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Jozef Meurtrier
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Posted - 2004.07.02 10:32:00 -
[1]
Do you need missile skills to be effective in PvP? I was talking to a PvP'er in game who told me that i would be gimped without missiles.I recon i could negate the entire missile skill tree and have 1-2 million skill points to spend elsewhere..
Being new and all I think specialization is the only way I'll ever really catch up to the veterans, its no use training up for every ship in the game with the Intaki's 3 base perception.So I'm looking to become a rail gun/drone gallente specialist.. Why would i need missiles?
Besides, the thought of Minmatar pilots cruising around in the biggest Amarrian battleships, which are supposedly granted to those in high favor with the Emperor is just ridiculous.
Variety is the spice of life, why is it we should all be flying the flavor-of-the-month ships after every patch? *cough* Raven *cough*
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Jozef Meurtrier
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Posted - 2004.07.02 10:32:00 -
[2]
Do you need missile skills to be effective in PvP? I was talking to a PvP'er in game who told me that i would be gimped without missiles.I recon i could negate the entire missile skill tree and have 1-2 million skill points to spend elsewhere..
Being new and all I think specialization is the only way I'll ever really catch up to the veterans, its no use training up for every ship in the game with the Intaki's 3 base perception.So I'm looking to become a rail gun/drone gallente specialist.. Why would i need missiles?
Besides, the thought of Minmatar pilots cruising around in the biggest Amarrian battleships, which are supposedly granted to those in high favor with the Emperor is just ridiculous.
Variety is the spice of life, why is it we should all be flying the flavor-of-the-month ships after every patch? *cough* Raven *cough*
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number 258
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Posted - 2004.07.02 10:50:00 -
[3]
Edited by: number 258 on 02/07/2004 10:54:37 Edited by: number 258 on 02/07/2004 10:54:13 i think that you don't need missiles in pvp if you are really specialized in gunnery and/or drones, that's my opinion...
for example: a blasterthron pilot with Large hybrid lvl4, gallente bs lvl4 and all the gunnery skills maxed(all defence skills too) should be able to take out a raven if he gets close enough for his blasters to hit with 50%+ of his armor left(considering that he has hardeners and a repairer)
long live the Taranis!!!
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number 258
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Posted - 2004.07.02 10:50:00 -
[4]
Edited by: number 258 on 02/07/2004 10:54:37 Edited by: number 258 on 02/07/2004 10:54:13 i think that you don't need missiles in pvp if you are really specialized in gunnery and/or drones, that's my opinion...
for example: a blasterthron pilot with Large hybrid lvl4, gallente bs lvl4 and all the gunnery skills maxed(all defence skills too) should be able to take out a raven if he gets close enough for his blasters to hit with 50%+ of his armor left(considering that he has hardeners and a repairer)
long live the Taranis!!!
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Gariuys
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Posted - 2004.07.02 10:55:00 -
[5]
You don't need missile skills to be effective in PvP. However most battleships do need missiles to be effective. Gallente and Amarr focus on turrets but both the apoc and megathron got 2 missile slots and when you are setup for long range using those 2 slots tends to be a good idea.
Short range amarr and gallente ships do fine without missiles. but IMHO that's the only ships that wouldn't be more effective using missiles. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.07.02 10:55:00 -
[6]
You don't need missile skills to be effective in PvP. However most battleships do need missiles to be effective. Gallente and Amarr focus on turrets but both the apoc and megathron got 2 missile slots and when you are setup for long range using those 2 slots tends to be a good idea.
Short range amarr and gallente ships do fine without missiles. but IMHO that's the only ships that wouldn't be more effective using missiles. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Zansin
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Posted - 2004.07.02 12:42:00 -
[7]
Mislles are VERY! helpfull in pvp but ive come up against drones and turret *****s who have very nearly beaten me without missles
P.S missles are pretty much useless if u plan to fly amarr just so ya know
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Zansin
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Posted - 2004.07.02 12:42:00 -
[8]
Mislles are VERY! helpfull in pvp but ive come up against drones and turret *****s who have very nearly beaten me without missles
P.S missles are pretty much useless if u plan to fly amarr just so ya know
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Shia Dai
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Posted - 2004.07.02 18:44:00 -
[9]
You might consider at least getting the defender missile skill (even at level 1) in order to slap a single assault launcher on your megathron (when you get it?) loaded with defenders. Other than that, turrets are just fine as a specialization and you don't have to use missiles if you don't want to, especially if you are gallente.
Shia
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Shia Dai
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Posted - 2004.07.02 18:44:00 -
[10]
You might consider at least getting the defender missile skill (even at level 1) in order to slap a single assault launcher on your megathron (when you get it?) loaded with defenders. Other than that, turrets are just fine as a specialization and you don't have to use missiles if you don't want to, especially if you are gallente.
Shia
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Shin Taka
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Posted - 2004.07.02 23:01:00 -
[11]
I used to use gallente BSs, but moved to minmatar.
The main reason for launchers, Flexible damage (thou not for caldari), and FoF missiles.
If you ever find your self Target Jammed or sensor damped, especially by cruisers, FoF cruise missiles really help to get them off your back. This is one of the reasons Raven is nasty, EW has less of an effect on its firepower, compared to a turret boat.
I'd always fly solo with at least 2 Launchers these days (In a BS), unless i had no other options. -----------
Keeper of the Wombat
2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |

