
Letouk Mernel
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Posted - 2008.11.05 15:06:00 -
[3]
1. Anchoring 3 is sufficient to anchor the tower and modules. Anchoring 5 is a prerequisite for Starbase Defense Management.
2. SDM lets you take control of (some of) the guns installed at the POS and use them to focus fire, which is a big deal because normally those guns randomly cycle between targets (including interceptors and other too-fast ships), firing one shot here and one shot there, without much effect. If you have a few people in your corporation with SDM trained, they can take control of the guns and have a focused defense that will be able to concentrate the firepower on one enemy at a time and bring them down one by one. The skill doesn't increase the firepower of each individual gun, just lets you control them.
3. High Sec moons don't have any minerals in them, and high sec systems don't allow the Sovereignty mechanic to take place. As a result, it's pointless to put harvesters and even reactors in the POS, and you cannot install several modules that require sovereignty (cyno jammers, bridges, etc). Like it's been said, you can use the POS as either a base of operations (for example, in a system that doesn't have stations, you can mine and store the ore temporarily in the POS), or for blueprint research (in which case, you want to anchor it in a system WITH a station, so you can keep your blueprints in the station and research remotely) or for T2 Invention.
As far as defending it and how safe it is, you need to understand, fully, the intricacies of what happens when your POS is attacked. Specifically:
- the attackers cannot bring dreadnaughts, they're limited to battleships or smaller, so they cannot do the kind of DPS that's possible in 0.0.
- an attack will likely happen when you're offline. The enemy will declare war, spy/follow your corp around to see when you're online, then attack while you're not there.
- typically, they shoot the guns until the guns are incapacitated (which happens when they take a little structure damage - after their armor is gone), then they shoot the tower. The tower will go into reinforced mode once its shields reach 25%.
- if you don't have strontium clathrates in the tower, it won't go into reinforced and will instead continue down to 0 shields and be destroyed. If you do have strontium, the tower will be in reinforced mode for the duration. In this mode, the tower is invulnerable, but any module that requires CPU will be incapacitated (so webifiers, reactors, labs, hangar array, etc.)
- when the tower comes out of reinforced will be obvious to everyone - the tower has a countdown box that the enemy can see.
- during this reinforced period, your aim is to repair the guns so that they come back online and can shoot the enemy when they return to finish off the tower. This takes a long time, so it's recommended that you have some ships pre-fitted with remote repair (hull, armor, shields) modules and drones parked in the tower. Some cruisers get bonuses to remote repair, or you can use logistics ships. You have to take them outside the shields to use them, so be careful of enemy presence.
- once the reinforced countdown hits 0, the tower isn't invulnerable anymore. Your aim, if possible, is to repair its shields from 25% to >50%, at which point you can add more strontium to the strontium bay and if it gets shot again it goes into another reinforced mode, instead of being destroyed. Store some strontium in your hangar, or in the cargo of a ship that you can take control of.
- if the enemy is there and you can't do that, try to defend the tower with its guns, but typically they will take it down to 0 shields and then destroy it, and then they can destroy the hangars and ship bay and loot the contents.
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