
J'Poll
Pioneer's of the Galantic Wars Side Effect.
154
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Posted - 2012.04.04 10:04:00 -
[1] - Quote
Here are some thing to keep in mind when you are planning for logistics.
First of all to your point that if you are an armour logistics and your friends start to take shield damage:
Logistics are always based on the fleet they are flying with, this means you bring a shield logi to a shield tanking fleet and an armour logistics to an armour tanking fleet.
If an armour tanking fleet takes shield damage that is no problem as they trust on their armour tank / armour logi to keep them alive, shields are just a slight delay until the tank kicks in.
Yes, a shield logi in a shield fleet can still keep someone alive when he is already in his armour but it will be harder as the ships are usually build to tank in shield not in armour. This means their shield EHP is better then their armour EHP (usually when a shield tanking ship is in armour it goes down really quick, but it is possible to keep alive. In my corp we saved a Machariel who was into structure damage with shield logistics.)
All in all it's better to be the type of logistics that the fleet is running as it makes your fleet survivability a lot higher. Shield tanking pilots usually don't want to rely on their armour and the other way around.
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As for the logistics ships:
1.) Basilisk (Caldari) - Shield logistics. One of the better logistics in EVE but with one downside, it always needs a buddy (or even more). This is because the logistics need capacitor to be useful and the only way to be cap stable with a basi is by using a "cap-chain". For some reason unknown to most CCP decided that energy transfers (giving cap to others) give more cap to the target then they use cap to run, this means if you chain these energy transfers between 2 (or more) basi's it means they get more cap from the other then they give away (aka endless capacitor).
2.) Guardian (Amarr) - Armour logistics. To most the best armour logistics mainly because beside the bonus to remote armour repair it also gets the bonus to energy transfer. This means like the above Basilisk it's also great to give other ships capacitor when they need it, means they always need a buddy for the cap chain.
3.) Scimitar (Minmatar) - Shield logistics. As for effectiveness it comes behind the basilisk in terms of how good it can repair it's fleet. The only advantage over the basilisk is that is able to run solo without a cap chain, means the logistics itself is less dependant on others in the fleet (a basilisk without cap-chain is useless in seconds).
4.) Oneiros (Gallente) - Armour logistics. In general the least used Logistics in EVE, don't know why though. But in my time so far (including 1 year of null-sec battles all over the place) never saw any Oneiros in our or our enemy fleet.
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Training wise:
Only 1 major tip, don't think that having the bare minimum skills for the ship will mean you can use it. Until you have at least Logistics skill at 4 you won't be able to provide logistics services. Also keep in mind that logistics are the first to be shot down by enemy fleets most of the time and as you are defenceless on yourself you should have tanking skills almost maxed out to give your fleet members time to save you (aka fellow logistics to rep you and fellow DPS to kill the enemy shooting you).
The type of logistics you will be flying the most is mainly based on what your friends (aka corp/alliance members) will be using. If your corp/alliance uses armour fleets, you will need either the Guardian or Oneiros. If your corp/alliance is using shield fleets, you will need the Basilisk or Scimitar.
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As for skills until you get into logistics. That is a bit hard to give advice, mainly as most people don't know what you like to do until you get into logistics. I know people who only do trading while they trained for logistics (or any other special ship), while other did run missions to get ISK to buy logistics. It's up to the player itself to spent the time he has left till he can fly what he eventually wants to fly.
But as you said you like to do PvE and eventually PvP, I suggest beside Logistics also train some skills towards ships that shoot other stuff. Mainly cause lower levels (up to level 4) missions hardly need logistics. And sometimes you don't need to be in your logi ship, good to have a spare ship at hand to fulfil other jobs (tackle, scout, DPS, E-war, what ever suits you and your fleet).
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My tip for a new player who wants to get into logistics. Have fun playing EVE, training to logistics takes a while. Might as well try other things out in EVE while you train for it. But most of all do the things you like to do, it's a game you pay money for, so play it the way YOU like it.
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p.s. As you are planning to go into logistics. Might as well take a quick look at carriers for your long term skill planning. They are a long way for a new player but as you are going to get into logistics you might take a look at them. Carriers are capitals that use fighters/drones for their offensive ability but also are heavily used as major logistics (Triage carriers rep like there is no tomorrow). Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |