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Cruz
|
Posted - 2004.07.07 00:19:00 -
[1]
Turret Based Cruisers NEED a PG boost, a Maller cant really equip any good Cruiser sized guns without sacrificing its armor tanking abilities, I suggest a skill with 5% reduction in PG use for weapons, or as a secondary bonus to lvl III cruisers since they really need a PG boost. The PG between tier III cruisers and tier II is miniscule for most cruisers(lets not mention the blackbird, thats EW) ................. |

Cruz
|
Posted - 2004.07.07 00:19:00 -
[2]
Turret Based Cruisers NEED a PG boost, a Maller cant really equip any good Cruiser sized guns without sacrificing its armor tanking abilities, I suggest a skill with 5% reduction in PG use for weapons, or as a secondary bonus to lvl III cruisers since they really need a PG boost. The PG between tier III cruisers and tier II is miniscule for most cruisers(lets not mention the blackbird, thats EW) ................. |

Idara
|
Posted - 2004.07.07 01:29:00 -
[3]
Considering they boosted the PG on the Battleships lately...I don't see why they can't make a little boost to Cruiser PG on the turret users...it would be a nice change... :)
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

Idara
|
Posted - 2004.07.07 01:29:00 -
[4]
Considering they boosted the PG on the Battleships lately...I don't see why they can't make a little boost to Cruiser PG on the turret users...it would be a nice change... :)
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

KompleX
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Posted - 2004.07.07 13:01:00 -
[5]
I agree. Try fitting a Maller with lasers and some decent armor tanking.  Doesn't work at all.
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KompleX
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Posted - 2004.07.07 13:01:00 -
[6]
I agree. Try fitting a Maller with lasers and some decent armor tanking.  Doesn't work at all.
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Deandra Laan
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Posted - 2004.07.07 13:15:00 -
[7]
i agree,something has to be changed .Lets hope they change the powergid at the same time when they introduce the 2nd bonus on cruisers .
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Deandra Laan
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Posted - 2004.07.07 13:15:00 -
[8]
i agree,something has to be changed .Lets hope they change the powergid at the same time when they introduce the 2nd bonus on cruisers .
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Cruz
|
Posted - 2004.07.07 14:25:00 -
[9]
Originally by: KompleX I agree. Try fitting a Maller with lasers and some decent armor tanking.  Doesn't work at all.
Yeah especially since Caracals can Tank/Fire full force easily.
Also Armas and Apocs can both tank/Fire full force, their cruiser equivalent which is the maller should be able to do the same with cruiser sized guns. ................. |

Cruz
|
Posted - 2004.07.07 14:25:00 -
[10]
Originally by: KompleX I agree. Try fitting a Maller with lasers and some decent armor tanking.  Doesn't work at all.
Yeah especially since Caracals can Tank/Fire full force easily.
Also Armas and Apocs can both tank/Fire full force, their cruiser equivalent which is the maller should be able to do the same with cruiser sized guns. ................. |

Grut
|
Posted - 2004.07.07 14:40:00 -
[11]
Edited by: Grut on 07/07/2004 14:42:19 Yeah cruisers are nerfed enough without having to choose between dmg and tanking.
On a mega you can fit a mwd, injector, armour tank and do good dmg, on a thorax you can do only two of the above.
On an apoc its the same... you can tank, use an injector and do reasonable dmg but you can only do one of them on a maller.
I think the problem isnt really the grid of the cruisers themselves, more the fitting of the modules, an injector requires roughly 1/6 of a mallers powergrid compared to 1/12 of an apocs.
IMO this is one of the main inblances in the game, a properly tanked ship say a moa with large sb and hardeners can standupto a bs for a reasonable period of time, if gun cruisers could do this withough compeletly destroying their ability to do damage they'd be alot more useful.
Mostly harmless |

Grut
|
Posted - 2004.07.07 14:40:00 -
[12]
Edited by: Grut on 07/07/2004 14:42:19 Yeah cruisers are nerfed enough without having to choose between dmg and tanking.
On a mega you can fit a mwd, injector, armour tank and do good dmg, on a thorax you can do only two of the above.
On an apoc its the same... you can tank, use an injector and do reasonable dmg but you can only do one of them on a maller.
I think the problem isnt really the grid of the cruisers themselves, more the fitting of the modules, an injector requires roughly 1/6 of a mallers powergrid compared to 1/12 of an apocs.
IMO this is one of the main inblances in the game, a properly tanked ship say a moa with large sb and hardeners can standupto a bs for a reasonable period of time, if gun cruisers could do this withough compeletly destroying their ability to do damage they'd be alot more useful.
Mostly harmless |

