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King Dave
Reikoku Band of Brothers
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Posted - 2008.10.22 11:07:00 -
[1]
Why have these not even been thought about yet???
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Miss Rumpelstilzchen
Minmatar Black Horizon Ltd
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Posted - 2008.10.22 11:23:00 -
[2]
becouse ccp is to busy nerfing things to dead, and removing other things
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.22 11:27:00 -
[3]
What role would these dreads have? Even more firepower? Is it really necessary right now? ------------------------------------------
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Miss Rumpelstilzchen
Minmatar Black Horizon Ltd
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Posted - 2008.10.22 11:31:00 -
[4]
Originally by: Shadowsword What role would these dreads have? Even more firepower? Is it really necessary right now?
exactly ..
you can see the tier 2 dreads like the counterpart from the carrier .. the mothership
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Bobbechk
The Priory
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Posted - 2008.10.22 12:18:00 -
[5]
pocket Dreadnoughts filling the gap between Battleships and Dreadnoughts maby non siegeable but higher base DPS
...?
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Thargat
Caldari North Star Networks Executive Outcomes
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Posted - 2008.10.22 13:01:00 -
[6]
I've seen it around.
There's only one sig that matters... and that's Radius. |

Chi Quan
Perkone
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Posted - 2008.10.22 16:04:00 -
[7]
Originally by: King Dave from BOB Why have these not even been thought about yet???
come back down to earth, will ya? ---- You don't have to like it - I don't blame you for not liking it. |

Kerfira
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Posted - 2008.10.22 17:23:00 -
[8]
Edited by: Kerfira on 22/10/2008 17:23:34 One suggestion could be.....
Reduce the abilities of current tier 1 dreads and carriers by 1/3rd (apart from jump range). Create a tier 2 version with the current tier 1 abilities, but reduce the jump range of these by 1/3rd.
The main benefit of this would be that capital travel becomes more difficult, which should help reduce the amount of space held by big alliances.
FC's would have to choose between easy travelling or heavy hitting.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Robert MacLennan
Caldari
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Posted - 2008.10.22 20:37:00 -
[9]
I do actually see a role for tier 2 dreads, for me a smaller and less powerful dread that can seige high sec POS's
The issue with that is giving it a disability so it does not end up being used simply as a tanking ship in pvp.
Rob Mac
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SuckySycky5dolla
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Posted - 2008.10.22 20:40:00 -
[10]
Originally by: Robert MacLennan I do actually see a role for tier 2 dreads, for me a smaller and less powerful dread that can seige high sec POS's
The issue with that is giving it a disability so it does not end up being used simply as a tanking ship in pvp.
Rob Mac
Concord will need to be boosted to insane levels if dreads are allowed in high sec otherwise ganking freighters in dreads will be my fav pastime ever
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Ezekiel Sulastin
Gallente Art of War Exalted.
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Posted - 2008.10.22 21:08:00 -
[11]
Originally by: Kerfira Edited by: Kerfira on 22/10/2008 17:23:34 One suggestion could be.....
Reduce the abilities of current tier 1 dreads and carriers by 1/3rd (apart from jump range). Create a tier 2 version with the current tier 1 abilities, but reduce the jump range of these by 1/3rd.
The main benefit of this would be that capital travel becomes more difficult, which should help reduce the amount of space held by big alliances.
FC's would have to choose between easy travelling or heavy hitting.
Because there would certainly be no issues at all with nerfing preexisting ships to force a role to exist for new ones ...
-.- ----
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Kerfira
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Posted - 2008.10.22 22:04:00 -
[12]
Originally by: Ezekiel Sulastin
Originally by: Kerfira One suggestion could be.....
Reduce the abilities of current tier 1 dreads and carriers by 1/3rd (apart from jump range). Create a tier 2 version with the current tier 1 abilities, but reduce the jump range of these by 1/3rd.
The main benefit of this would be that capital travel becomes more difficult, which should help reduce the amount of space held by big alliances.
FC's would have to choose between easy travelling or heavy hitting.
Because there would certainly be no issues at all with nerfing preexisting ships to force a role to exist for new ones ...
Nerfs are always relative to the change they're aimed at.
I firmly believe that 0.0 would be better if alliances could control less space. What makes them able to control space? A partial reason is that forces can relatively easy move from one end of their space to the other. If you impede that, space becomes more difficult to hold.
The above suggestion differentiates capitals into heavy and light wrt. damage, with light having more range. I'm indifferent to whether the current ships are made the heavy or light variant.
'Nerfing' is not a negative concept in a game. It is simply a balancing tool, just like 'Buffing' and is no different. Sometimes game balancing calls for one, sometimes the other, with both being equally valuable. The validity of a change is not derived from whether it is classed as a 'nerf' or a 'buff', but whether the results of the change serve the game balance well.
If EVE had been only buffed during the last years (no nerfs), we'd now all be flying ships with 1m+ HP, resists of 90% average, damage of 20000 dps, speeds of 2000 m/s minimum etc. etc. etc.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Syberbolt8
Gallente The Scope
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Posted - 2008.10.22 22:09:00 -
[13]
Originally by: SuckySycky5dolla
Originally by: Robert MacLennan I do actually see a role for tier 2 dreads, for me a smaller and less powerful dread that can seige high sec POS's
The issue with that is giving it a disability so it does not end up being used simply as a tanking ship in pvp.
Rob Mac
Concord will need to be boosted to insane levels if dreads are allowed in high sec otherwise ganking freighters in dreads will be my fav pastime ever
Wrong, concord can kill a buffer fit moros in less then 90 sec, considering the ship costs 2 to 3 bil to buy and fit I would think it should last a little bit to concord.
Tested on SISI. Im Looking for a new Home |

