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Ombey
Ore Mongers Black Hand.
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Posted - 2008.10.31 11:17:00 -
[1]
Is there an approximate count somewhere of how many crew are on the different classes of ship? I have hunted around and can't really find anything. Does something like this exist? I am particularly interested in Capital ships and how many crew, approximately, they carry.
Thanks --
2d EveMaps|My blog
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Verone
Gallente Veto Corp
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Posted - 2008.10.31 12:01:00 -
[2]
There's a lot of inconsistency with regards to PF and ship crews, to be honest. Original prime fiction blueprints of most of the base hulls were released, citing battleship crews in the thousands, up to 7000, as shown below :
Megathron Scorpion Tempest Dominix Moa Maller Iteron Badger Incursus Rifter
However the Eve novel (The Empyrean Age) differs, with the mention of a Nyx class crewed by only 2800 (when the ship is roughly 10x the size of the Megathron in dimension in length and mass alone, regardless of any form of hangar crew for the prep and release of fighters). Take into account the crewing requirements in those images for a Badger or Iteron, and things are reinforced even more.
I'd probably estimate at a guess, given the size of the vessels that a carrier may crew 15-18,000, with a dread crewing slighty less due to it's lack of need for fighter support crews and pilots. The next step up would be the mothership classes, probably in the region of 25-30,000 crewmen, more fighters more onboard control more maintenance, more everything basically.
As for titans, it's anyones guess as to how many people would be required to crew one, let alone live on board one full time. Considering there's a chronicle that claims they're so vast they can disrupt the tidal forces on a planet if left in orbit, I'd hazard a guess at anything up and over 100,000.
It would actually be nice to have some form of concrete statistics as part of ship descriptions to be honest, but those are yet to come.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |
Wotlankor
Ore Mongers Black Hand.
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Posted - 2008.10.31 14:05:00 -
[3]
According to that Omey you are sole responsible for 6500 crew members lives each time you get one of your tempests blown to smithers...
Ill even start to treat my cruisers more gentle now !
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BillyBong2
Amarr Obsidian Inc. KIA Alliance
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Posted - 2008.10.31 14:27:00 -
[4]
And he loses a lot of Tempests
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Wotlankor
Ore Mongers Black Hand.
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Posted - 2008.10.31 14:40:00 -
[5]
Originally by: BillyBong2 And he loses a lot of Tempests
Aye he sure does
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Ombey
Ore Mongers Black Hand.
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Posted - 2008.10.31 14:41:00 -
[6]
Thanks Verone, that's very interesting.... a lot of people indeed. I was after some figures for a blog entry about the recent battles where BoB lost the Titans. An awful lot of caps died as well on both sides and I was curious about numbers involved.
And to Wot and Billy, when my ships die, all my crew escape in teeny weeny escape pods so my conscience is clear . So there. --
2d EveMaps|My blog
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Kravick Drasari
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Posted - 2008.11.01 04:31:00 -
[7]
Originally by: Verone There's a lot of inconsistency with regards to PF and ship crews, to be honest. Original prime fiction blueprints of most of the base hulls were released, citing battleship crews in the thousands, up to 7000, as shown below :
Megathron Scorpion Tempest Dominix Moa Maller Iteron Badger Incursus Rifter
However the Eve novel (The Empyrean Age) differs, with the mention of a Nyx class crewed by only 2800 (when the ship is roughly 10x the size of the Megathron in dimension in length and mass alone, regardless of any form of hangar crew for the prep and release of fighters). Take into account the crewing requirements in those images for a Badger or Iteron, and things are reinforced even more.
I'd probably estimate at a guess, given the size of the vessels that a carrier may crew 15-18,000, with a dread crewing slighty less due to it's lack of need for fighter support crews and pilots. The next step up would be the mothership classes, probably in the region of 25-30,000 crewmen, more fighters more onboard control more maintenance, more everything basically.
As for titans, it's anyones guess as to how many people would be required to crew one, let alone live on board one full time. Considering there's a chronicle that claims they're so vast they can disrupt the tidal forces on a planet if left in orbit, I'd hazard a guess at anything up and over 100,000.
