weapons, i personally wouldnt waste time on a skill that adds 300metres to my lasers range.
Burst V tho defo if ur Gallente!
He uses medium blasters as well and blasters tend to operate inside falloff more than outside, a bit more falloff can make the difference between doing enough DPS not to die or doing too little DPS and dying in the time frame it takes them to kill your tank. |

Lana Lanee
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Posted - 2008.10.24 16:34:00 -
[26]
that's fail right there. in what fight did you get orbited at 3500 and missed with your guns cuz the optimal+faloff was 3200? |

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2008.10.24 19:08:00 -
[27]
Base optimal range on a T2 Heavy Neutron is 3600m, base falloff is 5000m.
Optimal range will be cut in half since you use antimatter in blasters... sharpshooter 4 or 5 becomes only slightly relevant. Most of your combat is in your falloff. And to make the most of that falloff you want it as big as it can get.
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Vanthropy
Minmatar
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Posted - 2008.10.24 23:04:00 -
[28]
Edited by: Vanthropy on 24/10/2008 23:05:34 Falloff range is very important for blasters,
you still need to train drone navigation and sharpshooting imo to 5
other than that.. that's when i train spec to 5.
after those shield skills
op, management, and tactical manip "SPEED + GANK = SPANK... Spank that ***** up" |

Lorz0r
You're Doing It Wrong
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Posted - 2008.10.24 23:33:00 -
[29]
Originally by: Lusian From this thread. http://oldforums.eveonline.com/?a=topic&threadID=902185
Merin Ryskin
Quote: Blasters: + Highest theoretical max dps (though not by all that much). + Blaster ships generally have good slot layouts for solo PvP.
- Pathetic range. - Poor tracking. - Much lower real-world dps, thanks to the first two. - High cap use. - Solo PvP is dead.
I guess i can only ope to see the patch that is comeing out to that is supposto give a whole new system for dps.
According to what to te Dev's on the recodring they posted not too long agoe.
That is utter **** what you quoted.
- Pathetic range - yeah, they're short range but that's the tradeoff for DPS. This is to be expected.
- Poor tracking - compared to what exactly? blaster's have good tracking, infact only autocannons have faster tracking and auto's are generally ****. Also, gallente ships like to have tracking bonuses applied to them also.
- much lower real world dps - dry your eyes princess, this is the same with every weapon type. Missiles have speed and sig radius to deal with, auto's have all that and falloff distances to worry about and lasers have poor damage types to deal with.
- high cap use - again, utter **** - lasers use MUCH more cap, usually double what blasters use. yeah, auto's don't use cap but it definately doesn't mean they are good. missiles don't either but I would consider them balanced.
You're basically whining that blasters aren't missiles. lets make everyone use missiles. |

Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.10.24 23:48:00 -
[30]
Originally by: Lorz0r - high cap use - again, utter **** - lasers use MUCH more cap, usually double what blasters use. yeah, auto's don't use cap but it definately doesn't mean they are good. missiles don't either but I would consider them balanced.
most amarr ships have cap use reduction bonus applied, and also larger cap, I've capped out more often in gallente ships than amarr ships.
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vostok
Minmatar
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Posted - 2008.10.25 00:12:00 -
[31]
How about training for boosters, or leadership, or scanning.
OR since you're a gallente capital pilot, why not train for capital shield tanking (no, I'm not kidding).
- Adaptation is not an excuse for lack of ballance! -
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The Djego
Minmatar merovinger inc
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Posted - 2008.10.25 00:24:00 -
[32]
Originally by: Lorz0r
Originally by: Lusian From this thread. http://oldforums.eveonline.com/?a=topic&threadID=902185
Merin Ryskin
Quote: Blasters: + Highest theoretical max dps (though not by all that much). + Blaster ships generally have good slot layouts for solo PvP.
- Pathetic range. - Poor tracking. - Much lower real-world dps, thanks to the first two. - High cap use. - Solo PvP is dead.
I guess i can only ope to see the patch that is comeing out to that is supposto give a whole new system for dps.
According to what to te Dev's on the recodring they posted not too long agoe.
That is utter **** what you quoted.
- Pathetic range - yeah, they're short range but that's the tradeoff for DPS. This is to be expected.
- Poor tracking - compared to what exactly? blaster's have good tracking, infact only autocannons have faster tracking and auto's are generally ****. Also, gallente ships like to have tracking bonuses applied to them also.
- much lower real world dps - dry your eyes princess, this is the same with every weapon type. Missiles have speed and sig radius to deal with, auto's have all that and falloff distances to worry about and lasers have poor damage types to deal with.
- high cap use - again, utter **** - lasers use MUCH more cap, usually double what blasters use. yeah, auto's don't use cap but it definately doesn't mean they are good. missiles don't either but I would consider them balanced.
You're basically whining that blasters aren't missiles. lets make everyone use missiles.
Well it is actualy not short range, it is simply giving your enemy a big hug, at least at sub BS ships.
At this range they work good they actualy track bad, true story.
Problem at the range you can make your damage you loose Damage to tracking, even if you MWD in range you are mostly unalbe to hit before slowing down(takes some time with the plated ships), actualy it is quite a challange to find a sweet spot depending on the target to get the most Damage out of Blasters.
Well actualy Lasers and Blasters take more or less the same amout of Cap, diffrent to Laser ships, Blaster ships MWD around -> well here goes the Cap. Active Tank a Blaster ship and look your Cap, Dualrepp Megas are one of the most cap hungry ships in Eve(bare the Dualrepp Abaddon), but fun to fly untill you hit a Neut Domi. Like Geneez I can confirm that caping out in Gallente ships happens more often than in Amarr ships, belive it or not, was quite supriced by it in the first way to. 
Only thing I like to disagree is that solo is dead, hence nobody would complain about the Blaster ships if solo would be allread dead, since this is the only real use of them. 
I personaly know a little bit about it since I fly Gallente over 2 years now and also got a prety good skilled Amarr Char. If you donŠt have this first hand experience, donŠt call people that stupid.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Rhadamantine
Game Community
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Posted - 2008.10.25 01:26:00 -
[33]
Originally by: Lorz0r That is utter **** what you quoted.
- Pathetic range - yeah, they're short range but that's the tradeoff for DPS. This is to be expected.
Torp Raven does more dps at greater range, so your point is?
Originally by: Lorz0r - Poor tracking - compared to what exactly? blaster's have good tracking, infact only autocannons have faster tracking and auto's are generally ****. Also, gallente ships like to have tracking bonuses applied to them also.
Compared to Pulse and AC's. There happens to be a thread detailing the issues with the formula HERE.
Originally by: Lorz0r - much lower real world dps - dry your eyes princess, this is the same with every weapon type. Missiles have speed and sig radius to deal with, auto's have all that and falloff distances to worry about and lasers have poor damage types to deal with.
The whole point of blasters was very close range combat, off set with higher DPS, but this simply isn't the case.
Originally by: Lorz0r - high cap use - again, utter **** - lasers use MUCH more cap, usually double what blasters use. yeah, auto's don't use cap but it definately doesn't mean they are good. missiles don't either but I would consider them balanced.
lol, cap use of lasers and blasters is not far off each other tbh. Plus any close range BS pilot would fit a cap booster, which kinda gimps your point.
Originally by: Lorz0r You're basically whining that blasters aren't missiles. lets make everyone use missiles.
Failure to see the point in the post shines through. Also failure to understand the Blaster ethos, means you should stop posting. 
Regards. Rhadamantine. |

Vaal Erit
Science and Trade Institute
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Posted - 2008.10.25 01:33:00 -
[34]
Originally by: Waagaa Ktlehr Edited by: Waagaa Ktlehr on 24/10/2008 14:38:00
Originally by: Lana Lanee
Originally by: InsanlyEvlPerson however, lvl 5 wep spec skills is just silly.
so what should i train next? this is me..
Controlled Bursts 5 and then Trajectory Analysis 5. :)
Oh... and Jump Fuel Conservation to 4 if you're serious about capital ships. :)
Wow really nicely specced char you got there. I would train combat drone operation to V since a lot of gallente ships still use med drones.
I'd maybe consider training a medium gun spec to V, but large spec is insanely long, I'd rather cross train and open up tens of new ships tbh. --
http://desusig.crumplecorn.com/sigs.html
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Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2008.10.25 03:46:00 -
[35]
Originally by: Lana Lanee that's fail right there. in what fight did you get orbited at 3500 and missed with your guns cuz the optimal+faloff was 3200?
I don't think you understand falloff. It's not just about being able to hit within a range. Your hit chance and consequently DPS increases at all ranges within falloff when you increase it. So in many a situation having Trajectory Analysis could actually be like having +5% damage. It's definitely worth training.
Controlled bursts, however, isn't that useful. I haven't trained it beyond 4 and don't plan to (14.7m in gunnery).
Surgical Strike is also well worth training. It's actually one of the best skills in the game since it applies to all turret types and sizes.
Spec 5's rarely worth it. Depends on your character specialisation. If you have everything else maxed out and want to dedicate to just one ship or two, then sure go for it. But for most people, most of the time, there are a lot of skills worth improving first. Btw, I definitely recommend crosstraining at 40m+. Choosing the right tool for the job is much more valuable than a few percentages on the wrong tool.  ----------------------
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