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SkyFlyer
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Posted - 2008.10.25 22:20:00 -
[1]
Ive been lookin around the forum and didnt really find any new threads bout solo/small gang pvp pilgrim setups so thought i wud make a new one!!!
As i have absolutly no clue bou fittin one dont flame me too much if its totally wrong!!!  
[New Setup 2] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Beta Reactor Control: Capacitor Power Relay I
Y-S8 Hydrocarbon I Afterburners Faint Warp Prohibitor I Fleeting Propulsion Inhibitor I Balmer Series Targeting Inhibitor I,Optimal Range Disruption Balmer Series Targeting Inhibitor I,Optimal Range Disruption
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Diminishing Power System Drain I Covert Ops Cloaking Device II
Trimark Armor Pump I Trimark Armor Pump I
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Merin Ryskin
Peregrine Industries
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Posted - 2008.10.25 22:57:00 -
[2]
Edited by: Merin Ryskin on 25/10/2008 22:58:13 Your face! It's here!!!! WTF!!!!
Also, your Pilgrim fit sucks. Fit cargo expanders and cargo rigs instead. When you have the best covops hauler in the game, you should fit as much cargo as possible, and use a shield tank if you really want tank (but you don't most of the time, as the covops cloak is 100% tank). ----------- Blaster sig removed for now, pending those "changes we've been working on all day". CCP, don't screw this up.
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Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.10.25 23:11:00 -
[3]
Wow, Merin, that's some kind of record for you, isn't it?
Skyflyer, I've only been flying this ship a few weeks and have lost one and gotten a few kills in it, as well (including some solo kills). It has its drawbacks compared to other Recons, but I truly enjoy it and hope it gets buffed soon. I'd recommend sticking to low sec; I think it's great fun for Faction Warfare.
For soloing, I'm currently using this:
[Pilgrim, Pilgrim Active Tank] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Medium Armor Repairer II
10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Faint Warp Prohibitor I
Small Unstable Power Fluctuator I Medium Energy Neutralizer II Medium Energy Neutralizer II Covert Ops Cloaking Device II
Auxiliary Nano Pump I Nanobot Accelerator I
Hammerhead II x5 Warrior II x5 Vespa EC-600 x5 Hammerhead II x2 (spares)
NOS is self-defeating on this ship, as your neuts will always insure the targets cap is lower than yours. Better to have a small neut in that third slot to cycle against the enemy cap every 6 seconds, keeping it low.
For gangs, I'd go to a buffer tank and possibly switch out the cap warfare entirely for FMP IIs, but that's just me. I personally think there are better options for gang work - like the Curse, Sac, Zealot or Harb. |

Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.10.25 23:38:00 -
[4]
Much as it (truly) pains me to agree with Merin on anything in the current game build, it's pretty much true. Web = death usually because your td don't negate any damage however on sisi webs don't cause instant death, mwds cap penalties only 19% and scrams kill mwds so despite not being the greatest ship currently - even if it is onyl viable in few occasions - it will soon be back to it's good old self.
This: [Pilgrim, Sisi] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Damage Control II Medium Armor Repairer II
10MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II Tracking Disruptor II, Tracking Speed Disruption Medium Electrochemical Capacitor Booster I, Cap Booster 400
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Covert Ops Cloaking Device II
Egress Port Maximizer I Egress Port Maximizer I
Hammerhead II x5
works very well but needs a pg implant and ofc recon v however after the scram cpu changes downgrading the eanm to anm and the tb/web to named, it will fit with recon iv. The 3 neut/2neut 1 nos/small neut idk, i've tried the lot and despite lacking the ability to nuke a hacs cap with 2 neuts, you'll be glad of the nos when you bump into an abso that neuts you, or a bs with heavy neuts (which is now their only real defence against small ship) you'll be glad of it.
However if you have recon v, since scram cpu has been decreased, you'll find with best named gear and a little isk you can probably drop that nos for a probe launcher  |

