| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Isonkon Serikain
|
Posted - 2004.07.07 18:59:00 -
[1]
The gunnery skill tree is one of the big skillsets on which you can spend a lot of time... I decided to speciallize in gunships over missile boats for combat... The recent turret nerfs make things a lot more difficult...
You just dont reap as much benefit anymore, from training good battleship gunnery skills. I mean, even when frigates are webbed, they are way hard to hit now... and the ability to take out a battleship with a Taranis, cmon!
I think the signrature radius nerf is waaaay too much, tone it down a bit. BS guns should be able to place a good shot on a small target, provided the transverse speed is low enough for good tracking.
I think its pretty upsetting to see all these skill points invested turn into a waste... After the changes, the time spent training would have yielded better results for my character if I had trained something else...
I am curious, we never see industry nerfs or science nerfs... Why? Major nerfs like this Discourage career specialization in Eve, which is a feature the came really advertised... there is less incentive to train all these gunnery skills when, at any time, guns might be nerfed and everyone switches to missiles... You are far better off being a generalist in Eve, since at any point in time your specialization might lose some of its effectiveness in game.
|

Isonkon Serikain
|
Posted - 2004.07.07 18:59:00 -
[2]
The gunnery skill tree is one of the big skillsets on which you can spend a lot of time... I decided to speciallize in gunships over missile boats for combat... The recent turret nerfs make things a lot more difficult...
You just dont reap as much benefit anymore, from training good battleship gunnery skills. I mean, even when frigates are webbed, they are way hard to hit now... and the ability to take out a battleship with a Taranis, cmon!
I think the signrature radius nerf is waaaay too much, tone it down a bit. BS guns should be able to place a good shot on a small target, provided the transverse speed is low enough for good tracking.
I think its pretty upsetting to see all these skill points invested turn into a waste... After the changes, the time spent training would have yielded better results for my character if I had trained something else...
I am curious, we never see industry nerfs or science nerfs... Why? Major nerfs like this Discourage career specialization in Eve, which is a feature the came really advertised... there is less incentive to train all these gunnery skills when, at any time, guns might be nerfed and everyone switches to missiles... You are far better off being a generalist in Eve, since at any point in time your specialization might lose some of its effectiveness in game.
|

Pae Ir
|
Posted - 2004.07.07 20:40:00 -
[3]
I want to know where this Taranis killed a BS, alone, post patch, information comes from. I've heard it from a few posts now but if there is a Inty that can beat a BS's boosters it needs to be nerfed. Try webbing and using a large smart bomb or drones. Thats what they are there for.
|

Pae Ir
|
Posted - 2004.07.07 20:40:00 -
[4]
I want to know where this Taranis killed a BS, alone, post patch, information comes from. I've heard it from a few posts now but if there is a Inty that can beat a BS's boosters it needs to be nerfed. Try webbing and using a large smart bomb or drones. Thats what they are there for.
|

Galk
|
Posted - 2004.07.07 22:24:00 -
[5]
Boys got a point.
Well in a sence anyway.
Recent turret balances aside, i remember getting bosh'd for 6 with the bat, with the speed/navigation changes.
Just what was the point in training all those navigation skills.
Don't even get me started on the galente battleship level 5 i trained for 50 odd days.
It gives you an increase in tracking and damage you know......
Whhhhhhhhhaaaaaaaac****** ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Galk
|
Posted - 2004.07.07 22:24:00 -
[6]
Boys got a point.
Well in a sence anyway.
Recent turret balances aside, i remember getting bosh'd for 6 with the bat, with the speed/navigation changes.
Just what was the point in training all those navigation skills.
Don't even get me started on the galente battleship level 5 i trained for 50 odd days.
It gives you an increase in tracking and damage you know......
Whhhhhhhhhaaaaaaaac****** ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Nicholas Marshal
|
Posted - 2004.07.08 08:23:00 -
[7]
Look, if you want to hit medium/small targets with your BS, just fit small/medium guns.
Train those up to a high level. Do not become obsessed with the BS as some sort of uber-godly ship that kills everything with 1 hit.
|

Nicholas Marshal
|
Posted - 2004.07.08 08:23:00 -
[8]
Look, if you want to hit medium/small targets with your BS, just fit small/medium guns.
Train those up to a high level. Do not become obsessed with the BS as some sort of uber-godly ship that kills everything with 1 hit.
|