It would actually be nice to have some form of concrete statistics as part of ship descriptions to be honest, but those are yet to come.
It is possible that these ship crew manifests are for non capsule fitted ships. As I understand it, not all ships in the EVE universe are piloted by capsuleers.
I read in one of the EVE chronicles that the ships that are equipped with pod technology have drastically reduced crew requirements. Has something to do with the command systems within the ship being directly linked to the pilot inside the pod. This system basically replaces the old system of a captain telling the helmsmen to turn 90 degrees to the left and then calling down to the engine room and telling the engineers down there to drop speed by 50% so they can turn faster. Since all of this can now be controlled remotely and electronically by one person via being physically linked to all these systems while inside of a pod there would be no reason to even have those crew members present any more. The only need for crew then at this point is for maintenance, loading/unloading of ammunition, and various other things that can't be controlled by a computer system. Also, cargo in your cargo hold doesn't magically get there by itself
Of course I could be completely wrong on this subject as I read that EVE chronicle ages ago and I've likely forgotten most of the details. --- My cat Putter approves of this post. |
Faraelle Brightman
Gallente Placid Reborn
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Posted - 2008.11.01 06:16:00 -
[8]
Edited by: Faraelle Brightman on 01/11/2008 06:19:30 The T1 industrials, and especialy the Iteron, scream "Space Trucks" to me - big rigs in space. They're much larger than a frigate but most of that bulk is cargohold. With mechanical aid (drones) I can see one capsuleer being able to manage it the low-end ones; with a normal crew, you might get by with a skelleton-crew of 2-5 people, 10-12 as most...the figures of 80-100 in the blueprints seem way too much to me.
It's pretty widely agreed that frigates can be crewed by a single person, maybe two if a capsuleer isn't running it. (Think Star Trek runabout craft but a bit bigger and with weapon systems.) For cruisers, it's debatable whather a lone capsuleer can run it or not. I would expect a non-capsuleer crew to run anywhere from 10-50. Past that it's pretty ambiguious.
Any Star Trek geeks care to say what the crew compliment of the Enterprise was, for reference? I know it was at least a few hundred. I'd assume its closest Eve equivilant is the battleship.
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Fred 104
thx for all the fish
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Posted - 2008.11.01 07:45:00 -
[9]
Edited by: Fred 104 on 01/11/2008 07:45:06
Originally by: Faraelle Brightman Edited by: Faraelle Brightman on 01/11/2008 06:19:30 The T1 industrials, and especialy the Iteron, scream "Space Trucks" to me - big rigs in space. They're much larger than a frigate but most of that bulk is cargohold. With mechanical aid (drones) I can see one capsuleer being able to manage it the low-end ones; with a normal crew, you might get by with a skelleton-crew of 2-5 people, 10-12 as most...the figures of 80-100 in the blueprints seem way too much to me.
It's pretty widely agreed that frigates can be crewed by a single person, maybe two if a capsuleer isn't running it. (Think Star Trek runabout craft but a bit bigger and with weapon systems.) For cruisers, it's debatable whather a lone capsuleer can run it or not. I would expect a non-capsuleer crew to run anywhere from 10-50. Past that it's pretty ambiguious.
Any Star Trek geeks care to say what the crew compliment of the Enterprise was, for reference? I know it was at least a few hundred. I'd assume its closest Eve equivilant is the battleship.
1014 in TNG
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Nomakai Delateriel
Amarr Shadow Company Axiom Empire
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Posted - 2008.11.01 19:19:00 -
[10]
Originally by: Faraelle Brightman It's pretty widely agreed that frigates can be crewed by a single person, maybe two if a capsuleer isn't running it.
It's IMHO not "pretty widely agreed" that a non-capsuler frigate can be pilot with 1-2 people. The "War Drones On" chronicle states
Quote: "It didnĘt take them that long - they simply upgraded their fighters a bit, added some shields and extra weapons and called the new vessels frigates. Some extra crew was also needed at first, but then the Caldari obtained capsule technology from the Jovians some years later and could again reduce the crew to one on most frigates.