X'Alor
|
Posted - 2004.07.07 14:51:00 -
[13]
Edited by: X'Alor on 07/07/2004 15:07:14
I would explore some of the tech 2 components on market......screw the armor tanking on it......try shield tanking it.
running 2 modulated heavy beams, 1 heavy anode particle beam, 1 heavy afocal maser 1, 1 modulated pulse(not sure fifth gun, it's a modulated that looks like heavy beam but not quite the range with faster ROF) Last slot your choice but got some fun EM things you can put in there or a SB.
Using 10mn AB II, Medium Shield booster II, Shield booster amplifier. Been tossing around a medium subordinate extender but gotta drop one the heavy beams and add another one them shorter range modulateds.......not sure which way i like better, tough choice.
Low slots.....secret. sorry, got too much money wrapped up in my maller.
With the value of all the tech II's and named guns.......got to be close to a 20 million isk maller. Regardless of what i paid and what got dropped......it's a real fun ship and regualrly see wrecking shots over 250 damage with those guns
If your needing the grid, reactor control II's are out and at 20% grid bonus.........your demands are met so start training energy grid upgrades 5, you'll have that in about 10 to 14 days and use of the RC II's(X' says, "mmmmmmm 20% grid.")
Putting tech II stuff on BS is neat and all with the hugh numbers they give but finding they really make a cruiser much different and a lot more versitile.
Really enjoy my current all offense maller. I rarely loose half my shields and still have tons of cap left to run everything. The named guns really help with power usage as well. throw some recharge rate mods in and your set.
Cap is shield, laser ammo, and life in Laser ships.
|

X'Alor
|
Posted - 2004.07.07 14:51:00 -
[14]
Edited by: X'Alor on 07/07/2004 15:07:14
I would explore some of the tech 2 components on market......screw the armor tanking on it......try shield tanking it.
running 2 modulated heavy beams, 1 heavy anode particle beam, 1 heavy afocal maser 1, 1 modulated pulse(not sure fifth gun, it's a modulated that looks like heavy beam but not quite the range with faster ROF) Last slot your choice but got some fun EM things you can put in there or a SB.
Using 10mn AB II, Medium Shield booster II, Shield booster amplifier. Been tossing around a medium subordinate extender but gotta drop one the heavy beams and add another one them shorter range modulateds.......not sure which way i like better, tough choice.
Low slots.....secret. sorry, got too much money wrapped up in my maller.
With the value of all the tech II's and named guns.......got to be close to a 20 million isk maller. Regardless of what i paid and what got dropped......it's a real fun ship and regualrly see wrecking shots over 250 damage with those guns
If your needing the grid, reactor control II's are out and at 20% grid bonus.........your demands are met so start training energy grid upgrades 5, you'll have that in about 10 to 14 days and use of the RC II's(X' says, "mmmmmmm 20% grid.")
Putting tech II stuff on BS is neat and all with the hugh numbers they give but finding they really make a cruiser much different and a lot more versitile.
Really enjoy my current all offense maller. I rarely loose half my shields and still have tons of cap left to run everything. The named guns really help with power usage as well. throw some recharge rate mods in and your set.
Cap is shield, laser ammo, and life in Laser ships.
|

Eyeshadow
|
Posted - 2004.07.07 16:01:00 -
[15]
think the reactor control II give 15% grid, not 20% but i could be wrong (Tech II dont usually give twice the benifit of a tech I)
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.07.07 16:01:00 -
[16]
think the reactor control II give 15% grid, not 20% but i could be wrong (Tech II dont usually give twice the benifit of a tech I)
Forums: Sharks - MC |

sableye
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Posted - 2004.07.07 16:22:00 -
[17]
I got to agree its really a pain to fit a thorax out with weapons and still have enough power left for anything else where as I can fit a good defense and full power weapons on my caracal and have enough power grid spare although cpu is tight, cpu is tight on my thorax as well but I could live with that but at the momant I need 4 pdu's to fit it and so I can't get any armour repairers ect on it like I should probably be doing.
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sableye
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Posted - 2004.07.07 16:22:00 -
[18]
I got to agree its really a pain to fit a thorax out with weapons and still have enough power left for anything else where as I can fit a good defense and full power weapons on my caracal and have enough power grid spare although cpu is tight, cpu is tight on my thorax as well but I could live with that but at the momant I need 4 pdu's to fit it and so I can't get any armour repairers ect on it like I should probably be doing.
|

