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Roll Sizzle Beef
Space Mutiny
160
|
Posted - 2012.04.03 17:23:00 -
[31] - Quote
All character training. One character training: 100% speed Two training: 1/2 speed for both All three training: you guessed it, 1/3 speed. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
96
|
Posted - 2012.04.03 17:45:00 -
[32] - Quote
Jada Maroo wrote:I'm a little disappointed that no one's replied with "* Unzips pants *" yet. You people disappoint me.
Was waiting for you to get here.
*Ziiipppp*
On a serious note, I want a pure overhaul to all pvp mechanics to random spawns and the updated AI/npc system.
T3 Industrial ships to give miners a way to function properly in Low/nullsec without needing a massive alliance to back them.
Some change to pvp mechanics to make it more split up instead of one FC calling blob. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1450
|
Posted - 2012.04.03 18:13:00 -
[33] - Quote
masternerdguy wrote:Enough little things! What kind of massive earth shaking changes do you want? Why do you post? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

War Kitten
Panda McLegion
697
|
Posted - 2012.04.03 18:24:00 -
[34] - Quote
Roll Sizzle Beef wrote:All character training. One character training: 100% speed Two training: 1/2 speed for both All three training: you guessed it, 1/3 speed.
Other than removing a little micromanagement every few days, what benefit is this?
You'd rather accomplish 3 goals after waiting 3 weeks rather than accomplish 1 goal every week?
It's just unnecessary busy work for programmers to implement and test (and probably break other stuff) for a feature that adds nothing to the majority of players' game.
(The only person I see this helping is the pilot farmer that does a lot of skill micromanaging) Here's your sign... |

Mathias Hex
Hillcrest Armaments
24
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Posted - 2012.04.03 18:36:00 -
[35] - Quote
Jada Maroo wrote:I'm a little disappointed that no one's replied with "* Unzips pants *" yet. You people disappoint me.
Obviously not enough black players...
EDIT: oh on topic... no ideas sorry. WIS could be bigger to say the least. I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |

Shadowsword
The Scope Gallente Federation
117
|
Posted - 2012.04.03 18:46:00 -
[36] - Quote
- I want to get rid of gates. Artificial chokepoints that promote static pvp and act as a risk-detterent if one side is significantly bigger than the other.
- Also, cripple supercap's abilities unless they are in command of full squads. THAT would put a major wrench in the cogs of the supercap blobs. |

Subdolus Venator
State War Academy Caldari State
20
|
Posted - 2012.04.03 21:18:00 -
[37] - Quote
Sunviking wrote:Xander Riggs wrote:Literal suicide ships. Bombs with engines on the end. The Amarr would love them. They are called Torpedoes. I daersay he wants someting... more.
Like this: Yokosuka MXY7 Ohka (Cherry Blossom) http://en.wikipedia.org/wiki/Yokosuka_MXY7_Ohka
The 1200 kilo warhead on the Model 11 made contemproary torpedoes look a bit sick. Even the 600 kilo warhead on the Model 22 was substantially larger than a typical torpedo of the age. They had greater range, had radically faster and more flexible response times, longer effective range than even the 'Long Lance' torpedoes (when combined with high-altitude drops), and they were intelligently guided.
Think 'fire-and-forget with sentient guidance systems and really BIG warheads.'
Have to say, they'd make a very interesting addition. One-shot, do-(or do not)-and-die suicide weapons. Give them limited time endurance and range, no warp capability, make them blazingly fast, and limit their blast radius, but make it very powerful. No self-destruct - except by passing withing fuzing range of something.
Hit and go 'Boom!' or miss and run out of fuel, and drift until the timer runs out and you still go 'Boom!' EVE is EVE - Feaces will eventuate. |

Sin Meng
Synergetics
46
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Posted - 2012.04.03 21:22:00 -
[38] - Quote
A high risk, high reward, active, group-focused industrial activity such as mining comets or finding resources in dangerous (but not necessarily pure combat) environments. Elements of the past and the future combining to make something not quite as good as either. |

