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Astradomiss
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Posted - 2008.11.14 01:56:00 -
[1]
Hey guys with nano out. What do you suggest for lo sec small gang set up. I would assume 2 neut - 2 nos highs, but do you shield tank or armor tank or buffer? Any suggestions would be appreciated.
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Khraunus
Amarr Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.11.14 02:21:00 -
[2]
Edited by: Khraunus on 14/11/2008 02:23:28 This setup should be able to go toe-to-toe with almost any sub-capital ship in the game.
3x Medium Diminishing Power System Drain I 2x Medium Unstable Power Fluctuator I ---------- 1x 10MN Afterburner II 1x Capacitor Booster II 2x Tracking Disruptor II 1x Warp Disruptor II 1x ECCM - Radar II ---------- 1x Centii B-type Small Armor Repairer 1x Damage Control II 1x Amarr Navy Energized Adaptive Nano Membrane 1x Amarr Navy Energized Thermic Membrane ---------- 1x Anti-EM pump II 1x Anti-thermic pump II ---------- 5x Vespa EC-600 5x Inflitrator II 5x Hammerhead II
You have the tracking disruptors and ECM drones that should render any target pretty much useless for gang warfare, and for solo just keep at range, get the TD on the target, nuet their cap down and then release drones.
EFT shows 80% resists across the board, making it a very difficult nut to crack. And even if they do have enough DPS to break the tank, they sure as hell won't be able to use it with those tracking disruptors applied. It's simple to use, very effective, and isn't forbiddingly expensive.
Most importantly, how are you supposed to tell whether this is part of my post or my signature? |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.11.14 03:51:00 -
[3]
Originally by: Khraunus Edited by: Khraunus on 14/11/2008 02:23:28 This setup should be able to go toe-to-toe with almost any sub-capital ship in the game.
3x Medium Diminishing Power System Drain I 2x Medium Unstable Power Fluctuator I ---------- 1x 10MN Afterburner II 1x Capacitor Booster II 2x Tracking Disruptor II 1x Warp Disruptor II 1x ECCM - Radar II ---------- 1x Centii B-type Small Armor Repairer 1x Damage Control II 1x Amarr Navy Energized Adaptive Nano Membrane 1x Amarr Navy Energized Thermic Membrane ---------- 1x Anti-EM pump II 1x Anti-thermic pump II ---------- 5x Vespa EC-600 5x Inflitrator II 5x Hammerhead II
You have the tracking disruptors and ECM drones that should render any target pretty much useless for gang warfare, and for solo just keep at range, get the TD on the target, nuet their cap down and then release drones.
EFT shows 80% resists across the board, making it a very difficult nut to crack. And even if they do have enough DPS to break the tank, they sure as hell won't be able to use it with those tracking disruptors applied. It's simple to use, very effective, and isn't forbiddingly expensive.
The only thing it will have trouble with is missile spewing passive boats e.g. nh, drake and sometimes cerb. You may have ecm drones, but missile boats can pop them with ease, the nighthawk especially. They can also use fof to pop the drones if jammed. The only thing ull do is reduce their cap to turn off active hardners, but ull probly have to disengage unless the pilot makes errors etc due to too much dps.
Moral of the story: Go for it with turret ships, approach with caution for missile boats. EVE history
Missiles post-nerf |

Khraunus
Amarr Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2008.11.14 03:55:00 -
[4]
Originally by: BiggestT
Originally by: Khraunus Edited by: Khraunus on 14/11/2008 02:23:28 This setup should be able to go toe-to-toe with almost any sub-capital ship in the game.
3x Medium Diminishing Power System Drain I 2x Medium Unstable Power Fluctuator I ---------- 1x 10MN Afterburner II 1x Capacitor Booster II 2x Tracking Disruptor II 1x Warp Disruptor II 1x ECCM - Radar II ---------- 1x Centii B-type Small Armor Repairer 1x Damage Control II 1x Amarr Navy Energized Adaptive Nano Membrane 1x Amarr Navy Energized Thermic Membrane ---------- 1x Anti-EM pump II 1x Anti-thermic pump II ---------- 5x Vespa EC-600 5x Inflitrator II 5x Hammerhead II
You have the tracking disruptors and ECM drones that should render any target pretty much useless for gang warfare, and for solo just keep at range, get the TD on the target, nuet their cap down and then release drones.
