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Kaeten
Hybrid Syndicate
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Posted - 2008.11.07 20:56:00 -
[1]
Come on, everyone knows they are broken. Half circles of rocks in the middle of nowhere?
Maybe they are gonna fix them and I've missed it? Would be cool if they actully made a proper asteriod belt that actully stretched around a planet.
Wooooo discuss! ________________________ I'M POOR
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GateScout
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Posted - 2008.11.07 21:08:00 -
[2]
I vote for ice belts where the ice 'roids pop. This may limit the macros a bit.
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HowardStern
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Posted - 2008.11.07 21:34:00 -
[3]
Originally by: Kaeten Come on, everyone knows they are broken. Half circles of rocks in the middle of nowhere?
Maybe they are gonna fix them and I've missed it? Would be cool if they actully made a proper asteriod belt that actully stretched around a planet.
Wooooo discuss!
They should fix them. They should orbit planets faster than mining ships can travel, too.
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Baldour Ngarr
Aliastra
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Posted - 2008.11.07 21:51:00 -
[4]
Originally by: Kaeten Come on, everyone knows they are broken. Half circles of rocks in the middle of nowhere?
Maybe they are gonna fix them and I've missed it? Would be cool if they actully made a proper asteriod belt that actully stretched around a planet.
A "proper" asteroid belt would consist of occasional rocks, each on average about a million miles from each other.
That's what you want? ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Bloody Rabbit
Jita Miners
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Posted - 2008.11.07 21:53:00 -
[5]
Originally by: HowardStern They should fix them. They should orbit planets faster than mining ships can travel, too.
As a part time, mostly drunk miner I agree with this idea.
MWD on hulks will be a standard fit
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Glasyra
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Posted - 2008.11.07 22:06:00 -
[6]
Yes, Belts are geting changed :)
From the Indy guy at fan fest, we are geting some new toys this patch in the way of eye candy.
The belt area will be geting visual effects much like dungons which should streach off into the distance.
The limit on this is how many items the client can track, thus the extra items might be visual only.
Additionally we asked them to remove the one POS component at a time bottleneck on pos equipment, we heard there is no techicinal reason not to remove it.
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Ikserak tai
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Posted - 2008.11.07 22:08:00 -
[7]
All asteroids are identical, just different sizes. The also have a "face" that resembles the old "Kilroy was here" drawings. (the large nose and hands over the fence)
Amazing what you can see if you've mined enough.....
YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |
Fennicus
Amarr Shoot To Thrill
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Posted - 2008.11.07 22:21:00 -
[8]
Edited by: Fennicus on 07/11/2008 22:21:55
Originally by: Baldour Ngarr A "proper" asteroid belt would consist of occasional rocks, each on average about a million miles from each other.
That's what you want?
If some of them have diameters of over 100 kilometers and contain billions of units of veldspar, sure, why not.
Actually one giant asteroid (scanned down) that has a bunch of people swarming over it would be fun.
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Airdorn
Gallente Sniggerdly Pandemic Legion
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Posted - 2008.11.09 02:24:00 -
[9]
Proper asteroid belts are in solar orbit, and you'd probably travel for weeks before you'd encounter one. But these little pockets of semi-circle asteroids around an imaginary center, orbiting a planet is just silly.
CCP used to talk about system-wide, realistic asteroid belts, but I haven't heard about them at all lately.
Think about it.. trillions of asteroids (actually, just rendered on demand far enough ahead or behind that they appear to stretch-off into the distance) that you'd have to navigate gradually over time. People could be mining in them and you would have to scan them out. Other treasures could be occasionally placed as well.
The way it is now, asteroid belts are just warp-to common places placed for a chance for PVP.
As for the current asteroids themselves, they're allt he same and they all have the exact same rotation direction and spin. Used to, there was some variation.. not all veldspar roids were identical, for example.. and they all seemed to have a random spin.
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Molly Mayhem
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Posted - 2008.11.09 03:40:00 -
[10]
They've been talking about system-wide procedurally generated asteroid belts for a while, it'll likely hit next summer with the massive expansion they're talking about.
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Liranan
M'8'S Frontal Impact
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Posted - 2008.11.09 04:20:00 -
[11]
Originally by: Fennicus
If some of them have diameters of over 100 kilometers and contain billions of units of veldspar, sure, why not.
Actually one giant asteroid (scanned down) that has a bunch of people swarming over it would be fun.
Crokite, Bistot, Mercoxit... WANT NAO!!! Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |
Dark 'Shadow
Talocan Technologies
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Posted - 2008.11.09 04:31:00 -
[12]
Edited by: Dark ''Shadow on 09/11/2008 04:31:44
Originally by: GlasyraAdditionally we asked them to remove the one POS component at a time bottleneck on pos equipment, we heard there is no techicinal reason not to remove it.
What do you mean by this?
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Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.11.09 04:43:00 -
[13]
Originally by: Dark 'Shadow Edited by: Dark ''Shadow on 09/11/2008 04:31:44
Originally by: GlasyraAdditionally we asked them to remove the one POS component at a time bottleneck on pos equipment, we heard there is no techicinal reason not to remove it.
What do you mean by this?
