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Maximus Hashur
Dark Knight Legion Inner Evil Sanctum
0
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Posted - 2012.04.02 17:47:00 -
[1] - Quote
Whats everyone's opinion on solo PvP with battlecruisers or battleships? So far I've been told ill lose it and that it will just cause people to bring out their big guns.
I don't really care about losing a high value piece of simulated hardware. Im looking for fun and some serious engagements. |

roigon
Per.ly The 20 Minuters
16
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Posted - 2012.04.02 17:56:00 -
[2] - Quote
Personally I'm still in the AF/dessie stage of things. But in a few months I'm more then certainly be taking out BC's. Battleships are probably also quite viable, but personally that's a bit outside of my budget to just lose casually.
As for the BC's. I'll probably start out in an armor harby because of my laser skills, but will be training medium weapons to move to flying either drake or myrm. Probably myrm. |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
113
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Posted - 2012.04.02 18:20:00 -
[3] - Quote
The Kil2 Geddon is actually still quite fun for solo, although no prop means that it is very committal, I take a locus and metastasis II in the rigs to give it a bit more flexibility with targets.
The dual rep domi is a lot more survivable, although on the flip side less engageable for hostiles, especially if you are flying 2011 solo (with T2 boosts)
MAR + Pate harbinger is another solid option for solo.
There is also a lot you can do with a megathron, and you can be fairly creative on fits.
Ferox / cyclone are also great shield alternatives and often underrated and as tier 1 BCs are rarely encountered people don't always know their capabilities as they do with a harb / canes etc..
Don't fly a silly-tank hyperion / maelstrom as you will either not get fights or get ganked with very little inbetween. Do bring exile. Do learn how to heat well. Don't always expect to get good fights. |

Maximus Hashur
Dark Knight Legion Inner Evil Sanctum
0
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Posted - 2012.04.02 18:46:00 -
[4] - Quote
Im thinking about fielding a Rokh shield tanked (1 XL booster, 2 lg extenders) with neutron blasters, a nuet and a vamp with AB and some turret damage increasing low (cant remember the hybrid version of the heatsink). My skills are still not topped out with hybrid weapons so im holding off until i get all the damage increasing skills like surgical strike and rapid fire at lv4 or more. Also going for large hybrid weapon specialization but that's about 20 days away.
|

FloppieTheBanjoClown
The Skunkworks
1265
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Posted - 2012.04.02 19:06:00 -
[5] - Quote
I'm not sure how a solo rokh will fare. The blaster rokh is a beast these days, but the hull still has a lot of drawbacks for solo work.
Still if you aren't afraid to lose it, try it out and report back.
Also...take a web. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Petrus Blackshell
Rifterlings
724
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Posted - 2012.04.02 19:08:00 -
[6] - Quote
Maximus Hashur wrote:Im thinking about fielding a Rokh shield tanked (1 XL booster, 2 lg extenders) with neutron blasters, a nuet and a vamp with AB and some turret damage increasing low (cant remember the hybrid version of the heatsink). My skills are still not topped out with hybrid weapons so im holding off until i get all the damage increasing skills like surgical strike and rapid fire at lv4 or more. Also going for large hybrid weapon specialization but that's about 20 days away.
A single frigate or AF will kill you. Any big ship needs to have a way to handle little ones, or it's just a matter of time before a hotshot frigate pilot will teach you the meaning of "tracking" and "signature radius". This coming from a hotshot frigate pilot who almost solo'd a Loki in a Malediction. I wouldn't solo in big ships simply because a solo target can be disabled and disadvantaged in so many ways when up against multiple targets -- which is all too often the case.
If you insist, though, my recommendations for solo bigship PvP:
- Hurricane - very versatile, works with both shield and armor fits, and has the neuts or webs to handle frigates, plus it has drones.
- Drake - as much as I hate it, the Drake is good for solo stuff. A bit light on damage, but very heavy tank.
- Harbinger - fit it with two 1600mm plates, FMPs and dual webs for extra hilarity. Warning: it's very slow.
- Dual/Triple rep Myrmidon - if you only plan to take on 1-2 targets at once, this is the perfect choice.
- Shield/Nano Talos - Stupid amounts of damage, but light on tank.
- Neut-Dominix - big tank, sort of poor DPS, but it shuts down any enemy ship opposing it.
- Neut-Typhoon - same as above, but somewhat better DPS, and somewhat more vulnerable against small ships.
Of course, you can try some of the other BCs or BSs (Cyclone and Ferox can both be great, Brutix is similar to Talos), but the ones above are particularly popular.
Oh, and make sure to tell me where you are so I can throw 4-5 Rifters at you and see how you fare  Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Princess Nexxala
The Rock Hard Roosters Villore Accords
30
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Posted - 2012.04.02 19:13:00 -
[7] - Quote
Nano drake is a blast for solo work Is sexy time? |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
430
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Posted - 2012.04.02 19:48:00 -
[8] - Quote
Hyperions with two large armor repairers are very good for solo station horseshit. |