EFT shows 80% resists across the board, making it a very difficult nut to crack. And even if they do have enough DPS to break the tank, they sure as hell won't be able to use it with those tracking disruptors applied. It's simple to use, very effective, and isn't forbiddingly expensive.
The only thing it will have trouble with is missile spewing passive boats e.g. nh, drake and sometimes cerb. You may have ecm drones, but missile boats can pop them with ease, the nighthawk especially. They can also use fof to pop the drones if jammed. The only thing ull do is reduce their cap to turn off active hardners, but ull probly have to disengage unless the pilot makes errors etc due to too much dps.
Moral of the story: Go for it with turret ships, approach with caution for missile boats.
That was always my intention. Some of my corpies complained that swapping the active ECCM for a cap recharger would be better, but I have enough cap to run modules depending on how badly I need them. If whatever i'm engaging doesn't have any cap then I don't need to use nuets, so the setup is cap stable as it is. However with ECM ships, if I get jammed then I can't do jack **** so having another cap recharger to permarun nuets I can't even use seems meaningless. Most importantly, how are you supposed to tell whether this is part of my post or my signature? |

Syn G
Gallente Pegasus Mining and Securities Atlas Alliance
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Posted - 2008.11.14 05:08:00 -
[5]
Originally by: Khraunus Edited by: Khraunus on 14/11/2008 02:23:28 This setup should be able to go toe-to-toe with almost any sub-capital ship in the game.
3x Medium Diminishing Power System Drain I 2x Medium Unstable Power Fluctuator I ---------- 1x 10MN Afterburner II 1x Capacitor Booster II 2x Tracking Disruptor II 1x Warp Disruptor II 1x ECCM - Radar II ---------- 1x Centii B-type Small Armor Repairer 1x Damage Control II 1x Amarr Navy Energized Adaptive Nano Membrane 1x Amarr Navy Energized Thermic Membrane ---------- 1x Anti-EM pump II 1x Anti-thermic pump II ---------- 5x Vespa EC-600 5x Inflitrator II 5x Hammerhead II
You have the tracking disruptors and ECM drones that should render any target pretty much useless for gang warfare, and for solo just keep at range, get the TD on the target, nuet their cap down and then release drones.
EFT shows 80% resists across the board, making it a very difficult nut to crack. And even if they do have enough DPS to break the tank, they sure as hell won't be able to use it with those tracking disruptors applied. It's simple to use, very effective, and isn't forbiddingly expensive.
this looks like a pretty decent solo setup but i think tackling should be left to other ships, since the op did say he was going to be in a gang.
with that in mind, drop wd II and add another TD II. also if you drop a nos, you can add a med armor rep and still be somewhat cap stable. somewhat = as long as you have boosters. thats with 400s mind you, since you can only have something like 13 800s?
p.s. i hate your sig khraunus. i read it every time.
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Khraunus
Amarr Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.11.14 06:36:00 -
[6]
Edited by: Khraunus on 14/11/2008 06:36:31
Originally by: Syn G
Originally by: Khraunus Edited by: Khraunus on 14/11/2008 02:23:28 This setup should be able to go toe-to-toe with almost any sub-capital ship in the game.
3x Medium Diminishing Power System Drain I 2x Medium Unstable Power Fluctuator I ---------- 1x 10MN Afterburner II 1x Capacitor Booster II 2x Tracking Disruptor II 1x Warp Disruptor II 1x ECCM - Radar II ---------- 1x Centii B-type Small Armor Repairer 1x Damage Control II 1x Amarr Navy Energized Adaptive Nano Membrane 1x Amarr Navy Energized Thermic Membrane ---------- 1x Anti-EM pump II 1x Anti-thermic pump II ---------- 5x Vespa EC-600 5x Inflitrator II 5x Hammerhead II
You have the tracking disruptors and ECM drones that should render any target pretty much useless for gang warfare, and for solo just keep at range, get the TD on the target, nuet their cap down and then release drones.