Chepe Nolon
|
Posted - 2004.07.08 11:07:00 -
[9]
I can't wait till the more specialized ships are coming out. Right now my thorax does well enough vs every kill mission in the game. But usually I'm flying around in my mega with medium neutron blasters. Smartbombs vs the smallest targets are usually not an option, since they drop mission cargo. Got a lot off power left though. If a class of ship can only hit it's own class of ship and nothing else, what's the point with the ship? It got to be a threat to something? I guess the domi will be the new allrounder since it can carry full sets of every size of drones.
|

Chepe Nolon
|
Posted - 2004.07.08 11:07:00 -
[10]
I can't wait till the more specialized ships are coming out. Right now my thorax does well enough vs every kill mission in the game. But usually I'm flying around in my mega with medium neutron blasters. Smartbombs vs the smallest targets are usually not an option, since they drop mission cargo. Got a lot off power left though. If a class of ship can only hit it's own class of ship and nothing else, what's the point with the ship? It got to be a threat to something? I guess the domi will be the new allrounder since it can carry full sets of every size of drones.
|

Jaabaa Prime
|
Posted - 2004.07.08 15:46:00 -
[11]
Originally by: Nicholas Marshal Look, if you want to hit medium/small targets with your BS, just fit small/medium guns.
I think the main issue is that cruise/torps (L missiles) hit small targets just as well as M and S missiles, with 100% accuracy if the target is in range.
Guns have been nerfed, and missile tuning is somewhere down the line. So, atm, missiles are the obvious choice.
After then, you might find yourself loading light missiles into a M12 on a Raven just to hit frigates.
And when that happens, the missile boat pilots will be just as annoyed as the gun using pilots are now.
Then:
** Why should I fit a small guns on my uber Tempest just to hit Frigates ? **
will become:
** Why should I fit a small launcher on my uber Raven just to hit Frigates ? ** -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
|
Posted - 2004.07.08 15:46:00 -
[12]
Originally by: Nicholas Marshal Look, if you want to hit medium/small targets with your BS, just fit small/medium guns.
I think the main issue is that cruise/torps (L missiles) hit small targets just as well as M and S missiles, with 100% accuracy if the target is in range.
Guns have been nerfed, and missile tuning is somewhere down the line. So, atm, missiles are the obvious choice.
After then, you might find yourself loading light missiles into a M12 on a Raven just to hit frigates.
And when that happens, the missile boat pilots will be just as annoyed as the gun using pilots are now.
Then:
** Why should I fit a small guns on my uber Tempest just to hit Frigates ? **
will become:
** Why should I fit a small launcher on my uber Raven just to hit Frigates ? ** -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jim Steele
|
Posted - 2004.07.09 09:22:00 -
[13]
Originally by: Isonkon Serikain The gunnery skill tree is one of the big skillsets on which you can spend a lot of time... I decided to speciallize in gunships over missile boats for combat... The recent turret nerfs make things a lot more difficult...
You just dont reap as much benefit anymore, from training good battleship gunnery skills. I mean, even when frigates are webbed, they are way hard to hit now... and the ability to take out a battleship with a Taranis, cmon!
I think the signrature radius nerf is waaaay too much, tone it down a bit. BS guns should be able to place a good shot on a small target, provided the transverse speed is low enough for good tracking.
I think its pretty upsetting to see all these skill points invested turn into a waste... After the changes, the time spent training would have yielded better results for my character if I had trained something else...
I am curious, we never see industry nerfs or science nerfs... Why? Major nerfs like this Discourage career specialization in Eve, which is a feature the came really advertised... there is less incentive to train all these gunnery skills when, at any time, guns might be nerfed and everyone switches to missiles... You are far better off being a generalist in Eve, since at any point in time your specialization might lose some of its effectiveness in game.
one word "DRONES"
Death to the Galante |

Jim Steele
|
Posted - 2004.07.09 09:22:00 -
[14]
Originally by: Isonkon Serikain The gunnery skill tree is one of the big skillsets on which you can spend a lot of time... I decided to speciallize in gunships over missile boats for combat... The recent turret nerfs make things a lot more difficult...
You just dont reap as much benefit anymore, from training good battleship gunnery skills. I mean, even when frigates are webbed, they are way hard to hit now... and the ability to take out a battleship with a Taranis, cmon!
I think the signrature radius nerf is waaaay too much, tone it down a bit. BS guns should be able to place a good shot on a small target, provided the transverse speed is low enough for good tracking.
I think its pretty upsetting to see all these skill points invested turn into a waste... After the changes, the time spent training would have yielded better results for my character if I had trained something else...
I am curious, we never see industry nerfs or science nerfs... Why? Major nerfs like this Discourage career specialization in Eve, which is a feature the came really advertised... there is less incentive to train all these gunnery skills when, at any time, guns might be nerfed and everyone switches to missiles... You are far better off being a generalist in Eve, since at any point in time your specialization might lose some of its effectiveness in game.
one word "DRONES"
Death to the Galante |

