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Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.11.06 04:15:00 -
[1]
Edited by: Verx Interis on 06/11/2008 04:18:30 Conquerable stations were first introduced in Castor. POS weren't introduced until Exodus, a while later.
I remember reading something that involved some of the big alliances from that time (Curse Alliance, The Five) and it took place right after POS were introduced.
Was there no sov before POS came out? Exodus came nearly a year later, were players only able to hold stations and the "sov maps" from that time were just guesses based on station control?
How did it work? I be confused.
Also, while I'm in this area, how did Tech II manufacturing work before there was POS and moon mining and what was necessary for the current method? --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |

FudgePacker
Minmatar Gay Rights League
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Posted - 2008.11.06 04:19:00 -
[2]
STATION PING PONG
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Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.11.06 04:20:00 -
[3]
Originally by: FudgePacker STATION PING PONG
Not a particularly comprehensive answer.. but nevertheless..
Was there any sov at all, like if you controlled a station you got sov in X systems? Or was is just stations and blank 0.0 systems? --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |

FudgePacker
Minmatar Gay Rights League
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Posted - 2008.11.06 04:23:00 -
[4]
Edited by: FudgePacker on 06/11/2008 04:27:15 Edited by: FudgePacker on 06/11/2008 04:26:38
Originally by: Verx Interis
Originally by: FudgePacker STATION PING PONG
Not a particularly comprehensive answer.. but nevertheless..
Was there any sov at all, like if you controlled a station you got sov in X systems? Or was is just stations and blank 0.0 systems?
When conq stations were introduced, there was no sov and you could take a station in about 30mins with 5 gankageddons, this resulted in what we called station ping pong.
Later on to combat this they increased the HP on them to pritty much what they are today buy still no sov or caps for that matter back then, so once u shot a station it had to be recharged or you foes could come in and pew pew the station back, again "Ping pong".
I used to like it that was resulted in some good fights and no 3 day waiting after u break sov for a start to do anything.
Edit: to answer u clearly no there was no sov just blank 0.0 with some stations, for that matter we didnt have any official alliances like today they were just given a name by players who put it in a there bio and set eachother friendly.
Edit again: damn forum still wrong char
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David Corbett
DarkStar 1 GoonSwarm
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Posted - 2008.11.06 04:26:00 -
[5]
Edited by: David Corbett on 06/11/2008 04:30:34 Edited by: David Corbett on 06/11/2008 04:29:40 As was said, before POSes there was no sovereignty. Stations acted just like they do when no POS towers are up, so anyone could just roll in and take them. They also had a laughably small amount of hit points, so anyone could roll in and take them back with little difficulty. It led to some great fights, and made war a pretty fluid thing where different alliances could control the same region at different times of the day. In a sense war was very easy back then and was pretty cheap, too; no huge logistics required, and since t2 mods were either nonexistent or super-rare they weren't necessary to win fleet fights. Of course back then a lot of people didn't even know how to call targets, so...
Outposts didn't need sovereignty to deploy because there was no such thing as outposts - player regions only had three conquerable stations, max, (if they even had conq stations, some of course had npc) and as a general rule the refinery was in the worst part of the region and the factory in the best. There were also less 0.0 jumpgates between regions so there were a lot more bottlenecks. There was no warp to 0, so you had to carefully design a bookmark 15km behind the gate in line with the gate you were jumping from to get to a gate without having to slow-boat it. This made spying and collecting a full set of regional bookmarks - and there could be hundreds in a single set - essential to any campaign. Of course back then you could fit more than one MWD at a time and could easily fit oversized ones, too, so ... well, let's just say it was very different.  ---
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Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.11.06 04:30:00 -
[6]
Edited by: Verx Interis on 06/11/2008 04:32:57
Originally by: FudgePacker Edited by: FudgePacker on 06/11/2008 04:27:15 Edited by: FudgePacker on 06/11/2008 04:26:38
Originally by: Verx Interis
Originally by: FudgePacker STATION PING PONG
Not a particularly comprehensive answer.. but nevertheless..
Was there any sov at all, like if you controlled a station you got sov in X systems? Or was is just stations and blank 0.0 systems?
When conq stations were introduced, there was no sov and you could take a station in about 30mins with 5 gankageddons, this resulted in what we called station ping pong.
Later on to combat this they increased the HP on them to pritty much what they are today buy still no sov or caps for that matter back then, so once u shot a station it had to be recharged or you foes could come in and pew pew the station back, again "Ping pong".
I used to like it that was resulted in some good fights and no 3 day waiting after u break sov for a start to do anything.
Edit: to answer u clearly no there was no sov just blank 0.0 with some stations, for that matter we didnt have any official alliances like today they were just given a name by players who put it in a there bio and set eachother friendly.
Edit again: damn forum still wrong char
Now that's interesting. Which of these old alliances were the "unofficial" things?
Some additions: I noticed that alliances came with Exodus, as did the change in the UI. A lot of the old videos of Curse Alliance and Phoenix Alliance were using that old interface. Yet in the Great Northern War video, it says "PA finds itself losing control of sovereign territory in Venal, Tenal, and Branch".
So Curse and Phoenix were "unofficial" alliances, it seems. --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |

FudgePacker
Minmatar Gay Rights League
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Posted - 2008.11.06 04:31:00 -
[7]
T2 just didnt exsist
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David Corbett
DarkStar 1 GoonSwarm
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Posted - 2008.11.06 04:33:00 -
[8]
There are very few of the old, unofficial alliances remaining. The largest of them were the Curse Alliance, the Stain Alliance, the Fountain Alliance and the XETIC and Immensea Federation. (These were named for the regions that they grew out of before there were conquerable stations or the first regions they inhabited afterwards.) Alliances were formed by setting other people mutually positive and having mutual negative standings. I'm not sure what the longest still-surviving alliance is, actually. BoB has existed for a long time. ---
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.06 04:39:00 -
[9]
T2 components used to be seeded as rewards for missions...I'm not sure if that was the major source before moon mining, but it was eventually removed after it was implemented _____________________
The unofficial faceless Achura alt of EVE Online
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Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.11.06 05:49:00 -
[10]
Originally by: David Corbett Edited by: David Corbett on 06/11/2008 04:38:30 There are very few of the old, unofficial alliances remaining. The largest of them were the Curse Alliance, the Stain Alliance, the Fountain Alliance and the XETIC and Immensea Federation. (These were named for the regions that they grew out of before there were conquerable stations or the first regions they inhabited afterwards.) Alliances were formed by setting other people mutually positive and having mutual negative standings. I'm not sure what the longest still-surviving alliance is, actually. BoB has existed for a long time.
EDIT: Whoops, sorry to forget about PA. Uh, it doesn't much sense to say official vs. unofficial as there were no standards of officiality to measure against; they just were. But I think the Curse Alliance actually shows up in one of the EVE Chronicles, and that's before official alliances even existed. And some old mission descriptions used to mention m0o, a pirate corp that used to be feared but now no longer exists.
Was that the "here's a devalt and a CONCORD ship, go have fun!" mission? --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.11.06 07:14:00 -
[11]
Originally by: Chaos Incarnate T2 components used to be seeded as rewards for missions...I'm not sure if that was the major source before moon mining, but it was eventually removed after it was implemented
That was the only source before moon mining.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.11.06 09:49:00 -
[12]
Edited by: Sergeant Spot on 06/11/2008 09:50:02 In those distant past days, it was COMMON for small groups to go capture stations during the middle of the night while their enemies slept.
It really and truely was "Station Ping Pong".
You'd fly to an enemy system, take their station, leave and attack another station 4 jumps away, while at the same time they were recapturing the one you took earlier.
The whole idea of nearly all the developement of 0.0 over the last few years has been to give 0.0 groups valuable assets that need to be defended or lost,...... ........while at the same time NOT forcing them to post 23/7 guard fleets forced to sit and watch paint dry.
Play nice while you butcher each other.
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