Grut
|
Posted - 2004.07.07 17:01:00 -
[19]
Originally by: X'Alor Edited by: X'Alor on 07/07/2004 15:07:14
I would explore some of the tech 2 components on market......screw the armor tanking on it......try shield tanking it.
running 2 modulated heavy beams, 1 heavy anode particle beam, 1 heavy afocal maser 1, 1 modulated pulse(not sure fifth gun, it's a modulated that looks like heavy beam but not quite the range with faster ROF) Last slot your choice but got some fun EM things you can put in there or a SB.
Using 10mn AB II, Medium Shield booster II, Shield booster amplifier. Been tossing around a medium subordinate extender but gotta drop one the heavy beams and add another one them shorter range modulateds.......not sure which way i like better, tough choice.
Low slots.....secret. sorry, got too much money wrapped up in my maller.
With the value of all the tech II's and named guns.......got to be close to a 20 million isk maller. Regardless of what i paid and what got dropped......it's a real fun ship and regualrly see wrecking shots over 250 damage with those guns
If your needing the grid, reactor control II's are out and at 20% grid bonus.........your demands are met so start training energy grid upgrades 5, you'll have that in about 10 to 14 days and use of the RC II's(X' says, "mmmmmmm 20% grid.")
Putting tech II stuff on BS is neat and all with the hugh numbers they give but finding they really make a cruiser much different and a lot more versitile.
Really enjoy my current all offense maller. I rarely loose half my shields and still have tons of cap left to run everything. The named guns really help with power usage as well. throw some recharge rate mods in and your set.
Cap is shield, laser ammo, and life in Laser ships.
Use this setup in pvp.... it'll last 2 salvos of cruise from a raven thats 15 seconds + travel time Mostly harmless |

Grut
|
Posted - 2004.07.07 17:01:00 -
[20]
Originally by: X'Alor Edited by: X'Alor on 07/07/2004 15:07:14
I would explore some of the tech 2 components on market......screw the armor tanking on it......try shield tanking it.
running 2 modulated heavy beams, 1 heavy anode particle beam, 1 heavy afocal maser 1, 1 modulated pulse(not sure fifth gun, it's a modulated that looks like heavy beam but not quite the range with faster ROF) Last slot your choice but got some fun EM things you can put in there or a SB.
Using 10mn AB II, Medium Shield booster II, Shield booster amplifier. Been tossing around a medium subordinate extender but gotta drop one the heavy beams and add another one them shorter range modulateds.......not sure which way i like better, tough choice.
Low slots.....secret. sorry, got too much money wrapped up in my maller.
With the value of all the tech II's and named guns.......got to be close to a 20 million isk maller. Regardless of what i paid and what got dropped......it's a real fun ship and regualrly see wrecking shots over 250 damage with those guns
If your needing the grid, reactor control II's are out and at 20% grid bonus.........your demands are met so start training energy grid upgrades 5, you'll have that in about 10 to 14 days and use of the RC II's(X' says, "mmmmmmm 20% grid.")
Putting tech II stuff on BS is neat and all with the hugh numbers they give but finding they really make a cruiser much different and a lot more versitile.
Really enjoy my current all offense maller. I rarely loose half my shields and still have tons of cap left to run everything. The named guns really help with power usage as well. throw some recharge rate mods in and your set.
Cap is shield, laser ammo, and life in Laser ships.
Use this setup in pvp.... it'll last 2 salvos of cruise from a raven thats 15 seconds + travel time Mostly harmless |

JP Beauregard
|
Posted - 2004.07.07 17:30:00 -
[21]
Edited by: JP Beauregard on 07/07/2004 17:33:16
Why would you want to PvP in a Maller?
You'd only do EM and thermal damage anyway and if I'm not mistaken, most people will easily defend against those.
As for PvE, the Maller is a monster. I was pretty effective in an Omen and my Maller has gotten better and better with the last two patches. I get the kind of range now with five meta focused medium beams where using a shield booster on the Maller actually makes sense. Damage has gone up some 30% with a reduction in range of around 10% and significantly lower cap usage. Cap also recharges like mad and I do have added armor.
Just curious, because I haven't tried it yet: Have YOU tried fitting newly improved medium pulse lasers and medium armor repairers for short range armor tanking?
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
|
Posted - 2004.07.07 17:30:00 -
[22]
Edited by: JP Beauregard on 07/07/2004 17:33:16
Why would you want to PvP in a Maller?
You'd only do EM and thermal damage anyway and if I'm not mistaken, most people will easily defend against those.
As for PvE, the Maller is a monster. I was pretty effective in an Omen and my Maller has gotten better and better with the last two patches. I get the kind of range now with five meta focused medium beams where using a shield booster on the Maller actually makes sense. Damage has gone up some 30% with a reduction in range of around 10% and significantly lower cap usage. Cap also recharges like mad and I do have added armor.
Just curious, because I haven't tried it yet: Have YOU tried fitting newly improved medium pulse lasers and medium armor repairers for short range armor tanking?
JP Beauregard
=== The Pilkington Guides to EVE === |