EFT shows 80% resists across the board, making it a very difficult nut to crack. And even if they do have enough DPS to break the tank, they sure as hell won't be able to use it with those tracking disruptors applied. It's simple to use, very effective, and isn't forbiddingly expensive.
this looks like a pretty decent solo setup but i think tackling should be left to other ships, since the op did say he was going to be in a gang.
with that in mind, drop wd II and add another TD II. also if you drop a nos, you can add a med armor rep and still be somewhat cap stable. somewhat = as long as you have boosters. thats with 400s mind you, since you can only have something like 13 800s?
p.s. i hate your sig khraunus. i read it every time.
The medium armor repper adds something silly like 10 more rep per second, not worth the extra isk or the lost nuet. Of course it's not that hard to swap out the WDII for a TD when you have someone tackling for you, but 3 TDs will be overkill on most turret ships.
p.s I freakin' love this signature  Most importantly, how are you supposed to tell whether this is part of my post or my signature? |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.14 08:23:00 -
[7]
Edited by: Alex Harumichi on 14/11/2008 08:24:31
Originally by: Khraunus Edited by: Khraunus on 14/11/2008 02:23:28 This setup should be able to go toe-to-toe with almost any sub-capital ship in the game.
3x Medium Diminishing Power System Drain I 2x Medium Unstable Power Fluctuator I ---------- 1x 10MN Afterburner II 1x Capacitor Booster II 2x Tracking Disruptor II 1x Warp Disruptor II 1x ECCM - Radar II ---------- 1x Centii B-type Small Armor Repairer 1x Damage Control II 1x Amarr Navy Energized Adaptive Nano Membrane 1x Amarr Navy Energized Thermic Membrane ---------- 1x Anti-EM pump II 1x Anti-thermic pump II ---------- 5x Vespa EC-600 5x Inflitrator II 5x Hammerhead II
Very nice, much along the lines that I've been thinking of. I suggest using Balmer TDs instead of t2 ones, though -- same specs but a bit less cap use. And they are pretty cheap.
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Killrhon Darkblade
Grid Square Removal System
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Posted - 2008.11.14 08:48:00 -
[8]
Is the afterburner at all viable in the curse? I appreciate that i can shut of an enemy's AB or MWD with my neuts, and thereby dictate still dictate range.
But.. what about the GTFO factor when backup arrives to help my victim? Gatecamps in lowsec? Wont an AB be too slow to burn out of range if i am pointed by a sensorboosted HIC?
Or should just continue fitting an MWD and not engaging missile and drone boats? I was hoping the sig changes would make attacking missile boats viable.. eat or be eaten |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.14 08:53:00 -
[9]
Originally by: Killrhon Darkblade
But.. what about the GTFO factor when backup arrives to help my victim? Gatecamps in lowsec? Wont an AB be too slow to burn out of range if i am pointed by a sensorboosted HIC?
Well, I get the feeling that the above setup is more suited for small-gang work, not solo.
As for HICs... well, you have the same range on your neuts as they have on their focused warp disruptor. Kill their cap, it doesn't matter that they have you locked.
Missile boats will always be a problem for a Curse... but now with the new missile formula and afterburners, you should be able to reduce missile damage quite a bit by moving and keeping your sig low.
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Eddie Smurphy
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Posted - 2008.11.14 21:13:00 -
[10]
/bump
There more setups or has Khraunus basically nailed it?
I'm assuming buffer tanking is out of the question? |

Khraunus
Amarr Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.11.14 21:16:00 -
[11]
Originally by: Eddie Smurphy /bump
There more setups or has Khraunus basically nailed it?
