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Zhakk
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Posted - 2004.06.28 19:34:00 -
[1]
Please don't use abbreviations. I don't know what they mean. Give me your best setups.
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Neil Crow
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Posted - 2004.06.28 21:08:00 -
[2]
6 Electron blaster cannon I
1 100MN Microwarpdrive 1 stasis web 1 warp scrambler (7.5km) 2 medium capacitor booster loaded with 800 charges
3 armor hardeners (50% active) 2 medium armor repairer II 2 magnetic field stabilizer II
7500m3 of heavy drones
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Alowishus
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Posted - 2004.06.28 21:32:00 -
[3]
A Dom needs Blasters, a Micro Warpdrive, Cap Boosters and an Armor tank setup and of course DRONES. Also consider a webber and warp scrambler.
Raven 4TW! Rank(1) SP: 243745/256000 |

Gariuys
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Posted - 2004.06.28 21:32:00 -
[4]
Nothing to add to the above, maybe a tracking comp instaed of a cap injector ( I love tracking comps ) but that's personal taste ;)
~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Cruz
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Posted - 2004.06.28 21:35:00 -
[5]
there are some electron blasters and 1600mm plates selling at kisogo for cheap ;-) ................. |

Lentia
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Posted - 2004.06.28 23:12:00 -
[6]
The above set up is standard PvP. I might trade out a dmg mod for a tch 2 backup array (or 2) to prevent ECM jamming.
Were u talking about PvP or NPC. The new 350 rails (6 of them) are good for more of a range concept, NPC or fire support.
Lentia Military Officer http://www.staf.online-guild.com/ |

Argent A'losonde
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Posted - 2004.06.28 23:41:00 -
[7]
why the electrons and not ions, or neutrons.. or a mix? is that a fitting issue or for better tracking or something?
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Neil Crow
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Posted - 2004.06.29 06:15:00 -
[8]
Originally by: Argent A'losonde why the electrons and not ions, or neutrons.. or a mix? is that a fitting issue or for better tracking or something?
The above setup would give less than 300MW powergrid free so not even with all L5 skills could you switch to 5 electron 1 ion. Simply doesn't fit.
Electrons DRINK cap which is why I put 2 cap boosters in there. Barely works anyway.
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rowbin hod
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Posted - 2004.06.29 09:00:00 -
[9]
Swap out one of the blasters for a heavy nosferatu, ok gives you leass damage, but the cap will become less of a problem, especially if you're using antimatter (which you chould be!). --- "Due to the European lard shortage, we are currently unable to supply this product." |

Grut
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Posted - 2004.06.29 10:27:00 -
[10]
Doms are pretty sucky for direct, pvp your best bets supporting others
Highs 350mm/smarties/nos/shield transfers
Meds 1 heavy cap injector 4 slots ew fitting tackler/damps/jamming
Lows 1 large armour repair 1 med t2 armour repair 3 hardeners kinetic/exp/thermal other slots backups/cap relays/grid boosters/warpcore stabs
1 Dronebay jammed full of heavies
As with any domi fitting its very tight on grid your gonna have about 7k to fit 6 highs so you might have to fit some medium guns
Mostly harmless |

Jahbulon
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Posted - 2004.06.29 19:58:00 -
[11]
Edited by: Jahbulon on 29/06/2004 20:03:31 I've got a Domi, and have tried every combination of cannon, rail and so on that there probably is in game - including medium guns.
A setup which I use which is highly effective against NPC's and will keep you alive to fight another day in a defensive PvP situation (given that you're unlikely to be aggresively going after Ravens and the like with it) centres around 6 large smartbombs. And drones.
Set up your domi with:
- 6 named smartbombs (the explosive and thermal ones I find are best). - a MWD. - maximum cap recharging capabilities (depending on your skills) - whatever shield hardeners are most appropriate to your NPC of choice. - a mix of medium and heavy drones (bearing in mind you can carry LOADS of drones on a Domi).
You'll probably read this and think I'm talking nonsense, but trust me - smartbombs are the absolute dogs *******s and tremendously underratted as an offensive weapon. Psychologically, they're awesome in PvP - they freak out your opponent no end. Then there's no faffing about with damage or tracking mods, ECM / ECCM, targetting jammers. Nor, in fact, do you have to worry about the crappy tracking, range and so on of rails or blasters at all, which means you can fill your slots with cap-boosting / recharging / tanking gear.
Named smartbombs do 300 damage per blast to everything with their radius (ships, missiles, drones - the lot), which means - if you can get in range - you can deal with a range of situations including:
- huge mixed groups of NPC's. Conveniently they do like to get within range. Everything within range takes a 300 damage hit. Every time.
- All sorts of annoying frigate / interceptor-based PvP types. Fire all six SB's in range in one go and it's over in like 2 seconds.
- Raven / missile boat encounters. Fantastically, the smartbomb defends as well as attacks, and takes out any incoming missiles. You can stagger the firing rate of your smartbombs and live to fight another day. If you can get close enough, quick enough, you can give a raven pilot a big scare with this setup, given as Raven's generally predicate their combat on hitting hardest first, and not taking waves of 300 damage attacks up close.
When you start running out of cap, fire off the drones.
My "smartbombinix" setup is, in my experience, at least twice as effective against NPC's than any rail or blaster setup I can fit. And it allows you to survive both frigate and battleship NPC ambusing. And you don't need to worry about running out of ammo. Or buying it ever again. -----------------------------------------------
Originally by: Orestes, EVE Lead Forum Moderator Market people are strange. Fighting is so much more straightforward.
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Kaylona Tso
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Posted - 2004.06.29 20:16:00 -
[12]
Can one of the loadout mathmaticians plz confirm or deny the CoDoT ( cost of damage over time ) 6 Large Smart Bombs would give. That's, at worst, 1200 cap every 10 seconds, barring skills of course. Cap boosters talke a lot more cargo than ammo... so keeping your really sluggish cap recharge into the black looks really really hard. Tanking seems it would make it even more hard to do so.
So to me it doesn't look worth it. But I challenge some of the more stat inclinded players to comment. If I had 60mil or whatever a domi cost these days to throw away, I would throw an MWD, 4 tech 2 cap chargers and 7 Beta Diagnostics on and see what I could come up. -----
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Jahbulon
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Posted - 2004.06.29 22:04:00 -
[13]
I would also be interested to see what a loadout wiz thinks of this setup.
Having said that, it is important to bear in mind with any setup that the likelihood of getting involved in a fair one on one PvP duel with another battleship, when you've both got optimum loadouts, and one hasn't ambushed the other at a gate or something, is pretty slim.
It may not be the best setup overall, but in my view it's the one that works most effectively in the widest range of possible situations, both NPC and PvP
Versus PC frigs, interceptors and cruisers, if you can get in range a smartbomb setup completely owns. Against the NPC's I've tried (mostly Serpentis), even up to battleship class, it also owns. Against battleships firing cruise or other missiles, assuming you've got enough kit to break free of warp jamming, it works well enough that if you're outnumbered or outgunned, you can get away without dying. In a straight one vs one against another battleship, if you can get in range you can do enough damage that you can start pumping out the drones. -----------------------------------------------
Originally by: Orestes, EVE Lead Forum Moderator Market people are strange. Fighting is so much more straightforward.
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Leitari
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Posted - 2004.06.30 01:10:00 -
[14]
6x Named Dual 250 railguns. 4x Cap rechargers midslot. 1x Heavy cap injector. 3x armor hardeners 2x Large armor repairers for the 2 last lowslots you'll probably need to put something to boost the powergrid.
Here, Only the silent survive.
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Latex Mistress
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Posted - 2004.06.30 06:36:00 -
[15]
Edited by: Latex Mistress on 30/06/2004 06:38:06 Edit: Formatting
Originally by: Jahbulon A setup which I use which is highly effective against NPC's and will keep you alive to fight another day in a defensive PvP situation (given that you're unlikely to be aggresively going after Ravens and the like with it) centres around 6 large smartbombs.

This, my friends, is why tactics can OMGWTFPWN skills and money. Just when you think you got all the knowledge you need and are in jaded contentment, somebody like this fine fellow comes along and redefines the rules for you...
Bravo! 
/emote writes down Jahbulon on my "Don't screw with in a frig" list...
If ECM is an act of aggression, why am I not on kill mails?
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Aitrus
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Posted - 2004.06.30 06:48:00 -
[16]
Theres one small problem using Smartbombs against NPC's.
You blow up the loot cans. Considering I've looted Quad-Lifs off of NPC cruisers, thats not a small drawback.
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TGIF
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Posted - 2004.06.30 09:24:00 -
[17]
I have heard tips to use 5x nosferatu large and relly on your drones... However personnaly i find that insane. - - -
Absinthe Fueled |

Jahbulon
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Posted - 2004.06.30 11:10:00 -
[18]
Quote: Theres one small problem using Smartbombs against NPC's.
There is that. I've managed to slightly alter my gameplay to factor this in, though. In a mixed group, it's obviously the weaker ships that get popped first. They're generally within 1-5 km of you anyway, so I just collect those cans first, then commence with the smart bombing. -----------------------------------------------
Originally by: Orestes, EVE Lead Forum Moderator Market people are strange. Fighting is so much more straightforward.
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Leitari
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Posted - 2004.06.30 13:25:00 -
[19]
relying on the drones is suicide, they dont do enough damage. And the neutrolizers would drain your cap pretty quickly as well. Even if you had cap injectors.
Here, Only the silent survive.
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Roxy
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Posted - 2004.06.30 13:53:00 -
[20]
Yea i agree. Relying on drones is suicide. Noone go experiment with that.. its a waste of time i swear .. o_O
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