Maximus Hashur
Dark Knight Legion Inner Evil Sanctum
0
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Posted - 2012.04.02 20:40:00 -
[9] - Quote
and heres the noob in me showing up.
what do you mean by nano? and what does "FMP" mean relating to the Harbinger fit above.
Yea i think ill take out some cheaper **** for a while until i learn more. Losing 200M just for fun isn't easy to swallow. Replacing it will be a ***** unless i plex it, but to me that seems cheap and diminishes my sense of accomplishment. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
430
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Posted - 2012.04.02 20:41:00 -
[10] - Quote
Focused Medium Pulse |

Petrus Blackshell
Rifterlings
725
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Posted - 2012.04.02 20:54:00 -
[11] - Quote
Maximus Hashur wrote:and heres the noob in me showing up.
what do you mean by nano? and what does "FMP" mean relating to the Harbinger fit above.
Yea i think ill take out some cheaper **** for a while until i learn more. Losing 200M just for fun isn't easy to swallow. Replacing it will be a ***** unless i plex it, but to me that seems cheap and diminishes my sense of accomplishment. FMP = Focused Medium Pulse Lasers, a type of medium sized pulse lasers. Nano = fitting philosophy for ships where you put multiple Nanofiber Internal Structure IIs in the low slots in order to make ships unnaturally fast and agile.
While none of the ships I (or anyone else) listed would result in 200 mil losses, a T2-fit BC does run about 50-60 mil. I recommend learning how pew pew works in T1-fitted frigates, none of which run over 2 mil. That way, you can lose them with impunity, and learn something new every time you do. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

axxeessee
Trade and Supplies Co.
2
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Posted - 2012.04.02 21:15:00 -
[12] - Quote
To the actual question, yes, it is possible to solo in BCs and BSs, it is very different from soloing in frigates and, as for any thing, the more you do it the better you will get at it. The only issue with starting with BCs and BSs is obviously that, compared to solo in frigs, it gets expensive fast.
As far as how to start, personnally I would watch some PVP videos first (see My Eve sectionon the forums), because half the comments in this thread are highly misinformed.
As for the rohk, you never mix active tank (x-l booster) with buffer (extender), and you should always fill all you turret slots, which means you wont have room for a neut and a nos.
The Rokh is a very viable solo battleship, but you really should find a couple fittings for it first and watch some people flying it. Also note that it shines mostly when mixed with siege links and crystals.
If I were you I would probably start with cruisers/BCs first and then move on to BSs.
eveiseasy.com is also another good place to find stuff to learn the basics. |

chatgris
Quantum Cats Syndicate Villore Accords
40
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Posted - 2012.04.02 23:39:00 -
[13] - Quote
Petrus Blackshell wrote:Oh, and make sure to tell me where you are so I can throw 4-5 Rifters at you and see how you fare 
I believe that we may indeed have a mutually beneficial arrangement to make.
If you tell me where those 4-5 rifters are, I'll show up solo in a drake!
As for the OP, I highly recommend the double web nano hml drake (look at my lossmails on BC for the exact fit). It's got virtually no weaknesses. It can kite and shoot from range, if small ships get close (unlike a turret bc where they would be under your tracking) you can double web them and dispatch them very quickly. The webs also assist for stopping faster ships (like canes) from getting into scram range. |

