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Jarra
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Posted - 2004.07.03 12:11:00 -
[1]
Greetings all, Been testing my apoc under fire in 0.0 for some time tonite and this setup wich worked just fine,see what u think: High:1 Tachyon,4 mega beams,1 s named laser or blaster,2 missile launchers. Medium: Large shield booster,3 named med cap rechargers. Low 3 1600mm (2 tit and 1 nano),1 tracking enchancer II,1 Signal amp II or dmg mod,1 Cap relay(named),1 named L armor repairer.
Speed with this setup is 110 m/s and armor is at 12480
Well that was my test today for various fittings under npc fire.Cya out there -- Diplomacy is like saying "nice doggy" until u can find a bigger rock:) |

Jarra
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Posted - 2004.07.03 12:11:00 -
[2]
Greetings all, Been testing my apoc under fire in 0.0 for some time tonite and this setup wich worked just fine,see what u think: High:1 Tachyon,4 mega beams,1 s named laser or blaster,2 missile launchers. Medium: Large shield booster,3 named med cap rechargers. Low 3 1600mm (2 tit and 1 nano),1 tracking enchancer II,1 Signal amp II or dmg mod,1 Cap relay(named),1 named L armor repairer.
Speed with this setup is 110 m/s and armor is at 12480
Well that was my test today for various fittings under npc fire.Cya out there -- Diplomacy is like saying "nice doggy" until u can find a bigger rock:) |

zeroh
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Posted - 2004.07.03 12:30:00 -
[3]
^^ bet i can kill u without reloading 
http://www.botoxbandits.net/evekill/index.php
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zeroh
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Posted - 2004.07.03 12:30:00 -
[4]
^^ bet i can kill u without reloading 
http://www.botoxbandits.net/evekill/index.php
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Siddy
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Posted - 2004.07.03 12:35:00 -
[5]
Arma is beter for Uber tank
2Heat/Kinetik/Explosian Hrdeners and 1 EM hardener + Large named repairer will do the trik -------------------------------------------
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Siddy
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Posted - 2004.07.03 12:35:00 -
[6]
Arma is beter for Uber tank
2Heat/Kinetik/Explosian Hrdeners and 1 EM hardener + Large named repairer will do the trik -------------------------------------------
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Neon Genesis
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Posted - 2004.07.03 12:51:00 -
[7]
is this a joke? if not im sorry to be nasty,,,,
u dont ave any hardeners so ur armour will go down b4 u can boost once next, lose the lrg shield booster, u do 1 not both or u will die for certain, try 3-4 hardeners for armour, maybe even lose the tracking enhancer,,, definately lose the signal amp. ull also need to ditch the 1600mm's, but thats oki because if u cant boost enuff then ull die and ur huge armour will just hinder the progress of ur death for an extra 5 seconds :/ __
There, i just contributed nothing to your thread
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Neon Genesis
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Posted - 2004.07.03 12:51:00 -
[8]
is this a joke? if not im sorry to be nasty,,,,
u dont ave any hardeners so ur armour will go down b4 u can boost once next, lose the lrg shield booster, u do 1 not both or u will die for certain, try 3-4 hardeners for armour, maybe even lose the tracking enhancer,,, definately lose the signal amp. ull also need to ditch the 1600mm's, but thats oki because if u cant boost enuff then ull die and ur huge armour will just hinder the progress of ur death for an extra 5 seconds :/ __
There, i just contributed nothing to your thread
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Larno
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Posted - 2004.07.03 13:18:00 -
[9]
Originally by: Neon Genesis is this a joke? if not im sorry to be nasty,,,,
u dont ave any hardeners so ur armour will go down b4 u can boost once next, lose the lrg shield booster, u do 1 not both or u will die for certain, try 3-4 hardeners for armour, maybe even lose the tracking enhancer,,, definately lose the signal amp. ull also need to ditch the 1600mm's, but thats oki because if u cant boost enuff then ull die and ur huge armour will just hinder the progress of ur death for an extra 5 seconds :/
I agree.
