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Stele Toque
Caldari
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Posted - 2008.10.22 17:32:00 -
[1]
I'm curious ... Is there one out there? What's your success rate? Is it worth it?
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Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.10.22 17:42:00 -
[2]
The status of bounties and any potential bounty hunting career is in a sad state, has been for years, and has yet to be directly addressed by CCP. I think bounty hunting would've been a very cool route to take since I tend to target pirates and pvpers in general anyway...but it's a fairly broken system. I've collected some bounties from time to time, but never as a primary objective or means of income.
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Dyaven
Interstellar Mining and Research
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Posted - 2008.10.22 17:51:00 -
[3]
Edited by: Dyaven on 22/10/2008 17:51:49 Problems with Bounty Hunting:
- There is nothing preventing someone with a large bounty on their heads to have a friend or alt claim the bounty.
- You must pod someone to collect a bounty, and this gives a huge sec status penalty if they're not criminally flagged or in 0.0.
- Finding people with bounties can be very difficult and time consuming.
Did I miss anything?
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Stele Toque
Caldari
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Posted - 2008.10.22 17:54:00 -
[4]
How so is it broken? There are bounties large enough to make it worth the time and effort. This is why I'm curious as to why it's not being pursued by others as a career path.
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Dyaven
Interstellar Mining and Research
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Posted - 2008.10.22 17:58:00 -
[5]
Originally by: Stele Toque How so is it broken? There are bounties large enough to make it worth the time and effort. This is why I'm curious as to why it's not being pursued by others as a career path.
*Points to post above yours*
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Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.10.22 18:04:00 -
[6]
Edited by: Garreck on 22/10/2008 18:05:34
Originally by: Stele Toque How so is it broken? There are bounties large enough to make it worth the time and effort. This is why I'm curious as to why it's not being pursued by others as a career path.
Killing a pod in lowsec is no easy task. In 0.0, one has the advantage of bubbles, but in lowsec against a skilled pilot who knows how to get his pod out in one peice (and is not having horrible lag/computer problems) nabbing the pod (the only way to collect the paycheck) is no easy thing.
Meanwhile, most of your targets are at least decently skilled and well-equiped...so you're risking a great deal up front for a reward that you're very likely not going to get.
So there's no real appeal. PvP for PvP's sake is one thing (usually supported by generally carebearish activities), but actually making money from killing pods in lowsec is just not terribly feasible.
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Stele Toque
Caldari
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Posted - 2008.10.22 18:04:00 -
[7]
Originally by: Dyaven *Points to post above yours*
I saw. Thanks . We were posting at the same time.
I guess the next question would be how to fix it then what kind of check and balance could you put in to keep said target's buddy from collecting and exempt you from taking a sec status hit.
Any ideas?
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Dyaven
Interstellar Mining and Research
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Posted - 2008.10.22 18:09:00 -
[8]
Originally by: Stele Toque Edited by: Stele Toque on 22/10/2008 18:05:52
Originally by: Dyaven *Points to post above yours*
I saw. Thanks . We were posting at the same time.
I guess the next question would be how to fix it then. What kind of check and balance would you put in to keep said target's buddy from collecting and exempt you from taking a sec status hit.
Any ideas?
There really is nothing that I've seen suggested in previous topics about this issue that would not be game breaking. High security status players being allowed to kill negative security status characters without sec penalties is a common suggestion, but it could easily be abused. And while you can make it so corp/alliance members can not claim bounties from other corp/alliance members, there is no way of preventing someone's alt in a different corp from collecting the bounty.
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Stele Toque
Caldari
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Posted - 2008.10.22 18:25:00 -
[9]
Edited by: Stele Toque on 22/10/2008 18:26:51 One way to solve the pod kill issue is to do away with it.
Change it from a pod kill to a pod capture (tractor beam). This would be setup so you could only do this to those with bounties on their heads. You turn in the capsule with the bounty at any station in high-sec where he's killed by authorities and then whooshed away to his new clone. This would also trigger the isk being transferred into your account. Almost like a mission.
No the real tricky part would be how to make it so an alt or buddy can't collect the bounty.