I'm assuming buffer tanking is out of the question?
Buffer tanking is viable, but it's not the best way to do it since the repper is so dirt cheap and takes little capacitor. |

Apoctasy
The Python Cartel
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Posted - 2008.11.14 21:37:00 -
[12]
Originally by: Khraunus
Originally by: Eddie Smurphy /bump
There more setups or has Khraunus basically nailed it?
I'm assuming buffer tanking is out of the question?
Buffer tanking is viable, but it's not the best way to do it since the repper is so dirt cheap and takes little capacitor.
What size cap charges are you using? |

Khraunus
Amarr Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2008.11.14 21:40:00 -
[13]
Originally by: Apoctasy
Originally by: Khraunus
Originally by: Eddie Smurphy /bump
There more setups or has Khraunus basically nailed it?
I'm assuming buffer tanking is out of the question?
Buffer tanking is viable, but it's not the best way to do it since the repper is so dirt cheap and takes little capacitor.
What size cap charges are you using?
I didn't think about that too much. It's not even necesary to run the cap booster unless you're running the nuets without your nos, and that's a bad idea. I guess you could swap the booster out for another TD. |

Arvald
Caldari Ninjas N Pirates
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Posted - 2008.11.14 22:47:00 -
[14]
Originally by: Khraunus Edited by: Khraunus on 14/11/2008 02:23:28 This setup should be able to go toe-to-toe with almost any sub-capital ship in the game.
3x Medium Diminishing Power System Drain I 2x Medium Unstable Power Fluctuator I ---------- 1x 10MN Afterburner II 1x Capacitor Booster II 2x Tracking Disruptor II 1x Warp Disruptor II 1x ECCM - Radar II ---------- 1x Centii B-type Small Armor Repairer 1x Damage Control II 1x Amarr Navy Energized Adaptive Nano Membrane 1x Amarr Navy Energized Thermic Membrane ---------- 1x Anti-EM pump II 1x Anti-thermic pump II ---------- 5x Vespa EC-600 5x Inflitrator II 5x Hammerhead II
You have the tracking disruptors and ECM drones that should render any target pretty much useless for gang warfare, and for solo just keep at range, get the TD on the target, nuet their cap down and then release drones.
EFT shows 80% resists across the board, making it a very difficult nut to crack. And even if they do have enough DPS to break the tank, they sure as hell won't be able to use it with those tracking disruptors applied. It's simple to use, very effective, and isn't forbiddingly expensive.
my name is arvald and i approve of this message 
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Khraunus
Amarr Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2008.11.15 06:32:00 -
[15]
Originally by: Arvald
Originally by: Khraunus Edited by: Khraunus on 14/11/2008 02:23:28 This setup should be able to go toe-to-toe with almost any sub-capital ship in the game.
3x Medium Diminishing Power System Drain I 2x Medium Unstable Power Fluctuator I ---------- 1x 10MN Afterburner II 1x Capacitor Booster II 2x Tracking Disruptor II 1x Warp Disruptor II 1x ECCM - Radar II ---------- 1x Centii B-type Small Armor Repairer 1x Damage Control II 1x Amarr Navy Energized Adaptive Nano Membrane 1x Amarr Navy Energized Thermic Membrane ---------- 1x Anti-EM pump II 1x Anti-thermic pump II ---------- 5x Vespa EC-600 5x Inflitrator II 5x Hammerhead II
You have the tracking disruptors and ECM drones that should render any target pretty much useless for gang warfare, and for solo just keep at range, get the TD on the target, nuet their cap down and then release drones.
EFT shows 80% resists across the board, making it a very difficult nut to crack. And even if they do have enough DPS to break the tank, they sure as hell won't be able to use it with those tracking disruptors applied. It's simple to use, very effective, and isn't forbiddingly expensive.
my name is arvald and i approve of this message 
Oh hai 
Are you looking for an alliance? Most importantly, how are you supposed to tell whether this is part of my post or my signature? |
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