Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lanea Hammersing
|
Posted - 2008.10.22 13:02:00 -
[1]
My impression of the basic concept: reduce recharge time and increase shield size to have a good buffer and make it regen as fast as possible on its own. I.E. no shield boosters; I'm fine with active resist modules.
I've played with some fittings in EFT (Tempest specifically) and I can't seem to get the recharge rate to approach anything that seems useful for a situation where tanking becomes very important. I'm thinking in terms of starting L4s when the skills fall into place, and later pvp in some ships. I've fiddled with:
* 2 skills directly affect shield size and recharge * Shield extenders, power relays *gasp* Rigs, for high-sec missioning if I get confident enough in not blowing up within 2 minutes * Minmatar shields compared to other races? (though I've heard as much in Minnie Military chat about high-level passive shielding as with any other race)
- Specifically what am I missing here? - How many functional options are you left with for mid-slots after getting shield resist to a reasonable level? (I'm assuming it has to be at least 80% range of relevant damage types for missioning, or 50-60% across the board for pvp)
Sidenote: One technique is to fit an oversize extender, so how would battleships do passive shielding when they don't have that option? |

Jethro Jechonias
Ki Tech Industries
|
Posted - 2008.10.22 13:15:00 -
[2]
Originally by: Lanea Hammersing One technique is to fit an oversize extender, so how would battleships do passive shielding when they don't have that option?
The short answer is that they don't.
Not all ship classes are well suited to passive shield tanking. Battleships are a class that is diffucult to fit for a passive shield tank.
Try fitting a battlecruiser and see what you can come up with. Particularly try the Drake or Nighthalk.
|

Kirana Si
House of Lubrication
|
Posted - 2008.10.22 13:15:00 -
[3]
If the Tempest your ship of choice I suggest an armor tank, if you have no armor skills then switch to the Maelstrom, thats the shield tanking minmatar battleship.
|

Letouk Mernel
|
Posted - 2008.10.22 13:20:00 -
[4]
Edited by: Letouk Mernel on 22/10/2008 13:23:02
Can't do that with a battleship, because there's no X-Large shield extender.
EDIT: You got all that. Answer is battleships don't do passive shield tanking.
|

Ralara
Caldari D00M. Triumvirate.
|
Posted - 2008.10.22 15:03:00 -
[5]
The Rattlesnake battleship is the only BS in the game that can passive tank with any degree of success; and in fact it's the strongest passive tank in the game :D --
|

Rafael Cane
House of Stark FOUNDATI0N
|
Posted - 2008.10.22 16:29:00 -
[6]
Maybe youŠre forgetting the resistances?
Semi-passive goes maybe better.
Boost the resis with shield resistance amplifiers. The gurista ones are pretty good and not so expensive. Combined with a shield booster which donŠt use much cap (for example the republic fleet one) it will make mostly any mission pretty easy if you manage the aggro a bit. If you have good shield commpensation skills, youŠll not have to turn on the booster in many missions at all.
|

