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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.10.23 07:49:00 -
[1]
Hello, please allow me to announce my candidacy for CSM. I believe I can be of great asset as a representative of the community for numerous reasons. IÆve been involved in MMORPGÆs in one form or another since Æ93. Everything from text-based MUDs to the tactical Battletech games which were done on a hex grid (also text) before graphics became the rave. When Ultima Online went into Beta I then entered the realm of retail games online. Since that time IÆve played nearly every one published, looking for that perfect game which I never grew tired of. I found it, and EVE Online happens to be that very game. EVE possesses what I consider a rare quality that many other games lack, and that is the simple fact you literally canÆt cap out on things to do. And there is always something to do in EVE at any hour of the day. You can occupy your time with manufacturing, mining, ratting, mission running, trading, or any number of PVP variations. Plus you arenÆt required to be in a group to succeed in EVE, in fact a solo player has just as much potential to excel as one whoÆs in a large corporation or alliance.
My own personal experience in EVE has taken me from a meager beginning with friends in an Empire corporation that mined and produced ships to sell on the market to becoming a Director in one of the most successful alliances in the game today. IÆve mined, run missions, manufactured ships to sell, managed numerous POS structures, researched blueprints, and PVPed in every way imaginable. Actually, that isnÆt accurate. IÆve never lived the life of a lowsec pirate. ;)
Now that IÆve told you of who I am, and what IÆve done please allow me to explain why IÆm interested in being a member of the Council of Stellar Management.
First, I wish to see the game continue to prosper and grow. And I would spend my time on the CSM promoting this belief. Second, there are a number of issues that I wish to see resolved by CCP in the near future.
UI Improvements: There are a number of User Interface(UI) improvements that I feel would benefit the playerbase immensely. Starting with the overview, additional filters would be nice to handle incapacitated POS modules, online modules, and unpiloted ships. An aggression timer for 0.0 space would be a good addition to the game too. It doesnÆt even have to be a timer counting down, an indicator of some sort would serve this purpose. And while IÆm on topic of indicators, a refinement to inform you when youÆre warp scrambled, webbed, or suffering (or benefiting from) a status effect is needed. There are other things too, and IÆll be expanding upon this subject in my blog.
Increased NPC Content: There are only so many ways you can interact with NPC out in space within EVE Online. And eventually it begins to feel like ôgrindingö for ISK when youÆre ratting in a belt or running a mission. It then becomes predictable and some might call it boring. I would like to see CCP develop more ways for the NPC in EVE to react. One exciting idea for this is random NPC gatecamps in 0.0 space. A GM presses a button and a random system/gate is selected based on activity through it in the past hour. The game would then produce an instant NPC gatecamp, complete with warp bubbles. Again, IÆll elaborate more on these ideas in my blog during the coming days.
And Much Much More: My blog at www.avalloc.net will have additional content concerning how I would see EVE Online improved.
I'll be updating my blog every few days and plan to keep it active through my CSM tenure as a place to express my ideas along with reporting on CSM progress for those ideas. If you have any questions I encourage you to ask them here and I'll respond to them as I'm able to. I'll be at Fanfest too, should any attendees wish to ask me questions in person.
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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.10.23 07:49:00 -
[2]
Reserved, just in case.
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Itukki
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Posted - 2008.10.23 16:46:00 -
[3]
I fear that the 0.0 npc gatecamp is not a good idea. This will definetaly hurt people that want to venture about 0.0 alone or in a small group, let alone industrial ships.
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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.10.23 18:47:00 -
[4]
Originally by: Itukki I fear that the 0.0 npc gatecamp is not a good idea. This will definetaly hurt people that want to venture about 0.0 alone or in a small group, let alone industrial ships.
The excitement of that comes with the risk and reward of 0.0 space is diminished when there isn't anything out there to challenge you. There aren't going to be player gatecamps and roaming gangs all the time, and that can mean a person could go 20 jumps in 0.0 and never be challenged. As for traveling alone, some would say that is irresponsible in an industrial ship. I've always had someone scout ahead for me when I was moving precious cargo or in a slowly maneuvering ship.
I want CCP to inject more challenges into the game and upgrading what the NPC's can do would be a good way to do this. If they could program in a way for NPC's to utilize stargates there could be convoys in lowsec or 0.0 which players could intercept. I see a lot of potential here. |
Avalloc
GoonFleet GoonSwarm
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Posted - 2008.10.25 21:07:00 -
[5]
Blog has been updated.
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The Slayer
Caldari GoonFleet GoonSwarm
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Posted - 2008.10.31 01:02:00 -
[6]
ahahaha running for CSM thats a good on avalloc :P
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DaiTengu
Gallente GoonFleet GoonSwarm
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Posted - 2008.10.31 01:06:00 -
[7]
Avalloc has my vote.
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bestposteringoonfleet
Caldari Perkone
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Posted - 2008.10.31 01:07:00 -
[8]
Avalloc. Your ideals and communication skills make me want to give you all my votes. I believe that you will help all capsuleer pilots go far.
Peace be unto you brother.
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.10.31 15:34:00 -
[9]
where is a video showing your wheels Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
Maximus Imbecillus
Player Corporation 104 GoonSwarm
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Posted - 2008.11.01 14:12:00 -
[10]
new video!
http://www.avalloc.net/goonswarm/vote-for-avalloc-hq.wmv
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Captator
Universal Securities
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Posted - 2008.11.01 20:35:00 -
[11]
What are your views on the nano-nerf, specifically with its impact on small roaming gang pvp?
How will you try to enable (not facilitate) more guerilla action in 0.0, and how will you try to address the current mentality of more ships on-grid is better?
What are your views on sovereignty and POS warfare?
Do you envision any changes to NPC AI, such that missions (for example) have fewer ships that behave more like competent players, and as such facilitate entry into a pvp environment, by making pve and pvp more similar, and require more similar approaches, rather than the very different approaches currently seen?
How would you address getting the same however many missions over and over again, with no change effected on the game world, so no sense of something greater?
Few questions to get you started
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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.11.03 05:19:00 -
[12]
Originally by: Captator What are your views on the nano-nerf, specifically with its impact on small roaming gang pvp?
I would have been more satisfied with them increasing the effectiveness of missiles rather than slowing the ships down. Something needed to be done though.
Originally by: Captator How will you try to enable (not facilitate) more guerilla action in 0.0, and how will you try to address the current mentality of more ships on-grid is better?
Grid overcrowding is a big issue and I don't think Titans were the answer. The doomsday made things worse in some aspects along with ruining the "fun" of the pilots who were caught in the blast. The Titan also has the jumpbridge which can help grid-choking lag by bypassing gatecamps but people have used it to bring ships directly unto a crowded grid already too. I don't really see a solution here because everyone will want to project as much power as possible in a fight to win. Correction, there are no "fair" solutions which don't give one side an advantage over the other.
Originally by: Captator What are your views on sovereignty and POS warfare?
CCP needs to be more innovative about the Sov system and POS warfare. There should be more advantages to having a Capital (Sov 4) system. Whether it is defense guns on gates and Outpost, or something added in the asteroid belts to aid the Alliance who holds the area. POS warfare adjustments should be made too, and a good solution would be to decrease the whole grid overload combat that often happens there.
Originally by: Captator Do you envision any changes to NPC AI, such that missions (for example) have fewer ships that behave more like competent players, and as such facilitate entry into a pvp environment, by making pve and pvp more similar, and require more similar approaches, rather than the very different approaches currently seen?
Missions need to have more variables to them rather than a set script of what you'll find and how many. The AI being improved would be great, but I'm not sure how that could be done. One thing I'd like to see though is roaming NPC gangs that are capable of going through gates or chasing fleeing targets.
Originally by: Captator How would you address getting the same however many missions over and over again, with no change effected on the game world, so no sense of something greater?
Random variables. Create missions that have NPC blockading a station from being docked at, or having taken over said station and the defense guns too! I've got plenty of ideas here, and I'll be talking to the Devs at Fanfest about them.
I'll be at Fanfest this week and I welcome anyone to approach me and ask questions about my campaign stances. Look for the guy in the black/red manual wheelchair among the Goons. Thats me.
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Darius JOHNSON
GoonFleet GoonSwarm
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Posted - 2008.11.03 06:03:00 -
[13]
Originally by: Avalloc
I'll be at Fanfest this week and I welcome anyone to approach me and ask questions about my campaign stances. Look for the guy in the black/red manual wheelchair among the Goons. Thats me.
He's lying that's me.
Originally by: Iroku Mata Darius is time to STFU and make your GSM place free for someone who got the humildity to have the job you claim and failled!
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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.11.03 07:44:00 -
[14]
Originally by: Darius JOHNSON
Originally by: Avalloc
I'll be at Fanfest this week and I welcome anyone to approach me and ask questions about my campaign stances. Look for the guy in the black/red manual wheelchair among the Goons. Thats me.
He's lying that's me.
Hmm. Who is who?!
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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.11.07 09:38:00 -
[15]
Fanfest is going really well so far. There has been plenty of good dialogue with Devs and fellow players and the second day hasn't even started yet!
The "Squeaky Bees" I've been handing out went really fast too, my supply didn't last very long at all. I'll have to bring a few hundred along next year to meet this demand.
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Webb Mordock
Caldari
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Posted - 2008.11.08 00:47:00 -
[16]
Avalloc is probably the best candidate when it comes to the CCP's CSM program. Many of the others have a exclusive view of how this game works. They've either lived in empire space their whole life, or they've lived in 0.0 space their whole life. A number of the other candidates were practically born into their positions, so they never obtained a real perspective on what was going on. Avalloc's 15 years of experience put him at the ground floor of MMO development. CSM delegates aren't game designers, they're game dreamers.
Far from a one-trick kind of guy, he has experienced many different styles of play. Ignoring his accomplishments in other games and just focusing on EVE, Avalloc began as a bare-bones sp pilot with a dream, and rose his way to a position in the directorate of a major alliance. Mining, production, POS warefare, blueprints, the market, whatever. He has experience in a wide range of areas and doesn't fall into the stereotype of what you would expect of a player like him.
The ideas he brings to the table are important core features to the game that need to be improved upon. Not to mention that for all the time I've worked with him, he has always been available to discuss new ideas, and has a strong love for the game.
You may have seen him at Fanfest, he was the one handing out squeaky bees and making sure everyone had a good time. Avalloc has a strong understanding of what basic game concepts need to be brought to the attention of CCP, and this is the main reason why I think he deserves your vote for CSM delegate.
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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.11.09 16:27:00 -
[17]
Edited by: Avalloc on 09/11/2008 16:29:00 Thank you for your kind praise, Webb Mordock.
I will be sharing my observations from Fanfest after I return home on the 11th.
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OHBOY OHBOY
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Posted - 2008.11.14 04:56:00 -
[18]
Avalloc is a pretty ok dude.
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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.11.19 17:09:00 -
[19]
I've decided to share one of the internal Goonswarm videos I created for our own primaries. Yes, I know voting ends in just two days. This is being done more for entertainment purposes rather than winning votes.
Of course a few extra votes won't hurt. ;)
Click picture to view video.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.11.19 21:28:00 -
[20]
You censored swearing in an internal GoonSwarm video? Somehow I find that hard to believe...
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Avalloc
GoonFleet GoonSwarm
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Posted - 2008.11.19 21:45:00 -
[21]
Originally by: Herschel Yamamoto You censored swearing in an internal GoonSwarm video? Somehow I find that hard to believe...
Why is it so hard to believe? I didn't censor it for eveo, it was already like that.
However I have another video I will have to censor if I plan to post it tonight, and that is only because of the song having "colorful metaphors" littered throughout it. ;)
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