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Vanthropy
Minmatar
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Posted - 2008.10.22 18:26:00 -
[10]
personally i don't think sec status should have anything to do with it, lol.. i think being flashy red is rather broken as well. That whole part of the system needs a little bit of revamping, we should be able to have bounties on high sec ppl... as it stands, the best way to make being a bounty hunter work would be to advertise your services as a bounty hunter and have ppl pay you isk to kill someone else.. otherwise the system is broken.. because it's a system, just do it like it's done in RL lol "SPEED + GANK = SPANK... Spank that ***** up" |

Stele Toque
Caldari
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Posted - 2008.10.22 19:24:00 -
[11]
One thing I can think of would be part of the pod kill fix. Seize and sell all assets at best market prices which in turn is given to the bounty hunter as a bonus.
A foolproof way to end the buddy or alt from giving the money back to himself is to place an isk transfer moratorium on his account. No one person is allow to give more than 10k isk to the bounty until at which time he has work his security standings back up into the positive numbers. The security standings you'd have to earn would depend on how large the bounty on you might be. For example a bounty of 10 billion or more would mean you'd have to work up to a Sec Standing of something like 8.0. It would be subsequently lower for those with lesser bounties on them.
Some might consider this harsh .. but this game is supposed to be harsh. it sure as hell ain't easy on the guys who are preyed upon by pirates. Repaying your debt to society in real life isn't pleasant or any easier either.
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Praytell
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Posted - 2008.10.22 19:41:00 -
[12]
Heres some ideas that were just coming to me. Im no programmer but there has got to be a way to remove the sec status hit when you kill someone in .4 and below... The whole reason its low sec is the fact that theres no security so why implament a sec status hit in low sec?? So to remove that from the system would be a nice way to start a bounty upgrade system. Next is if theres a bounty on someone and they are in high sec i think killing them should be based on the ammount of bounty, thier security status and the current sec stat system they are in. Now before I give an example I think we should point out that someone that has a 1k isk bounty... isnt a worthy kill. So I guess what im trying to say is make the base bounty starting price bigger and unchangable. Ok on to example.
Lets say you have a job and that person happens to be a whole whopping -1.8 now these people can enter up to .8 space i do believe. (Please Correct me) Now if the base price of a bounty is like lets say 10 mil isk. And this job has that price then I think you should be able to kill that person in the .5-.7 without taking hit (when I say kill I mean POD). .8 being the space that they are stuck in is kinda what im getting at. Anyways just an idea dont know if it could work that way or not but just an idea.
-Praytell-
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Dyaven
Interstellar Mining and Research
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Posted - 2008.10.22 19:44:00 -
[13]
Edited by: Dyaven on 22/10/2008 19:44:45
Originally by: Stele Toque For example a bounty of 10 billion or more would mean you'd have to work up to a Sec Standing of something like 8.0.
Highest positive security status you can get is 5.0 Sounds odd, but it ranges from -10.00 to 5.00, not -10.00 to 10.00. I believe this is to prevent people working up their sec status to max and then going on killing sprees until they're back to 0.
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Dyaven
Interstellar Mining and Research
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Posted - 2008.10.22 19:47:00 -
[14]
Originally by: Praytell
Lets say you have a job and that person happens to be a whole whopping -1.8 now these people can enter up to .8 space i do believe. (Please Correct me)
Everyone up to -1.99 can enter any sec status system, I believe.
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Stele Toque
Caldari
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Posted - 2008.10.22 19:54:00 -
[15]
Originally by: Dyaven Highest positive security status you can get is 5.0 Sounds odd, but it ranges from -10.00 to 5.00, not -10.00 to 10.00. I believe this is to prevent people working up their sec status to max and then going on killing sprees until they're back to 0.
i didn't know that. You get the idea of where I was going with that line of thought. It's something they would have to accomplish to lift the give money moratorium on their accounts. Once accomplished it's their prerogative where they go from there.
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Stele Toque
Caldari
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Posted - 2008.10.22 20:03:00 -
[16]
Originally by: Praytell Heres some ideas that were just coming to me. Im no programmer but there has got to be a way to remove the sec status hit when you kill someone in .4 and below...
just change the podkill to a pod capture and you don't have to worry about a sec hit.
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Praytell
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Posted - 2008.10.22 20:09:00 -
[17]
Originally by: Stele Toque
Originally by: Praytell Heres some ideas that were just coming to me. Im no programmer but there has got to be a way to remove the sec status hit when you kill someone in .4 and below...
just change the podkill to a pod capture and you don't have to worry about a sec hit.
Yea but what about the bountys that would be done by contract that you have to have a corpse or something. I mean a pod capture is an interesting idea but it takes away from the effect of the corpse...
