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Hyjinx McStagger
Gallente Elko Bail Bonds
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Posted - 2008.10.28 23:25:00 -
[1]
What's the general consensus (good or bad idea) on adding a window to look out when a player is docked in station?
I think this is something that could be useful in countering the station humpers ... what are they afraid of, that someone might fit a ship while inside the station and would go out and fight them?
If at first you don't succeed, then give up -- no sense making a damn fool of yourself. :-) |

Drake Draconis
Minmatar
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Posted - 2008.10.29 00:17:00 -
[2]
Good idea... but would tax the system a bit more... and even then... your just indulging in your paranoia.
I have mixed feelings.. I'll sit back and wait a bit first.
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NereSky
Gallente Trinity Nova Wildly Inappropriate.
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Posted - 2008.10.29 00:36:00 -
[3]
I dont like this due to the fact id sit outside a station watching docked players mooning me whilst camping 
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Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.10.29 00:55:00 -
[4]
While it would be nice its prob impossible due to the fact that the station is on a separate server to the exterior environment.
"We worship Strength because it is through strength that all other values are made possible" |

Hyjinx McStagger
Elko Bail Bonds
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Posted - 2008.10.30 00:06:00 -
[5]
Originally by: Orb Lati While it would be nice its prob impossible due to the fact that the station is on a separate server to the exterior environment.
If we were to have an individual window for every character docked in station I would agree - this would tax the system too much.
But how about one window, that everyone could look out. Something as simple as a default (that is, nothing customizable as the regular overview, but something very basic).
Thoughts?
If at first you don't succeed, then give up -- no sense making a damn fool of yourself. :-) |

Kaiden Exeider
Gallente Astrowork Systems
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Posted - 2008.10.30 01:25:00 -
[6]
it wouldn't be that hard to write an animation, with ships flying around. ok so its not really looking out the window to 'real' space. but yes, I would like to open up things, it seems claustrophobic.
-Kaiden Kaiden Exeider - CSM Candidate |

RedLion
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.10.30 01:51:00 -
[7]
Edited by: RedLion on 30/10/2008 01:51:11 Would be awesome in ambulation to see outside station on the ships docking and undocking!!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Mihailo Great
Privateer Alliance
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Posted - 2008.10.31 12:27:00 -
[8]
If a window was ever made, redock timer has to be 3 minutes.
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Hyjinx McStagger
Gallente Elko Bail Bonds
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Posted - 2008.11.03 01:04:00 -
[9]
If the window-idea was for whatever reason not technically possible, how about the ability to launch a camera drone?
The character would control the drone (perhaps in the same technical fashion as a regular launch) but if the pod was shot, no clone would need to be destroyed - only the drone would be destroyed. The camera drone would not have warp-ability.
This would provide the mechanism I would like to see if anyone is camping the station.
Thoughts?
It's a game, not a job! |

Hesod Adee
Federal Defence Union
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Posted - 2008.11.03 09:30:00 -
[10]
Originally by: Mihailo Great If a window was ever made, redock timer has to be 3 minutes.
Fair enough. After all the only reason for a short undock timer is so that if someone launches into a camp they would be screwed if they can't redock.
And only the people undocking need to see outside. So maybe make the window only viewable during the undocking step. Maybe have the window load you the outside grid so that if you hit launch, you don't have to load anything, and if you stay looking out the window for too long your moved back into the station to save server resources. ---------------------------------------------- I support skill queues. |
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Orodel
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Posted - 2008.11.03 14:49:00 -
[11]
Would it help if stations worked in a similar method as gates, where you are placed outside cloaked?
Then again, what if there were a 10 sec or so period after using a stargate or exiting a station where one could neither target nor be targeted?
Just random thoughts that struck me...
One thing about jumping to another gate or undocking from a station is that you appear to the world you are loading into before it loads on your PC. With my other account, I have tested the ability to target my other account as it undocks, with the other account not fully appearing to be undocked for several seconds.
Let's face it, the campee is more often than not, at a disadvantage to the camper(s) whether it's a gate, a station, in EVE, or PVP corpse camping in some random RPG.
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Anjinha
Napalm Death Industries
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Posted - 2008.11.04 16:47:00 -
[12]
Edited by: Anjinha on 04/11/2008 16:47:06
Originally by: RedLion Edited by: RedLion on 30/10/2008 01:51:11 Would be awesome in ambulation to see outside station on the ships docking and undocking!!
Yes! See the huge ships coming in, turning corners inside the station to finally stop and unload stuff / repair. This is the kind of immersion that we see on several other games, even the old ones, like "Privateer" !!!
Industrialists' ideas for EVE
"We don't need Santa Claus... we need his factory"
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