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Imajitaaltofanalt ofanalt
State War Academy Caldari State
12
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Posted - 2012.04.03 15:58:00 -
[1] - Quote
Jump drives can lock onto a little cyno field... why cant they lock onto stars?
I would imagine you could jump system to system using suns in each system as a way to jump. It would kinda add some 'freedom' to jump drive vessels. Also a predictive way to chase some capitals. As these ships would jump to the sun. |

Grumpy Owly
580
|
Posted - 2012.04.03 15:59:00 -
[2] - Quote
Funsics Bounty Hunting for CSM7
It's just criminal - Smuggling |

Nirnias Stirrum
Ore Mongers BricK sQuAD.
57
|
Posted - 2012.04.03 16:05:00 -
[3] - Quote
To lock onto a stars signature and jump to it ,a ship requires a Accelerated Neutrino Coaxial Signature Annihilator Drive (ANCSAD). Sadly there is no such item in the game.. hence you cant jump to stars...
I hope this helps and answers your question. |

masternerdguy
Inner Shadow NightSong Directorate
89
|
Posted - 2012.04.03 16:06:00 -
[4] - Quote
Counterproposal: Remove cynos and force everything to use gates. Things are only impossible until they are not. |

Simi Kusoni
HelloKittyFanclub
444
|
Posted - 2012.04.03 16:08:00 -
[5] - Quote
Imajitaaltofanalt ofanalt wrote:Jump drives can lock onto a little cyno field... why cant they lock onto stars?
I would imagine you could jump system to system using suns in each system as a way to jump. It would kinda add some 'freedom' to jump drive vessels. Also a predictive way to chase some capitals. As these ships would jump to the sun. Because sitting at the sun in a fleet big enough to kill a capital in <2 minutes for an extended period of time, in the vague hope that a capital *happens* to jump into you, would be extremely unproductive.
Oh, and because capital ship logistics is easy enough as it is.
--Will Support Your Terrible Forum Thread For ISK-- |

Nirnias Stirrum
Ore Mongers BricK sQuAD.
57
|
Posted - 2012.04.03 16:08:00 -
[6] - Quote
masternerdguy wrote:Counterproposal: Remove cynos and force everything to use gates.
Counter counter proposal: Remove gates and force everyone to use jump drive ships. |

Virgil Travis
GWA Corp
47
|
Posted - 2012.04.03 16:12:00 -
[7] - Quote
Because....stars are actually giant bouncy castles and capital ships refuse to take their shoes off. Roses are red. Bacon is also red. Poems are hard. Bacon. |

Grumpy Owly
581
|
Posted - 2012.04.03 16:12:00 -
[8] - Quote
Nirnias Stirrum wrote:masternerdguy wrote:Counterproposal: Remove cynos and force everything to use gates. Counter counter proposal: Remove gates and force everyone to use jump drive ships.
Semi counter proposal, keep gates but allow gates to be moved mid use with their own jump drive to cynosural fields.
Bounty Hunting for CSM7
It's just criminal - Smuggling |

Nirnias Stirrum
Ore Mongers BricK sQuAD.
57
|
Posted - 2012.04.03 16:14:00 -
[9] - Quote
Grumpy Owly wrote:Nirnias Stirrum wrote:masternerdguy wrote:Counterproposal: Remove cynos and force everything to use gates. Counter counter proposal: Remove gates and force everyone to use jump drive ships. Semi counter proposal, keep gates but allow gates to be moved mid use with their own jump drive to cynosural fields.
WE HAVE A WINNER! This will save millions! |

Sunviking
The Shining Knights
25
|
Posted - 2012.04.03 16:43:00 -
[10] - Quote
Imajitaaltofanalt ofanalt wrote:Jump drives can lock onto a little cyno field... why cant they lock onto stars?
I would imagine you could jump system to system using suns in each system as a way to jump. It would kinda add some 'freedom' to jump drive vessels. Also a predictive way to chase some capitals. As these ships would jump to the sun.
I suspect the reason why Jump Drives can not lock onto Stars is because when you Jump, you materialise on top of or in the immediate vicinity of the gravity signature. So if you Jumped to a Star you would materialise inside or on the surface of the Star, meaning instant Annihilation of you and your ship. |

Adunh Slavy
Ammatar Trade Syndicate
491
|
Posted - 2012.04.03 16:48:00 -
[11] - Quote
Because then you wouldn't need to pay for an alt. |

Markus Reese
Debitum Naturae ROMANIAN-LEGION
95
|
Posted - 2012.04.03 16:56:00 -
[12] - Quote
Grumpy Owly wrote: Semi counter proposal, keep gates but allow gates to be moved mid use with their own jump drive to cynosural fields.
Counter subside proposal.
I have felt that gates could have their own cyno beacons themselves. Only able to move along that gate's path. Essentially the caps still use fuel but can go from one gate to jump to the next one. Allowing caps to move with other fleets if so desired instead of splitting up when there isn't access to a titan bridge. The hot drop is still needed of course, cut off distance to safe fuel, fast moving, etc. I have other ideas in regards to this mechanic and the changes to sec status, but that is for another thread. |
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