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Larno
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Posted - 2004.07.03 13:18:00 -
[10]
Originally by: Neon Genesis is this a joke? if not im sorry to be nasty,,,,
u dont ave any hardeners so ur armour will go down b4 u can boost once next, lose the lrg shield booster, u do 1 not both or u will die for certain, try 3-4 hardeners for armour, maybe even lose the tracking enhancer,,, definately lose the signal amp. ull also need to ditch the 1600mm's, but thats oki because if u cant boost enuff then ull die and ur huge armour will just hinder the progress of ur death for an extra 5 seconds :/
I agree.
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Jarra
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Posted - 2004.07.03 13:19:00 -
[11]
:) I tested this against npc,i would never take it into pvp. But the feedback is why i posted,so thanx for the pointers. Greetings -- Diplomacy is like saying "nice doggy" until u can find a bigger rock:) |

Jarra
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Posted - 2004.07.03 13:19:00 -
[12]
:) I tested this against npc,i would never take it into pvp. But the feedback is why i posted,so thanx for the pointers. Greetings -- Diplomacy is like saying "nice doggy" until u can find a bigger rock:) |

Malius
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Posted - 2004.07.03 15:28:00 -
[13]
The simple answer (even if this is for npcs):
Either shield boost, or armor tank. Never both.
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Malius
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Posted - 2004.07.03 15:28:00 -
[14]
The simple answer (even if this is for npcs):
Either shield boost, or armor tank. Never both.
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Gariuys
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Posted - 2004.07.03 15:49:00 -
[15]
A armour tank starts with 1x large repairer, explosive kinetic and thermal hardners. for uber tanking you then add plates and repairers with repairers being more important as long as you can sustain them capwise. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.07.03 15:49:00 -
[16]
A armour tank starts with 1x large repairer, explosive kinetic and thermal hardners. for uber tanking you then add plates and repairers with repairers being more important as long as you can sustain them capwise. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Hawk Firestorm
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Posted - 2004.07.03 20:01:00 -
[17]
Edited by: Hawk Firestorm on 03/07/2004 20:05:26 Well ya and no.
Hardners just negate x% of that dmg type.
So less armour ineffect has the same % more armour than armour without that resistance, but with more hitpoints.
So it's perfectly possible to add more HP than you can ineffect gain via hardners, though difficult.
I'm sure someones gonna argue with it but simple fact is that's it works, ya gain additional HP via dmg negation or you can add additional HP without. :)
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Hawk Firestorm
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Posted - 2004.07.03 20:01:00 -
[18]
Edited by: Hawk Firestorm on 03/07/2004 20:05:26 Well ya and no.
Hardners just negate x% of that dmg type.
So less armour ineffect has the same % more armour than armour without that resistance, but with more hitpoints.
So it's perfectly possible to add more HP than you can ineffect gain via hardners, though difficult.
I'm sure someones gonna argue with it but simple fact is that's it works, ya gain additional HP via dmg negation or you can add additional HP without. :)
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Meridius
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Posted - 2004.07.03 20:16:00 -
[19]
Originally by: Hawk Firestorm Edited by: Hawk Firestorm on 03/07/2004 20:05:26 Well ya and no.
Hardners just negate x% of that dmg type.
So less armour ineffect has the same % more armour than armour without that resistance, but with more hitpoints.
So it's perfectly possible to add more HP than you can ineffect gain via hardners, though difficult.
I'm sure someones gonna argue with it but simple fact is that's it works, ya gain additional HP via dmg negation or you can add additional HP without. :)
Not true at all. Having more unresisted hitpoints to repair just means your going to be using lots of more cap to do it.
Hardners>Plates ________________________________________________________
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Meridius
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Posted - 2004.07.03 20:16:00 -
[20]
Originally by: Hawk Firestorm Edited by: Hawk Firestorm on 03/07/2004 20:05:26 Well ya and no.
Hardners just negate x% of that dmg type.
So less armour ineffect has the same % more armour than armour without that resistance, but with more hitpoints.
So it's perfectly possible to add more HP than you can ineffect gain via hardners, though difficult.
I'm sure someones gonna argue with it but simple fact is that's it works, ya gain additional HP via dmg negation or you can add additional HP without. :)
Not true at all. Having more unresisted hitpoints to repair just means your going to be using lots of more cap to do it.