Johann Callasan
|
Posted - 2008.10.22 20:38:00 -
[7]
Originally by: Lanea Hammersing My impression of the basic concept: reduce recharge time and increase shield size to have a good buffer and make it regen as fast as possible on its own. I.E. no shield boosters; I'm fine with active resist modules.
I've played with some fittings in EFT (Tempest specifically) and I can't seem to get the recharge rate to approach anything that seems useful for a situation where tanking becomes very important. I'm thinking in terms of starting L4s when the skills fall into place, and later pvp in some ships. I've fiddled with:
* 2 skills directly affect shield size and recharge * Shield extenders, power relays *gasp* Rigs, for high-sec missioning if I get confident enough in not blowing up within 2 minutes * Minmatar shields compared to other races? (though I've heard as much in Minnie Military chat about high-level passive shielding as with any other race)
- Specifically what am I missing here? - How many functional options are you left with for mid-slots after getting shield resist to a reasonable level? (I'm assuming it has to be at least 80% range of relevant damage types for missioning, or 50-60% across the board for pvp)
Sidenote: One technique is to fit an oversize extender, so how would battleships do passive shielding when they don't have that option?
You've got the pasics right - that is, to take advantage of a peculiarity in EvE, that no matter how many siields you have, the recharge time stays the same whether or not you have 900 shields or 9,000.
That being said, there are a couple of things you're missing:
The REAL point of "passive" shield-tanking is a balance - to use both recharge rate AND resistances to your best advantage to offset incoming damage. Since total shield recharge TIME stays the same (unless you fit things like SPRs that reduce that time) AND that your shields don't recharge at the same RATE all the time (there's a peak in recharge rate around 30% total shields).
You're balancing incoming DPS against your resistnces AND your shield recharge amount - battleships as a general rule have too slow a recharge time to be effeective at passive tanking; it just takes to long to regen what it can. Ideally, for a passive tanker you want ships that have passive bonuses to shield resistance, or a ship with loads of low slots and capless weapons to load up on shield power relays (DO NOT USE FLUX COILS wihout at least 3x oversized shield extenders!) You can get away with it in soemthing like a Raven, but you'll be severely gimping your DPS as you won't have room for any damage enhancers among all the relays - and your cap recharge for things liek active hardeners will be a sad joke.
For example; a semi-passive setup for a Drake would be: (Drake gets 5% resistancve bonus per leve): MIDS: 3x Hardener 3x Large Shield Extender LOWS: 2xShioeld Power Relay 2x BCU
then Core Field purgers in the rig slots.
Good luck to you - the example showm may help you - just know that most BSs are active-taniked for a reason.
|

Space Wanderer
|
Posted - 2008.10.22 21:23:00 -
[8]
Battleship do not fit passive tank well, basically because there is no oversized shield extender for them. On the contrary battlecruisers are great passive tankers, because they have so much powergrid to fit oversized extenders. The drake is the most known example, but also the myrmi, despite the bonus to armor reppers, has a stronger passive tank than an armor tank with two MARs. Even HACs usually have very good passive tanks. PAssive tnak on ishtar is better than armor tank.
However passive tanks mean no cap, and often you might want cap.
|

Lanea Hammersong
|
Posted - 2008.10.23 00:17:00 -
[9]
Okay, thanks. I'm glad to see I don't totally suck for not finding a way. It just wasn't really there on the ships I was looking at.
It only seems to be viable on a few missioning set-ups but not really for level 4s, and those are the only ones I'd do for income between rounds of pvp.
|

5yndr0m3
Caldari Ninjas N Pirates
|
Posted - 2008.10.23 04:05:00 -
[10]
Originally by: Johann Callasan
Originally by: Lanea Hammersing My impression of the basic concept: reduce recharge time and increase shield size to have a good buffer and make it regen as fast as possible on its own. I.E. no shield boosters; I'm fine with active resist modules.
I've played with some fittings in EFT (Tempest specifically) and I can't seem to get the recharge rate to approach anything that seems useful for a situation where tanking becomes very important. I'm thinking in terms of starting L4s when the skills fall into place, and later pvp in some ships. I've fiddled with:
* 2 skills directly affect shield size and recharge * Shield extenders, power relays *gasp* Rigs, for high-sec missioning if I get confident enough in not blowing up within 2 minutes * Minmatar shields compared to other races? (though I've heard as much in Minnie Military chat about high-level passive shielding as with any other race)
- Specifically what am I missing here? - How many functional options are you left with for mid-slots after getting shield resist to a reasonable level? (I'm assuming it has to be at least 80% range of relevant damage types for missioning, or 50-60% across the board for pvp)
Sidenote: One technique is to fit an oversize extender, so how would battleships do passive shielding when they don't have that option?
You've got the pasics right - that is, to take advantage of a peculiarity in EvE, that no matter how many siields you have, the recharge time stays the same whether or not you have 900 shields or 9,000.
That being said, there are a couple of things you're missing:
The REAL point of "passive" shield-tanking is a balance - to use both recharge rate AND resistances to your best advantage to offset incoming damage. Since total shield recharge TIME stays the same (unless you fit things like SPRs that reduce that time) AND that your shields don't recharge at the same RATE all the time (there's a peak in recharge rate around 30% total shields).
You're balancing incoming DPS against your resistnces AND your shield recharge amount - battleships as a general rule have too slow a recharge time to be effeective at passive tanking; it just takes to long to regen what it can. Ideally, for a passive tanker you want ships that have passive bonuses to shield resistance, or a ship with loads of low slots and capless weapons to load up on shield power relays (DO NOT USE FLUX COILS wihout at least 3x oversized shield extenders!) You can get away with it in soemthing like a Raven, but you'll be severely gimping your DPS as you won't have room for any damage enhancers among all the relays - and your cap recharge for things liek active hardeners will be a sad joke.
For example; a semi-passive setup for a Drake would be: (Drake gets 5% resistancve bonus per leve): MIDS: 3x Hardener 3x Large Shield Extender LOWS: 2xShioeld Power Relay 2x BCU
then Core Field purgers in the rig slots.
Good luck to you - the example showm may help you - just know that most BSs are active-taniked for a reason.
i would switch those mids around to:
2 large sheild extenders tech 2 then use 2 of each of the primary damage taken per mission, ie. 2 kinetic and 2 explosive.
use tech 2s.
i run this set up on level 4s and hardly ever have to leave a mission.
|