Merin Ryskin
Peregrine Industries
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Posted - 2008.10.25 23:43:00 -
[5]
Edited by: Merin Ryskin on 25/10/2008 23:43:52
Originally by: Azuse it will soon be back to it's good old self.
I seriously doubt it. For gangs, the ship is useless. For solo, you want to avoid PvP targets and go for the carebears (this is true of ANY solo PvP ship). PvP setups not only will often kill your expensive recon (making it impossible to make a profit in the long run) by themselves, but very frequently those "solo" PvP targets have friends nearby, and a Pilgrim has zero ability to disengage from a losing fight. In fact, post-nerf, all those setups planning on AB/7.5km and fighting at 500m will be even more suicidal, as there's no way you're crawling out to 24km before the backup kills you.
So, you want to take on carebears... only one problem. What weapons do they tend to use? Missiles, and sometimes drones. What weapons is a Pilgrim defenseless against? Missiles and often drones. Take that Pilgrim up against a Drake or Raven, and you'd better hope they don't have a scram fitted. |

Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.10.26 00:03:00 -
[6]
...and what kind of ****** would press the uncloak button next to a drake?
What kind of ****** would attack something knowing it couldn't kill it before it's friend showed up?
My rigged recon cost less than my rigged (tanked) hacs, my rigged recon picks the fight and controls the engagement. My rigged recon does not have an ab, that does get you killed trying to run however that would come under picking the fight and fyi an ab does indeed help you tank missiles now.
Actually if you go play around on sisi you'll find ravens are juicy, if slightly difficult, targets.
*insert rhetorical remark for Merin's unwavering trolling* -------------------------
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Merin Ryskin
Peregrine Industries
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Posted - 2008.10.26 00:08:00 -
[7]
Originally by: Azuse ...and what kind of ****** would press the uncloak button next to a drake?
Ok, fine, you ignore all those nice tempting Drakes. Now you've just wasted all your time, and could have been doing a different kind of PvP and/or a flying a different ship, and had some kills.
Quote: What kind of ****** would attack something knowing it couldn't kill it before it's friend showed up?
How exactly do you KNOW if friends are there? Obviously it's easy to avoid a fight if you know where the backup is, but ever hear of a trap?
Quote: My rigged recon cost less than my rigged (tanked) hacs, my rigged recon picks the fight and controls the engagement. My rigged recon does not have an ab, that does get you killed trying to run however that would come under picking the fight and fyi an ab does indeed help you tank missiles now.
Good for it. Your rigged recon has to fight within web range. A Cerberus/Zealot/Arazu/Rapier (or maybe a Vagabond) are much better choices, as they have much better ability to disengage and GTFO when things go badly.
Quote: Actually if you go play around on sisi you'll find ravens are juicy, if slightly difficult, targets.
Ok, they're not as suicidal as a Drake, but they're still too difficult. Remember, you're trying to make a profit here... it doesn't take too much difficulty to make your PvP a net loss in the long run. 50/50 odds aren't good enough, you need more like 90/10 odds of victory (or at least of surviving), and you don't have that against a Raven. |

Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.10.26 00:12:00 -
[8]
And I wouldn't say you have zero chance of disengaging in a Pilgrim. My ECM drones have gotten me out of more rapidly-going-south situations than I can count. 
Yes, the boat has deficiencies. Whether they are mitigated post-patch or addressed with a buff down the line, Pilgrims are nevertheless (to me) still fun to fly. Like I said, I'm enjoying using it in Faction Warfare, which provides an abundance of targets against which she is quite effective: T1 cruisers. |

