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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.12 04:33:00 -
[1]
signed. Fix this problem
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Khamal Jolstien
Product Number 3
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Posted - 2008.11.13 23:58:00 -
[2]
Signing this, now with fancy thumbs up.
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Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.14 00:26:00 -
[3]
Originally by: Stalina Edited by: Stalina on 14/11/2008 00:03:39
Originally by: Party SoL signed
with the nerf i don't need to fight in pvp..
now a 800m/s frig can kill my raven... =( and i didn*t damage it....
this is very bad missiles are realy low and now they make less dps
Now if the frig would be webbed down to like 300m/s and you would be sitting in an astarte, you would not even hit him. Difference is that you are using medium guns ( cruiser-sized ), no bs class weapons. Just FYI.
Originally by: Arikanaiz
Turrets don't miss 9/10, Tracking doesn't effect damage against another battleship even if the thing is using an AB, they have more turrets and a higher ROF.
If missiles get unnerfed, they need to change turrets accordingly. Or webs.
Sure, as long as missiles can get instant damage, increased dps, and wrecking hits. Oh, and a few mid slots to actually use ewar mods (barring ewar ships of course)
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Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.14 23:42:00 -
[4]
Originally by: Gypsio III Edited by: Gypsio III on 14/11/2008 21:42:19 Sigh. You can lead a horse to water...
But you can't make it drink garbage. |
Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.15 02:03:00 -
[5]
Originally by: Captain Narmio Wait, missiles no longer completely miss or utterly fail to damage the majority of competent PVP setups out there...
...And you adaptation-impaired gumps are complaining because you lose a few percent of that magical EFT DPS number against most targets?
It's like giving a child a gigantic icecream and him complaining it's not chocolate-coated. With a cherry on top.
Grow. Up.
Hahaha. Ignorant troll is ignorant. Missiles weren't that good beforehand. DPS sucked, no instant damage, shield tanked ships. Now they're even more useless.
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Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.17 00:36:00 -
[6]
Originally by: Marconus Orion
Originally by: KTOZ
Originally by: Marconus Orion Missile changes are fine. Because of the speed changes on all ships in the game, if they were left unbalanced then it would be Caldari "I Win Button" more than what it is.
Get over it.
Plz tell me that you are caldari and made a few tests already after the patch and surprise me!!
Why ppl talk about things that they dont have a clue??
CCP : plz take take 2 sama skilled char and test (raven for a start with 2 of the fallowings-> point/web/speed mod ) vs other race bs's.. then lover the other race chars sp and make the same test again. You will notice that the result wont change!! We are unable to kill anything who is smart enough to move around abit.. Our dmg become worthless..
So.
/me points to the gunnery skill tree
Right click and train.
That's not adapting. Our missiles sucked before, they suck harder now, and we want them to suck just a bit less. |
Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.17 21:05:00 -
[7]
Originally by: KTOZ Edited by: KTOZ on 17/11/2008 18:48:17
Originally by: El Yatta
No. You're doing it wrong. When I say "if you want tackle+missile choose typhoon or sacrelidge" I do NOT mean "caldari suck but its balacned cos you can cross train". That would not be right -all races should have value in their own right.
When I say "use sacrlidge if you want this" it means if you had wanted the versatility of tackle and tank then you should have chosen early to do x. If you choose Y, you need to play like Y are good at - in this case, caldari in a gang.Its not "Y sucks, train x", its if you want to play like X, train X, dont choose Y then try to play it like X, then moan like a whiny ***** when it sucks.
Caldari have never been good at solo on their big missile boats. You can argue away, but the truth is that ALL solo got a big nerf, and might as well be dead. You are wrong if you think missiles aren't balanced because of a difficulty of soloing on CERTAIN boats on ONE race. Why cant they be "self-sufficient"? Well why should they? All races are different. I needn't remind you that you have turret boats and fast boats as well.
Your last point is nonsense -all missile boats have ROF or damage bonuses or both.
Yes i m clearly saying i want to fit a scrambler and web and tank and dmg, which is my right as all of the other races lol.
"if you had wanted the versatility of tackle and tank then you should have chosen early to do x." When i choosed caldari, you could hang around in a torp raven with only 1 scram and no other rubishness, and have a proper pvp kill ships or any size or lose your ship to another ship who s doing the same thing as you..
so i choosed the x many years ago. maxed the skills and then x become Z and later today it become y that you are talkin about. so these skills and sp's are wasted today is that clear?
If not read Odessima's post right above you cant not understand mine...
Quote : "Why cant they be "self-sufficient"? Well why should they? All races are different."
Are you serious?? how long you have been in this game to decide what role caldari have? or to decide what role it should have?? I tell you it was possible to have a proper pvp around in a bs or bc whatever you want with only 1 scram + web and shield tank.. It wasnt wrote on caldari ships like :" if you wanna fly this you will need some other support ships to scram web and paint, if you dont have that sit in a station.." that is new.. atleast the fact it got worst is new...
Every race in this game can and should be able to be self sufficient which means scram web tank and dmg ( not beeing the best on everything but do everything), tanking and making dmg while able to scram is not a race specific fact, it s duable for 3/4 of the races in the game, and it was like this for the 4th one as well but now not anymore so stop saying that caldari cant fly alone or shouldnt scram web and tank or shoudnt do better dmg and dont try to fix it some roles from your mind.
drakes, nh's, raven's, cerbs were self sufficient ships, NH, drakes and cerbs were/maybe still are able to make somethings on their own as they have resist bonus's they can fit scram or speed mod's but the dmg become crap for them this time..
/Me stops here argueing with you, you have everything infront of your eyes to understand if you want to understand.. but if you dont it s not becoz you are right, missiles are perfect as they are and not underpowered at all, or caldari should not scram, web or use speed and tank at same time, it s one or another for them (wtf?? )..
Never thought I'd say this to a tri but, /thread |
Khamal Jolstien
Caldari Product Number 3
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Posted - 2008.11.25 20:53:00 -
[8]
Originally by: Atreus Tac Edited by: Atreus Tac on 25/11/2008 18:47:59 i agree with this, however do not make it back to what it was like. just make them more useful. they are already nefd in gamgs due to flight time, nso maybe increase that?
i have no idea tho, its not my job. my job is to notice problems.
The way they were before was perfectly fine and reasonable. Scale back the nano nerf (was an incredible overkill), and rollback the missile changes and you'll have a good game again.
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