As far as I understand it that means that a capsule controlled frigate means 1-2 crewmen (one of them in a pod). Non-capsule controlled frigates need more than that. While the caldari-gallente war was 200 years ago that was after 300 years of warp-drive (and over 500 years of intestellar travel) so space-faring and automation technology were fairly mature at the time of the war (with the exception that direct mind-machine interfacing hadn't been developed. Pod-technology that is). ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |
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Jack Airron
Gallente Universal Mining Inc Forged Dominion
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Posted - 2008.11.02 00:10:00 -
[11]
Originally by: Kravick Drasari
Originally by: Verone There's a lot of inconsistency with regards to PF and ship crews, to be honest. Original prime fiction blueprints of most of the base hulls were released, citing battleship crews in the thousands, up to 7000, as shown below :
Megathron Scorpion Tempest Dominix Moa Maller Iteron Badger Incursus Rifter
However the Eve novel (The Empyrean Age) differs, with the mention of a Nyx class crewed by only 2800 (when the ship is roughly 10x the size of the Megathron in dimension in length and mass alone, regardless of any form of hangar crew for the prep and release of fighters). Take into account the crewing requirements in those images for a Badger or Iteron, and things are reinforced even more.
I'd probably estimate at a guess, given the size of the vessels that a carrier may crew 15-18,000, with a dread crewing slighty less due to it's lack of need for fighter support crews and pilots. The next step up would be the mothership classes, probably in the region of 25-30,000 crewmen, more fighters more onboard control more maintenance, more everything basically.
As for titans, it's anyones guess as to how many people would be required to crew one, let alone live on board one full time. Considering there's a chronicle that claims they're so vast they can disrupt the tidal forces on a planet if left in orbit, I'd hazard a guess at anything up and over 100,000.
It would actually be nice to have some form of concrete statistics as part of ship descriptions to be honest, but those are yet to come.
It is possible that these ship crew manifests are for non capsule fitted ships. As I understand it, not all ships in the EVE universe are piloted by capsuleers.
I read in one of the EVE chronicles that the ships that are equipped with pod technology have drastically reduced crew requirements. Has something to do with the command systems within the ship being directly linked to the pilot inside the pod. This system basically replaces the old system of a captain telling the helmsmen to turn 90 degrees to the left and then calling down to the engine room and telling the engineers down there to drop speed by 50% so they can turn faster. Since all of this can now be controlled remotely and electronically by one person via being physically linked to all these systems while inside of a pod there would be no reason to even have those crew members present any more. The only need for crew then at this point is for maintenance, loading/unloading of ammunition, and various other things that can't be controlled by a computer system. Also, cargo in your cargo hold doesn't magically get there by itself
Of course I could be completely wrong on this subject as I read that EVE chronicle ages ago and I've likely forgotten most of the details.
sorry mate but you are wrong. and i will take a quote from eve chronicles
this story if from the chronicle "hands of a killer".
"Four months later, Daren Athaksis was confirmed as one of six-thousand three-hundred and fourteen reported casualties resulting from the destruction of the Apocalypse-class battleship "Dam-Imud." His post was filled within three days. His family was not notified." -------- blarg |
Jack Airron
Gallente Universal Mining Inc Forged Dominion
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Posted - 2008.11.02 00:12:00 -
[12]
Originally by: Nomakai Delateriel
Originally by: Faraelle Brightman It's pretty widely agreed that frigates can be crewed by a single person, maybe two if a capsuleer isn't running it.
It's IMHO not "pretty widely agreed" that a non-capsuler frigate can be pilot with 1-2 people. The "War Drones On" chronicle states
Quote: "It didnĘt take them that long - they simply upgraded their fighters a bit, added some shields and extra weapons and called the new vessels frigates. Some extra crew was also needed at first, but then the Caldari obtained capsule technology from the Jovians some years later and could again reduce the crew to one on most frigates.
As far as I understand it that means that a capsule controlled frigate means 1-2 crewmen (one of them in a pod). Non-capsule controlled frigates need more than that. While the caldari-gallente war was 200 years ago that was after 300 years of warp-drive (and over 500 years of intestellar travel) so space-faring and automation technology were fairly mature at the time of the war (with the exception that direct mind-machine interfacing hadn't been developed. Pod-technology that is).
pods are jove tech so it is safe to say that it was developed just not made available the 4 other empires. -------- blarg |
Garion Avarr
Amarr Zero Zero Traders YTMND.
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Posted - 2008.11.03 03:51:00 -
[13]
Originally by: Faraelle Brightman For cruisers, it's debatable whather a lone capsuleer can run it or not.
Actually, it's not debatable. Word of Dev says that any ship bigger than a frigate requires a crew for a capsuleer to run it, and that some frigates require crew.
Originally by: Faraelle Brightman Any Star Trek geeks care to say what the crew compliment of the Enterprise was, for reference? I know it was at least a few hundred. I'd assume its closest Eve equivilant is the battleship.
http://memory-alpha.org/en/wiki/USS_Enterprise
The NCC-1701 (the Enterprise in the Original Series) was a Constitution class heavy cruiser, and had, in it's original configuration, a crew compliment of 430. Later refits changed that somewhat.
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Elias Modron
Rage For Order Nihil-Obstat
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Posted - 2008.11.03 09:42:00 -
[14]
I believe for the last alliance tournament there were several articles released beforehand where reporters talked to crew members on board some of the competing ships.
A stealth bomber iirc has a crew of 2. One capsuleer and one electronics officer whose full-time job is to basically work out the kinks in the cloaking device.
There was also a Megathron that had at least a crew of 6 for each turret hard-point. The article just interviewed one gunnery section, one of them I think had has arm crushed in the ammo-feed mechanism for the blaster cannon, and the whole lot perished when the Megathron went down in the tournament.
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Kenji Kimura
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Posted - 2008.11.03 11:06:00 -
[15]
Most, if not all, frigs are piloted by one person... the capsuleer. I'm not sure about the larger ships, but I recall that one EVE Chronicle has something about stations being equipped to load and unload ships.
What with all the mechanization and computerization going on in EVE, who really needs crewmembers anyway? Ships probably have maintenance drones to look after subsystems and things like that.
One big question though... If ships are piloted by people inside metal eggs, why the heck would you need windows/viewports?!?!
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Silver Night
Caldari Naqam Exalted.
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Posted - 2008.11.04 06:46:00 -
[16]
Because there is crew. Period. Heck, if you use Eve-search, you can see this topic every six months for the past 4 years or so. Before that everyone knew ships had crew, so it didn't come up as much. Or maybe I wasn't paying attention. --------------
The Clown Man. GLS Mr. State Caldari Patriot. Sansha's Nation Supporter
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Tobias Creed
Minmatar Rens Ex Slave Acadamy
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Posted - 2008.11.04 20:52:00 -
[17]
I like to think that those numbers are outdated, and the current numbers are more like 10-50 for an indy / destroyer, 100-200 for a cruiser, 500 for a BC and 1000 for a BS. This feels a bit less impersonal, but still with the "humans as resources" feel that Eve has. |
Veron Daerth
Amarr Blood Meridian
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Posted - 2008.11.05 01:37:00 -
[18]
Honestly, even today a lot of things can be done with robotics and automated mechanisms in the military.. and they arent. Why? Because when you get down to it, things break, even the robots that fix the robots that fix your broken turret.
But a human crew, for all their flaws (and people have a lot of flaws, not limited to but including: interpersonal issues, slacking off, getting hurt, needing food, sleep, etc.) can usually be relied upon to keep going when a robot would have stopped due to mechanical failure. Humans also tend to use initiative and problem solving techniques that are beyond robots, unless you have a full scale AI, and I think EVE doesnt have those yet (no I am not counting rogue drones) at least not on your ships.
Not only that, but as good as it is, and as complex as it is, the human brain is developed to process information through a limited number of sources (your senses) and you as the "brain" of your ship may not notice the fluctuations in the containment field that keeps the antimatter reactor from going "boom" in among all the other input from the various sensors and things affecting your ships. But a skilled ships engineer that has nothing to do BUT look for those little things might be better placed to notice it and fix it before it ever needs to come to your attention as the ships "brain".