Maximus Hashur
Dark Knight Legion Inner Evil Sanctum
0
|
Posted - 2012.04.03 00:29:00 -
[14] - Quote
-While none of the ships I (or anyone else) listed would result in 200 mil losses-
I mention the 200M loss because i took a drake and put the most expensive items i could find on there thinking it would make a difference. A gate camp in Fensi changed that idea. Check my losses (i have no wins yet) and youll see i have been messing around with some expensive hardware without knowing what im doing. I started in Nov but stopped playing after the first two weeks. Took it back up a month ago so now im really getting into it.
Chatgris - thanks ill check it out. |

Jack Miton
Lapse Of Sanity Exhale.
165
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Posted - 2012.04.03 00:49:00 -
[15] - Quote
Canes and Drakes are both excellent solo ships. |

Joyelle
State War Academy Caldari State
9
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Posted - 2012.04.03 02:49:00 -
[16] - Quote
If you don't mind going all out then you'll want to invest in boats like the Hyperion and Maelstrom. Smaller versions of these ships are also viable (cyclone and myrmidon). Learning how to fly said ships is the fun part and iirc there are a **** ton of videos floating around on Youtube showing how to fly these ships to fine effect. Sisi is also a good place to get the hang of things and develop your skills. |

Hrett
Quantum Cats Syndicate Villore Accords
52
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Posted - 2012.04.03 05:42:00 -
[17] - Quote
I was going to post that the nano drake is flown by 2 of the best solo pilots I know of, but they both beat me to the thread. :)
I hate the ship personally, but I have watched these folks here and some PODLA guys just absolutely decimate with that drake. They won't like me saying it, but it needs a good old fashioned nerfing. Until then, enjoy. |

Tarryn Nightstorm
Hellstar Towing and Recovery
344
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Posted - 2012.04.03 11:38:00 -
[18] - Quote
Hrett wrote:I was going to post that the nano drake is flown by 2 of the best solo pilots I know of, but they both beat me to the thread. :)
I hate the ship personally, but I have watched these folks here and some PODLA guys just absolutely decimate with that drake. They won't like me saying it, but it needs a good old fashioned nerfing. Until then, enjoy.
No, it doesn't.
L2Range.
In irae, veritas. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
9
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Posted - 2012.04.03 14:08:00 -
[19] - Quote
Vimsy Vortis wrote:Hyperions with two large armor repairers are very good for solo station horseshit. Unfortunately, even with it's defensive bonus, dual repairers do worse on the hyperion than on the megathron or dominix simply because it doesn't have that seventh low slot. You would need a triple repair setup on the hyperion in order to pass those other two ships in tank. The hyperion in it's current form does not justify it's price, IMO. |

chatgris
Quantum Cats Syndicate Villore Accords
40
|
Posted - 2012.04.03 16:24:00 -
[20] - Quote
Hrett wrote:I was going to post that the nano drake is flown by 2 of the best solo pilots I know of, but they both beat me to the thread. :)
I hate the ship personally, but I have watched these folks here and some PODLA guys just absolutely decimate with that drake. They won't like me saying it, but it needs a good old fashioned nerfing. Until then, enjoy.
I'm actually greatly looking forward to its nerfing. I'd really like to be able to fly another battlecruiser without looking at it and saying "meh, the drake can fill this role better". |

Astroniomix
EliteTroll
23
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Posted - 2012.04.03 16:27:00 -
[21] - Quote
Perihelion Olenard wrote:Vimsy Vortis wrote:Hyperions with two large armor repairers are very good for solo station horseshit. Unfortunately, even with it's defensive bonus, dual repairers do worse on the hyperion than on the megathron or dominix simply because it doesn't have that seventh low slot. You would need a triple repair setup on the hyperion in order to pass those other two ships in tank. Even then one tier 3 BC could break it. The hyperion in it's current form does not justify it's price, IMO. WTB: 8 lowslot hype |

Ka Jolo
The Tuskers
10
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Posted - 2012.04.03 16:57:00 -
[22] - Quote
Maximus Hashur wrote:Whats everyone's opinion on solo PvP with battlecruisers or battleships? So far I've been told ill lose it and that it will just cause people to bring out their big guns.
I don't really care about losing a high value piece of simulated hardware. Im looking for fun and some serious engagements.
One advantage BC's have over frigates in soloing is they can tank sentry guns when necessary. PVP in frigates means you worry more about relative sec status, aggro mechanics, and terrain.
I think you'll find that lowsec PVP corps will mostly fly solo in cruiser (recon, HAC, T3, etc.) and BC hulls--ships that move around quickly and get the job done while tanking a reasonable amount of damage. However, frigates always remain on the menu and remain popular choices--and not just the faction hulls, AFs and inties--and battleships are viable for certain solo scenarios. |

Maximus Hashur
Dark Knight Legion Inner Evil Sanctum
0
|
Posted - 2012.04.03 20:56:00 -
[23] - Quote
do tactics specific to the nano drake come into play on your belief in its superiority?
meaning can it be a good ship to battle in if you have little experience with tactics or manual ship piloting. Im not talking about hitting orbit at 15K, i know i need to learn the basic manuevers. |

chatgris
Quantum Cats Syndicate Villore Accords
40
|
Posted - 2012.04.03 23:44:00 -
[24] - Quote
Maximus Hashur wrote:do tactics specific to the nano drake come into play on your belief in its superiority?
meaning can it be a good ship to battle in if you have little experience with tactics or manual ship piloting. Im not talking about hitting orbit at 15K, i know i need to learn the basic manuevers.
Tactics are definitely important, but there's no one game plan to win them all, so here's some hints for some common situations
1v1 fighting against another BC.
Stage 1) If the ship you are fighting is much faster than you AND would crush you if it caught you, try coming in at range to begin with and start hammering him from 60km while burning away. At some point you want to close in for the 20km point, and choosing that time is an art. The idea is to soften your target up early from the relative safety of range, and then play the riskier game of holding point after he's hurt and you getting scrammed would be 100% death.
Stage 2) Once you are in the "hold 20km point stage" using "keep at range" with 20km is useful. Overheat your webs so that if the enemy does overheat his MWD and closes on you, you can web him before he hits scram range.
Stage 3) When it's obvious that the enemy has completely lost and even if he tossed a scram on you he'd lose, he'll be desperately looking to escape, you can opt to charge in an double web your target to ensure he doesn't escape. Often at this point if you are solo you'll start running low on capacitor, so trapping him with two webs means you can usually leave your MWD off more often
1 vs many
If you are only one against many, you probably won't be able to drop enemy bc's that easily (it gets much easier once you are 2-3 vs many to do so). That doesn't mean there's nothing you can accomplish: In fact, you can slaughter a lot of their tackle. The goal is to burn away, often overheating at the start, and draw their tackle away from the main fleet, *BUT NOT MORE THAN 150km* (unless you are in a plex where warping cannot occur). Generally once you get the tackle about 100km away from the main enemy force, that is your time to overheat, uturn double web the tackle and kill it before the enemy fleet can burn in to get heavier points on you. Often it is a race from the time you start to get far away enough from the main blob before the enemy tackle scrams you, you hope you are far away enough from the main fleet by that time to kill the tackle then warp off to rinse and repeat. TIP: While killing tackle, ALWAYS be aligning to something you can warp to. That means you can get out that crucial 5-10 seconds earlier than if you waited to blow up the target and then get out.
If you want to do more solo against large enemy fleets than just slaughter tackle, you can also go after softer targets like cruisers or dumb bc pilots that let you hammer on them for a few minutes with missiles before you go in for the kill. When you do close for the kill, your general plan is to see if all the enemy blob is to the right side of the target you and trying to kill, and then you swing left holding point but staying out of scram range. Against smaller blobs (say 5v1) this is feasible.
ESCAPE
You would be surprised at how slippery a nano drake pilot can be, but you MUST be aware of your surroundings. A good tactics is to always be aware of enemy warpouts and generally you want to be burning away from the fleet while aligned to a celestial: That means if you are trying to get that tackle to separate from the fleet, but you realize that it's about to get into scram range, you can warp out at a moments notice.
If you are already tackled with a long point, you would be surprised at how often you will escape even from a faster opponent. If you overheat your MWD, and overheat your webs, once the enemy gets in web range hit them with two webs. If you are trying to burn away to a celestial, that slowdown will more often than not be enough for you to escape point range and warp away.
Another thing you want to be aware of is that many non-nano pilots think that they can catch you by probing/having good warpins. A common tactic that a gang may play is for a long range ceptor to point you, then the bulk of the fleet will warp away and then warp back to the ceptor to catch you. In the case where you are attempting to escape (always shooting the ceptor, you'll wear him down eventually) towards a celestial, and you see the fleet warp off to that celestial, they're going to try and warp back to that ceptor at range so you run right into them. As soon as you see some people warp off to the celestial you were motoring towards, choose another celestial in a different direction and start burning towards that one: Then they will be unable to land on you with a warp to ceptor at range option.
So, in summary your goal when flying a nano drake is to a) Separate weak but fast ships away from the fleet, but within warp range, Dual webs to slaughter them b) Keep short range bc's at a range where you do more damage to them then they do to you. Use overheated webs to punch at enemies closing before they hit scram range c) Always track celestials that are away from the blob that you can burn towards so that you can escape faster d) Watch for enemies warping out, see where they warp to and don't allow yourself to fall for the warp back to tackler at range from celestial you are burning to trick e) Agility is key in the drake, it's just as agile as a hurricane. If you can't outrun someone, you can often out-turn them. Make a 90degree turn and you can usually get away from 100MN ab tengus for example. f) Damage types are key against frigates. Use mjolnor against gallente and caldari t2 frigs, use inferno against amarr t2 frigs. Otherwise, kinetic is usually the way to go. g) Remember that your webs have just as much an offensive use as defensive. Caldari have more mid slots than any other race, and you can get the upper hand with ewar. |