Lyrrashae
Crushed Ambitions Reckless Ambition
246
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Posted - 2012.04.04 02:46:00 -
[39] - Quote
War Kitten wrote:Lyrrashae wrote:Capital ships/BLOPs able to jump by themselves. Select destination system in jump-range, hit "jump," land in a random location in the destination system.
Because cyno-alts are just stupid. Random landing locations are more stupid.
Maybe so, but jumping to exactly where you want, whenever you want (read: safe in station, pretty much right now, before anyone can catch you)...maybe a bit imbalanced?
This signature is intentionally left blank.
|

War Kitten
Panda McLegion
699
|
Posted - 2012.04.04 11:30:00 -
[40] - Quote
Lyrrashae wrote:War Kitten wrote:Lyrrashae wrote:Capital ships/BLOPs able to jump by themselves. Select destination system in jump-range, hit "jump," land in a random location in the destination system.
Because cyno-alts are just stupid. Random landing locations are more stupid. Maybe so, but jumping to exactly where you want, whenever you want (read: safe in station, pretty much right now, before anyone can catch you)...maybe a bit imbalanced?
No. Here's your sign... |

Meryl SinGarda
Belligerent Underpayed Tactical Team
414
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Posted - 2012.04.04 11:31:00 -
[41] - Quote
A supernova in Jita.
Fly Safe, Die Hard
|

Graic Gabtar
The Lemon Party
70
|
Posted - 2012.04.04 11:31:00 -
[42] - Quote
In game sex for PLEX. EVE shall be purged by fire - please Gods let them ALL burn in Jita. |

Sarina Berghil
New Zion Judge Advocate
30
|
Posted - 2012.04.04 11:39:00 -
[43] - Quote
Seriously, a total redesign of corp roles.
On a lighter note, Hurricanes that can shoot lazors...
Wait ...
*Running of to fit lazors to all my canes* |

KnowUsByTheDead
The Flying Nightmares
0
|
Posted - 2012.04.04 11:43:00 -
[44] - Quote
Big things I want? Hmmm the possibilities. Two biggest things I want are micro siege/micro triage mods and fittable drones. I mean honestly if everything from dropsuits to weapons can be fitted in DUST, why in holy hell can we not have fittable drones? Racial drone hulls in three categories: Combat/Indy/Support and Logistics, fittable with everything from webs and TPs to remote reppers and energy transfers. It is alot better than wasting bandwidth for a TP drone in a set of combat drones. And salvaging drones? How bout just fitting a damn salvager to a drone. C'mon CCP get with the program.........the possibilities could be endless and would help put an end to the damn cookie cutter setups that Soundwave wanted to complain about at Fanfest this year. |

KnowUsByTheDead
The Flying Nightmares
0
|
Posted - 2012.04.04 11:44:00 -
[45] - Quote
Oh and un-nerf vampires. That is all. |

XIRUSPHERE
In Bacon We Trust
202
|
Posted - 2012.04.04 13:25:00 -
[46] - Quote
Variable system security status : Allow various influential factors as well as random ones to cause system security to ebb and flow, especially in high security space sans the starter systems. It would be nice to see 0.8 systems and below end up as 0.4 and lower for limited amounts of time as sovereign navies are strained along with concord as various criminal and political elements work against the stability of lawful space.
I envision high security space becoming an ever changing landscape sculpted by both random and player influenced factors leading to unexpected change and portions of highsec being cut off and turned into islands of safety rather than a sea of security. The static nature of this space leads many to never leave and a taste of danger would prove challenging and could potentially be very rewarding. The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

Saul Khaladran
Captains of Industry
1
|
Posted - 2012.04.04 13:45:00 -
[47] - Quote
Static asteroid belts removed and belts dynamically get seeded and need basic exploration skills to be found. With higher exploration skills letting you find more lucrative mining sites.
And for hells sake. A complete redo of corporation mechanics. Its the bane of my existence. |

Bane Necran
243
|
Posted - 2012.04.04 13:46:00 -
[48] - Quote
I still dream of an EVE without jump gates. |

Hroya
23
|
Posted - 2012.04.04 13:52:00 -
[49] - Quote
Contrary to my previous inciting suggestion, here is another big one.
Finally start facillitating null sec with some decent production infrastructure. (more) destroyable stations per system, custom design to facillitate various roles like manufactioring, research, combat utillities or a mix.
Revamp sov so you dont lose entire regions in a heartbeat after one system drops. create wastelands that are contested after a sov loss. Put an upkeep on the number of systems under your sov banner.
Connections to high sec should be very difficult with many resources/goods only found/produced in null. Reduce the distances of those "insta" holliday trips. Make eve big again.
Link moonmining to sov and cycle the resources.
Modular starbases/pos.
Make production and procurement of resources more viable right there on the spot in null.
You go your corridor but. |