Shin Taka
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Posted - 2004.07.02 23:01:00 -
[12]
I used to use gallente BSs, but moved to minmatar.
The main reason for launchers, Flexible damage (thou not for caldari), and FoF missiles.
If you ever find your self Target Jammed or sensor damped, especially by cruisers, FoF cruise missiles really help to get them off your back. This is one of the reasons Raven is nasty, EW has less of an effect on its firepower, compared to a turret boat.
I'd always fly solo with at least 2 Launchers these days (In a BS), unless i had no other options. -----------
Keeper of the Wombat
2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |

Shamis Orzoz
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Posted - 2004.07.03 00:53:00 -
[13]
The best thing about missles is FoF's and being able to fire missles and still hit while you are moving very fast. If you are planning on being a bs pilot then the second benefit wont' really affect you. Having FoF's is very nice when you get jammed, but having lots of drones is almost as good. Pure guns/energy drainers/drones can easily beat missles if you don't get jammed. That's why raven's are so good, they can still deal out a lot of damage while jammed.
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Shamis Orzoz
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Posted - 2004.07.03 00:53:00 -
[14]
The best thing about missles is FoF's and being able to fire missles and still hit while you are moving very fast. If you are planning on being a bs pilot then the second benefit wont' really affect you. Having FoF's is very nice when you get jammed, but having lots of drones is almost as good. Pure guns/energy drainers/drones can easily beat missles if you don't get jammed. That's why raven's are so good, they can still deal out a lot of damage while jammed.
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Earthan
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Posted - 2004.07.03 00:57:00 -
[15]
nothing to add to this posts:)
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.07.03 00:57:00 -
[16]
nothing to add to this posts:)
Stars, stars like dust, all around me.... |