X'Alor
|
Posted - 2004.07.07 20:49:00 -
[23]
Edited by: X'Alor on 07/07/2004 23:16:05
Not sure about the RC II's now......a few days to a week ago, they were 20%. atleast that's what the info said....they may have changed it since last looked at in game.
As far as taking on a raven in a maller, um why would i wait 15 seconds to sit and wonder if i can sit and wait another 15 seconds to see if it is possible to try and take 2 full rounds of cruise missles. Maybe if i wanted to see my 20 mill go pop then yes you are correct.
Unless webbed i wouldn't wait around. I would not get myself in that situation purposely 1 on 1. And if i did, atleast go down shootin.
That set up is for all around empire fun, hell raising, and exploring. And it is slightly sheild tanked with full heavy guns I never claimed it was the ultimate PvP maller battler.......just that it's fun and very durable.
Who said anything about taking on any battleship with a maller any ways.
Not I
|

X'Alor
|
Posted - 2004.07.07 20:49:00 -
[24]
Edited by: X'Alor on 07/07/2004 23:16:05
Not sure about the RC II's now......a few days to a week ago, they were 20%. atleast that's what the info said....they may have changed it since last looked at in game.
As far as taking on a raven in a maller, um why would i wait 15 seconds to sit and wonder if i can sit and wait another 15 seconds to see if it is possible to try and take 2 full rounds of cruise missles. Maybe if i wanted to see my 20 mill go pop then yes you are correct.
Unless webbed i wouldn't wait around. I would not get myself in that situation purposely 1 on 1. And if i did, atleast go down shootin.
That set up is for all around empire fun, hell raising, and exploring. And it is slightly sheild tanked with full heavy guns I never claimed it was the ultimate PvP maller battler.......just that it's fun and very durable.
Who said anything about taking on any battleship with a maller any ways.
Not I
|

Cruz
|
Posted - 2004.07.07 21:05:00 -
[25]
Originally by: JP Beauregard As for PvE, the Maller is a monster. I was pretty effective in an Omen and my Maller has gotten better and better with the last two patches. I get the kind of range now with five meta focused medium beams where using a shield booster on the Maller actually makes sense. Damage has gone up some 30% with a reduction in range of around 10% and significantly lower cap usage. Cap also recharges like mad and I do have added armor.
Just curious, because I haven't tried it yet: Have YOU tried fitting newly improved medium pulse lasers and medium armor repairers for short range armor tanking?
Have you tried taking out Sansha/Blood Raider BS Spawns with your maller? ................. |

Cruz
|
Posted - 2004.07.07 21:05:00 -
[26]
Originally by: JP Beauregard As for PvE, the Maller is a monster. I was pretty effective in an Omen and my Maller has gotten better and better with the last two patches. I get the kind of range now with five meta focused medium beams where using a shield booster on the Maller actually makes sense. Damage has gone up some 30% with a reduction in range of around 10% and significantly lower cap usage. Cap also recharges like mad and I do have added armor.
Just curious, because I haven't tried it yet: Have YOU tried fitting newly improved medium pulse lasers and medium armor repairers for short range armor tanking?
Have you tried taking out Sansha/Blood Raider BS Spawns with your maller? ................. |

Centauri
|
Posted - 2004.07.07 22:03:00 -
[27]
you know, ships aren't supposed to be able to deal huge damage, outrun the competition, AND tank. You're sort of begging for the ability to fit the perfect set-up, and that my man is simply not reality.
Either you tank, or you fit for damage and speed. You really can't do both at the same time with 100% effectiveness, and this is the way it should be. Centauri,
Former Fleet Admiral of Star Control |

Centauri
|
Posted - 2004.07.07 22:03:00 -
[28]
you know, ships aren't supposed to be able to deal huge damage, outrun the competition, AND tank. You're sort of begging for the ability to fit the perfect set-up, and that my man is simply not reality.
Either you tank, or you fit for damage and speed. You really can't do both at the same time with 100% effectiveness, and this is the way it should be. Centauri,
Former Fleet Admiral of Star Control |

Cruz
|
Posted - 2004.07.07 22:18:00 -
[29]
Originally by: Centauri you know, ships aren't supposed to be able to deal huge damage, outrun the competition, AND tank. You're sort of begging for the ability to fit the perfect set-up, and that my man is simply not reality.
Either you tank, or you fit for damage and speed. You really can't do both at the same time with 100% effectiveness, and this is the way it should be.
Then how come Armageddons or Apocs can easily do all that then? ................. |

Cruz
|
Posted - 2004.07.07 22:18:00 -
[30]
Originally by: Centauri you know, ships aren't supposed to be able to deal huge damage, outrun the competition, AND tank. You're sort of begging for the ability to fit the perfect set-up, and that my man is simply not reality.
Either you tank, or you fit for damage and speed. You really can't do both at the same time with 100% effectiveness, and this is the way it should be.
Then how come Armageddons or Apocs can easily do all that then? ................. |
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