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PewPewLePewPew
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Posted - 2008.11.04 04:17:00 -
[1]
Why are these still able to be fit on a combat ship (BC,BS etc) I can see being able to fit them on say industrials etc but combat ships? come on seriously?
At the very least they should take away like 20% of your cpu and 20% of your PG + the current penalties or something like that.
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Dantes Revenge
Caldari
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Posted - 2008.11.04 08:04:00 -
[2]
Originally by: PewPewLePewPew Why are these still able to be fit on a combat ship (BC,BS etc) I can see being able to fit them on say industrials etc but combat ships? come on seriously?
At the very least they should take away like 20% of your cpu and 20% of your PG + the current penalties or something like that.
Don't you think a 50% targetting range penalty is enough? It brings a BC's range down to around 30K and if someone has got in that close and locked you in a BC, you weren't paying attention and deserve to lose your ship.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |

Evan Batarr
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Posted - 2008.11.04 08:33:00 -
[3]
Originally by: Dantes Revenge
Originally by: PewPewLePewPew Why are these still able to be fit on a combat ship (BC,BS etc) I can see being able to fit them on say industrials etc but combat ships? come on seriously?
At the very least they should take away like 20% of your cpu and 20% of your PG + the current penalties or something like that.
Don't you think a 50% targetting range penalty is enough? It brings a BC's range down to around 30K and if someone has got in that close and locked you in a BC, you weren't paying attention and deserve to lose your ship.
Not to forget that WCS also DOUBLE your already annoyingly long targetting time on a BS. If you fit a WCS to a ship used for fighting you're heavily penalized. It's pretty balanced IMO.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.11.04 13:32:00 -
[4]
Nicely balanced at the moment in my view. There's also nothing to stop people travel-fitting (rigged) ships for long distance moves. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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DoctorDeath
Minmatar Endeavor Enterprises INC
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Posted - 2008.11.04 14:12:00 -
[5]
Originally by: PewPewLePewPew Why are these still able to be fit on a combat ship (BC,BS etc) I can see being able to fit them on say industrials etc but combat ships? come on seriously?
At the very least they should take away like 20% of your cpu and 20% of your PG + the current penalties or something like that.
a long time ago there was almost no penalty for fitting warp core stab. that was very bad
now it does. and it works well
every stab you fit reduces your range and scan res from -42%"named" to -50% EACH stab
you take a VERY hard penalty for fitting them.. anything else would be just pointless |

PewPewLePewPew
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Posted - 2008.11.05 01:12:00 -
[6]
Edited by: PewPewLePewPew on 05/11/2008 01:13:53 Edited by: PewPewLePewPew on 05/11/2008 01:12:34
Originally by: Astria Tiphareth Nicely balanced at the moment in my view. There's also nothing to stop people travel-fitting (rigged) ships for long distance moves.
I have nothing against travel setups having stabs, but when your engaging in combat with stabs is when I have a problem.
Originally by: Dantes Revenge
Originally by: PewPewLePewPew Why are these still able to be fit on a combat ship (BC,BS etc) I can see being able to fit them on say industrials etc but combat ships? come on seriously?
At the very least they should take away like 20% of your cpu and 20% of your PG + the current penalties or something like that.
Don't you think a 50% targetting range penalty is enough? It brings a BC's range down to around 30K and if someone has got in that close and locked you in a BC, you weren't paying attention and deserve to lose your ship.
And point range is 24KM.
62 range/262scan res on a harby, put on two stabs and two sensor boosters and boom your up to 40km and 168mm. Which is still combat effective while being immune to 2 warp disruptors or 1 warp scrambler (and honestly how many people fit warp scramblers? So effectively your immune from two ships)
Forgot to mention that the harby still maintains over 500DPS with a 40K effective. |

Ezekiel Sulastin
Gallente Art of War Exalted.
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Posted - 2008.11.05 03:18:00 -
[7]
Originally by: PewPewLePewPew 62 range/262scan res on a harby, put on two stabs and two sensor boosters and boom your up to 40km and 168mm. Which is still combat effective while being immune to 2 warp disruptors or 1 warp scrambler (and honestly how many people fit warp scramblers? So effectively your immune from two ships)
Forgot to mention that the harby still maintains over 500DPS with a 40K effective.
Except at that point, the Harby now has two empty mids left. One of them gets occupied by a speed mod to allow it to dictate range, then what? A cap injector but no tackle gear? A web but no scram? A scram but no web? In a situation where someone would consider fitting WCS, they likely won't have a gang (and if it was a whole WCS'd gang, good for them). In order to fit enough to actually shrug off tacklers, you're at the very least altering your fit, likely gimping it, and either way losing HP, damage, or w/e else you want in your lows.
Seems fine to me. Sucks if your target's in a Hictor, though >.> ----
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PewPewLePewPew
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Posted - 2008.11.05 06:58:00 -
[8]
Originally by: Ezekiel Sulastin
Originally by: PewPewLePewPew 62 range/262scan res on a harby, put on two stabs and two sensor boosters and boom your up to 40km and 168mm. Which is still combat effective while being immune to 2 warp disruptors or 1 warp scrambler (and honestly how many people fit warp scramblers? So effectively your immune from two ships)
Forgot to mention that the harby still maintains over 500DPS with a 40K effective.
Except at that point, the Harby now has two empty mids left. One of them gets occupied by a speed mod to allow it to dictate range, then what? A cap injector but no tackle gear? A web but no scram? A scram but no web? In a situation where someone would consider fitting WCS, they likely won't have a gang (and if it was a whole WCS'd gang, good for them). In order to fit enough to actually shrug off tacklers, you're at the very least altering your fit, likely gimping it, and either way losing HP, damage, or w/e else you want in your lows.
Seems fine to me. Sucks if your target's in a Hictor, though >.>
Then switch it to one stab and one sensor booster and dont forgot lock range rigs. If you have a cap booster and mwd you can generally dictate range as long as you can run the MWD perma. The point is you still can have an effective (not 100% effective but atleast 85%) that can still kill stuff while being effective 99.9% of the time in 1v1's.
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