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SaH TohRI
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Posted - 2004.07.04 10:24:00 -
[1]
Basically it's an extension of the skill system concept with some differences. There will be ship officers, weapons specific officers and some crew members. All these virutal crew members will give a bonus to the ship\charachter capabilities depending on how good they are. some example to clarify: The ship weapon officer will give a bonus in ROF for all weapons, the gunnery officer will give a damage bonus to all gun turret weapons, the sensor officer will give a bonus to the sensor range, the targeting officer to the target acquisistion time a chief engineer will give a bonus to powercore output ecc.. ecc.. A good weapon officer will give a 20% bonus to ROF, a Standard one a 10%. An excellent officer a 30% or more specific bonus. unlike the skills the officers will cost in a weekly basis, basically this is their salary, and this is the main difference from skills. Keeping in mind the main idea, a good officer will cost 100,000.00 isk per week, an excellent one 250.000,00, a standard one 70,000.00 and so on. The officers/crew cam be hired for a minimum period, say a month. After that period the player can release the officer.
Some of the officers types I've in mind: Weapon officers: ROF bonus Turrets,missiles eccc officers: Damage bonus Sensor Officers: Sensor range bonus Targeting officers: Terget aquisition time bonus Shied Officers: Shield hp bonus Drone Officers: Dmamge drone bonus\range bonus Chief Engineers: ship power output bonus/capacitor bunus Mining Officers: Mining bonus Navigation Officer: Ship speed bonus Electronic Warfare specialist: EW duration time bonus Second in command officer: all systems bonus (of course he will cost 500.000,00 a week )
As we can immagine, a good crew with many officer will cost lot of isk to own, a mediocre one much less. But what happen when the ship is destroyed? I think that all the officers will not die unless the player is podded. If the player dies so do the crew\officers. A cool feature could be if all the characters will have a pict, like agents for example, and a name.
just a idea 
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SaH TohRI
Minmatar Dark Horizon inc.
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Posted - 2004.07.04 10:24:00 -
[2]
Basically it's an extension of the skill system concept with some differences. There will be ship officers, weapons specific officers and some crew members. All these virutal crew members will give a bonus to the ship\charachter capabilities depending on how good they are. some example to clarify: The ship weapon officer will give a bonus in ROF for all weapons, the gunnery officer will give a damage bonus to all gun turret weapons, the sensor officer will give a bonus to the sensor range, the targeting officer to the target acquisistion time a chief engineer will give a bonus to powercore output ecc.. ecc.. A good weapon officer will give a 20% bonus to ROF, a Standard one a 10%. An excellent officer a 30% or more specific bonus. unlike the skills the officers will cost in a weekly basis, basically this is their salary, and this is the main difference from skills. Keeping in mind the main idea, a good officer will cost 100,000.00 isk per week, an excellent one 250.000,00, a standard one 70,000.00 and so on. The officers/crew cam be hired for a minimum period, say a month. After that period the player can release the officer.
Some of the officers types I've in mind: Weapon officers: ROF bonus Turrets,missiles eccc officers: Damage bonus Sensor Officers: Sensor range bonus Targeting officers: Terget aquisition time bonus Shied Officers: Shield hp bonus Drone Officers: Dmamge drone bonus\range bonus Chief Engineers: ship power output bonus/capacitor bunus Mining Officers: Mining bonus Navigation Officer: Ship speed bonus Electronic Warfare specialist: EW duration time bonus Second in command officer: all systems bonus (of course he will cost 500.000,00 a week )
As we can immagine, a good crew with many officer will cost lot of isk to own, a mediocre one much less. But what happen when the ship is destroyed? I think that all the officers will not die unless the player is podded. If the player dies so do the crew\officers. A cool feature could be if all the characters will have a pict, like agents for example, and a name.
just a idea 
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SaH TohRI
|
Posted - 2004.07.04 10:24:00 -
[3]
Basically it's an extension of the skill system concept with some differences. There will be ship officers, weapons specific officers and some crew members. All these virutal crew members will give a bonus to the ship\charachter capabilities depending on how good they are. some example to clarify: The ship weapon officer will give a bonus in ROF for all weapons, the gunnery officer will give a damage bonus to all gun turret weapons, the sensor officer will give a bonus to the sensor range, the targeting officer to the target acquisistion time a chief engineer will give a bonus to powercore output ecc.. ecc.. A good weapon officer will give a 20% bonus to ROF, a Standard one a 10%. An excellent officer a 30% or more specific bonus. unlike the skills the officers will cost in a weekly basis, basically this is their salary, and this is the main difference from skills. Keeping in mind the main idea, a good officer will cost 100,000.00 isk per week, an excellent one 250.000,00, a standard one 70,000.00 and so on. The officers/crew cam be hired for a minimum period, say a month. After that period the player can release the officer.