Gariuys
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Posted - 2004.07.03 15:52:00 -
[17]
Originally by: Shamis Orzoz The best thing about missles is FoF's and being able to fire missles and still hit while you are moving very fast. If you are planning on being a bs pilot then the second benefit wont' really affect you. Having FoF's is very nice when you get jammed, but having lots of drones is almost as good. Pure guns/energy drainers/drones can easily beat missles if you don't get jammed. That's why raven's are so good, they can still deal out a lot of damage while jammed.
FOFs are only nice when jammed on a Raven, maybe on a Tempest with a 4,4 config. On all other battleships you warp out when jammed or in fleet you do whatever fleet does in such cases ( and it's not firing FOFs ) 2 FOFs launchers does absolutely nothing. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.07.03 15:52:00 -
[18]
Originally by: Shamis Orzoz The best thing about missles is FoF's and being able to fire missles and still hit while you are moving very fast. If you are planning on being a bs pilot then the second benefit wont' really affect you. Having FoF's is very nice when you get jammed, but having lots of drones is almost as good. Pure guns/energy drainers/drones can easily beat missles if you don't get jammed. That's why raven's are so good, they can still deal out a lot of damage while jammed.
FOFs are only nice when jammed on a Raven, maybe on a Tempest with a 4,4 config. On all other battleships you warp out when jammed or in fleet you do whatever fleet does in such cases ( and it's not firing FOFs ) 2 FOFs launchers does absolutely nothing. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Shia Dai
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Posted - 2004.07.03 17:50:00 -
[19]
THe basic thing is you don't need em to be effective. Just get the defender skill if you intend to use a megathron and u will be aye okay.
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Shia Dai
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Posted - 2004.07.03 17:50:00 -
[20]
THe basic thing is you don't need em to be effective. Just get the defender skill if you intend to use a megathron and u will be aye okay.
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Salta
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Posted - 2004.07.03 18:04:00 -
[21]
all depends on race, each has its own specialisation bonus
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Salta
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Posted - 2004.07.03 18:04:00 -
[22]
all depends on race, each has its own specialisation bonus
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dalman
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Posted - 2004.07.03 18:10:00 -
[23]
Before the last patch, cruise missiles were kinda needed for all BS (except arma and domi).
But after the patch, you don't have use for anything but defender missiles if you are using gallante or amarr BS.
M.I.A. since 2004-07-30 |

dalman
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Posted - 2004.07.03 18:10:00 -
[24]
Before the last patch, cruise missiles were kinda needed for all BS (except arma and domi).
But after the patch, you don't have use for anything but defender missiles if you are using gallante or amarr BS.
M.I.A. since 2004-07-30 |

Man'corr
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Posted - 2004.07.03 22:04:00 -
[25]
well missles do have a huge bonus againt turrets, ok it aint huge :P
but once ppl use tracking disruptors/Jamming/sensor dampen, FOF missles are the only weapon thats still able to fire efficently, unless you have the correct counter module, which is a bit annoiying, as there are 3 ways to counter a turret.......and only 1.5 against missles, (ok all you out there thats meant towards fitting, not tactics)
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Man'corr
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Posted - 2004.07.03 22:04:00 -
[26]
well missles do have a huge bonus againt turrets, ok it aint huge :P
but once ppl use tracking disruptors/Jamming/sensor dampen, FOF missles are the only weapon thats still able to fire efficently, unless you have the correct counter module, which is a bit annoiying, as there are 3 ways to counter a turret.......and only 1.5 against missles, (ok all you out there thats meant towards fitting, not tactics)
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Rhunako
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Posted - 2004.07.03 22:28:00 -
[27]
if you dont want to specialize in missiles stick some heavy nosferatus on
Quote: Variety is the spice of life, why is it we should all be flying the flavor-of-the-month ships after every patch? *cough* Raven *cough*
we dont want to die :(
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Rhunako
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Posted - 2004.07.03 22:28:00 -
[28]
if you dont want to specialize in missiles stick some heavy nosferatus on
Quote: Variety is the spice of life, why is it we should all be flying the flavor-of-the-month ships after every patch? *cough* Raven *cough*
we dont want to die :(
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Dash Ripcock
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Posted - 2004.07.04 15:16:00 -
[29]
If you are running a Raven, you will obviously want to get your skills to about 4 for cruise missiles and torpedoes, shouldn't take too long with half-decent attributes. As for the Mega-T, I wouldn't say it matters as much since you are going for maximum damage from your turrets, but the missile skills are nice and handy to have, even at level 1.
Personally, I would recommend training them to level 1, just gives you more options really.
Battle Angels Inc - The Movie
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Dash Ripcock
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Posted - 2004.07.04 15:16:00 -
[30]
If you are running a Raven, you will obviously want to get your skills to about 4 for cruise missiles and torpedoes, shouldn't take too long with half-decent attributes. As for the Mega-T, I wouldn't say it matters as much since you are going for maximum damage from your turrets, but the missile skills are nice and handy to have, even at level 1.
Personally, I would recommend training them to level 1, just gives you more options really.
Battle Angels Inc - The Movie
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