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![Leon Angeal Leon Angeal](https://images.evetech.net/characters/1027396385/portrait?size=64)
Leon Angeal
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Posted - 2008.10.31 13:46:00 -
[1]
Hello
Nearly all my experience with weapons on ships in Eve consists of Missile Launchers with Caldari, i.e Drake, Raven blah blah blah. I am currently cross training for a Maelstrom at the moment and so does anybody have any NEED TO KNOW advice about guns instead of missiles for me?
So far my knowledge consists of: guns=instant damage. missiles=not instant damage. Any help at all would be greatly appreciated :).
Thanks.
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![Thaar Thaar](https://images.evetech.net/characters/1988388633/portrait?size=64)
Thaar
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Posted - 2008.10.31 13:49:00 -
[2]
Originally by: Leon Angeal Hello
Nearly all my experience with weapons on ships in Eve consists of Missile Launchers with Caldari, i.e Drake, Raven blah blah blah. I am currently cross training for a Maelstrom at the moment and so does anybody have any NEED TO KNOW advice about guns instead of missiles for me?
So far my knowledge consists of: guns=instant damage. missiles=not instant damage. Any help at all would be greatly appreciated :).
Thanks.
Yeah i got a need to know advice for ya.
Dont.
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![Ishina Fel Ishina Fel](https://images.evetech.net/characters/888197773/portrait?size=64)
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.10.31 13:55:00 -
[3]
What do you want to use this Maelstrom for? Because, be advised, solo PvP in a battleship is a very very tricky business, especially with low turret skills.
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![Aleus Stygian Aleus Stygian](https://images.evetech.net/characters/384949830/portrait?size=64)
Aleus Stygian
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Posted - 2008.10.31 14:33:00 -
[4]
Originally by: Thaar Yeah i got a need to know advice for ya.
Don't.
This man. He is cynical but right.
If you really must get into that sort of crap, I'd suggest you fly a Cyclone for a while to see how things go. You won't have to deal with the full crappiness of Large turrets that way, and you'll have a far more expendable ship.
Battleship-wise I'd advise you right from the start to go with a Raven, or if you must have turrets (fearing the missile fix?) a Rokh. Train alternatives while using your already considerable skills.
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![Leon Angeal Leon Angeal](https://images.evetech.net/characters/1027396385/portrait?size=64)
Leon Angeal
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Posted - 2008.10.31 14:43:00 -
[5]
Originally by: Aleus Stygian
Originally by: Thaar Yeah i got a need to know advice for ya.
Don't.
This man. He is cynical but right.
If you really must get into that sort of crap, I'd suggest you fly a Cyclone for a while to see how things go. You won't have to deal with the full crappiness of Large turrets that way, and you'll have a far more expendable ship.
Battleship-wise I'd advise you right from the start to go with a Raven, or if you must have turrets (fearing the missile fix?) a Rokh. Train alternatives while using your already considerable skills.
Not really fearing the missile fix, just wanting to try something new for a change :). I would be doing mission running really rather than Pvp, so fighting other players isnt a issue for me. Maelstrom i picked because. a: it looks nice. and b: i can use my already quite good sheild tanking skills ![Razz](/images/icon_razz.gif)
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![King Rothgar King Rothgar](https://images.evetech.net/characters/1313286759/portrait?size=64)
King Rothgar
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Posted - 2008.10.31 14:45:00 -
[6]
With turrets you must worry not only about your target's signature radius, but their angular velocity as well. Raw speed is irrelevant. I strongly recommend adding the angular velocity tab to your overview when using turrets of any type. Unlike missiles, turrets do full damage on a target provided you have good tracking on them. The result is that those dinky mission frigates your cruise missiles did 20 damage on 80km away will now pop with just 1 or 2 hits at 200+ damage each if using artillery. It's also important to remember that your chance of hitting a target drops to 0% once you your target's signature resolution / target resolution = target's angular velocity / turret's max angular velocity. The simpler version of that is keep cruisers at 1/3rd your guns tracking speed, frigates at 1/10th and BS's at your tracking speed or less (less is always better). BTW, a webber and a pair of webber drones are very handy things to have on a maelstrom when missioning.
My pvp experience with the maelstrom is limited, I mostly solo pvp and shield tanks are pretty worthless for that IMHO. That said, projectile weapons are rather effective. I'm a big hurricane fan and trust me, it'll take down a drake just fine now matter how tanked or ganky it is. Their main short coming is horrendous optimal range. Unless you are ship bumping your enemy, assume you do ~75% of whatever dps EFT claims. Blasters are even worse about it though they are a bit more damaging. Pulse lasers do the least damage, but they have the best optimal and far out range the other two. Strangely they also have the best tracking with projectiles being the worst.
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![Elena Morin'staal Elena Morin'staal](https://images.evetech.net/characters/1455762973/portrait?size=64)
Elena Morin'staal
Minmatar Tau Online Explorator Corp
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Posted - 2008.10.31 15:13:00 -
[7]
Originally by: Thaar
Yeah i got a need to know advice for ya.
Dont.
This. I fly a raven for PvE and even with a million in gunnery and turret skills, I find its outpaced by just about every other weapon.
Hell, in an EFT test, I was able to get a higher DPS on my mael using Railguns instead of artillery.....
I know I'm not experienced at eve, but I find the Mael, nice as it is, and turrets lacking.
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![Reptar Dragon Reptar Dragon](https://images.evetech.net/characters/1239463958/portrait?size=64)
Reptar Dragon
THE FINAL STAND
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Posted - 2008.10.31 15:25:00 -
[8]
Originally by: Thaar This. I fly a raven for PvE and even with a million in gunnery and turret skills, I find its outpaced by just about every other weapon.