Rico Ramos
STARMINE inc Solaris Mortis
1
|
Posted - 2012.04.04 14:11:00 -
[50] - Quote
War Kitten wrote:Roll Sizzle Beef wrote:All character training. One character training: 100% speed Two training: 1/2 speed for both All three training: you guessed it, 1/3 speed. Other than removing a little micromanagement every few days, what benefit is this? You'd rather accomplish 3 goals after waiting 3 weeks rather than accomplish 1 goal every week? It's just unnecessary busy work for programmers to implement and test (and probably break other stuff) for a feature that adds nothing to the majority of players' game. (The only person I see this helping is the pilot farmer that does a lot of skill micromanaging)
Well for one it will get rid of multi accounts. Which I think was the intent. Some poeple would like to have more than one toon, but can't afford to pay for more. Or even afford the inflated PLEX cost! I think this would increase player interaction and add new players to the game. While it would drive down some alt creation not all. You will still have players with 26 accounts LOL! Most people only create second accounts for say mining purposes, skill them up and transfer over to the main account. (hisec).
While I don't like the implemented idea but rather this: Character one Normal training time, Character two (only) training time increased by half and Character three (only) training time increased by 3/4.
As for me I once made a new toon on my account then noticed I counldn't train both. So he sits there collecting dust. I think once WiS gets readded they should look at this aswell.
Internet Space Ships is Serious Business |

Rico Ramos
STARMINE inc Solaris Mortis
1
|
Posted - 2012.04.04 14:27:00 -
[51] - Quote
Saul Khaladran wrote:Static asteroid belts removed and belts dynamically get seeded and need basic exploration skills to be found. With higher exploration skills letting you find more lucrative mining sites.
And for hells sake. A complete redo of corporation mechanics. Its the bane of my existence.
Saul I would like to expand on this. I agree remove the current belt system. Add the belts to rings around planets!! Also add moon material/ore/goo whatever as thats what a planet ring is a failed or destroyed moon. Actually asteroid belts are huge! and incircle the solar system. This is a failed or destroyed planet why not mine them either like the current system or PI syetem or maybe a combination of both. (brainstorming here Dust 514 on a asteroid belt! Zero G space combat?)
You can add mining missions to this. For example your mission is too mine x ore, while mining you get attacked by NPC's. Use your drones to kill. Then use your scanner to find the NPC base, bookmark. Contract or do it yourself or with corp and switch ships kill NPC's. Loot can include more ore or rare ore to mine (due to npc mine op), or a drop could include BPO's or even a gate to a higher escalation event! (more NPC's to kill [bounties] or even more higher quaility rare ore to be found).
Just ideas. Internet Space Ships is Serious Business |

Rico Ramos
STARMINE inc Solaris Mortis
1
|
Posted - 2012.04.04 14:28:00 -
[52] - Quote
Killer Gandry wrote:Tech 2 Shuttles: - 50m3 cargohold - +2 warpstrenght - 10 AU warpspeed
Another cool idea! As well as the post about T3 ORE ships for nul/losec. Internet Space Ships is Serious Business |

Saul Khaladran
Captains of Industry
3
|
Posted - 2012.04.04 14:35:00 -
[53] - Quote
Rico Ramos wrote:Saul Khaladran wrote:Static asteroid belts removed and belts dynamically get seeded and need basic exploration skills to be found. With higher exploration skills letting you find more lucrative mining sites.
And for hells sake. A complete redo of corporation mechanics. Its the bane of my existence. Saul I would like to expand on this. I agree remove the current belt system. Add the belts to rings around planets!! Also add moon material/ore/goo whatever as thats what a planet ring is a failed or destroyed moon. Actually asteroid belts are huge! and incircle the solar system. This is a failed or destroyed planet why not mine them either like the current system or PI syetem or maybe a combination of both. (brainstorming here Dust 514 on a asteroid belt! Zero G space combat?) You can add mining missions to this. For example your mission is too mine x ore, while mining you get attacked by NPC's. Use your drones to kill. Then use your scanner to find the NPC base, bookmark. Contract or do it yourself or with corp and switch ships kill NPC's. Loot can include more ore or rare ore to mine (due to npc mine op), or a drop could include BPO's or even a gate to a higher escalation event! (more NPC's to kill [bounties] or even more higher quaility rare ore to be found). Just ideas.
I hear what you say. Collapsed/destroyed/failed formed planets would be amazing sites to find and exploit. And planetary rings. I read a devblog ages back touching on this and I really hope they come back to this feature. It would help make botters lives less easy and add more interesting elements to mining. As well as be the perfect system to let CCP control supply rates of minerals via tweaking spawn rates and ratios. Only good I can see comes from this. |