Kalast Raven
|
Posted - 2004.07.09 09:48:00 -
[15]
two words....NERF DRONES! -------
K. Raven
|

Kalast Raven
|
Posted - 2004.07.09 09:48:00 -
[16]
two words....NERF DRONES! -------
K. Raven
|

Kahlee
|
Posted - 2004.07.09 10:30:00 -
[17]
Edited by: Kahlee on 09/07/2004 10:32:02 remember that Death star was killed by a frigate - twice I dont hear Vader complaining so why should you? ----------------------------
Omniwar:You know what people do in online games to other people they cant win? Flame. |

Kahlee
|
Posted - 2004.07.09 10:30:00 -
[18]
Edited by: Kahlee on 09/07/2004 10:32:02 remember that Death star was killed by a frigate - twice I dont hear Vader complaining so why should you? ----------------------------
Omniwar:You know what people do in online games to other people they cant win? Flame. |

Galk
|
Posted - 2004.07.09 14:09:00 -
[19]
Originally by: Nicholas Marshal Look, if you want to hit medium/small targets with your BS, just fit small/medium guns.
Train those up to a high level. Do not become obsessed with the BS as some sort of uber-godly ship that kills everything with 1 hit.
Aimed at me?
Note the sec status. One doesn't get such loving from concord for shooting down idle cruisers and frigates.
And futhermore.
The Megathron is the Originally by: Nicholas Marshal sort of uber-godly ship that kills everything with 1 hit.
Hail mighty megathron huh.... ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Galk
|
Posted - 2004.07.09 14:09:00 -
[20]
Originally by: Nicholas Marshal Look, if you want to hit medium/small targets with your BS, just fit small/medium guns.
Train those up to a high level. Do not become obsessed with the BS as some sort of uber-godly ship that kills everything with 1 hit.
Aimed at me?
Note the sec status. One doesn't get such loving from concord for shooting down idle cruisers and frigates.
And futhermore.
The Megathron is the Originally by: Nicholas Marshal sort of uber-godly ship that kills everything with 1 hit.
Hail mighty megathron huh.... ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Andrew Redburn
|
Posted - 2004.07.09 15:00:00 -
[21]
Edited by: Andrew Redburn on 09/07/2004 15:02:17 Actually missle users are already ******: I can do ~8k Raw damage with my Raven (6 Siege Launchers, CM Skill lv4, Caldari BS lv4 and 1 Ballistic control). Any Armortanker with more than just one Large Armor Repairer can tank this damage easily. Any Shieldtank with a tech II Large can as well.
The only real advantage is hitting at any distance, but since CCP wants to nerf that as well...
I personally think as well, that the whole hitting process of turrets got ****** up. I personal believe moving vector + moving speed of target compared to moving vector of own ship + tracking of turrets should have been enough, i.e. if someone is moving with constant transversal/radial velocity within the limits of what your tracking can do, then hit him. An additional factor would be moving speed of projectiles/hybrids to cross the distance to the target compared to velocity/moving vector of target. Giving each gun a shipsize factor is just like calculating tracking twice, imho...
But this has just been discussed about to often and result was: the nerf ...
|

Andrew Redburn
|
Posted - 2004.07.09 15:00:00 -
[22]
Edited by: Andrew Redburn on 09/07/2004 15:02:17 Actually missle users are already ******: I can do ~8k Raw damage with my Raven (6 Siege Launchers, CM Skill lv4, Caldari BS lv4 and 1 Ballistic control). Any Armortanker with more than just one Large Armor Repairer can tank this damage easily. Any Shieldtank with a tech II Large can as well.
The only real advantage is hitting at any distance, but since CCP wants to nerf that as well...
I personally think as well, that the whole hitting process of turrets got ****** up. I personal believe moving vector + moving speed of target compared to moving vector of own ship + tracking of turrets should have been enough, i.e. if someone is moving with constant transversal/radial velocity within the limits of what your tracking can do, then hit him. An additional factor would be moving speed of projectiles/hybrids to cross the distance to the target compared to velocity/moving vector of target. Giving each gun a shipsize factor is just like calculating tracking twice, imho...
But this has just been discussed about to often and result was: the nerf ...
|