King Dave
Reikoku Band of Brothers
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Posted - 2008.10.22 22:51:00 -
[14]
Edited by: King Dave on 22/10/2008 22:57:10
Originally by: Chi Quan
Originally by: King Dave from BOB Why have these not even been thought about yet???
come back down to earth, will ya?
No need to highlight i'm from BOB alt, everyone else can read under my name just like you.
Originally by: Shadowsword What role would these dreads have? Even more firepower? Is it really necessary right now?
Yes? When is more firepower not necessary?
Originally by: Miss Rumpelstilzchen
Originally by: Shadowsword What role would these dreads have? Even more firepower? Is it really necessary right now?
exactly ..
you can see the tier 2 dreads like the counterpart from the carrier .. the mothership
Not atall;
They wouldn't necessary mean more dps, that would be best in my opinion however a dreadnaught with 5-6 damage emitting modules (Perfect for richer small merc corps who want to take down pos' quicker). it could even be just a larger cargohold, leading to less time wasted on refueing. Or even a dreadnaught, with bonuses to neuting and such.. making capital warfare a bit more varied than the standard 2004 fleet fights we are seeing now...
Originally by: Kerfira
Reduce the abilities of current tier 1 dreads and carriers by 1/3rd (apart from jump range). Create a tier 2 version with the current tier 1 abilities, but reduce the jump range of these by 1/3rd.
Surely wouldn't it be best to just create a new tier then with 2/3 of the original abilities instead of faffing around so much 
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Esiel
Caldari
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Posted - 2008.10.22 23:32:00 -
[15]
Its been mentioned before on other threads and I will bring it to this thread - there needs to be a ship designed strictly to fight other capital ships.
Off with your head |

Kerfira
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Posted - 2008.10.23 00:25:00 -
[16]
Originally by: King Dave
Originally by: Kerfira
Reduce the abilities of current tier 1 dreads and carriers by 1/3rd (apart from jump range). Create a tier 2 version with the current tier 1 abilities, but reduce the jump range of these by 1/3rd.
Surely wouldn't it be best to just create a new tier then with 2/3 of the original abilities instead of faffing around so much 
Well, the current ones ARE the tier-1 ships, and it seemed logical to me that if there was a 'light' and a 'heavy' version, then the heavy one should be the tier-2 
As I said above though....
Originally by: Kerfira I'm indifferent to whether the current ships are made the heavy or light variant.
The main issue is not so much how to implement a change like this, but whether the objective of the change is beneficial for the game or not, and whether the change supports the objective. In this case my reason for the suggestion was twofold: 1. Limit the amount of areas large alliances can effectively control. 2. Force FC's to make choices, in this case choose between firepower and range/logistics. Choices are almost always good.
CCP will decide in any case, but at least we can provide ideas....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Ashley Thomas
Kiith Paktu Nex Eternus
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Posted - 2008.10.23 02:12:00 -
[17]
ive always viewed the dread as the sub titan... but that might just be me
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Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.10.23 15:15:00 -
[18]
Originally by: Ashley Thomas ive always viewed the dread as the sub titan... but that might just be me
no, Black Ops are the sub-titan. Dreads are their own thing. |
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