Some of the officers types I've in mind: Weapon officers: ROF bonus Turrets,missiles eccc officers: Damage bonus Sensor Officers: Sensor range bonus Targeting officers: Terget aquisition time bonus Shied Officers: Shield hp bonus Drone Officers: Dmamge drone bonus\range bonus Chief Engineers: ship power output bonus/capacitor bunus Mining Officers: Mining bonus Navigation Officer: Ship speed bonus Electronic Warfare specialist: EW duration time bonus Second in command officer: all systems bonus (of course he will cost 500.000,00 a week )
As we can immagine, a good crew with many officer will cost lot of isk to own, a mediocre one much less. But what happen when the ship is destroyed? I think that all the officers will not die unless the player is podded. If the player dies so do the crew\officers. A cool feature could be if all the characters will have a pict, like agents for example, and a name.
just a idea 
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Antoinette Civari
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Posted - 2004.07.04 11:21:00 -
[4]
Like the Idea. Would be cool if you could send your Crew to a seminar or military training to increase their improvements instead of just buying your crew - or better, you can buy em and then train em. So you can choose: If you have less money and much time, you buy a cheap one and train him till he`s quite good. Or if you got much money but less time, you buy a good one and train him better.Of course it should cost a lot money.
Stuff like that would make the game a lot more thrilling, becouse you would loose a lot money and all the work you`ve put in your crew when getting podded.
Those improvements you thought of are a little to high for my taste - i mean 30% ROF bonus for only 250k a week - that would destroy a lot game balances 
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Antoinette Civari
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Posted - 2004.07.04 11:21:00 -
[5]
Like the Idea. Would be cool if you could send your Crew to a seminar or military training to increase their improvements instead of just buying your crew - or better, you can buy em and then train em. So you can choose: If you have less money and much time, you buy a cheap one and train him till he`s quite good. Or if you got much money but less time, you buy a good one and train him better.Of course it should cost a lot money.
Stuff like that would make the game a lot more thrilling, becouse you would loose a lot money and all the work you`ve put in your crew when getting podded.
Those improvements you thought of are a little to high for my taste - i mean 30% ROF bonus for only 250k a week - that would destroy a lot game balances 
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Antoinette Civari
Caldari Provisions
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Posted - 2004.07.04 11:21:00 -
[6]
Like the Idea. Would be cool if you could send your Crew to a seminar or military training to increase their improvements instead of just buying your crew - or better, you can buy em and then train em. So you can choose: If you have less money and much time, you buy a cheap one and train him till he`s quite good. Or if you got much money but less time, you buy a good one and train him better.Of course it should cost a lot money.
Stuff like that would make the game a lot more thrilling, becouse you would loose a lot money and all the work you`ve put in your crew when getting podded.
Those improvements you thought of are a little to high for my taste - i mean 30% ROF bonus for only 250k a week - that would destroy a lot game balances 
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SaH TohRI
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Posted - 2004.07.04 14:15:00 -
[7]
Originally by: Antoinette Civari
Those improvements you thought of are a little to high for my taste - i mean 30% ROF bonus for only 250k a week - that would destroy a lot game balances 
Yes, improvements like this(30% rof and so on) need some thought and adjustement, but it's the main idea that count.
Quote: Would be cool if you could send your Crew to a seminar or military training to increase their improvements instead of just buying your crew - or better, you can buy em and then train em. So you can choose: If you have less money and much time, you buy a cheap one and train him till he`s quite good. Or if you got much money but less time, you buy a good one and train him better.Of course it should cost a lot money.
Good idea 
I think some sort of race specific specialization could be added to officers, such as Minmatarian Officers will usually excell in gunnery, Caldarian in EW and so on....
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SaH TohRI
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Posted - 2004.07.04 14:15:00 -
[8]
Originally by: Antoinette Civari
Those improvements you thought of are a little to high for my taste - i mean 30% ROF bonus for only 250k a week - that would destroy a lot game balances 
Yes, improvements like this(30% rof and so on) need some thought and adjustement, but it's the main idea that count.