darth solo
|
Posted - 2004.07.09 16:19:00 -
[23]
he has got a good point...
the ship of choice is a raven the now.. and its obvious why.. u dont need many skills to make torps uber.. and u NEVER miss... why o why do torps not hit gates/roids?, now thats just plain dumb.
but say with 1400mm guns or lasers, u have maybe 10 skills that are all needed to make those good.
they nerf something, and make something else great, they just cant get the ballance yet.
d solo.
|

darth solo
|
Posted - 2004.07.09 16:19:00 -
[24]
he has got a good point...
the ship of choice is a raven the now.. and its obvious why.. u dont need many skills to make torps uber.. and u NEVER miss... why o why do torps not hit gates/roids?, now thats just plain dumb.
but say with 1400mm guns or lasers, u have maybe 10 skills that are all needed to make those good.
they nerf something, and make something else great, they just cant get the ballance yet.
d solo.
|

Nafri
|
Posted - 2004.07.10 13:08:00 -
[25]
wonder why cpp dont see that many many many are upset with this Wanna fly with me?
|

Nafri
|
Posted - 2004.07.10 13:08:00 -
[26]
wonder why cpp dont see that many many many are upset with this Wanna fly with me?
|

Gariuys
|
Posted - 2004.07.10 13:24:00 -
[27]
Originally by: darth solo he has got a good point...
the ship of choice is a raven the now.. and its obvious why.. u dont need many skills to make torps uber.. and u NEVER miss... why o why do torps not hit gates/roids?, now thats just plain dumb.
but say with 1400mm guns or lasers, u have maybe 10 skills that are all needed to make those good.
they nerf something, and make something else great, they just cant get the ballance yet.
d solo.
That's mostly cause they're not done yet. Once missiles and drones get their loving and maybe a bit of final tunning we should be quite close though. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.07.10 13:24:00 -
[28]
Originally by: darth solo he has got a good point...
the ship of choice is a raven the now.. and its obvious why.. u dont need many skills to make torps uber.. and u NEVER miss... why o why do torps not hit gates/roids?, now thats just plain dumb.
but say with 1400mm guns or lasers, u have maybe 10 skills that are all needed to make those good.
they nerf something, and make something else great, they just cant get the ballance yet.
d solo.
That's mostly cause they're not done yet. Once missiles and drones get their loving and maybe a bit of final tunning we should be quite close though. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Nanya
|
Posted - 2004.07.11 20:01:00 -
[29]
Originally by: Kahlee Edited by: Kahlee on 09/07/2004 10:32:02 remember that Death star was killed by a frigate - twice I dont hear Vader complaining so why should you?
Death Star was a vulnerable prototype . Look at Empire Strikes Back - did u see a slight chance of a frigate destroying even a cruiser? 
|

Nanya
|
Posted - 2004.07.11 20:01:00 -
[30]
Originally by: Kahlee Edited by: Kahlee on 09/07/2004 10:32:02 remember that Death star was killed by a frigate - twice I dont hear Vader complaining so why should you?
Death Star was a vulnerable prototype . Look at Empire Strikes Back - did u see a slight chance of a frigate destroying even a cruiser? 
|

Naqq
|
Posted - 2004.07.11 23:03:00 -
[31]
Edited by: Naqq on 11/07/2004 23:04:44
Originally by: darth solo he has got a good point...
the ship of choice is a raven the now.. and its obvious why.. u dont need many skills to make torps uber.. and u NEVER miss... why o why do torps not hit gates/roids?, now thats just plain dumb.
but say with 1400mm guns or lasers, u have maybe 10 skills that are all needed to make those good.
they nerf something, and make something else great, they just cant get the ballance yet.
d solo.
You said it for me. -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

Naqq
|
Posted - 2004.07.11 23:03:00 -
[32]
Edited by: Naqq on 11/07/2004 23:04:44
Originally by: darth solo he has got a good point...
the ship of choice is a raven the now.. and its obvious why.. u dont need many skills to make torps uber.. and u NEVER miss... why o why do torps not hit gates/roids?, now thats just plain dumb.
but say with 1400mm guns or lasers, u have maybe 10 skills that are all needed to make those good.
they nerf something, and make something else great, they just cant get the ballance yet.
d solo.
You said it for me. -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

digitalwanderer
|
Posted - 2004.07.12 02:31:00 -
[33]
Only real answer is that further down the line,once all the balance changes are done,current and future BS's will increase the amount of high slots(or turret points as the case may be),but limit those extra slots to med/small turrets/launchers...
|

digitalwanderer
|
Posted - 2004.07.12 02:31:00 -
[34]
Only real answer is that further down the line,once all the balance changes are done,current and future BS's will increase the amount of high slots(or turret points as the case may be),but limit those extra slots to med/small turrets/launchers...
|

PaulAtreides
|
Posted - 2004.07.13 04:39:00 -
[35]
I am inclined to disagree with the original poster, and everyone who agrees with him.
Personally I have near on 6.5 million skill points in gunnery (everything that I use is maxed). After the patch I was once again rewarded with the full impact of what my skills combined with the right guns can really do.
Mega beam lasers (ROF - 4 seconds) @ 100km with Radio Crystals: I do on average 400 per shot.
Tachyons (ROF - 7 Seconds) @ 100km with Radio Crystals: I do on average 500 per shot.
Keep in mind that how much damage you can do over a set period of time is what actually counts. This is commonly referred to as DOT (Damage Over Time).
Also keep in mind that my relevant skills are maxed and I have an exceptional setup on my Armageddon.
I can say without a doubt, that turrets are working very well as of the recent changes and you would be well advised to continue training your gunnery skills.
Good Luck.
Want to work for me? |

PaulAtreides
|
Posted - 2004.07.13 04:39:00 -
[36]
I am inclined to disagree with the original poster, and everyone who agrees with him.
Personally I have near on 6.5 million skill points in gunnery (everything that I use is maxed). After the patch I was once again rewarded with the full impact of what my skills combined with the right guns can really do.
Mega beam lasers (ROF - 4 seconds) @ 100km with Radio Crystals: I do on average 400 per shot.
Tachyons (ROF - 7 Seconds) @ 100km with Radio Crystals: I do on average 500 per shot.
Keep in mind that how much damage you can do over a set period of time is what actually counts. This is commonly referred to as DOT (Damage Over Time).
Also keep in mind that my relevant skills are maxed and I have an exceptional setup on my Armageddon.
I can say without a doubt, that turrets are working very well as of the recent changes and you would be well advised to continue training your gunnery skills.
Good Luck.
Want to work for me? |

The1
|
Posted - 2004.07.13 06:02:00 -
[37]
Originally by: Isonkon Serikain
You just dont reap as much benefit anymore, from training good battleship gunnery skills. I mean, even when frigates are webbed, they are way hard to hit now... and the ability to take out a battleship with a Taranis, cmon!
2x Heavy Nos (usually just 1 even), finish off in whatever matter you desire....Taranis is dead in seconds. If you are a BS pilot and you get killed by any interceptor you just need to quit flying a BS and get back in a crusier or frig until you learn how to play the game, because you are a really bad pilot.
|

The1
|
Posted - 2004.07.13 06:02:00 -
[38]
Originally by: Isonkon Serikain
You just dont reap as much benefit anymore, from training good battleship gunnery skills. I mean, even when frigates are webbed, they are way hard to hit now... and the ability to take out a battleship with a Taranis, cmon!
2x Heavy Nos (usually just 1 even), finish off in whatever matter you desire....Taranis is dead in seconds. If you are a BS pilot and you get killed by any interceptor you just need to quit flying a BS and get back in a crusier or frig until you learn how to play the game, because you are a really bad pilot.
|

Lorth
|
Posted - 2004.07.13 10:48:00 -
[39]
How much damage does a heavy nos do again? I do agree though, honestly as a Megathron pilot I like the changes. Though one point I feel I need to make is. Your in a damn battle ship, you should be able to kill everything that moves. I guess drones do it though on occasion I don't have drones in my hold. Perhaps if the bonuses for each ship where extenede down the line. ie +5% damage to all hybrid weapons. The Raven gets this bonus, shuld the pilot choose to use light missles or even rockets he gets a bonus to damamge. And missles do hit everything, I know this will be worked on... but have you ever tried to hit a frig with large blasters? I tried, with several differant set ups. 4 tracking computers and a low slot tracking mod... no hits. Light missile, 100% hits.
|