Space Wanderer
|
Posted - 2008.10.23 12:50:00 -
[11]
Originally by: Lanea Hammersong It only seems to be viable on a few missioning set-ups but not really for level 4s
I wonder. I want to play with EFT a little bit, but a passive tank on an ishtar might be better than on a drake, and field the same amount of drones of a domi.
|

Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2008.10.23 17:40:00 -
[12]
Edited by: Dirk Magnum on 23/10/2008 17:47:27
Originally by: Space Wanderer an ishtar might be better than on a drake, and field the same amount of drones of a domi.
I'm not in a position to say yes or no to this assertion since I've never flown an Ishtar... but running a level 4 with only medium rails and drones is going to take a lot of work to manage the aggro. The instant the drones kill a ship they turn on another. It may be one you targeted or it may not be. If the drones aggress ships in this way who you haven't chosen to intentionally aggro, you'll suddenly looking at a whole lot more DPS coming your way.
edit: actually I guess I should point out that I have run a bunch of missions with a Dominix, and the above situation with the drones did pose a problem from time to time. Maybe drone attack patterns will be fixed in an upcoming patch 
|

Vladimir Ilych
Gradient Electus Matari
|
Posted - 2008.10.25 04:40:00 -
[13]
I suppose you could passive shield tank a Maelstrom something like this (I am not a passive tank fan or user though)
Shield Power Relay x5
100MN Afterburner Large Shield Extender x2 Resistance modules x3
1200mm Artillery Cannon x8
Capacitor Control Circuit x3
Runs the AB for 12 minutes before you cap out.
This does not play to its strengths though. The Maelstrom has a shield booster bonus. My agent Maelstrom uses an active tank with damage & tracking mods in the lows. It works very well indeed. Drones for the frigates.
|

Dinsdale Pirannha
Gallente
|
Posted - 2008.10.25 21:28:00 -
[14]
Try this:
Shielded Myrmidon:
Rigs: 3 x Core Defence Field Purgers Lows: 6 x Shield Power Relay II's Mids: 3 x Large Shield Extender II's, 2 mission specific amps or hardeners Highs: Capless guns, or whatever you are comfortable with.
I run 4 x 720 mm arties, and 2 x 150 mm rails, one T1 hardener, one T2 amplifier, and I can run 50-52 minutes. Someday I will get a T2 hardeners when I feel like soloing WC IV, Serpentis base room.
I have been soloing L4's in that setup for over a month now, and the only mission that makes me queasy is mentioned above. I will admit, you don't blaze through L4 missions, but it is safe.
As for PvP, my setup is very poor.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |