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Thread Statistics | Show CCP posts - 2 post(s) |

Jerni
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Posted - 2008.10.24 21:31:00 -
[151]
I was looking through old issues of EON and noticed that one (issue 5, I think) mentioned "atmospheric flight." My guess is that the idea got nixed long ago since we haven't heard anything about it since. Is that true? If so, why was work on it stopped? It could be interesting if ambulation were extended to cover some sort of landing on planets or moons. |

Arkady Sadik
Gradient Electus Matari
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Posted - 2008.10.24 21:31:00 -
[152]
1) What is the topmost "problem(s)" CCP currently sees with FW mechanics, if any? I'm asking to get an idea in which direction you are trying to take FW.
2) What's the current opinion on letting alliances into FW at some point?
3) Are dreadnaughts considered balanced now with the torpedo changes? "Boost the Naglfar" is one of the hot topics in the forums.
4) What are the next big "this needs rebalancing" topics the balance team has on the agenda after speed? |

Mr Isky
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Posted - 2008.10.24 21:34:00 -
[153]
Why was the map from the directional scanner removed and can you please. please, please bring it back. It was way more convenient than that pita F11 map. |

Shard Merchant
Minmatar
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Posted - 2008.10.24 21:34:00 -
[154]
Originally by: Shadowsword What is being done about dysprosium and promethium and their high demand?
Nothing should be done about Dysprosium/Promethium demand. That's player driven economics, and EVE doesn't exactly discourage monopolization if other players have the opportunity to break it.
So your question reworded properly would be:
"What is being done about static and infinite moon resources?"
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Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.10.24 21:36:00 -
[155]
Ok, here we go:
Dear Zulupark, since you promised to answer EVERY question: 1) POS - Flogging the Dead Horse... , what is the deal? We have been asking for this for many years now. CCP ignored us, with the exception of one dev post. What are we to do? POS at this time are nightmare to maintain. CSM does not appear to be of any help, so, the ball goes to you.
2) Single Player Owned Small Structures/aka S.P.O.S.S/aka "Player Housing", when? It has been on the drawing board for more than two years now.
3) You probably will not answer this one, since you will have to tow the company line, but, on an off chance that you will actually be honest with the players: do you personally think that it was wise for CCP to present us with the liquidation of Inactive Training/Ghost Training on such a short notice? And, why do you think so many people got upset at CCP, was it actually the Ghost Training, or was it due to the inadequacy and, for the lack of a better word, sinister way, of how you guys apparently handled the whole announcement, and aftermath, that just stank of "cover up" and "backtracking"?
You should feel some relative affinity toward T0rfi, since you were in the similar position a while ago, where you got ripped apart and put back together again, when you announced a sudden and unwelcome change. At least then it was just a proposal, as opposed to what happened recently. Anyway, I just hope I get to see one honest answer from a dev, with no evasions, subterfuge, corporate bs, and ass covering.
I appreciate that you actually doing this unprecedented thing, it reminds me very much of how CCP used to be in the good old days.
So keep on doing it man, and CCP should give such encouragement to all the developers, I can wait a week for my answers, so long as they are honest, to the point, and non evasive.
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Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.10.24 21:43:00 -
[156]
Just wondering - do you guys at CCP realize that making LOCAL "delayed" will basically kill ISK making in 0.0 (and 0.0 is **** already)?
I mean, running L4 missions (which already makes more money than most of 0.0 ratting) vs ratting/mining in 0.0 (and hoping a gang of recons don't jump you).
Yeah, risk vs reward 
Why don't you, at least, introduce agents in player conq 0.0 (for a fee, blah, blah)? 0.0 is horribly broken, and you want to break it even more?
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2008.10.24 21:53:00 -
[157]
How will the economy in Ambulation work? Can people becomes trillionaires by just playing with the Ambulation content? How will it relate to the normal economy?
Given the ultrazoom, would it be possible to use it to generate the nebula backgrouns in real time, rather than use ready-made background textures? This would vastly improve the sense of size and space, and make every system truly unique, rather than having to re-hash backgrouns everywhere. The sense of movement when going to warp would be magnified greatly, and the zoom from map to ship wouldn't be interupted by a nebula loading, as you can have the real-time nebula fade in? (( sorry if this one is a bit obscure :P ))
When are planets getting a graphics update?
When will planets and suns be resized, so they actually look as big as they should be?
When will station interiors and exteriors be matched to each other, so stations will stop being huge versions of the Tardis? And why are small cargo vehicles inside stations bigger than some cruisers?
Are there any definate plans for Jove and Jove space yet? If yes, what role would they play, and can players turn into Joves?
Is simple planetary interaction being developed yet? I imagine it would work very well with sovereignty.
More to come :D
EVE History Wiki
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Jessica Hoothra
Caldari Independant Union of Rangers
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Posted - 2008.10.24 21:58:00 -
[158]
Will Eve ever feel "big" again? ie, will there be more systems/regions added in the future?
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Jordan Musgrat
H A V O C Triumvirate.
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Posted - 2008.10.24 21:59:00 -
[159]
Edited by: Jordan Musgrat on 24/10/2008 22:00:11 I have a few questions, I will take you at your word, that you will answer these.
#1 Quote:
we don't think that the nano balance will really change all that much about guerrilla warfare
You are wrong in so many ways, this will end nano guerrilla warfare, and will put the nail in the coffin for solo roaming BS. Are you going to continue ignoring the community, or can you suck it up, and just simply believe us? We're the ones spending dozens of hours a week actually playing the game, remember. We're your best friend as far as testing goes. I'm not saying this because I fly 10k Vagas. You are simply nerfing every ship in the game. Everything from logistics to missions will now take longer.
#2 Quote: We hoped that placing structures outside POS's and creating station services would encourage small roaming gangs that would disrupt supply lines and be all guerrilla
You do realize that a properly setup pos will kill any gang of subcapital ships with the exception of RRs/drakes with logistics, don't you? And unless you are advocating a gang of 20 RR BS spending 5 hours at a typical pos to incap modules, for the sake of "guerilla warfare," then this will never work.
#3 Quote: However hopefully the blackops fix and other stuff will improve small gang warfare
Please do not put all your hope for small gang warfare in the black ops. The black ops has already been used for everything it will ever be used for, all you are doing is improving it to where it is much easier to use. Not everyone wants to roam in small gangs of rapiers/stealth bombers/Black Ops. There is a difficult balance to strike between having HACs/Recons that can do well in small groups against all ships, and not having HACs that can reliably take on 2-3 BS at a time.
Can you please not nerf speed so hard, and simply boost speed killers, such as Arazu/Lachesis (range on damps), Pilgrim/Curse (much more neuting power and range, possibly change bonus to where they can use large neuts), and AFs? If you are going to water down the whole of EvE, then these changes are not needed, but if you ever read forums enough to know that you need to reconsider the nerf, then they would be a great way to nerf the speed of hacs/recons, along with actually looking at individual hacs/recons, without ruining BS tracking/missiles. -----------
Primary is family values, secondary is 0.0... |

Stretchmeat Crotchquake
GoonFleet GoonSwarm
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Posted - 2008.10.24 21:59:00 -
[160]
Okay:
Since local is being removed, I'll ask my concerns in a more formal manner:
What do you have in mind to prevent covops/force recon gangs from being able to go anywhere with total impunity since they will be nearly impossible to track down or intercept?
Do you have any plans to add better reconnaissance tools, especially for locating cloaked ships or at least detecting their presence?
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.10.24 22:01:00 -
[161]
1) Is the focus fire being only-used method of warfare considered a problem? 2) Is there any plans or at least possibilities to allow docking inside the capital ships? (it's such a cool sci-fi cliche missing in Eve when capital ship jumps in and launches smaller ships) 3) At which development stage tactical environments currently are?
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Dwindlehop
Uninvited Guests
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Posted - 2008.10.24 22:09:00 -
[162]
Are carrier and mothership hotdrops working as intended? What about capital ship fleet mobility in general?
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Arithron
Gallente Gallente Trade Alliance
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Posted - 2008.10.24 22:11:00 -
[163]
1. That chap called James who did questioning on live blog a Kiwi?
2. Any plans (if so, any details?) to improve low sec and make it more attractive to players? Any possibility of allowing players to join NPC pirate factions and battle it out in low sec?
3. How valuable are the CSM to CCP in terms of imput for future development and features?
4. How much is a pint of beer in Iceland really?
love and kisses, Arithron
Better to be a live dog than a dead lion... |

Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.10.24 22:14:00 -
[164]
Just another question, since I was not sure if you began to actually write a response and read it all by now:
1) T2 BPOs, does CCP have a plan to remove them permanently from the game? What are the plans, if any for T2 BPOs, are you guys in any way considering to nerf them to kingdom come?
Thanks again.
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Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.10.24 22:23:00 -
[165]
could rats be made to give agression? (like they used to) |

Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.10.24 22:31:00 -
[166]
-Will the universe ever be expanded with more stars and regions?
-Will we ever see more variety in exterior station designs, as well as interior docking areas?
-Will we ever see more variety in ship shapes? I mean, most just end up being long and horizontal....
-Can I have a T2 Tormentor? Please? I know you can't really improve the best ship in the game, but you can try in a second version! |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.10.24 22:39:00 -
[167]
Black Ops -
Thanks for giving them a fuel bay... but as a ship in the family of "stealth" I believe that such a ship with this vital role of moving about undetected should be able to warp cloaked.
Let me give you a quick rundown as to why:
The current two ships that are able to warp cloaked in the family of stealth are Covert Ops and Recon Ships. Both of these ships have warfare capability, and I do not think you would disagree that it is overpowered that they can warp cloaked.
The reason the Black Ops should be able to is because it is the first ship in a new line of stealth. Covert Ops and Force Recons were first, now Black Ops. Without the ability to warp cloaked, this ship is just a very large stealth bomber (which it is not). Its function is to deploy a Covert Jump Portal, and that is its MAIN FUNCTION. All other functions are secondary.
I have enjoyed flying this ship a lot and would love for it to be the stealthy ship I have always seen it as becoming.
So, with that in mind, could you please let it warp cloaked? Thankies ^_^
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Zarnak Wulf
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Posted - 2008.10.24 22:44:00 -
[168]
Can the Hyena get the same bonus change that the interceptors got on Sissi? Sig reduction doesn't cut it after the missile/speed changes.
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Thaar
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Posted - 2008.10.24 22:46:00 -
[169]
You cant seriously keep a straight face, saying that "tempest is fine" "Projectiles are fine" and omg they might actually be overpowered a tad cus they do 20m/s faster than their opponents?
Really, go play a minnie char. Youve never tried one mr.Zulu
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Viktor Bout
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Posted - 2008.10.24 22:57:00 -
[170]
Ships:
Is there a plan to give rigs to Freighters?
Lag:
By removing capsules from the game, would this help to reduce lag? Like in big battles, the ship is dead but the capsule is still here and makes traffic.
Random:
Wich dev got a few grey hairs from eve? :D
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Nicholas DW
Infusion. G00DFELLAS
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Posted - 2008.10.24 23:02:00 -
[171]
Fixing logoffski: We'd love to fix it but it's quite hard to do without starting to get heavy handed towards people who have real disconnects/ctd's/network outages
- Zulupark
Would be the first time you've ever been concerned with being heavy handed with a nerf.
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Del Narveux
Dukes of Hazard
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Posted - 2008.10.24 23:03:00 -
[172]
Apologies if this has already been asked but Zulu, could you come up with a tentative list of all the rebalances currently slated for QR? A lot of stuff has gone on and off Sisi last couple of months and its pretty vague whats in and whats not, a list would help clarify discussion. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Lumy
Minmatar eXceed Inc. Triumvirate.
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Posted - 2008.10.24 23:03:00 -
[173]
Couple of questions about IGB?
Are there any plans to to improve or replace it ? c/d? (if denied, skip the rest)
1. What priority does it have? 2. Do you have any estimated time schedule? 3. How many devs are assigned to this? 4. Do you plan to use 3rd party rendering engine, if it is possible? 5. What language do you want it to support - (x)html, css?
Joomla! in EVE - IGB compatible CMS. |

Lance Fighter
Amarr
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Posted - 2008.10.24 23:10:00 -
[174]
My only question: Is the recovery of less than -5 standings being looked in to? |

Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2008.10.24 23:13:00 -
[175]
Will you fix the Dramiel? All bonuses are for guns but it has more launcher hardpoints than turret hardpoints. |

Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.10.24 23:14:00 -
[176]
Does the development team acknowledge an imbalance between highsec on one hand, and lowsec/0.0 on the other, in the ability of individual players to make money?
Leaving aside the long-running arguments over the amount of income Highsec L4s generate, mission runners in highsec (especially NPC corp mission runners in highsec) are able to run level 4s over and over for as long as they wish with little in the way of interruptions from other players. Additionally a single agent can, server stability permitting, support a theoretically infinite number of players at any one time. By contrast lowsec and 0.0 mission runners, miners, and ratters are at risk from attack whenever a non-friendly player enters system, and so will have their money-making activities interrupted on a regular basis, as well as having their ships and pods destroyed on the occasions where they don't get to safety in time or are unfortunate enough to be NPC-scrammed when the hostiles show up. On top of that, 0.0 ratters have to deal with a finite supply of belt rats due to delayed respawn times - even a good 0.0 ratting system can't typically support more than 3 or 4 ratters at a time before the supply of NPCs begins to dry up.
This question seems particularly relevant considering the recent CONCORD response time buff, and the forthcoming removal of insurance payouts for ships that get CONCORDed, which both tip that balance in favour of highsec mission running by greatly reducing the risk posed by suicide ganking. Additionally your earlier comment that you are looking at removing players from local unless they speak may seem reasonable at first glance but represents a huge increase in risk to the lowsec and 0.0 money-maker, who will lose a huge amount of situational awareness with no corresponding gain, and seems certain to lead to a further exodus of characters to the safety of State War Academy and the already crowded highsec hubs where they can grind ISK in peace and safety. |

Solomon XI
Hoist The Colors. Pirate Coalition
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Posted - 2008.10.24 23:16:00 -
[177]
Question 1:
Going back to the subject of *LOCAL* for a moment, has replacing it with a CONSTELLATION channel (in low-sec & null-sec) been considered instead? Delayed mode won't even let you know people are around. With a CONSTELLATION channel, you'll know someone is in the same Constellation but not what system.
Question 2:
Remote Sensor Dampening has basically been made useless. Is there discussion of a mild boost? |

Liang Nuren
No Salvation
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Posted - 2008.10.24 23:20:00 -
[178]
Zulupark: - What race do you play in game and why? How frequently do you fly these ships and what is the rough specialization of this character(s)? Do you carebear, pirate, or 0.0 alliance it up? [This is important to determine why you feel certain ways] - Do you feel that CCP is losing player good will by pushing out so many changes in the same patch? - Why do you feel that people being forced to learn an effectively new game will not choose to play an entirely new game?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire Liang/Vanesca - Order/Iron Rock@WAR www.kwikdeath.org |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.10.24 23:34:00 -
[179]
- What do you see as the role of the Council of Stellar Management? How much influence does it have over CCP's decision-making, and how much should it have?
- What should the CSM do better in future, in order to ensure that it lives up to its potential?
- Do you think CCP is communicating adequately with players? Are there aspects of the dev-player relationship that you regard as problems? What do you plan to do to fix them, and what can we as a community do to fix them?
- How do you rate the current Eve user interface, including both the in-space side(overview, drone control, etc.) and the in-station side(corp management, science and industry, etc.)? How much work do you think it should go through in future? Do you think CCP has been making enough progress on this front?
- When can we expect to see worthwhile forum software or a usable in-game browser?
- Eve currently has dev-supported mechanisms to exchange real currency for game currency, in the form of GTC sales - in effect, you have unlimited RMT with the sole qualifier being that you can't sell more isk than it takes to pay your subscription. Given this stance, which is among the most liberal in the industry, why is CCP so consistently moralizing about the evils of real money trading?
- What improvements do you think should be amde to the Eve economy, if any?
- Will there be any method capable of mining ore faster than a Hulk(or ice faster than a Mackinaw, or Mercoxit faster than a Skiff) in the foreseeable future, or are Exhumers the high water mark for mineral production?
- Are there any more faction ships in the works?
- Which part of the game do you feel is the single most underused, compared to its potential?
- What ship or ship class do you feel is the single most underused, compared to its potential?
- How liberal do you think CCP should be in adding new skills to the game? Do you want to see a vast array of specialized skills added, or do you think there are too many as is?
- Are there any plans in the works to fundamentally change the role of Titans in combat? Focused-fire or non-damage Doomsdays, something that would allow it to tank for an extended period, and/or something that would give it a reason to stay in combat(at risk of destruction) instead of fleeing as soon as it can?
- What do you see as the main problems of POS warfare? What do you think is, broadly speaking, the best way to solve these?
- Do you view large, static wealth sources in 0.0(old complexes, current dysprosium moons) as good for 0.0 warfare, by providing objectives, or bad, by giving people money too easily?
- Last and most importantly, when do we get to do this to you(or another dev) again?  |

Kweel Nakashyn
Minmatar Aeden
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Posted - 2008.10.24 23:36:00 -
[180]
I want to talk about the Naglfar especially because I think it's unbalanced vs all the other dreads. What do you think about it Zulu ?
I don't care if a supercap/cap have the best speed in this category, dps/defence is what matter and this one is not really well served... And it's not normal to have to learn those two big skills too : dual weapons ship are not great to "learn" skillwise. They also have a bonus on each of their weapons meaning, all guns + launchers get 1 bonus whereas other ship get 2 bonus on their racks...
I'm not sure if I'm crystal clear, but I'd love this question to be answered...
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