Hell, in an EFT test, I was able to get a higher DPS on my mael using Railguns instead of artillery.....
I know I'm not experienced at eve, but I find the Mael, nice as it is, and turrets lacking.
Arties track better than rails and they show less DPS on EFT because they are more about volley damage than hybrids.
Similarly the raven is about volley damage as well.
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![Nexus Kinnon Nexus Kinnon](https://images.evetech.net/characters/752257951/portrait?size=64)
Nexus Kinnon
Neo Spartans
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Posted - 2008.10.31 15:34:00 -
[9]
Originally by: Elena Morin'staal This. I fly a raven for PvE and even with a million in gunnery and turret skills, I find its outpaced by just about every other weapon.
a whole million??? GOD DAMN
The Maelstrom isn't actually that bad with ACs, but large artys are **** in general so ![Neutral](/images/icon_neutral.gif)
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![Trevor Warps Trevor Warps](https://images.evetech.net/characters/444606559/portrait?size=64)
Trevor Warps
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Posted - 2008.10.31 15:40:00 -
[10]
Originally by: Reptar Dragon Arties track better than rails
Nope, rails tracks a bit better.
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![Mudkest Mudkest](https://images.evetech.net/characters/864425444/portrait?size=64)
Mudkest
Ekliptika Engineers Ekliptika
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Posted - 2008.10.31 15:43:00 -
[11]
Originally by: Elena Morin'staal
This. I fly a raven for PvE and even with a million in gunnery and turret skills, I find its outpaced by just about every other weapon.
let me guess, AWU4, and large proj turret and support skills at 2?
no offense intended or anything(no idear how I can get the sting out of there :s) but 1 million in gunnery skills on a BS is not even close to half-decend.
I mean, would you reccomend a raven to someone that can only use med shield booster and heavy missiles? ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! |
![InsanlyEvlPerson InsanlyEvlPerson](https://images.evetech.net/characters/614417244/portrait?size=64)
InsanlyEvlPerson
Gallente Night-Stalkers
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Posted - 2008.10.31 15:47:00 -
[12]
Originally by: Mudkest I mean, would you reccomend a raven to someone that can only use med shield booster and heavy missiles?
actually, the duel/triple pithi b-type booster setup is quite good, and we all know that heavies are better against crusiers, which constitute most of lvl 4 missions anyway... ![Rolling Eyes](/images/icon_rolleyes.gif) ---------------------------------------------
I may be a bit over Zealot, but i cant help myself, its the best investment i ever made! |
![Ghengis Tia Ghengis Tia](https://images.evetech.net/characters/1215753292/portrait?size=64)
Ghengis Tia
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Posted - 2008.10.31 16:34:00 -
[13]
Edited by: Ghengis Tia on 31/10/2008 16:35:39 For large Arty: Put "transversal velocity" as a column in your overview. Anything over 60-70 m/sec will cause you to miss. Fly directly at or away from target. Forget "orbit at" button.
As far as Ravens are concerned, if you're not paranoid about tanking, then 2 or 3 Warhead Rigor Catalyst I rigs is the answer to popping dessies and cruisers/BC's with cruise missiles.
The 3 CCC1's setup is overtank, IMHO. I run mine with 2 WRCs and one CCC1, and two Capacitor Power Relay II's in the lows (with 3 BCS II's). The XL booster is more than sufficient to offset the shield boosting penalty of the Cap Power Relays.
I do run the dual Pithi Small SB on my CNR, with 3 WRC rigs. Works very well...
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![Atius Tirawa Atius Tirawa](https://images.evetech.net/characters/1918996842/portrait?size=64)
Atius Tirawa
Minmatar Wreckless Abandon G00DFELLAS
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Posted - 2008.10.31 20:53:00 -
[14]
Originally by: Reptar Dragon Arties track better than rails and they show less DPS on EFT because they are more about volley damage than hybrids.
Arties have the worst tracking by far:
Arti < Rails < Beams Blaster < Pulse < AC -----------
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![Artemis Rose Artemis Rose](https://images.evetech.net/characters/469988270/portrait?size=64)
Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.31 20:59:00 -
[15]
Now if you want to PvE, I really don't recommend the Mael, due to Artillery being.. well underwhelming.
Now, with ACs for PvP... now that is a different story, its a pretty good ship. You'll probably want T2 Large A/Cs before you really start PvPing, so plan on investing 3-5 million skillpoints in a gunnery at the very least.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
![Jethro Jechonias Jethro Jechonias](https://images.evetech.net/characters/1550400715/portrait?size=64)
Jethro Jechonias
Ki Tech Industries
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Posted - 2008.10.31 21:01:00 -
[16]
Edited by: Jethro Jechonias on 31/10/2008 21:01:58
Originally by: Leon Angeal Not really fearing the missile fix, just wanting to try something new for a change :).
If you are willing to live in Amarr space, I would suggest trying the Abbadon/Palidin/Nightmare option for turret based mission ships.
I took that route myself and found that they work great. Far more effective against Blood/Sansha's/Drones than a Raven missile spammer.
As for keeping the shield skills: I don't think that it is that big of a deal. For PvE armour tanking about all you need is Mechanic, Hull Upgrades and Repair Systems. The armour tanking skill tree is not nearly as deep as shield tanking. That and if you go for a Nightmare, you will be back to shield tanking anyways.
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![Galan Undris Galan Undris](https://images.evetech.net/characters/634999536/portrait?size=64)
Galan Undris
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Posted - 2008.10.31 21:19:00 -
[17]
Everything the Maelstrom does, the Rokh does better.
There are reasons for training Minmatar, but large projectiles isn't one of them.
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