Quote: Would be cool if you could send your Crew to a seminar or military training to increase their improvements instead of just buying your crew - or better, you can buy em and then train em. So you can choose: If you have less money and much time, you buy a cheap one and train him till he`s quite good. Or if you got much money but less time, you buy a good one and train him better.Of course it should cost a lot money.
Good idea 
I think some sort of race specific specialization could be added to officers, such as Minmatarian Officers will usually excell in gunnery, Caldarian in EW and so on....
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SaH TohRI
Minmatar Dark Horizon inc.
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Posted - 2004.07.04 14:15:00 -
[9]
Originally by: Antoinette Civari
Those improvements you thought of are a little to high for my taste - i mean 30% ROF bonus for only 250k a week - that would destroy a lot game balances 
Yes, improvements like this(30% rof and so on) need some thought and adjustement, but it's the main idea that count.
Quote: Would be cool if you could send your Crew to a seminar or military training to increase their improvements instead of just buying your crew - or better, you can buy em and then train em. So you can choose: If you have less money and much time, you buy a cheap one and train him till he`s quite good. Or if you got much money but less time, you buy a good one and train him better.Of course it should cost a lot money.
Good idea 
I think some sort of race specific specialization could be added to officers, such as Minmatarian Officers will usually excell in gunnery, Caldarian in EW and so on....
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Cadman Weyland
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Posted - 2004.07.04 14:16:00 -
[10]
Nice. Could be pricey if we have to buy multiple crews for diff ships but then thats what happens for owning a few. Could have dedicated warship crew on your combat ships, on yer miner a mining crew etc. All giving certain benefits.
A lil tax/wages fee and even the idea of resuplying and food. Maybe even look at crew morale depending on missions etc.
Director of Empire Ops and Chief Carebear |

Cadman Weyland
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Posted - 2004.07.04 14:16:00 -
[11]
Nice. Could be pricey if we have to buy multiple crews for diff ships but then thats what happens for owning a few. Could have dedicated warship crew on your combat ships, on yer miner a mining crew etc. All giving certain benefits.
A lil tax/wages fee and even the idea of resuplying and food. Maybe even look at crew morale depending on missions etc.
Director of Empire Ops and Chief Carebear |

Cadman Weyland
Millennium E.R.A
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Posted - 2004.07.04 14:16:00 -
[12]
Nice. Could be pricey if we have to buy multiple crews for diff ships but then thats what happens for owning a few. Could have dedicated warship crew on your combat ships, on yer miner a mining crew etc. All giving certain benefits.
A lil tax/wages fee and even the idea of resuplying and food. Maybe even look at crew morale depending on missions etc.
Director of Bubbles and Noobs |

Zaldiri
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Posted - 2004.07.04 16:33:00 -
[13]
Would be very hard to implement and balance. Probably why CCP invented their cop out plot tie in.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Zaldiri
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Posted - 2004.07.04 16:33:00 -
[14]
Would be very hard to implement and balance. Probably why CCP invented their cop out plot tie in.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Zaldiri
Caldari Automated Industries
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Posted - 2004.07.04 16:33:00 -
[15]
Would be very hard to implement and balance. Probably why CCP invented their cop out plot tie in.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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SaH TohRI
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Posted - 2004.07.05 10:19:00 -
[16]
Originally by: Zaldiri Would be very hard to implement and balance. Probably why CCP invented their cop out plot tie in.
I don't think so. Basically the feature is already in the game, it's the skill system. This could be considered an extension of this system. Think about this hypotetical crew like a skill with a npc character picture and a different description. About balancing I dont think it will be a problem either, given the bonus will be correctly sized. I'm writing down some exaple to clarify this concept and I'll post them asap... Of course I'm not a programmer or a game designer, only CCP can tell if this will be feasible or not .
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SaH TohRI
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Posted - 2004.07.05 10:19:00 -
[17]
Originally by: Zaldiri Would be very hard to implement and balance. Probably why CCP invented their cop out plot tie in.
I don't think so. Basically the feature is already in the game, it's the skill system. This could be considered an extension of this system. Think about this hypotetical crew like a skill with a npc character picture and a different description. About balancing I dont think it will be a problem either, given the bonus will be correctly sized. I'm writing down some exaple to clarify this concept and I'll post them asap... Of course I'm not a programmer or a game designer, only CCP can tell if this will be feasible or not .
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SaH TohRI
Minmatar Dark Horizon inc.
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Posted - 2004.07.05 10:19:00 -
[18]
Originally by: Zaldiri Would be very hard to implement and balance. Probably why CCP invented their cop out plot tie in.