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Stele Toque
Caldari
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Posted - 2008.10.22 20:25:00 -
[18]
Originally by: Praytell Yea but what about the bountys that would be done by contract that you have to have a corpse or something. I mean a pod capture is an interesting idea but it takes away from the effect of the corpse...
I outlined that in an earlier post. You turn in the capsule at any base in Highsec where you get paid the bounty and he gets killed. Add a "Turn in bounty" button to the bounty menu and have the pod in your cargo hold or hanger turn into a corpse when you click it.
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Praytell
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Posted - 2008.10.22 20:31:00 -
[19]
Im sorry! I completely read over it or something. As you indicated a very nice idea and maybe you can give some more details as to how exactly It will work. I understand the basics of what your saying but Im getting a mental picture of you keeping the player... in pod... handing it over the contractor and then that person killing the job... Now unless im just completely misunderstanding you which is probably accurate then Im sorry. If not then how is that system going to work exactly I mean you cant just keep the poor guy no matter how much he deserves to be killed he doesnt deserve not to go to clone asap and continue on with this second... third....10th life...
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Henry Teach
Minmatar
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Posted - 2008.10.22 20:32:00 -
[20]
Edited by: Henry Teach on 22/10/2008 20:32:33
Originally by: Stele Toque I outlined that in an earlier post. You turn in the capsule at any base in Highsec where you get paid the bounty and he gets killed. Add a "Turn in bounty" button to the bounty menu and have the pod in your cargo hold or hanger turn into a corpse when you click it.
So the unfortunate person in the pod would be stuck with you until then? I can see it now, a whole new form of pirating, holding your body to keep carebears from their precious mining until payed. (Not to mention the griefers that will just stock up on pods)
Nice try though
EDIT: damn guy above me beat me to it
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Praytell
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Posted - 2008.10.22 20:36:00 -
[21]
Originally by: Henry Teach Edited by: Henry Teach on 22/10/2008 20:32:33
Originally by: Stele Toque I outlined that in an earlier post. You turn in the capsule at any base in Highsec where you get paid the bounty and he gets killed. Add a "Turn in bounty" button to the bounty menu and have the pod in your cargo hold or hanger turn into a corpse when you click it.
So the unfortunate person in the pod would be stuck with you until then? I can see it now, a whole new form of pirating, holding your body to keep carebears from their precious mining until payed. (Not to mention the griefers that will just stock up on pods)
Nice try though
EDIT: damn guy above me beat me to it
Thanks Henry I was beginning to think I was going stupid which is probably not to far from the truth. Got to be a lil faster on the draw by the way... or the post reply button... or your typing... 
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Dyaven
Interstellar Mining and Research
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Posted - 2008.10.22 20:36:00 -
[22]
Edited by: Dyaven on 22/10/2008 20:36:31
Originally by: Henry Teach Edited by: Henry Teach on 22/10/2008 20:32:33
Originally by: Stele Toque I outlined that in an earlier post. You turn in the capsule at any base in Highsec where you get paid the bounty and he gets killed. Add a "Turn in bounty" button to the bounty menu and have the pod in your cargo hold or hanger turn into a corpse when you click it.
So the unfortunate person in the pod would be stuck with you until then? I can see it now, a whole new form of pirating, holding your body to keep carebears from their precious mining until payed. (Not to mention the griefers that will just stock up on pods)
Nice try though
EDIT: damn guy above me beat me to it
I imagine that the player would just get send to his clone and the pod would be put in your cargohold like any other item.
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Stele Toque
Caldari
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Posted - 2008.10.22 20:57:00 -
[23]
Originally by: Henry Teach So the unfortunate person in the pod would be stuck with you until then? I can see it now, a whole new form of pirating, holding your body to keep carebears from their precious mining until payed. (Not to mention the griefers that will just stock up on pods)
Nice try though
EDIT: damn guy above me beat me to it
easily fixed then. the guy in the pod dies the second you transfer his body to your cargo hold. he goes to his new clone body and you get the bounty right then and there. you didn't actually destroy the pod and avoid taking a sec status hit. have the pod pop like a can once the body is removed from it.
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Henry Teach
Minmatar
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Posted - 2008.10.22 21:02:00 -
[24]
Originally by: Stele Toque
Originally by: Henry Teach So the unfortunate person in the pod would be stuck with you until then? I can see it now, a whole new form of pirating, holding your body to keep carebears from their precious mining until payed. (Not to mention the griefers that will just stock up on pods)
Nice try though
EDIT: damn guy above me beat me to it
easily fixed then. the guy in the pod dies the second you transfer his body to your cargo hold. he goes to his new clone body and you get the bounty right then and there. you didn't actually destroy the pod and avoid taking a sec status hit. have the pod pop like a can once the body is removed from it.