You can only anchor/online on POS array at a time. This making it take FOREVER to set up POS, and almost pointless to have more than one person do it. --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |
Tac Ginaz
Coalition of Nations
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Posted - 2008.11.09 04:44:00 -
[14]
actually, I think that the asteroid fields would be much more fun and immersive IF:
- They occupied the entire grid. - Each rock was about the size of a station - Rocks are 20km to 50km apart - Each asteroid field had multiple sets of random 'entry' points when you 'warp to asteroid field' .. so people warping in could appear hundreds of KM away from each other. - Each asteroid, rather than shrinking, changes shape from big and plumpy to wrinkled and tired looking as minerals are sucked out of it. As each rock would have a LOT of mins, you'd likely see an entire mining team sucking one rock for a while.
- Multiple rat spawns per 'belt'. No more silly little groups of 3 BS's with little frigates. Im talking a squadron or battlegroup of rats patrolling a belt. small groups of rats may spawn 100's of KM's away from each other, others will clump together.. calling for a team of players to tackle them all down.
As rocks take the entire grid, a new combat tactic would be warp-about-the-rocks.. enter a new dynamic to PVP and PVE.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.09 04:59:00 -
[15]
Originally by: Glasyra Yes, Belts are geting changed :)
From the Indy guy at fan fest, we are geting some new toys this patch in the way of eye candy.
The belt area will be geting visual effects much like dungons which should streach off into the distance.
The limit on this is how many items the client can track, thus the extra items might be visual only.
Additionally we asked them to remove the one POS component at a time bottleneck on pos equipment, we heard there is no techicinal reason not to remove it.
but... not this patch... right?
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Stigmatias
Gallente SIEGE. United Legion
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Posted - 2008.11.09 08:13:00 -
[16]
Well what if belts did stretch entirely around planets but a new belt scanning feature would be implemented. A belts would contain a base of junk rocks (new type of rocks that have little or no yield you can imagine). Then determined by the sec status of the system the belts will have all of the types of roids but in varying degrees. For example in 1.0 - 25% Junk 25% Veld 20% Scord 20% Plag 10% Hem and so on. These could be evenly dispersed but the real ore (aka not junk) would be most concentrated in small pockets (except possibly veld cause that craps is everywhere). Using a new scanner and a new section of skills miners can scan down these types of pockets (better roids - you need better skills). Idea - please destroy.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.09 08:37:00 -
[17]
Originally by: MotherMoon but... not this patch... right?
Unless it's a stealth addition, the belts on Sisi were the same as always, even with premium graphics _____________________
I speak for everyone else's corps and alliances. I am a man of the people, after all.
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Glasyra
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Posted - 2008.11.09 08:41:00 -
[18]
More info from fan fest:
Belts are half moons because CCP dident like people geting stuck in rocks, mostly because flying in this game has "problems" when it comes to things like rocks.
CCPs long term gole is to keep the current "belts" and add planatary rings, as well as scannable roids. By long term im talking March 10th 2009 (date of the summer patch).
The gole is to also retouch the entire mining system at that time to make it more fun.
Finally CCP wants to add more risk, to the scanable rocks by puting them into dungons and such, that way thay can make encounters happen more often, as well as rocks go boom or trigger spawn points depending on what your doing. In essence you need real protection to go here and t1 barges will get blown up t2 barges will need that extra CPU thay got.
Contact me in game if you want more infos Ill be home (in the US) monday.
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.11.09 08:41:00 -
[19]
what if the 'belts' were really one belt? basically, move all the belts to various points in one orbital area, this becomes the belt. Then, all the current belt...things...are changed, basically, you stick a giant rock in the middle of each one, so all the little, minable rocks orbit around it. The real belt is made up of the big rocks and the little ones you mine are the debris from the larger stone. maybe you could even blast chunks off the larger rock to get more minerals. __________________________________________________ |
Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.09 09:45:00 -
[20]
Originally by: Baldour Ngarr
Originally by: Kaeten Come on, everyone knows they are broken. Half circles of rocks in the middle of nowhere?
Maybe they are gonna fix them and I've missed it? Would be cool if they actully made a proper asteriod belt that actully stretched around a planet.
A "proper" asteroid belt would consist of occasional rocks, each on average about a million miles from each other.
That's what you want?
Not to mention that each rock would be up to 30Km across.
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Arakidias
Murky Inc. Power Of 3
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Posted - 2008.11.09 10:32:00 -
[21]
Realistic "belts" would only be probeable, and you'd only find 1 roid (but a big one) at a location. Very rarely accompanied by a gaggle of smaller roids, indicating that it has collided with something recently.
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Dark 'Shadow
Talocan Technologies
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Posted - 2008.11.10 02:24:00 -
[22]
Originally by: Verx Interis
Originally by: Dark 'Shadow Edited by: Dark ''Shadow on 09/11/2008 04:31:44
Originally by: GlasyraAdditionally we asked them to remove the one POS component at a time bottleneck on pos equipment, we heard there is no techicinal reason not to remove it.
What do you mean by this?
You can only anchor/online on POS array at a time. This making it take FOREVER to set up POS, and almost pointless to have more than one person do it.
Sweet, what did they say to that besides the technical reason? I always just figured it was because everything else in EVE takes forever so why not posses.
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