Dibblerette
The Phantom Regiment The House Of Cards.
48
|
Posted - 2012.04.04 00:06:00 -
[25] - Quote
chatgris wrote:The Nano-Drake Bible.
Best post I've seen on these forums in ages. Heed these words, try recording and watching some of your own fights, don't be afraid to pop and you're well on your way to being a good solo pilot. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.04.04 01:23:00 -
[26] - Quote
Astroniomix wrote:Perihelion Olenard wrote:Vimsy Vortis wrote:Hyperions with two large armor repairers are very good for solo station horseshit. Unfortunately, even with it's defensive bonus, dual repairers do worse on the hyperion than on the megathron or dominix simply because it doesn't have that seventh low slot. You would need a triple repair setup on the hyperion in order to pass those other two ships in tank. Even then one tier 3 BC could break it. The hyperion in it's current form does not justify it's price, IMO. WTB: 8 lowslot hype Eight is a bit too much, but seven would make it better. The megathron navy issue has eight. CCP did say that once ship tiers are removed ships needing another slot or some help would get it. Hopefully they'll give the hyperion and brutix another low slot. Or, at least increase something to allow them to defend themselves better. |

Deen Wispa
Screaming War Eagles Incorporated
218
|
Posted - 2012.04.04 18:32:00 -
[27] - Quote
@ Chat - Would love to see a fraps of you pvping in your drakes someday. . |

BolsterBomb
Four Horsemen of the Apocalypse
30
|
Posted - 2012.04.04 19:16:00 -
[28] - Quote
Dibblerette wrote:chatgris wrote:The Nano-Drake Bible. Best post I've seen on these forums in ages. Heed these words, try recording and watching some of your own fights, don't be afraid to pop and you're well on your way to being a good solo pilot.
Hes really not THAT good.... ;p Lt. Colonel of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |

Mr Bigwinky
4U Services Inc. Talocan United
194
|
Posted - 2012.04.13 09:15:00 -
[29] - Quote
I am of the opinion that it is great fun.
Personal favourite is a buffer fit megathron (3x1600, scram, web, heavy neut, heavy cap boost version) I also carry 4x garde II and 5x warrior II in it.
Like any ship you have to be careful what you engage but the heavy neut knocks out most kiting ships (unless they have boosts and are able to stay out of 26km) There is quite a large amount of ships you can solo with it though.
Small ships sometimes think they can kick your ass until webbed, scrammed, neuted and a flight of light drones hit them.
Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Roosterton
Syndicalis Immortalis
339
|
Posted - 2012.04.21 23:24:00 -
[30] - Quote
Quote:A single frigate or AF will kill you.
A neut and a flight of light drones is plenty to deal with small frigates. It's not like the Rokh is especially dependent on mobility and will need to instantaneously kill the tacklers. Maybe if it were a kiting ship that needs to avoid webs/short scrams, then yes, but not a Rokh. |
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