So its basically the same exact thing as popping a pod but not. Why not just take away the sec hit for killing a pod and give you the bounty then like it is now? Would be the same exact thing
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Praytell
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Posted - 2008.10.22 21:07:00 -
[25]
It might just be me but it also seems like your saving of having to make another item that your going to have to train skills to use and inturn cutting out a bunch of steps. I like it but I think the sec hit should just be done with by easily removing it when you kill for bounty. The pod idea is cool though a dramatic effect to the poor helpless person...
/me imagines a nail marks in space as the pod is being pulled by a tractor beam to the bounty hunter ship's cargo bay.
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Stele Toque
Caldari
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Posted - 2008.10.22 21:10:00 -
[26]
Originally by: Henry Teach So its basically the same exact thing as popping a pod but not. Why not just take away the sec hit for killing a pod and give you the bounty then like it is now? Would be the same exact thing
easy for us, but not for them i think. they would have to change in the code in a major way to accommodate how podding/sec status reacts in one area of space versus another. doing it this way means adding an ability to the pods no matter what part of space it's in. I've got a few buddies who code and they explained that this would most likely be the easier way of doing it if possible.
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Stele Toque
Caldari
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Posted - 2008.10.22 21:12:00 -
[27]
Originally by: Praytell It might just be me but it also seems like your saving of having to make another item that your going to have to train skills to use and inturn cutting out a bunch of steps. I like it but I think the sec hit should just be done with by easily removing it when you kill for bounty. The pod idea is cool though a dramatic effect to the poor helpless person...
/me imagines a nail marks in space as the pod is being pulled by a tractor beam to the bounty hunter ship's cargo bay.
ehh ... most everyone eventually trains tractor beams because of salvaging. It's really not that big a deal for them to add it if they've graduated to a point where they're bounty hunting.
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Omnoms
Amarr IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.23 17:30:00 -
[28]
Edited by: Omnoms on 23/10/2008 17:30:46
Originally by: Dyaven
[*]Finding people with bounties can be very difficult and time consuming.
come to ihakana mate
three of the top 10 in the bounty list live there. Bring it!
If you CAN kill neomaximus, rowlandos or lorzion.. I'd be very impressed. |

Dax Ee'nnach
Caldari
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Posted - 2008.10.23 17:52:00 -
[29]
Originally by: Stele Toque I've got a few buddies who code and they explained that this would most likely be the easier way of doing it if possible.
I think your buddies have it wrong. AFAIK you can only tractor things that you or your corp own (you can't tractor someone else's wreck, for instance), so you would have to add code to allow pods to be tractored, so now griefers have a new tactic - destroy the ship and just tractor the pod all over hell and back ... I can see the latest BattleClinic loadouts for Prison Guard Alts with "Prisonship" Destroyers with 8 tractor beams to hold all the carebear pods.
If you are suggesting that only "bountied" toons have tractorable pods - well, now we have another set of conditions to code .... etc.
Testing the isBountySet vs whatIsSecStatus equals big cocordokken or not has gotta be easier the deploying a whole new ship (i.e. a tractorable pod). |

Stele Toque
Caldari
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Posted - 2008.10.23 18:41:00 -
[30]
Originally by: Dax Ee'nnach I think your buddies have it wrong. AFAIK you can only tractor things that you or your corp own (you can't tractor someone else's wreck, for instance), so you would have to add code to allow pods to be tractored, so now griefers have a new tactic - destroy the ship and just tractor the pod all over hell and back ... I can see the latest BattleClinic loadouts for Prison Guard Alts with "Prisonship" Destroyers with 8 tractor beams to hold all the carebear pods.
If you are suggesting that only "bountied" toons have tractorable pods - well, now we have another set of conditions to code .... etc.
Testing the isBountySet vs whatIsSecStatus equals big cocordokken or not has gotta be easier the deploying a whole new ship (i.e. a tractorable pod).
good point, but my buddies don't know or play the game. i gave them a brief explanation of it and they were explaining what they would do based on the little bit of info they had. i brought up your point and they suggested this instead.
perhaps a new module could be added to capture pods. make it so that you can only use it against those with active bounties on them. |
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