For my own fiction and RP purposes, I figure a crew of 5200 in my Apoc and another 250 marines for boarding ops on various stations and deadspace complexes. And better yet, since they have quarters on the ship, I dont have to keep them in the cargobay. (Convenient for purposes of RP fiction, no?)
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Alurexar
Celestial Ascension Tenth Legion
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Posted - 2008.11.05 11:51:00 -
[19]
these blueprints do not take into account that ship will be operated by POD pilot, the numbers there tell you that its the standard set of crew members needed to operate the ship without a demigod onboard
there are thousands of other pilots in space who are not pod pilots and they use same ship designs
thats imho , no facts just common sense _______________________________________________________
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Ruineri
Death Monkey's With Knives
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Posted - 2008.11.05 15:05:00 -
[20]
Edited by: Ruineri on 05/11/2008 15:06:04 i found this when seaching archon from google :D this even it wont say nothing about crews it is still nice
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Garion Avarr
Amarr Zero Zero Traders YTMND.
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Posted - 2008.11.05 18:01:00 -
[21]
Originally by: Alurexar these blueprints do not take into account that ship will be operated by POD pilot, the numbers there tell you that its the standard set of crew members needed to operate the ship without a demigod onboard
there are thousands of other pilots in space who are not pod pilots and they use same ship designs
thats imho , no facts just common sense
Given the numbers for the frigates, they probably are for pod pilot versions.
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ZERG RUSHKEKE
Gallente Royal Enterprise Bionic Dawn
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Posted - 2008.11.05 21:25:00 -
[22]
How many would be on a Buzzard? Or would it be just one pod? A crew sounds better for fiction purposes. ----------------
"O Maker, help us to cover their smiling fields with the pale forms of their patriot dead; help us to drown the thunder of the guns with the shrieks of their wounded." |
Gaven Lok'ri
Amarr PIE Inc.
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Posted - 2008.11.05 21:56:00 -
[23]
Edited by: Gaven Lok''ri on 05/11/2008 21:57:53 I think this thread answers most questions about crew pretty concisely: old thread
Deus Vult! PIE Website Public Channel: 'PIE Public' |
Veron Daerth
Amarr Blood Meridian
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Posted - 2008.11.06 03:51:00 -
[24]
Originally by: Ruineri Edited by: Ruineri on 05/11/2008 15:06:04 i found this when seaching archon from google :D this even it wont say nothing about crews it is still nice
Arrrrgh! I use an Apoc to do my missions and have been working on something quite close to this! For almost a month! And someone went and did it already, and did it better then I did!! lol
ok, got that out of my system. the schematic is AWESOME! now only if they had some for the Geddon and Abbadon!
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Silver Night
Caldari Naqam Exalted.
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Posted - 2008.11.06 06:18:00 -
[25]
Yeah, that was Istvaan's for his (as far as I know) aborted Chorus of Angels Saga from a couple years back.
As for automatons, lower crew numbers, etc: Everyone wants there to be fewer crew, or no crew. Then you don't feel so bad when you kill and die all the time. You haven't killed as many - or any - people via you competence or incompetence.
Sorry though, ships do have crews. There are trillions and trillions of people in the cluster. I have heard rumor that the average casualties during a ship loss are 20% (that is second hand, from someone who cited it from EON). So you don't have to feel quite so bad. Unless you get ganked and there is no time for your crew to escape of course.
Hell, Hands of a Killer was specifically written to put this whole debate to rest. Ask Discorporation, the guy who wrote it, if he logs in anymore. There is a post somewhere where he says that was the point. --------------
The Clown Man. GLS Mr. State Caldari Patriot. Sansha's Nation Supporter
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Kilostream
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.11.06 19:47:00 -
[26]
Edited by: Kilostream on 06/11/2008 19:49:13 Although the story contains no specifics, The Jovian Wet Grave details how being a pod pilot vastly reduces crew numbers required to fly ships* - Frigates are flown solo, and large ships have "only a handful"
*as well as unravelling such mysteries as why Eve pilots see their ships from the outside, and why there is sound in space!