Hardners>Plates ________________________________________________________
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Maule
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Posted - 2004.07.03 20:17:00 -
[21]
Large shield booster = a big nono for armor tank and 3 1600mm plates ? even a snail can keep up whit you.. no, in med and low slots use 3 cap recharger II¦s, sencor booster, mwd or another cap recharger. 1 Named Large Armor repair, and 1 T2 Medium armor repair (or a T1 large) 2 3 armor hardners. pdu 2 and cap relays.. this setup and whit the right skills you can take a hell of alot of dmg. been testing it and a apoc could take the dmg from 2 apoc¦s and 1 blasterthron and not going under 60-70% armor
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Maule
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Posted - 2004.07.03 20:17:00 -
[22]
Large shield booster = a big nono for armor tank and 3 1600mm plates ? even a snail can keep up whit you.. no, in med and low slots use 3 cap recharger II¦s, sencor booster, mwd or another cap recharger. 1 Named Large Armor repair, and 1 T2 Medium armor repair (or a T1 large) 2 3 armor hardners. pdu 2 and cap relays.. this setup and whit the right skills you can take a hell of alot of dmg. been testing it and a apoc could take the dmg from 2 apoc¦s and 1 blasterthron and not going under 60-70% armor
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Levin Cavil
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Posted - 2004.07.04 00:49:00 -
[23]
Edited by: Levin Cavil on 04/07/2004 00:57:23
Originally by: zeroh ^^ bet i can kill u without reloading 
Bet I can kill him twice without reloading.
If you are going to armor tank (good choice) then use your mids to get more cap. If you can afford them buy 4 recharer 2s. Fit 3 50% armor hardeners (kinetic, explosive and thermal) Fit 2 large armor repairs, preferrably named. You have 2 lows left for more grid and bigger guns, damage mods or cap relays. Try using as many megabeams as you can without grid mods, if one rcu buys you a 7th or 8th gun go for it. Damage mods pay off bigtime on gunships as well and a rocket launcher with defenders works very well now (set to manual.)
IMO armor plates are crap, in all my time shield tanking Ravens I never used a shield extender, use the slots with plates to increase resistance and repair damage. If you have 10k HPs and no regen and I have 5k HPs and even just decent regen I'll pwn you.
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<Hammerhead> we can't do anything that requires programming
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Levin Cavil
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Posted - 2004.07.04 00:49:00 -
[24]
Edited by: Levin Cavil on 04/07/2004 00:57:23
Originally by: zeroh ^^ bet i can kill u without reloading 
Bet I can kill him twice without reloading.
If you are going to armor tank (good choice) then use your mids to get more cap. If you can afford them buy 4 recharer 2s. Fit 3 50% armor hardeners (kinetic, explosive and thermal) Fit 2 large armor repairs, preferrably named. You have 2 lows left for more grid and bigger guns, damage mods or cap relays. Try using as many megabeams as you can without grid mods, if one rcu buys you a 7th or 8th gun go for it. Damage mods pay off bigtime on gunships as well and a rocket launcher with defenders works very well now (set to manual.)
IMO armor plates are crap, in all my time shield tanking Ravens I never used a shield extender, use the slots with plates to increase resistance and repair damage. If you have 10k HPs and no regen and I have 5k HPs and even just decent regen I'll pwn you.
------------------------------
<Hammerhead> we can't do anything that requires programming
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zeroh
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Posted - 2004.07.04 00:54:00 -
[25]
^^^ 0.o this maybe hard but bet i can kill him within 7 volleys 
http://www.botoxbandits.net/evekill/index.php
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zeroh
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Posted - 2004.07.04 00:54:00 -
[26]
^^^ 0.o this maybe hard but bet i can kill him within 7 volleys 
http://www.botoxbandits.net/evekill/index.php
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Shamis Orzoz
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Posted - 2004.07.04 08:03:00 -
[27]
Not much point in having an armor repairer and a shield booster. Shield and armor hardners are also quite useful in a "Tank" setup.
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Shamis Orzoz
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Posted - 2004.07.04 08:03:00 -
[28]
Not much point in having an armor repairer and a shield booster. Shield and armor hardners are also quite useful in a "Tank" setup.
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