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Onyxsiet
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Posted - 2008.11.17 04:41:00 -
[1]
These may have already been states somewhere or another but hey i think these will be helpfull
First the Minor Tweaks.
Change and/or organize the systems, planets, and all other solar bodies. Some of the Planets statistics are not correct. If the unit of measurement for temperature is in Kelvin like i think it is. A planet with molten rock or what looks like civilizations cannot have near absolute zero temperatures. others are hotter but do not look cold atall. As for the other descriptions of solar systems and system bodies, some better descriptions would be nice. They wont improve gameplay a whole lot but would be something to make the game a little more interesting, and stop having the stellar bodies be nothing more than just plain decor.
Major types of tweaks
Im not sure why but i think something is wrong with Minmitar and Caldari having a mining cruiser while Amarr and Gallente dont. The logistics cruisers for Caldari have mining bonuses and are setup to dig but the Amarr and Gallente versions do not. Maybe that should be changed up. Either make Caldari and Minmitars more like the Amarr and Gallente or visa versa.
Major Change
The battlecruisers have one ship with two t2 variants, command ships, and one ship with no variant atall. Why not take one of the command ships from one the one battlecruisers and make it the command ship variant of the battlecruisers. I know it would take modeling changes and stuff but Its my opinion that would look nice.
This Expansion is all about the industrial side of game so why not make some t2 variations of some of the little mining frigates and/or the mining/logistics cruisers. This correlates with the change stated above. I understand the possiblility of these being useless in some eyes since it might take as lont to train for these t2 variants as it would to get into a mining barge and maybe even a exhumer. Some people dont want all those ships, and these might be a missing link type of ship some might be looking for.
Possible Introduction.
I think it might end up being to damn strong but maybe the devs and other key peeps at CCP can figure out balances for a possible HAB (heavy assult battleship). Could be nice if the newest introduced battleships could get that as their t2 variant. I see it as being hard as hell to keep it from being two strong but im not the expert.
An Agreement to a post i know is out there.
Wrecks should not be salvagable by anyone except for the destroyer of the ship the wreck came from. I would be fine if they could salvage if i could kill them for doing it just as i can if they take from the cargo hold within the wreck. I know people are gonna blast this and i've heard it all. I dont care what the apponents say in rebuttle for this. Its what i believe. |

Mr Friendly
The Lost and The Damned
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Posted - 2008.11.17 06:02:00 -
[2]
Edited by: Mr Friendly on 17/11/2008 06:03:13 Lol, what?
Waste time on more interesting descriptions for planets? You do know there's a finite amount of dev time, right? Let them spend time on more important tweaks than mere planet descriptions. Like the Evepedia they've been promising us for years. Hell, even taking the time to update the Eve-O items database would be more effective use of dev time than caring about planet descriptions.
Each race already has a mining cruiser. You missed the Vexor and Arbitrator, both of which mine quite well. For someone apparently concerned about minute descriptions, you don't read the 'show infos' very well.
If you read the Zulupark Q and A thread, you'd know they have no plans for t2 logistic frigates (mainly because their bonuses would suck vs the time required to make/balance them). Read it... it's interesting even if Zulu needs his head examined sometimes.
As for the salvage issue, if you're not interested in discussing it at all, why post it on a 'features and ideas' forum?
edited for speelingg |

Onyxsiet
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Posted - 2008.11.19 14:50:00 -
[3]
Originally by: Mr Friendly Edited by: Mr Friendly on 17/11/2008 06:03:13 Lol, what?
Waste time on more interesting descriptions for planets? You do know there's a finite amount of dev time, right? Let them spend time on more important tweaks than mere planet descriptions. Like the Evepedia they've been promising us for years. Hell, even taking the time to update the Eve-O items database would be more effective use of dev time than caring about planet descriptions.
All of these should be worked on. Why not change the planet descriptions. I mean they have changed little typeo's here and there so why not change or rework a planet here and there. Dont just try to destroy my idea all together cause u want ur little Evepedia and items database first. I dont care what order it gets done in. You can have your little databases fixed i dont care. You have tunnel vision.
Each race already has a mining cruiser. You missed the Vexor and Arbitrator, both of which mine quite well. For someone apparently concerned about minute descriptions, you don't read the 'show infos' very well.
I read all show infos. The minmitar and caldari ships have mining bonuses to their t1 logistics ships. The arbitrator and Vexor have small bonuses to their drones. WOW what a bonus! Its not that big of a bonus compared to that of the osprey and scythe. Most people i know that mine period preferr to keep their drones available for combat drones to kill the spawning belt rat. Yes i do know their drone bay can accomidate both. But if thats their idea of a mining cruiser than so be it. It still makes better sense to maybe take off the minig yield bonus from the vexor's and arbitrator's drones and put their equivalent onto the Exeq and Augorer.
If you read the Zulupark Q and A thread, you'd know they have no plans for t2 logistic frigates (mainly because their bonuses would suck vs the time required to make/balance them). Read it... it's interesting even if Zulu needs his head examined sometimes.
I never wished for a logistics frigate. If my above post leads you to believe it then i apologize. I was asking for a possibility of a t2 mining frigate to go with those cute but mostly useless mining frigates they got out there now. I did say possibility though. I think it might be easier to get a mining barge but it might be something for those that dont really care to mine a lot.
As for the salvage issue, if you're not interested in discussing it at all, why post it on a 'features and ideas' forum?
I was agreeing with those that dont care for the salvage ninjas thats all. The discussion is out there already being done. If you want to comment and flame the poor "carebears" who complain about it then go there. I merely agree with those who appose the free salvaging of our wrecks without even the slightest bit of recourse.
edited for speelingg
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.11.19 15:21:00 -
[4]
Honestly, the only thing I could agree to is better/more consistent planet (and item?) descriptions.
Most of the other points have been brought up and discussed over and over again. I recommend reading up on some of the threads regarding them.
As for balance - it's nice to have balance in the fashion of inequality, advantages and disadvantages. One could say only Gallente have a cargo cruiser. One could say only Caldari have a T1 cruiser that can rep POS shields. And so on.
Actually I would like more of those inequalities instead of achieving 'balance' by making all races more alike. |

Fullmetal Jackass
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Posted - 2008.11.20 05:54:00 -
[5]
Gallente and Amarr have drone ships with drone bonuses. Notice they include mining drones. Minmatar and Caldari do not.
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Adonai Darkwind
Caldari
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Posted - 2008.11.20 06:01:00 -
[6]
Edited by: Adonai Darkwind on 20/11/2008 06:02:24 Planet colonization is coming up next year so planets will play a completely different role than just be warp points :)
So probably most of these have been worked out.
EDIT: Don't lock onto the 'next year' fact, as it's not that certain. But it's been developed anyway. |
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