Enik3
Greater Order Of Destruction Happy Endings
62
|
Posted - 2012.04.04 15:00:00 -
[54] - Quote
Lyrrashae wrote:Capital ships/BLOPs able to jump by themselves. Select destination system in jump-range, hit "jump," land in a random location in the destination system.
Because cyno-alts are just stupid.
Great idea! But because this would allow cap pilots to function easily with just one account, CCP will never do it.
Shadowsword wrote:- I want to get rid of gates. Artificial chokepoints that promote static pvp and act as a risk-detterent if one side is significantly bigger than the other..
Another great idea. But because 99% of EVE's "PVPers" only want cheap and easy kills, CCP would have a rage-quit fest on their hands. So it'll never happen.
|

Skogen Gump
Jericho Fraction The Star Fraction
9
|
Posted - 2012.04.04 15:06:00 -
[55] - Quote
Racial/experienced officers.
A set of Minmatar officers makes your ship more agile and boosts projectile in someway.
Gallente crew boosts drones and armor repping.
Mixing racial officers has pro's and con's. For example, Amarrian and Minmatar officers lose the agility bonus because of squabbling but really boosts weapon damage because of the hostille atmosphere.
Faction officers, Serpentis for example gives you a permanent booster effect because you're all tripping balls :)
Needs a lot of tuning, but I think that this could really add to the sandbox. |

Ravan Hekki
Imperial Guardians The Aurora Shadow
16
|
Posted - 2012.04.04 15:45:00 -
[56] - Quote
More t2 destroyer hulls with different uses.
Improved POSs
more flexabiity in Corp roles and hanger access settable in different hangers for different custom roles. |

thecunning mrfox
Darwin's response
20
|
Posted - 2012.04.04 15:51:00 -
[57] - Quote
Space Whales |

Roll Sizzle Beef
Space Mutiny
173
|
Posted - 2012.04.04 17:13:00 -
[58] - Quote
War Kitten wrote: It's just unnecessary busy work for programmers to implement and test (and probably break other stuff) for a feature that adds nothing to the majority of players' game.
(The only person I see this helping is the pilot farmer that does a lot of skill micromanaging)
Yet another "I don't like the idea so I speak for the community" reply. |

Ch3244
Azule Dragoons Sspectre
10
|
Posted - 2012.04.04 17:35:00 -
[59] - Quote
DarkAegix wrote:Perfect physical simulation of all components that make up a ship, including crew, individual circuitry, and wiring. As you shoot the hull of a ship, the damage is calculated with perfect accuracy. As individual wires break, the client calculates what happens to your ship as a whole. Crew attempt to repair this damage.
Also, the crew members all have sentient AI. I demand this be implemented! |

Roll Sizzle Beef
Space Mutiny
174
|
Posted - 2012.04.04 17:55:00 -
[60] - Quote
Rico Ramos wrote: While I don't like the implemented idea but rather this: Character one Normal training time, Character two (only) training time increased by half and Character three (only) training time increased by 3/4.
That's free SP for time invested though. And CCP gets less out of you. What I propose simply cuts down on a ton of relogging. In addition to training skills on all three accounts with proper deductions you could cancel other account training to speed up current character. Likely quite possible when training can be done though eve gate.
Maybe not very important to this addition would be a 48 hour skill queue that can manage multiple accounts. With three columns, one for each character and you can set actual times for another pilot to actually start training when one is about a day away from completion. Never a void or gap of training on any character again.
Skill queue is not some meta game. That's what clone upgrading is for. Making it easier to get your moneys worth from your whole account is simply a transaction between you and CCP. |
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