Aleus Stygian
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Posted - 2008.10.26 01:09:00 -
[9]
Edited by: Aleus Stygian on 26/10/2008 01:15:21 I don't know whether if I should agree with Merin or Dex, because... in essence you are both right. On different points and in different ways, but...
The Pilgrim, as it is, is a scavenger for carebears and unlucky travelers. It needs a whole lot of temperance, patience and creativity to fly right. And I like this, even though I know I'll turn more profit in some boring, straight-on HAC or even more, some cheap-ass coward's Battlecruiser. Don't matter to me though, because the feeling I get from flying the ship is that much sweeter. And with a good dedicated drain-boat you can still get some use for it against Battleships. The ships nemeses are all those irritatingly powerful, nigh-invulnerable missile ships. But flying the Pilgrim you know you're going to have to avoid Drakes and Ravens like the plague...
The price for looking sweet, being cool and having fun, I guess. Everyone will hate you. Eventually though, they will have to realize that this poor Recon has it a little too tough.
I just hope they don't solve that **** through more tank, rather than damage or disabling ability (or, well, we could use back just those 200 armor points you took off last for no particular reason. But no more). If they do, that's when I'm going to have to abandon it and go off and become a Stealth Bomber maniac. 'Cause I don't care what people say. Tank just means more boredom and cowardice, spank (and more difficulty and facets and tricks to applying and controlling that spank, and the ship's EWAR) means more creative usage of and more usefulness for the ship. |

Terianna Eri
Amarr Scrutari
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Posted - 2008.10.26 06:17:00 -
[10]
I don't know why you guys are saying you can't disengage in a pilgrim; i hear points don't run very well without cap  __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Merin Ryskin
Peregrine Industries
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Posted - 2008.10.26 06:28:00 -
[11]
Originally by: Terianna Eri I don't know why you guys are saying you can't disengage in a pilgrim; i hear points don't run very well without cap 
I hear injectors are good, confirm/deny? ----------- Blaster sig removed for now, pending those "changes we've been working on all day". CCP, don't screw this up.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.10.26 07:27:00 -
[12]
Originally by: Merin Ryskin
Originally by: Terianna Eri I don't know why you guys are saying you can't disengage in a pilgrim; i hear points don't run very well without cap 
I hear injectors are good, confirm/deny?
confirm of course, but even with injectors if you're being heavily neuted you'll hit the 'capacitor is empty' message between booster cycles, so if you're spamming warp while neuting them you can probably gtfo.
not nearly as good at it as the curse of course... __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Merin Ryskin
Peregrine Industries
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Posted - 2008.10.26 07:53:00 -
[13]
Originally by: Terianna Eri
Originally by: Merin Ryskin
Originally by: Terianna Eri I don't know why you guys are saying you can't disengage in a pilgrim; i hear points don't run very well without cap 
I hear injectors are good, confirm/deny?
confirm of course, but even with injectors if you're being heavily neuted you'll hit the 'capacitor is empty' message between booster cycles, so if you're spamming warp while neuting them you can probably gtfo.
not nearly as good at it as the curse of course...
Well, assuming your backup is on the way, you only need to keep your cap up for a very short time. Save your boosters until they hit the last gate, then just spam cap charges for a few seconds while they're in warp to you. By the time the Pilgrim realizes it's GTFO time, it's too late to kill all that cap in time. |

Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.10.26 13:52:00 -
[14]
Which is why again that, between the ECM drones and the one faster-cycling small neut, that you can still escape. It's not guaranteed, but how many ships are guaranteed to escape once tackled and things are going south in a fast-paced fight? I think at this point Merin is taking contrarian arguments to each point just to reinforce his unwavering assertion that the Pilgrim is crap in every possible way. -- Meridius Dex --
Amarr = EVE on Hard setting |

Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.10.26 14:42:00 -
[15]
Well i'd like to say that's very astute, but that's just what he does.
That fit i gave however, is pretty crappy on tranq atm, has been for a long time, however on sisi it's working like a dream. Webs are being reduced, bs can't track (and that's before you use a td) most bc are viable targets but it's stilly really risky chasing them in a cruiser. Hac's, pretty much same as atm, some good some bad but generally a cruiser hull webbed, with no cap and no mwd is going no where, it's more a question who who can kill who first.
The ab is the only interesting module atm, mostly because you do 190m/s webbed which mans disrupted a command ship won't hit you hard at all. I've popped multiple absos and sleipnirs with an ab on but died to them with the mwd on because i just couldn't orbit quick enough. On the plus side it means there's no one fitting to kill them all, variety is the spice of life after all 
In all honesty, if it were me i'd leave a fitting thread alone until the changes go live. In in current incarnation, it's a pretty ship despite being both fun and (limitedly) viable sometimes. -------------------------
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.10.26 14:43:00 -
[16]
...i think merin love the bomber and pilgrim. this is his way of trying to get them boosted even more^^
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.10.26 16:55:00 -
[17]
Edited by: Saint Lazarus on 26/10/2008 16:55:57 *ignores pointless flamin rants and just gives fitting*
Highs: Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Nosferatu II Covert Ops Cloaking Device II
Mids: 10MN Afterburner II Patterned Stasis Web I Warp Scrambler II Cap Recharger II Cap Recharger II
Lows: Medium Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
Riggys: Capacitor Control Circuit I Capacitor Control Circuit I
You'll notice a distinct lack of boosters because I hate them and prefer a perma running setup that dosent need to redock after every engagement.
Will perma run with rep off so you can cycle it in pro longed engagements, but really if you get dragged into a prolonged fight yous pretty screwed.
I some times use extra small neut instead of Nos as their cap will be lower than yours most of the time (if not all the time) -----------------
My EvE Comic
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Terianna Eri
Amarr Scrutari
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Posted - 2008.10.26 16:57:00 -
[18]
Originally by: Merin Ryskin
Originally by: Terianna Eri
Originally by: Merin Ryskin
Originally by: Terianna Eri I don't know why you guys are saying you can't disengage in a pilgrim; i hear points don't run very well without cap 
I hear injectors are good, confirm/deny?
confirm of course, but even with injectors if you're being heavily neuted you'll hit the 'capacitor is empty' message between booster cycles, so if you're spamming warp while neuting them you can probably gtfo.
not nearly as good at it as the curse of course...
Well, assuming your backup is on the way, you only need to keep your cap up for a very short time. Save your boosters until they hit the last gate, then just spam cap charges for a few seconds while they're in warp to you. By the time the Pilgrim realizes it's GTFO time, it's too late to kill all that cap in time.
Ah; I was thinking in the context of already having a target locked down and, say, seeing local spike abruptly. Fair enough. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Dally
Amarr Hematite Rose Bionic Dawn
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Posted - 2008.10.27 13:21:00 -
[19]
[Pilgrim, 800] Medium 'Accommodation' Vestment Reconstructer I 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Beta Reactor Control: Capacitor Power Relay I
10MN Afterburner II Faint Epsilon Warp Prohibitor I Balmer Series Targeting Inhibitor I Balmer Series Targeting Inhibitor I Large Peroxide I Capacitor Power Cell
50W Infectious Power System Malfunction 50W Infectious Power System Malfunction Covert Ops Cloaking Device II Small Energy Neutralizer II
Capacitor Control Circuit I Capacitor Control Circuit I
Drones to Choice
This setup will perma run everything but one of the med neuts and be stable at 37% with my skills (Recon IV setup)
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Stellar Wanderer
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Posted - 2008.11.10 04:51:00 -
[20]
Hey chaps
I am looking at recons in general, and the pilgrim as a 'non-gun bonus' alternative to the gal recons.
I see that med armor reps are used on most of these fits. Surely (pre and/or post patch) your aim is to maintain speed and control the fight, and limit tank?
I was thinking here that losing the MAR for another speed/eanm/dmg mod/cap mod would be more beneficial?
Thanks |

K1RTH G3RS3N
Roflcoptorz Coptorcorp
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Posted - 2008.11.10 04:58:00 -
[21]
Originally by: Merin Ryskin
Originally by: Terianna Eri I don't know why you guys are saying you can't disengage in a pilgrim; i hear points don't run very well without cap 
I hear injectors are good, confirm/deny?
this is why nos isnt completely useless...
all your cap boosters are belong to me.
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.11.10 06:49:00 -
[22]
Originally by: Azuse ...and what kind of ****** would press the uncloak button next to a drake?
me
 
Project:Gank
Pilgrim Guide
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