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Culmen
Caldari Allied Tactical Unit Brutally Organized Ruthless Gangsters
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Posted - 2008.10.27 05:04:00 -
[1]
Edited by: Culmen on 27/10/2008 05:06:47 If the sole reason is realism DON'T DO IT
The concept that an asteroid belt is a giant system spanning mass with asteroids less then a few kilometers apart is a pure misconception
Reality as actually alot closer to your current setup
Wikipedia Entry on Asteroid Belt
While the image seems to show a single band, remember the scale; that band is almost 150 million kilometers wide. This can be confirmed by simply looking up in the night sky and not seeing a line
Asteroids in an asteroid belt are actually thousands of kilometers apart from each other
While clusters do exist, large system spanning bands of asteroids are for all intents and purposes non existent _____________________________________________________
Why do i even need a sig? |

Kara Mitsui
The Golden Goat
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Posted - 2008.10.27 05:09:00 -
[2]
Comparing EVE to real life is fail.
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Kaahles
Jion Keanturi Systematic-Chaos
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Posted - 2008.10.27 05:39:00 -
[3]
Originally by: Kara Mitsui Comparing EVE to real life is fail.
Agree. It's still a game and it's there to look pretty cool and entertein you while a certain realism (maybe the wrong word here, I guess "believable" fitts in much better) is present.
System wide asteroid field / belts around the sun and/or planets (like saturns rings) would be pretty cool.
Mostly eye candy but with some revamp of the parameters and mechanics of the overview/scanning system (think of the big picture not only one change. Imagine what new possibilities a new feature can open for future development) you can implement some pretty cool stuff like hiding a ship in their and hell knows what else. Well... try to hide a ship in the current size of the astro belts (regardless of the current game mechanics which doesn't allow you to hide a ship near large objects). It just won't work they are simply too small.
I guess realism shouldn't be everything in a game as long as it's improving the atmosphere of everything around you and still can be believable. |

Hyperforce99
Gallente Infinite Covenant
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Posted - 2008.10.27 09:37:00 -
[4]
it would be interesting if you could warp in on several spots along the belt and then you would have to fight your way past pirates to get to the good stuff, the further you get allong the belt the more risky it becomes (gas pockets, bigger rats) maybe an exploration site objective along the way. It would make mining a whole lot more frontier work were the player would have to explore the belt to get to the good stuff. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Elias Modron
Rage For Order Nihil-Obstat
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Posted - 2008.10.27 09:43:00 -
[5]
Edited by: Elias Modron on 27/10/2008 09:44:14 I get round the small size of the asteroid belts by:
A) Saying EVE is not RL
B) If you look in that Wikipedia link in the OP, in the picture there are groups of belts either side of Jupiter, the Trojans and Greeks. Groups of asteroids collected together in Lagrange points, kind of like the belts we currently have.
What's I'd like to see is not neccesarily system-wide asteroid belts, but something more akin to the Trojan and Greek clusters. I remember when I used to play Freelancer, the asteroid areas in that game were pretty dangerous places and they were suitably large. Some even covered the entire system, you could fly in any direction all day and never reach the end. You could make a lot of money mining, but if a pirate showed up if would be a race through the asteroid belt with ships weaving in and out. If you clipped a rock you were good as dead.
My idea would be for asteroid belts to be a clump or a cloud, several hundred kilometers in any direction.
No distinct boundary, just a decrease in asteroid concentration as you get further away from the center. Common ores on the outside in easily accessible rocks. Easier money because you don't have to fly into the clump, but more vulnerable.
Rarer, more profitable ores towards the middle of the clump. Maybe make it so that the interior of the cloud counts as a deadspace so one can't warp directly into the middle but can still warp out. If it does count as deadspace, same diffculty with probes i.e. asteroids offering you protection from scanning. Any hostiles will have to weave in and out of rocks to get to you, you see them coming and you can attempt to warp out or mount a defense. Unbalanced possibly because missiles and charges can go through asteroids but ships can't?
The asteroids should be spaced further apart than they are now so that ships can fly through without too much difficulty but it shouldn't be a case of "fly in a straight line to the center". Pilots shold have to use some skill in getting into the cloud.
Just some thoughts in my brain spilling onto paper.
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Gonzo Hadron
Gracious Bodily Harm
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Posted - 2008.10.27 10:00:00 -
[6]
Originally by: Elias Modron You could make a lot of money mining, but if a pirate showed up if would be a race through the asteroid belt with ships weaving in and out. If you clipped a rock you were good as dead.
So you'd have something like a hulk trying to outrun a pvp ship through an asteroid belt... I don't see the hulk surviving that little encounter haha |
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