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Silver Night
Caldari Naqam Exalted.
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Posted - 2008.11.06 22:42:00 -
[27]
Edited by: Silver Night on 06/11/2008 22:42:04 Yes, though if you read it, it mentions that it makes it so the podder can do the job of dozens of people. Out of thousands on a battleship crew for example. --------------
The Clown Man. GLS Mr. State Caldari Patriot. Sansha's Nation Supporter
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Sathrai
No Quarter. Imperial Republic Of the North
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Posted - 2008.11.08 04:46:00 -
[28]
Originally by: Silver Night Edited by: Silver Night on 07/11/2008 05:32:58
Yes, though if you read it, it mentions that it makes it so the podder can do the job of dozens of people. Out of thousands on a battleship crew for example.
Edit: Relevant passage from JWG:
""Thank you, captain, I was coming to that. As I said, the captain acts as the central unit in a highly advanced computer. This role allows him to access and evaluate data at extreme pace. He can easily handle the jobs it takes 5 or 10 people to do normally."
Correct. The pod pilot replaces the bridge crew, creating a centralized & consolidated 3CI management centre. Maneuvers that would previously take the actions of a half-dozen officers working in concert now can be managed by one individual who has access to every scrap of information available about their vessel. On most frigates there is only the bridge crew as the ship is small enough for everything to be managed centrally, but this is impossible on larger ships, and thus there are crews.
Robotics can alleviate some of the need for crews, but you're still going to need robotics maintenance crews at the very least - not to mention that in the world of EVE, providing wages, food and boarding for a trained gunner, propulsion tech, shield harmonics specialist, etc. is cheaper than paying for a robotic counterpart and the necessary infrastructure to support that. Manpower, even skilled manpower, is hideously cheap and disposable in the world of EVE - and, when the brass tacks are down, a human is more useful when things go awry (and things often will go awry in combat vessels!) than a machine intelligence of programming-restricted capabilities.
Not to mention the ever-present problem of rogue drones...I am sure there are more than a few captains out there who simply do not trust leaving large chunks of their ship's functionality reliant on machinery that has shown a disturbing tendency to become murderously autonomous with little to no warning.
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ringtone no1
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Posted - 2008.11.09 02:41:00 -
[29]
Edited by: ringtone no1 on 09/11/2008 02:44:40 this was all explained in a chronicle about pod¦s. it said that when you are in the pod you can control the whole ship by your self like it was apart of you. that¦s why the Jove made the pod because when the Jovian disease came the could not afford to put lots of crew on board a ship so it was better to have just one controlling the whole ship.
so when you are loosing a ship pls don't think about the crew because its only you that's on board it.
and some of you are saying that all ships need to have at least some crew members well im pretty sure someone in eve has figured out a way to put a good robot in side a ship to do the washing up...
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Gaven Lok'ri
Amarr PIE Inc.
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Posted - 2008.11.09 03:54:00 -
[30]
Edited by: Gaven Lok''ri on 09/11/2008 03:54:32
Originally by: Kilostream Edited by: Kilostream on 06/11/2008 19:49:13 Although the story contains no specifics, The Jovian Wet Grave details how being a pod pilot vastly reduces crew numbers required to fly ships* - Frigates are flown solo, and large ships have "only a handful"
*as well as unravelling such mysteries as why Eve pilots see their ships from the outside, and why there is sound in space!
Vastly reducing the number of crew needed has already happened with the current numbers:
Going to quote myself of a few months ago Quote: what our naval ships run: A Nimitz Carrier has a crew of 6000 with a 340 m length. A Iowa class Battleship has a crew in the 3000 range with a length of 262 m.
(according to Wiki)
EVE battleships run at something like 1km long. So an EVE battleship is 3 times the size of a Nimitz, with an equal amount of crew.
By its sheer scale, the battleship in EVE should have something more like 18000 crew, not 6000. So I think that qualifies as a "vast" reduction in the number of crew needed.
Deus Vult! PIE Website Public Channel: 'PIE Public' |
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