Lorth
|
Posted - 2004.07.13 10:48:00 -
[40]
How much damage does a heavy nos do again? I do agree though, honestly as a Megathron pilot I like the changes. Though one point I feel I need to make is. Your in a damn battle ship, you should be able to kill everything that moves. I guess drones do it though on occasion I don't have drones in my hold. Perhaps if the bonuses for each ship where extenede down the line. ie +5% damage to all hybrid weapons. The Raven gets this bonus, shuld the pilot choose to use light missles or even rockets he gets a bonus to damamge. And missles do hit everything, I know this will be worked on... but have you ever tried to hit a frig with large blasters? I tried, with several differant set ups. 4 tracking computers and a low slot tracking mod... no hits. Light missile, 100% hits.
|

Drusilla
|
Posted - 2004.07.13 19:26:00 -
[41]
Paul Atredes: I'd love to know how you do that, and what you fight that you get to engage at 100KM. The thing is that most targets, other than another BS, that you fire at within what your weapon calls its "OPTIMAL" range don't hit anything. You have to be super far away for the transveral velocity to be low enough to hit. Try doing that same trick with a Maller at 40 KM shooting at a frigate. Or try it with a Blasterthron.
Just because you happen to be using the one kind of ship you're going to get 100KM optimal with fairly easily does not mean the changes, overall, are just fine.
Though, as an Armag pilot, I'd love to know how you do it. I just don't think that having oen ship with one layout that works qualifies as anything but "the exception that proves the rule" so to speak.
|

Drusilla
|
Posted - 2004.07.13 19:26:00 -
[42]
Paul Atredes: I'd love to know how you do that, and what you fight that you get to engage at 100KM. The thing is that most targets, other than another BS, that you fire at within what your weapon calls its "OPTIMAL" range don't hit anything. You have to be super far away for the transveral velocity to be low enough to hit. Try doing that same trick with a Maller at 40 KM shooting at a frigate. Or try it with a Blasterthron.
Just because you happen to be using the one kind of ship you're going to get 100KM optimal with fairly easily does not mean the changes, overall, are just fine.
Though, as an Armag pilot, I'd love to know how you do it. I just don't think that having oen ship with one layout that works qualifies as anything but "the exception that proves the rule" so to speak.
|

Dray
|
Posted - 2004.07.15 08:47:00 -
[43]
Originally by: PaulAtreides I am inclined to disagree with the original poster, and everyone who agrees with him.
Personally I have near on 6.5 million skill points in gunnery (everything that I use is maxed). After the patch I was once again rewarded with the full impact of what my skills combined with the right guns can really do.
Mega beam lasers (ROF - 4 seconds) @ 100km with Radio Crystals: I do on average 400 per shot.
Tachyons (ROF - 7 Seconds) @ 100km with Radio Crystals: I do on average 500 per shot.
Keep in mind that how much damage you can do over a set period of time is what actually counts. This is commonly referred to as DOT (Damage Over Time).
Also keep in mind that my relevant skills are maxed and I have an exceptional setup on my Armageddon.
I can say without a doubt, that turrets are working very well as of the recent changes and you would be well advised to continue training your gunnery skills.
Good Luck.
how about being more specific on which skills are maxed or shall i assume all, and what setup u use. those averages seem a little high to me.
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

Dray
|
Posted - 2004.07.15 08:47:00 -
[44]
Originally by: PaulAtreides I am inclined to disagree with the original poster, and everyone who agrees with him.
Personally I have near on 6.5 million skill points in gunnery (everything that I use is maxed). After the patch I was once again rewarded with the full impact of what my skills combined with the right guns can really do.
Mega beam lasers (ROF - 4 seconds) @ 100km with Radio Crystals: I do on average 400 per shot.
Tachyons (ROF - 7 Seconds) @ 100km with Radio Crystals: I do on average 500 per shot.
Keep in mind that how much damage you can do over a set period of time is what actually counts. This is commonly referred to as DOT (Damage Over Time).
Also keep in mind that my relevant skills are maxed and I have an exceptional setup on my Armageddon.
I can say without a doubt, that turrets are working very well as of the recent changes and you would be well advised to continue training your gunnery skills.
Good Luck.
how about being more specific on which skills are maxed or shall i assume all, and what setup u use. those averages seem a little high to me.
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |
| |
|
| Pages: 1 2 :: [one page] |