I don't think so. Basically the feature is already in the game, it's the skill system. This could be considered an extension of this system. Think about this hypotetical crew like a skill with a npc character picture and a different description. About balancing I dont think it will be a problem either, given the bonus will be correctly sized. I'm writing down some exaple to clarify this concept and I'll post them asap... Of course I'm not a programmer or a game designer, only CCP can tell if this will be feasible or not .
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Dau Imperius
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Posted - 2004.07.05 11:26:00 -
[19]
Personally, I like the idea of crew actually meaning something. Of course for more roleplay reasons, but also for game reasons: 1.) Something that costs isk, a good money sink to keep the economoy going with the need to keep them and train them. 2.) Might make people think twice about doing silly ganking in ships since they cost just a tad more for crew reasons. AKA: Now you're a real ships Captain, think before you act, you've got a crew to look after.
Not sure about giving them bonuses, (well maybe small ones like say 5%, after all then you'd be getting pretty nasty stats if they were higher) but just the fact they need to be maintained and re-crewed if say you get some killed while in battle. IE: Once your shields and most of your armor goes you're going to take hull damage and that begins to injure/kill the crew.
Just more thoughts.
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Dau Imperius
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Posted - 2004.07.05 11:26:00 -
[20]
Personally, I like the idea of crew actually meaning something. Of course for more roleplay reasons, but also for game reasons: 1.) Something that costs isk, a good money sink to keep the economoy going with the need to keep them and train them. 2.) Might make people think twice about doing silly ganking in ships since they cost just a tad more for crew reasons. AKA: Now you're a real ships Captain, think before you act, you've got a crew to look after.
Not sure about giving them bonuses, (well maybe small ones like say 5%, after all then you'd be getting pretty nasty stats if they were higher) but just the fact they need to be maintained and re-crewed if say you get some killed while in battle. IE: Once your shields and most of your armor goes you're going to take hull damage and that begins to injure/kill the crew.
Just more thoughts.
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Dau Imperius
Amarr
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Posted - 2004.07.05 11:26:00 -
[21]
Personally, I like the idea of crew actually meaning something. Of course for more roleplay reasons, but also for game reasons: 1.) Something that costs isk, a good money sink to keep the economoy going with the need to keep them and train them. 2.) Might make people think twice about doing silly ganking in ships since they cost just a tad more for crew reasons. AKA: Now you're a real ships Captain, think before you act, you've got a crew to look after.
Not sure about giving them bonuses, (well maybe small ones like say 5%, after all then you'd be getting pretty nasty stats if they were higher) but just the fact they need to be maintained and re-crewed if say you get some killed while in battle. IE: Once your shields and most of your armor goes you're going to take hull damage and that begins to injure/kill the crew.
Just more thoughts.
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Alex Shevchenko
Amarr U.K.R.A.I.N.E
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Posted - 2006.09.01 08:40:00 -
[22]
Got Idea about Crew. Searched a little and found this topc. Want to add that low grade officers can be hired on NPC Universities in hiSec for reasonable payment. But wd be grate to pay for their studying (new feachure like R&D) or build training facilities on Outposts/Staitions.
Chance to loot rare officers in conts ;) Make ship parameter "mess-room" - sort of appartment space for officers. Some officers demand larger space and payment... Try to implement a way to hire officers on military service with LARGE DIA payments. Devs, are you there ? 
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Alex Shevchenko
Amarr U.K.R.A.I.N.E
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Posted - 2006.09.01 08:48:00 -
[23]
And make Charisma in head of PodPilot-Officer relations  ... Yes, I've a lot of charisma 
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Shassandra
Gallente Garoun Investment Bank
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Posted - 2006.09.01 14:27:00 -
[24]
First off, forum necromancy is not allowed, and that's what you're doing. Second, I dislike this particular idea because it penalizes the people who can't play much (and thereby have less money) because of the weekly prices.
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Alex Shevchenko
Amarr U.K.R.A.I.N.E
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Posted - 2006.09.01 14:55:00 -
[25]
Edited by: Alex Shevchenko on 01/09/2006 14:55:09 Necro...hmm. Even so. But express in english is hard for me, and didn't want to duplicate author's text. About the weekly prices - I guess wd be reasonable to pay on for time you in space with officer. In case you have some officers on military service, you'll pay monthly some miserable payment witch will be compensated by huge pays in case of DIA of the officer. But there must be some chance for surviving in cont. Only one response... and bad one . Sad.
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